POV-Ray : Newsgroups : povray.binaries.images : waves of stone, close up Server Time
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From: Tek
Subject: Re: waves of stone, close up
Date: 28 Nov 2006 19:42:55
Message: <456cd78f$1@news.povray.org>
And, for anyone who wants to laugh at how much worse my 2D skills are than 
my povray skills, here's a version I've painted all over using Corel Painter 
IX.5 and Photoshop: http://www.deviantart.com/deviation/43810502/

Criticism appreciated, particularly from anyone who's good with a paint 
brush. Though "stick to what you're good at" will not be appreciated! I'm 
trying to branch out! :)
-- 
Tek
http://evilsuperbrain.com

"Tek" <tek### [at] evilsuperbraincom> wrote in message 
news:456aa77a@news.povray.org...
>I put the camera somewhere more interesting, and tweaked the lighting and 
>atmosphere a bit. Though this much higher-res image shows up some errors in 
>the clouds. Also this view shows some obvious levitating rocks, and I'm not 
>so fond of the boring grey rock texture...
>
> Anyway, still looks pretty dramatic so I thought I'd show it :)
>
> I'm probably going to use it as a backdrop for some 2D stuff in photoshop, 
> with some figures on the overhang on the left.
> -- 
> Tek
> http://evilsuperbrain.com
>
>
>


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From: Alain
Subject: Re: waves of stone, close up
Date: 28 Nov 2006 21:02:02
Message: <456cea1a$1@news.povray.org>
Tek nous apporta ses lumieres en ce 28/11/2006 19:35:
> Actually when I said "intervals" I was mistaken, it was the samples I 
> increased. They render faster than intervals but even with this setting, 
> which still has some artefacts, it takes about 10 times longer than the rest 
> of the scene :-(

samples 4 is prety low. You may need something larger, like 50 or more. The 
rendering time increase less than linearly when you increase the  samples count.

-- 
Alain
-------------------------------------------------
If you are good, you will be assigned all the work. If you are really good, you 
will get out of it.


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From: Tek
Subject: Re: waves of stone, close up
Date: 29 Nov 2006 01:24:33
Message: <456d27a1$1@news.povray.org>
I have samples 40, which is 4 times the default, which is where I got 4 from 
in my original message :)

-- 
Tek
http://evilsuperbrain.com

"Alain" <ele### [at] netscapenet> wrote in message 
news:456cea1a$1@news.povray.org...
> Tek nous apporta ses lumieres en ce 28/11/2006 19:35:
>> Actually when I said "intervals" I was mistaken, it was the samples I 
>> increased. They render faster than intervals but even with this setting, 
>> which still has some artefacts, it takes about 10 times longer than the 
>> rest of the scene :-(
>
> samples 4 is prety low. You may need something larger, like 50 or more. 
> The rendering time increase less than linearly when you increase the 
> samples count.
>
> -- 
> Alain
> -------------------------------------------------
> If you are good, you will be assigned all the work. If you are really 
> good, you will get out of it.


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From: Thomas de Groot
Subject: Re: waves of stone, close up
Date: 29 Nov 2006 04:17:02
Message: <456d500e$1@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> schreef in bericht 
news:456cd78f$1@news.povray.org...
> And, for anyone who wants to laugh at how much worse my 2D skills are than 
> my povray skills, here's a version I've painted all over using Corel 
> Painter IX.5 and Photoshop: http://www.deviantart.com/deviation/43810502/
>
> Criticism appreciated, particularly from anyone who's good with a paint 
> brush. Though "stick to what you're good at" will not be appreciated! I'm 
> trying to branch out! :)
> -- 

Stick to....
Sorry. I forgot.
The usefulness of this exercise is that it gives a fair idea about 
proportions in the landscape. I would suggest even smaller figures in fact 
on the overhang! The eagle should be farther away.

Thomas


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From: "Jérôme M. Berger"
Subject: Re: waves of stone, close up
Date: 29 Nov 2006 13:58:21
Message: <456dd84d$1@news.povray.org>
Tek wrote:
> I have samples 40, which is 4 times the default, which is where I got 4 from 
> in my original message :)
> 
	Then you should try to raise the aa_level (default is 4) and lower
the samples back. Start at samples 20 aa_level 6 for example...

