POV-Ray : Newsgroups : povray.binaries.images : Ourobus Snake Server Time
13 Oct 2026 11:46:16 EDT (-0400)
  Ourobus Snake (Message 1 to 44 of 44)  
From: St 
Subject: Ourobus Snake
Date: 20 Oct 2006 12:38:40
Message: <4538fb90@news.povray.org>
Another ring design.

    ~Steve~


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3snakes.jpg


 

From: Samuel Benge
Subject: Re: Ourobus Snake
Date: 20 Oct 2006 13:01:06
Message: <453900d2@news.povray.org>
Steve! This image is awesome! How did you model the snake's head? And 
the texture? This is great. My only critique is the reflection near the 
bottom of the ring... it loses some of it's metallic look... most likely 
due to the lack of detail in the reflection... but that's minor. Great 
image... congrats!

~Sam

St. wrote:
>  Another ring design.
> 
>     ~Steve~
> 
> 
> 
>


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From: P Brewer
Subject: Re: Ourobus Snake
Date: 20 Oct 2006 13:45:00
Message: <web.45390aedc82125198af060f60@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> Another ring design.
>
>     ~Steve~

Ever read any Wheel of Time books? They feature a ring design that's
described as a great serpent eating it's own tail. Meant to represent time
repeating itself over and over again.

Very cool design. What software did you use to do it? With such detail in
the head, I would like to see some more detail on the ring itself. Perhaps
something as simple as some minor bump mapping to give it "scales". If
you're going for sheer realism, some wear on the ring would add to it.
Nicks, scratches, dirt, grime.


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From: Marc
Subject: Re: Ourobus Snake
Date: 20 Oct 2006 14:02:54
Message: <45390f4e$1@news.povray.org>
"St." <dot### [at] dotcom> a écrit dans le message de news:
4538fb90@news.povray.org...
> Another ring design.
>
Splendid!!


Marc


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From: St 
Subject: Re: Ourobus Snake
Date: 20 Oct 2006 15:54:48
Message: <45392988@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> wrote in message 
news:453900d2@news.povray.org...

> Steve! This image is awesome! How did you model the snake's head? And the 
> texture? This is great. My only critique is the reflection near the bottom 
> of the ring... it loses some of it's metallic look... most likely due to 
> the lack of detail in the reflection... but that's minor. Great image... 
> congrats!

Heh, thank you Sam, that's nice coming from someone that I admire as a 3d 
artist. The head (and body) was modelled in Wings, and the texture for the 
scaly bits around the mouth etc., are the faces that were left after one 
smooth operation. The selected faces were then extruded normally and then 
scaled uniformally, and then the whole model was smoothed once more leaving 
the scaly look. It doesn't look too good close up, but at this sort of 
distance, you can get away with it.

   ~Steve~


>
> ~Sam
>
> St. wrote:
>>  Another ring design.
>>
>>     ~Steve~
>>
>>
>>


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From: St 
Subject: Re: Ourobus Snake
Date: 20 Oct 2006 15:54:49
Message: <45392989@news.povray.org>
"P Brewer" <pbj### [at] wowwaycom> wrote in message 
news:web.45390aedc82125198af060f60@news.povray.org...
> "St." <dot### [at] dotcom> wrote:
>> Another ring design.
>>
>>     ~Steve~
>
> Ever read any Wheel of Time books?

   I'm afraid I haven't. Who's the author?

 They feature a ring design that's
> described as a great serpent eating it's own tail. Meant to represent time
> repeating itself over and over again.

    Yes, I can understand this. I've seen this type of ring before and it's 
very Victorian* in design, although, it's really easy to see some Celtic 
Prince wearing this style of ring 2000+ years ago.


> Very cool design. What software did you use to do it? With such detail in
> the head, I would like to see some more detail on the ring itself. Perhaps
> something as simple as some minor bump mapping to give it "scales". If
> you're going for sheer realism, some wear on the ring would add to it.
> Nicks, scratches, dirt, grime.

