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Okay a few changes here, I'll just run through them briefly:
-tweaked the wave shape to be more uneven (by adding f_spotted) and to have
more interesting breaking wave patterns (by compressing the ridged_mf
pattern on the y axis, so waves tend to fold over more).
-adjusted camera & ring position relative to the waves to get an interesting
wave crest in the middle of the view.
-improved foam, same pattern as before but tweaked following suggestions,
thanks guys!
-who put that boat there? as I mentioned in my first post my water has a
really nice under-water shading, but there was nothing underwater to show it
off, so I built this simple boat object and thrust it forcefully beneath the
waves.
-mist, you can barely see it but it helps the distance look distant.
-no radiosity - I turned it off because it wasn't doing much apart from
slowing things down, though I need to improve my fake-radiosity lights
because the bottom of the ring is now black. :-/
The thing that's bugging me now is that patch of sky we can see looks way
too sunny to justify the waves let alone the sinking ship! But it looks
gorgeous reflecting off the waves... I'll try a dramatic sky and see how it
looks.
Render time down to a mere 2h 24m, thanks to the aforementioned removal of
radiosity.
--
Tek
http://evilsuperbrain.com
Post a reply to this message
Attachments:
Download 'water2-1.jpg' (135 KB)
Preview of image 'water2-1.jpg'

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Wow. I...wow. I have nothing to say to that, except...
Where's the source?
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wow, that is better, especialy the foam. Keep up the good work.
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I am deeply impressed, Tek... This is the best rough sea I have seen since
Marc Jacquier's!!
Thomas
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"Tek" <tek### [at] evilsuperbrain com> wrote:
> Okay a few changes here,
> The thing that's bugging me now is that patch of sky we can see looks way
> too sunny to justify the waves let alone the sinking ship! But it looks
> gorgeous reflecting off the waves... I'll try a dramatic sky and see how it
> looks.
>
Sorry Tek, I’m going against the flow here. The picture does not work with
the boat in it. IM(not so)HO the sea is not that rough and it would not
interact with the boat the way it does. So it destroys the illusion. That
aside
the sea looks great. The smooth spots in the sea look realistic and in
keeping with the waves. I would expect to see some streaming spray if the
wind got any higher.
Criticism aside it really does bring back the North Sea, Maybe an oilrig or
a supply boat in the background. And the sky can be sunny, as you have it,
in a “Fresh Breeze”
Stephen
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Tek wrote:
> -who put that boat there? as I mentioned in my first post my water has a
> really nice under-water shading, but there was nothing underwater to show it
> off, so I built this simple boat object and thrust it forcefully beneath the
> waves.
If you can find models for them, I think some sort of sea life such as
sharks or whales would be much better in this scene. That boat makes it
feel like it's a toy tugboat in the bathroom.
...Chambers
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You should really improve on the ship. This image has a great
potential.
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Here's a larger, stormy version.
--
Tek
http://evilsuperbrain.com
Post a reply to this message
Attachments:
Download 'water2-2.jpg' (333 KB)
Preview of image 'water2-2.jpg'

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I don't think anybody's saying the ship looks good! :)
I threw it in there to show off the undersea effects, but it definitely
suffers from not having any interaction with the water. I'll probably shove
it further away from the camera and deeper in the water so it's not so
obvious.
--
Tek
http://evilsuperbrain.com
"Stephen" <mcavoys_AT_aolDOT.com> wrote in message
news:web.4554407951841aaf1cb1e660@news.povray.org...
> "Tek" <tek### [at] evilsuperbrain com> wrote:
>> Okay a few changes here,
>
>> The thing that's bugging me now is that patch of sky we can see looks way
>> too sunny to justify the waves let alone the sinking ship! But it looks
>> gorgeous reflecting off the waves... I'll try a dramatic sky and see how
>> it
>> looks.
>>
> Sorry Tek, I'm going against the flow here. The picture does not work with
> the boat in it. IM(not so)HO the sea is not that rough and it would not
> interact with the boat the way it does. So it destroys the illusion. That
> aside
> the sea looks great. The smooth spots in the sea look realistic and in
> keeping with the waves. I would expect to see some streaming spray if the
> wind got any higher.
>
> Criticism aside it really does bring back the North Sea, Maybe an oilrig
> or
> a supply boat in the background. And the sky can be sunny, as you have it,
> in a "Fresh Breeze"
>
> Stephen
>
>
>
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On Fri, 10 Nov 2006 15:25:35 +0200 Warp wrote:
> You should really improve on the ship. This image has a great
> potential.
Make me wanna help. The water is great.
I would keep this version but damage the ship a little more.
It looks to new or like a toy. Did anyone mention this?
Sebastian
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"Sebastian" <van### [at] gmx de> wrote in message
news:45548791$1@news.povray.org...
> Make me wanna help. The water is great.
> I would keep this version but damage the ship a little more.
> It looks to new or like a toy. Did anyone mention this?
Just one or two people :)
I'm now making a version with the ship way off in the distance. This is what
I get for bashing a ship model together in an hour or so...
--
Tek
http://evilsuperbrain.com
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"Ben Chambers" <ben### [at] pacificwebguy com> schreef in bericht
news:4554529c$1@news.povray.org...
>
> If you can find models for them, I think some sort of sea life such as
> sharks or whales would be much better in this scene. That boat makes it
> feel like it's a toy tugboat in the bathroom.
>
Oh! There is a free shark (Poser) at Content Paradise!!
http://www.contentparadise.com/us/user/home.php :-)
Thomas
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"Tek" <tek### [at] evilsuperbrain com> schreef in bericht
news:455482d7@news.povray.org...