		Jerome
-- 
+------------------------- Jerome M. BERGER ---------------------+
|    mailto:jeb### [at] freefr      | ICQ:    238062172            |
|    http://jeberger.free.fr/     | Jabber: jeb### [at] jabberfr   |
+---------------------------------+------------------------------+


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From: "Jérôme M. Berger"
Subject: Re: waves of stone, close up
Date: 29 Nov 2006 14:17:02
Message: <456ddcae$1@news.povray.org>
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Tek wrote:
> (why doesn't pov adjust the min samples based on the distance it's 
> sampling over?!), 
	Megapov 0.7 could do it, but I never had the time to port it to
more recent versions...

		Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
|    mailto:jeb### [at] freefr      | ICQ:    238062172            |
|    http://jeberger.free.fr/     | Jabber: jeb### [at] jabberfr   |
+---------------------------------+------------------------------+
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From: Tom York
Subject: Re: waves of stone, close up
Date: 29 Nov 2006 15:10:01
Message: <web.456de89b417043dd7d55e4a40@news.povray.org>
=?ISO-8859-15?Q?=22J=E9r=F4me_M=2E_Berger=22?= <jeb### [at] freefr> wrote:
>  Then you should try to raise the aa_level (default is 4) and lower
> the samples back. Start at samples 20 aa_level 6 for example...

I think the default for aa_level is 3 in 3.6 and later versions.

Tom


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From: Tek
Subject: Re: waves of stone, close up
Date: 29 Nov 2006 19:04:45
Message: <456e201d@news.povray.org>
As noted somewhere else in this thread, the aa_level doesn't help this 
artefact, it seems it occurs in some way that aa_level is oblivious to. I 
tried aa_level 6 aa_threshold 0.1 and still had exactly the same artefacts.

-- 
Tek
http://evilsuperbrain.com

"Tom York" <alp### [at] zubenelgenubi34spcom> wrote in message 
news:web.456de89b417043dd7d55e4a40@news.povray.org...
> =?ISO-8859-15?Q?=22J=E9r=F4me_M=2E_Berger=22?= <jeb### [at] freefr> wrote:
>>  Then you should try to raise the aa_level (default is 4) and lower
>> the samples back. Start at samples 20 aa_level 6 for example...
>
> I think the default for aa_level is 3 in 3.6 and later versions.
>
> Tom
>
>


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From: "Jérôme M. Berger"
Subject: Re: waves of stone, close up
Date: 30 Nov 2006 14:28:22
Message: <456f30d6@news.povray.org>
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Hash: SHA1

Tek wrote:
> As noted somewhere else in this thread, the aa_level doesn't help this 
> artefact, it seems it occurs in some way that aa_level is oblivious to. I 
> tried aa_level 6 aa_threshold 0.1 and still had exactly the same artefacts.
> 
	And if you lower the threshold? According to the docs, 0.1 is the
default...

		Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
|    mailto:jeb### [at] freefr      | ICQ:    238062172            |
|    http://jeberger.free.fr/     | Jabber: jeb### [at] jabberfr   |
+---------------------------------+------------------------------+
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From: Tek
Subject: Re: waves of stone, close up
Date: 2 Dec 2006 04:53:25
Message: <45714d15$1@news.povray.org>
I've posted an animated fly-through of the scene on p.b.a, which has been 
there 2 days without any replies :-( <sob>

-- 
Tek
http://evilsuperbrain.com

"Tek" <tek### [at] evilsuperbraincom> wrote in message 
news:456aa77a@news.povray.org...
>I put the camera somewhere more interesting, and tweaked the lighting and 
>atmosphere a bit. Though this much higher-res image shows up some errors in 
>the clouds. Also this view shows some obvious levitating rocks, and I'm not 
>so fond of the boring grey rock texture...
>
> Anyway, still looks pretty dramatic so I thought I'd show it :)
>
> I'm probably going to use it as a backdrop for some 2D stuff in photoshop, 
> with some figures on the overhang on the left.
> -- 
> Tek
> http://evilsuperbrain.com
>
>
>


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