     That's good advice, thanks. I'm currently trying for some texture on 
the body, so if I get it anywhere near right, I'll post it soonish. Glad you 
liked it.

      ~Steve~

* The Victorian Jewellers loved making their snake rings!


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From: St 
Subject: Re: Ourobus Snake
Date: 20 Oct 2006 15:54:50
Message: <4539298a@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote in message 
news:45390f4e$1@news.povray.org...
>
> "St." <dot### [at] dotcom> a écrit dans le message de news:
> 4538fb90@news.povray.org...
>> Another ring design.
>>
> Splendid!!

    Yes, my Friday evening is a happy one. Thanks Marc.  :o)

      ~Steve~



>
>
> Marc
>
>


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From: Smws
Subject: Re: Ourobus Snake
Date: 20 Oct 2006 21:05:00
Message: <web.45397143c8212519da53d9e40@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> Another ring design.
>
>     ~Steve~

Wow! Very good model, especially the head. In fact it reminds me of some of
the better contenders from the recent ring speed modelling challenge over
at the threedy forums:
http://www.threedy.com/site/forum/showthread.php?t=46611

Good work!


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From: Jim Charter
Subject: Re: Ourobus Snake
Date: 20 Oct 2006 21:45:47
Message: <45397bcb$1@news.povray.org>
Astonishing Steve.

So I had to look up "Ourobus":

snake that continually eats itself, symbol of infinity

That is both a great design and a spectacular piece of modelling.  I 
love the scales detailing, not easy.

I'd say you've got the macro photo / hdri down to where it's routine for 
you.

I just spent several hours this afternoon, in the Metropolitan museum 
here, examining such artifacts, so I was particularily set up to 
appreciate this piece.

-Jim


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From: mine
Subject: Re: Ourobus Snake
Date: 20 Oct 2006 23:50:00
Message: <web.45399896c8212519638dcdbf0@news.povray.org>
WooooW! They are great, very well done.


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From: Thomas de Groot
Subject: Re: Ourobus Snake
Date: 21 Oct 2006 03:00:37
Message: <4539c595@news.povray.org>
What can I say? This is really splendid, and splendid modelling too. It 
brings harshly home that I have still a long way to go in Wings and/or Silo!
Your technique for the scales is an ingenious one.

Thomas


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From: Thomas de Groot
Subject: Re: Ourobus Snake
Date: 21 Oct 2006 03:05:53
Message: <4539c6d1$1@news.povray.org>
I know, this is very secondary, but I think that the correct name is 
Ouroborus, instead of Ourobus (which last reminds me more of some kind of... 
bus... going round??? :-)  )
http://en.wikipedia.org/wiki/Ouroboros

Thomas


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From: Gail Shaw
Subject: Re: Ourobus Snake
Date: 21 Oct 2006 08:36:52
Message: <453a1464@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:45392989@news.povray.org...
>
> "P Brewer" <pbj### [at] wowwaycom> wrote in message
> news:web.45390aedc82125198af060f60@news.povray.org...
> > "St." <dot### [at] dotcom> wrote:
> >> Another ring design.
> >>
> >>     ~Steve~
> >
> > Ever read any Wheel of Time books?
>
>    I'm afraid I haven't. Who's the author?

Robert Jordan. Beware, the series is at 11 books so far and still going.
First book is called The Eye of the World. The first 5 were good, the series
stared going downhill after that (my opinion)

One of the power groups in the series wears rings of a snake biting its own
tail. It's a single loop though.


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From: s day
Subject: Re: Ourobus Snake
Date: 21 Oct 2006 19:05:00
Message: <web.453aa6dbc8212519bacc4fbd0@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> Another ring design.
>
>     ~Steve~

Great modelling, the snake head is excellent and the design of the ring is
really cool.. Hope you have still found time to do an IRTC entry this
round.