> Here's a larger, stormy version.
>
Nice ship, by the way ;-)
Thomas
PS did you use FreeShip for the hull?
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"Thomas de Groot" <t.d### [at] inter nl net> wrote in message
news:45549b2e@news.povray.org...
>
> "Ben Chambers" <ben### [at] pacificwebguy com> schreef in bericht
> news:4554529c$1@news.povray.org...
>>
>> If you can find models for them, I think some sort of sea life such as
>> sharks or whales would be much better in this scene. That boat makes it
>> feel like it's a toy tugboat in the bathroom.
>>
>
> Oh! There is a free shark (Poser) at Content Paradise!!
> http://www.contentparadise.com/us/user/home.php :-)
Personally I would have thought that in bad weather they swim deeper. Seems
to me every time I've seen footage of sharks/whales/dolphins near the
surface it's been relatively calm.
--
Tek
http://evilsuperbrain.com
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The hull's a superellipsoid <.1,1>, the whole boat's CSG.
--
Tek
http://evilsuperbrain.com
"Thomas de Groot" <t.d### [at] inter nl net> wrote in message
news:45549ba8@news.povray.org...
>
> "Tek" <tek### [at] evilsuperbrain com> schreef in bericht
> news:455482d7@news.povray.org...
>> Here's a larger, stormy version.
>>
>
> Nice ship, by the way ;-)
>
> Thomas
>
> PS did you use FreeShip for the hull?
>
>
>
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And I'll need a bigger boat...
:-D
--
Tek
http://evilsuperbrain.com
"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:4554a974@news.povray.org...
> "Thomas de Groot" <t.d### [at] inter nl net> wrote in message
> news:45549b2e@news.povray.org...
>>
>> "Ben Chambers" <ben### [at] pacificwebguy com> schreef in bericht
>> news:4554529c$1@news.povray.org...
>>>
>>> If you can find models for them, I think some sort of sea life such as
>>> sharks or whales would be much better in this scene. That boat makes it
>>> feel like it's a toy tugboat in the bathroom.
>>>
>>
>> Oh! There is a free shark (Poser) at Content Paradise!!
>> http://www.contentparadise.com/us/user/home.php :-)
>
> Personally I would have thought that in bad weather they swim deeper.
> Seems to me every time I've seen footage of sharks/whales/dolphins near
> the surface it's been relatively calm.
>
> --
> Tek
> http://evilsuperbrain.com
>
>
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Tek wrote:
> Here's a larger, stormy version.
>
>
VERY nice :)
...Chambers
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"Tek" <tek### [at] evilsuperbrain com> wrote:
> And I'll need a bigger boat...
> :-D
Maybe you could borrow Tim McMurdo's ship, if he'll trust it to your rough
seas after all the work he's put in on it.
Dave Matthews
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Actually I was just making an arbitrary Jaws reference, I don't actually
need a bigger boat.
--
Tek
http://evilsuperbrain.com
"Dave Matthews" <dav### [at] mnwest edu> wrote in message
news:web.4554dec251841aa8c7259570@news.povray.org...
> "Tek" <tek### [at] evilsuperbrain com> wrote:
>> And I'll need a bigger boat...
>> :-D
> Maybe you could borrow Tim McMurdo's ship, if he'll trust it to your rough
> seas after all the work he's put in on it.
>
> Dave Matthews
>
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High!
Sebastian wrote:
> Make me wanna help. The water is great.
> I would keep this version but damage the ship a little more.
> It looks to new or like a toy. Did anyone mention this?
I think the waves are way too small (when compared to the life-belt)...
at a wind force able to sink a ship, they should be at least six times
(!) higher!
See you in Khyberspace!
Yadgar
Now playing: In Memory of the Martyrs, live 1982 in Berlin (Barclay
James Harvest)
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You're right, but from a compositional point of view I can't make them much
bigger or the ring much smaller without having to completely adjust the
layout of the ship, so I think it must have sunk for some other reason :)
--
Tek
http://evilsuperbrain.com
"Jörg 'Yadgar' Bleimann" <yaz### [at] gmx de> wrote in message
news:455582b0$1@news.povray.org...
> High!
>
> Sebastian wrote:
>
>> Make me wanna help. The water is great.
>> I would keep this version but damage the ship a little more.
>> It looks to new or like a toy. Did anyone mention this?
>
> I think the waves are way too small (when compared to the life-belt)... at
> a wind force able to sink a ship, they should be at least six times (!)
> higher!
>
> See you in Khyberspace!
>
> Yadgar
>
> Now playing: In Memory of the Martyrs, live 1982 in Berlin (Barclay James
> Harvest)
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Incidentally I was the first one to use ridged_mf in pov-ray to model
sea water. At that time I saw the last post of Dan Farmer in this forums.
Tek, you've got better results than I did. Congratulations.
And keep the great work
Cheers.
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jtico wrote:
> Incidentally I was the first one to use ridged_mf in pov-ray to model
> sea water. At that time I saw the last post of Dan Farmer in this forums.
>
> Tek, you've got better results than I did. Congratulations.
>
> And keep the great work
>
> Cheers.
Ok, that couldn't be otherwise. After posting this message I saw the p.
general thread and there are a lot of post by D. Farmer. Nice to see old
users dropping by.
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Tek wrote:
> Okay a few changes here, I'll just run through them briefly:
> -who put that boat there? as I mentioned in my first post my water has a
> really nice under-water shading, but there was nothing underwater to show it
> off, so I built this simple boat object and thrust it forcefully beneath the
> waves.
I'm sorry for the person who lost the boat. Did they all make it out
alive ?
Tom
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