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To be used with the 3.7 beta of course (+rtr +kla)
http://www.oyonale.com/ressources/downloads/cube_rtr.zip (1 Mb)
I get 8 FPS at 160x120 on a 3 GHz single-core (2 FPS with aa turned on),
which is nice enough for something that looks like it's using high-quality
radiosity in real time... "Looks like" being the operative word here ;)
G.
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Attachments:
Download 'cube_rtr.jpg' (72 KB)
Preview of image 'cube_rtr.jpg'

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oh boy! can't help but dream of buying a quad core just in time for
povray3.7! :D
keep dreamin'... :P
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> oh boy! can't help but dream of buying a quad core just in time for
> povray3.7! :D
>
> keep dreamin'... :P
I keep having bizzare ideas about buying a motherboard with sockets for
4 AMD64 CPUs, and then slowly populating them with quad-core CPUs...
I blame Apple. It all started after reading about their dual-CPU
dual-core monster machine. (Which, by the way, "only" costs £3,000 or so.)
1st rule of raytracing: It is IMPOSSIBLE to have "enough" CPU power! :-P
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Cool, how did you generate the light map? And did you forget "cube.inc" in
your zip?
- Slime
[ http://www.slimeland.com/ ]
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"Slime" <fak### [at] email address> a écrit dans le message de news:
45502dda$1@news.povray.org...
> Cool, how did you generate the light map? And did you forget "cube.inc" in
> your zip?
>
Stupid me forgot to put the *.inc file in the zip... OK it's fixed now.
http://www.oyonale.com/ressources/downloads/cube_rtr.zip
Thanks for pointing this out.
The light map was baked in another renderer and the whole scene (except the
blob) was exported to POV-Ray.
G.
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> To be used with the 3.7 beta of course (+rtr +kla)
> http://www.oyonale.com/ressources/downloads/cube_rtr.zip (1 Mb)
> I get 8 FPS at 160x120 on a 3 GHz single-core (2 FPS with aa turned
> on), which is nice enough for something that looks like it's using
> high-quality radiosity in real time... "Looks like" being the
> operative word here ;)
I get about 22fps here, *very* nice :-D But unfortunately I think this just
goes to show still how far away real time raytracing is from actually being
useful for anything.
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> The light map was baked in another renderer
May I ask which?
- Slime
[ http://www.slimeland.com/ ]
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"Slime" <fak### [at] email address> a écrit dans le message de news:
45517822$1@news.povray.org...
>> The light map was baked in another renderer
>
> May I ask which?
It's rendered with FinalRender. The baking time was 20 minutes or so IIRC.
G.
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Gilles Tran wrote:
> To be used with the 3.7 beta of course (+rtr +kla)
> http://www.oyonale.com/ressources/downloads/cube_rtr.zip (1 Mb)
> I get 8 FPS at 160x120 on a 3 GHz single-core (2 FPS with aa turned on),
> which is nice enough for something that looks like it's using high-quality
> radiosity in real time... "Looks like" being the operative word here ;)
nice scene ... I get 15fps at 240x180 and and a very smooth 35fps at 160x120
(QX6### [at] 2 6ghz, using four cores).
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