Sean


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From: St 
Subject: Update: Ouroborous Snake and Escher Snake
Date: 22 Oct 2006 17:51:13
Message: <453be7d1@news.povray.org>
Ok, I think I've nailed this bump_mapping thingy.   ;)

   It was the only route I could take after trying loads of stuff with the 
actual mesh.

      Comments welcome!

        ~Steve~


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From: St 
Subject: Re: Ourobus Snake
Date: 22 Oct 2006 18:21:25
Message: <453beee5@news.povray.org>
"Gail Shaw" <initialsurname@sentech sa dot com> wrote in message 
news:453a1464@news.povray.org...
>
> "St." <dot### [at] dotcom> wrote in message news:45392989@news.povray.org...

>> > Ever read any Wheel of Time books?
>>
>>    I'm afraid I haven't. Who's the author?
>
> Robert Jordan. Beware, the series is at 11 books so far and still going.
> First book is called The Eye of the World. The first 5 were good, the 
> series
> stared going downhill after that (my opinion)

   Ah, thanks, and thanks for the warning Gail! I might try the first one 
and see how it goes... one day, when I've got time.  ;)


>
> One of the power groups in the series wears rings of a snake biting its 
> own
> tail. It's a single loop though.

      Yes, from what I understand, the single loop is the norm, but then 
again, I'm a designer that employs (and enjoys!) artistic licence...  ;)

      ~Steve~


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From: St 
Subject: Re: Ourobus Snake
Date: 22 Oct 2006 18:21:26
Message: <453beee6@news.povray.org>
"Smws" <smw### [at] poboxcom> wrote in message 
news:web.45397143c8212519da53d9e40@news.povray.org...
> "St." <dot### [at] dotcom> wrote:
>> Another ring design.
>>
>>     ~Steve~
>
> Wow! Very good model, especially the head. In fact it reminds me of some 
> of
> the better contenders from the recent ring speed modelling challenge over
> at the threedy forums:
> http://www.threedy.com/site/forum/showthread.php?t=46611

    That's great! Thanks for that. I looked at every ring there. Some were 
inspirational. Some weren't. But, that's what I like about CG art, even 
beginners turn out better artists than they would have been but for 
computers.


>
> Good work!

     Thank you!

    ~Steve~


>


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From: St 
Subject: Re: Ourobus Snake
Date: 22 Oct 2006 18:37:34
Message: <453bf2ae$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message 
news:45397bcb$1@news.povray.org...
> Astonishing Steve.
>
> So I had to look up "Ourobus":
>
> snake that continually eats itself, symbol of infinity

 Which I don't get because how does it reproduce itself if it's eating 
itself?   ;)


>
> That is both a great design and a spectacular piece of modelling.  I love 
> the scales detailing, not easy.
>
> I'd say you've got the macro photo / hdri down to where it's routine for 
> you.

    Thanks Jim, I really appreciate your thoughts.


>
> I just spent several hours this afternoon, in the Metropolitan museum 
> here, examining such artifacts, so I was particularily set up to 
> appreciate this piece.

     Ah! Museums! The last time I went to a museum was in... 1977. Sad, but 
true. It doesn't matter though, what I saw at the Natural History and 
Science museums in London on that day will stay with me always.

      ~Steve~


>
> -Jim


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From: St 
Subject: Re: Ourobus Snake
Date: 22 Oct 2006 18:37:35
Message: <453bf2af@news.povray.org>
"mine" <nomail@nomail> wrote in message 
news:web.45399896c8212519638dcdbf0@news.povray.org...

> WooooW! They are great, very well done.

    Thank you. I've really enjoyed making these images. (Learnt some stuff 
too!)   :)

    ~Steve~


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From: St 
Subject: Re: Ourobus Snake
Date: 22 Oct 2006 18:37:35
Message: <453bf2af$2@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote in message 
news:4539c595@news.povray.org...
> What can I say? This is really splendid, and splendid modelling too. It 
> brings harshly home that I have still a long way to go in Wings and/or 
> Silo!

