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And, for anyone who wants to laugh at how much worse my 2D skills are than
my povray skills, here's a version I've painted all over using Corel Painter
IX.5 and Photoshop: http://www.deviantart.com/deviation/43810502/
Criticism appreciated, particularly from anyone who's good with a paint
brush. Though "stick to what you're good at" will not be appreciated! I'm
trying to branch out! :)
--
Tek
http://evilsuperbrain.com
"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:456aa77a@news.povray.org...
>I put the camera somewhere more interesting, and tweaked the lighting and
>atmosphere a bit. Though this much higher-res image shows up some errors in
>the clouds. Also this view shows some obvious levitating rocks, and I'm not
>so fond of the boring grey rock texture...
>
> Anyway, still looks pretty dramatic so I thought I'd show it :)
>
> I'm probably going to use it as a backdrop for some 2D stuff in photoshop,
> with some figures on the overhang on the left.
> --
> Tek
> http://evilsuperbrain.com
>
>
>
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Tek nous apporta ses lumieres en ce 28/11/2006 19:35:
> Actually when I said "intervals" I was mistaken, it was the samples I
> increased. They render faster than intervals but even with this setting,
> which still has some artefacts, it takes about 10 times longer than the rest
> of the scene :-(
samples 4 is prety low. You may need something larger, like 50 or more. The
rendering time increase less than linearly when you increase the samples count.
--
Alain
-------------------------------------------------
If you are good, you will be assigned all the work. If you are really good, you
will get out of it.
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I have samples 40, which is 4 times the default, which is where I got 4 from
in my original message :)
--
Tek
http://evilsuperbrain.com
"Alain" <ele### [at] netscape net> wrote in message
news:456cea1a$1@news.povray.org...
> Tek nous apporta ses lumieres en ce 28/11/2006 19:35:
>> Actually when I said "intervals" I was mistaken, it was the samples I
>> increased. They render faster than intervals but even with this setting,
>> which still has some artefacts, it takes about 10 times longer than the
>> rest of the scene :-(
>
> samples 4 is prety low. You may need something larger, like 50 or more.
> The rendering time increase less than linearly when you increase the
> samples count.
>
> --
> Alain
> -------------------------------------------------
> If you are good, you will be assigned all the work. If you are really
> good, you will get out of it.
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"Tek" <tek### [at] evilsuperbrain com> schreef in bericht
news:456cd78f$1@news.povray.org...
> And, for anyone who wants to laugh at how much worse my 2D skills are than
> my povray skills, here's a version I've painted all over using Corel
> Painter IX.5 and Photoshop: http://www.deviantart.com/deviation/43810502/
>
> Criticism appreciated, particularly from anyone who's good with a paint
> brush. Though "stick to what you're good at" will not be appreciated! I'm
> trying to branch out! :)
> --
Stick to....
Sorry. I forgot.
The usefulness of this exercise is that it gives a fair idea about
proportions in the landscape. I would suggest even smaller figures in fact
on the overhang! The eagle should be farther away.
Thomas
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Tek wrote:
> I have samples 40, which is 4 times the default, which is where I got 4 from
> in my original message :)
>
Then you should try to raise the aa_level (default is 4) and lower
the samples back. Start at samples 20 aa_level 6 for example...
Jerome
--
+------------------------- Jerome M. BERGER ---------------------+
| mailto:jeb### [at] free fr | ICQ: 238062172 |
| http://jeberger.free.fr/ | Jabber: jeb### [at] jabber fr |
+---------------------------------+------------------------------+
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Tek wrote:
> (why doesn't pov adjust the min samples based on the distance it's
> sampling over?!),
Megapov 0.7 could do it, but I never had the time to port it to
more recent versions...
Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
| mailto:jeb### [at] free fr | ICQ: 238062172 |
| http://jeberger.free.fr/ | Jabber: jeb### [at] jabber fr |
+---------------------------------+------------------------------+
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=?ISO-8859-15?Q?=22J=E9r=F4me_M=2E_Berger=22?= <jeb### [at] free fr> wrote:
> Then you should try to raise the aa_level (default is 4) and lower
> the samples back. Start at samples 20 aa_level 6 for example...
I think the default for aa_level is 3 in 3.6 and later versions.
Tom
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As noted somewhere else in this thread, the aa_level doesn't help this
artefact, it seems it occurs in some way that aa_level is oblivious to. I
tried aa_level 6 aa_threshold 0.1 and still had exactly the same artefacts.
--
Tek
http://evilsuperbrain.com
"Tom York" <alp### [at] zubenelgenubi 34sp com> wrote in message
news:web.456de89b417043dd7d55e4a40@news.povray.org...
> =?ISO-8859-15?Q?=22J=E9r=F4me_M=2E_Berger=22?= <jeb### [at] free fr> wrote:
>> Then you should try to raise the aa_level (default is 4) and lower
>> the samples back. Start at samples 20 aa_level 6 for example...
>
> I think the default for aa_level is 3 in 3.6 and later versions.
>
> Tom
>
>
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Tek wrote:
> As noted somewhere else in this thread, the aa_level doesn't help this
> artefact, it seems it occurs in some way that aa_level is oblivious to. I
> tried aa_level 6 aa_threshold 0.1 and still had exactly the same artefacts.
>
And if you lower the threshold? According to the docs, 0.1 is the
default...
Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
| mailto:jeb### [at] free fr | ICQ: 238062172 |
| http://jeberger.free.fr/ | Jabber: jeb### [at] jabber fr |
+---------------------------------+------------------------------+
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I've posted an animated fly-through of the scene on p.b.a, which has been
there 2 days without any replies :-( <sob>
--
Tek
http://evilsuperbrain.com
"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:456aa77a@news.povray.org...
>I put the camera somewhere more interesting, and tweaked the lighting and
>atmosphere a bit. Though this much higher-res image shows up some errors in
>the clouds. Also this view shows some obvious levitating rocks, and I'm not
>so fond of the boring grey rock texture...
>
> Anyway, still looks pretty dramatic so I thought I'd show it :)
>
> I'm probably going to use it as a backdrop for some 2D stuff in photoshop,
> with some figures on the overhang on the left.
> --
> Tek
> http://evilsuperbrain.com
>
>
>
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