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=?ISO-8859-15?Q?=22J=E9r=F4me_M=2E_Berger=22?= <jeb### [at] freefr> wrote:
> Then you should try to raise the aa_level (default is 4) and lower
> the samples back. Start at samples 20 aa_level 6 for example...
I think the default for aa_level is 3 in 3.6 and later versions.
Tom
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As noted somewhere else in this thread, the aa_level doesn't help this
artefact, it seems it occurs in some way that aa_level is oblivious to. I
tried aa_level 6 aa_threshold 0.1 and still had exactly the same artefacts.
--
Tek
http://evilsuperbrain.com
"Tom York" <alp### [at] zubenelgenubi34spcom> wrote in message
news:web.456de89b417043dd7d55e4a40@news.povray.org...
> =?ISO-8859-15?Q?=22J=E9r=F4me_M=2E_Berger=22?= <jeb### [at] freefr> wrote:
>> Then you should try to raise the aa_level (default is 4) and lower
>> the samples back. Start at samples 20 aa_level 6 for example...
>
> I think the default for aa_level is 3 in 3.6 and later versions.
>
> Tom
>
>
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Tek wrote:
> As noted somewhere else in this thread, the aa_level doesn't help this
> artefact, it seems it occurs in some way that aa_level is oblivious to. I
> tried aa_level 6 aa_threshold 0.1 and still had exactly the same artefacts.
>
And if you lower the threshold? According to the docs, 0.1 is the
default...
Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
| mailto:jeb### [at] freefr | ICQ: 238062172 |
| http://jeberger.free.fr/ | Jabber: jeb### [at] jabberfr |
+---------------------------------+------------------------------+
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I've posted an animated fly-through of the scene on p.b.a, which has been
there 2 days without any replies :-( <sob>
--
Tek
http://evilsuperbrain.com
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:456aa77a@news.povray.org...
>I put the camera somewhere more interesting, and tweaked the lighting and
>atmosphere a bit. Though this much higher-res image shows up some errors in
>the clouds. Also this view shows some obvious levitating rocks, and I'm not
>so fond of the boring grey rock texture...
>
> Anyway, still looks pretty dramatic so I thought I'd show it :)
>
> I'm probably going to use it as a backdrop for some 2D stuff in photoshop,
> with some figures on the overhang on the left.
> --
> Tek
> http://evilsuperbrain.com
>
>
>
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