    Thank you Thomas! Kind words indeed from someone that's waaaay ahead of 
me!


> Your technique for the scales is an ingenious one.

   It's the same technique as I used in my IRTC entry for the Mythology 
round:  http://www.irtc.org/ftp/pub/stills/2004-02-29/dusk.jpg

  LOL! When I look at that image, I see that I was on the right track, but 
lacking somehow.  ;)

   ~Steve~



>
> Thomas
>


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From: St 
Subject: Re: Ourobus Snake
Date: 22 Oct 2006 18:37:36
Message: <453bf2b0@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote in message 
news:4539c6d1$1@news.povray.org...
>
> I know, this is very secondary, but I think that the correct name is 
> Ouroborus, instead of Ourobus (which last reminds me more of some kind 
> of... bus... going round??? :-)  )
> http://en.wikipedia.org/wiki/Ouroboros

   LOL! And I still got the spelling wrong!  :o)

    ~Steve~


>
> Thomas
>


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From: St 
Subject: Re: Ourobus Snake
Date: 22 Oct 2006 18:37:36
Message: <453bf2b0$2@news.povray.org>
"s.day" <s.d### [at] uelacuk> wrote in message 
news:web.453aa6dbc8212519bacc4fbd0@news.povray.org...
> "St." <dot### [at] dotcom> wrote:
>> Another ring design.
>>
>>     ~Steve~
>
> Great modelling, the snake head is excellent and the design of the ring is
> really cool..

   Thank you!

 Hope you have still found time to do an IRTC entry this
> round.

   Sean, you've just convinced me to enter again. I did start something 
nearly a month ago now. It's a simple scene, but hopefully it conveys the 
subject.

    ~Steve~


>
> Sean
>


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From: Smws
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 22 Oct 2006 22:30:01
Message: <web.453c289b6c10637dda53d9e40@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> Ok, I think I've nailed this bump_mapping thingy.   ;)
>
>    It was the only route I could take after trying loads of stuff with the
> actual mesh.
>
>       Comments welcome!
>
>         ~Steve~

Wow! This looks really good! However you got the normal, it looks very much
like scales. Did you make the bump_map yourself?

Great image.

-Stefan


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From: Stephen
Subject: Re: Ourobus Snake
Date: 23 Oct 2006 01:39:11
Message: <r2loj259svm23b6vg5lm6q47gq79io37bk@4ax.com>
On Sun, 22 Oct 2006 23:21:50 +0100, "St." <dot### [at] dotcom> wrote:

>
>     Ah! Museums! The last time I went to a museum was in... 1977. Sad, but 
>true. It doesn't matter though, what I saw at the Natural History and 
>Science museums in London on that day will stay with me always.

The last time I went to the Science Museum they had a Honeywell 416 computer on
display. That made me feel old as it was the first computer that I worked on
when I left Uni. :-( 

Regards
	Stephen


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From: Thomas de Groot
Subject: Re: Ourobus Snake
Date: 23 Oct 2006 03:01:33
Message: <453c68cd@news.povray.org>
"St." <dot### [at] dotcom> schreef in bericht news:453bf2af$2@news.povray.org...
>
> "Thomas de Groot" <t.d### [at] internlnet> wrote in message 
> news:4539c595@news.povray.org...
>> What can I say? This is really splendid, and splendid modelling too. It 
>> brings harshly home that I have still a long way to go in Wings and/or 
>> Silo!
>
>    Thank you Thomas! Kind words indeed from someone that's waaaay ahead of 
> me!
>
You're kidding?? In modelling I have not grown beyond fairly basic 
techniques! I have still a lot to learn (and to do, because it is really 
also a matter of practice). I am, basically, a slow grower.

>
>> Your technique for the scales is an ingenious one.
>
>   It's the same technique as I used in my IRTC entry for the Mythology 
> round:  http://www.irtc.org/ftp/pub/stills/2004-02-29/dusk.jpg
>
>  LOL! When I look at that image, I see that I was on the right track, but 
> lacking somehow.  ;)
>
Interesting, isn't it? Do you see the way you have come?

Thomas


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From: Thomas de Groot
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 23 Oct 2006 03:04:59
Message: <453c699b$1@news.povray.org>
"St." <dot### [at] dotcom> schreef in bericht news:453be7d1@news.povray.org...
>
>    Ok, I think I've nailed this bump_mapping thingy.   ;)
>
>   It was the only route I could take after trying loads of stuff with the 
> actual mesh.
>
>      Comments welcome!
>

Wow (too)!! Just give me one dozen of those and... eerrr... one dozen of 
those others.... Do you accept credit cards?

Thomas


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From: Marc
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 23 Oct 2006 06:16:32
Message: <453c9680$1@news.povray.org>
"St." <dot### [at] dotcom> a écrit dans le message de news:
453be7d1@news.povray.org...
>
>     Ok, I think I've nailed this bump_mapping thingy.   ;)
>
>    It was the only route I could take after trying loads of stuff with the
> actual mesh.
>
>       Comments welcome!
Great!!!
You don't plan to make them real, do you?

Marc


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From: Art Flint
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 23 Oct 2006 22:54:00
Message: <453d8048$1@news.povray.org>
St. wrote:
>     Ok, I think I've nailed this bump_mapping thingy.   ;)
Yah, I think that you nailed it. Very nice look on the rings.


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From: Alain
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 24 Oct 2006 20:12:56
Message: <453eac08$1@news.povray.org>
St. nous apporta ses lumieres en ce 22/10/2006 17:50:
>     Ok, I think I've nailed this bump_mapping thingy.   ;)
> 
>    It was the only route I could take after trying loads of stuff with the 
> actual mesh.
> 
>       Comments welcome!
> 
>         ~Steve~
> 
> 
> 
> 
> 
> 
Stunning!

-- 
Alain
-------------------------------------------------
I just got lost in thought. It wasn't familiar territory.


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From: mine
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 26 Oct 2006 01:55:01
Message: <web.45404ca16c10637deb6fb8530@news.povray.org>
The Second picture is better than the first! more great stuff! :)


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From: St 
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 26 Oct 2006 09:03:19
Message: <4540b217$1@news.povray.org>
"mine" <nomail@nomail> wrote in message 
news:web.45404ca16c10637deb6fb8530@news.povray.org...
> The Second picture is better than the first! more great stuff! :)

   Thank you, I hope you enjoy the last one with Garnet eyes.

    ~Steve~


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From: St 
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 26 Oct 2006 09:03:19
Message: <4540b217$3@news.povray.org>
"Alain" <ele### [at] netscapenet> wrote in message 
news:453eac08$1@news.povray.org...

> Stunning!

  Thank you Alain!

   ~Steve~

>
> -- 
> Alain
> -------------------------------------------------
> I just got lost in thought. It wasn't familiar territory.


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From: St 
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 26 Oct 2006 09:03:20
Message: <4540b218$1@news.povray.org>
"Art Flint" <afl### [at] stxrrcom> wrote in message 
news:453d8048$1@news.povray.org...
> St. wrote:
>>     Ok, I think I've nailed this bump_mapping thingy.   ;)
> Yah, I think that you nailed it. Very nice look on the rings.

   Thank you! By the way, your post is doing that weird thing again where 
when I open it, there is usually the words from the last post that I opened. 
I have to go into properties to see what you've actually typed. Very 
strange.

     ~Steve~


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From: St 
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 26 Oct 2006 09:03:21
Message: <4540b219@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote in message 
news:453c9680$1@news.povray.org...
>
> "St." <dot### [at] dotcom> a écrit dans le message de news:
> 453be7d1@news.povray.org...
>>
>>     Ok, I think I've nailed this bump_mapping thingy.   ;)
>>
>>    It was the only route I could take after trying loads of stuff with 
>> the
>> actual mesh.
>>
>>       Comments welcome!
> Great!!!
> You don't plan to make them real, do you?

     A smooth version of the latest image I've just posted is what I'll be 
making for the customer. Oh, and I'm itching to make the Escher version too. 
:o)

     ~Steve~


>
> Marc
>
>


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From: St 
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 26 Oct 2006 09:03:21
Message: <4540b219$2@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote in message 
news:453c699b$1@news.povray.org...
>
> "St." <dot### [at] dotcom> schreef in bericht news:453be7d1@news.povray.org...
>>
>>    Ok, I think I've nailed this bump_mapping thingy.   ;)
>>
>>   It was the only route I could take after trying loads of stuff with the 
>> actual mesh.
>>
>>      Comments welcome!
>>
>
> Wow (too)!! Just give me one dozen of those and... eerrr... one dozen of 
> those others.... Do you accept credit cards?

   LOL! It can be arranged Thomas...  ;o)

   ~Steve~


>
> Thomas
>


Post a reply to this message

From: St 
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 26 Oct 2006 09:03:24
Message: <4540b21c@news.povray.org>
"Smws" <smw### [at] poboxcom> wrote in message 
news:web.453c289b6c10637dda53d9e40@news.povray.org...
> "St." <dot### [at] dotcom> wrote:
>> Ok, I think I've nailed this bump_mapping thingy.   ;)
>>
>>    It was the only route I could take after trying loads of stuff with 
>> the
>> actual mesh.
>>
>>       Comments welcome!
>>
>>         ~Steve~
>
> Wow! This looks really good! However you got the normal, it looks very 
> much
> like scales. Did you make the bump_map yourself?

     Kind of. I found a nice snake skin texture on the net, but it was 
fairly large. I played around with that for ages and couldn't get a good 
result, so then thought about trying with a smaller image, so I cut out the 
attached from the original and tried with that. It worked first time!  :oO

      Set yourself up a torus (whatever) and apply this:

         T_Gold_2A

    finish{
      diffuse 0.45
      ambient 0.035
      phong .5
      specular 0.6
      reflection {
        0.8
        metallic}
      conserve_energy}

      normal {
      bump_map {
         jpeg "snake_tex4.jpg"
         bump_size 1
         interpolate 2
        map_type 3}
        scale .47   rotate <0, 40, 0>}
        finish {ambient  -.055 phong .5 }}

       Have fun!

>
> Great image.

   Thanks!

    ~Steve~


>
> -Stefan
>
>


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From: St 
Subject: Update: Single coil version
Date: 26 Oct 2006 09:03:33
Message: <4540b225@news.povray.org>
Last one, I promise! :o)

   This is a single coil version with Garnet eyes.

    ~Steve~


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From: Smws
Subject: Re: Update: Single coil version
Date: 28 Oct 2006 01:15:00
Message: <web.4542e698645287b3da53d9e40@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> Last one, I promise! :o)
>
>    This is a single coil version with Garnet eyes.
>
>     ~Steve~

Well, don't stop on my account, they just keep getting better. Surely this
is just the kind of image that the POV-Ray news server is meant to host!

It seems from some of the previous messages that you make the rings in
reality. Is this true? Are you rendering it in POV-Ray for fun, or does it
really inform your design and construction? Do you make blueprints somehow
and use them for the metalwork? (of course, you can ignore these very nosy
questions if you wish, craftsmens secrest and all...)

If I was your client, I would want this one. I think the single coil is more
elegant and works better.

Definitly keep it up, and thanks for sharing. Do you happen to have a
website where you put POV-stuff?

-Stefan


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From: Janet
Subject: Re: Update: Single coil version
Date: 29 Oct 2006 12:20:01
Message: <web.4544e29d645287b3156dd69f0@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> Last one, I promise! :o)
>
>    This is a single coil version with Garnet eyes.
>
>     ~Steve~

Wow Steve. These rings are amazing. Great job. :)


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From: St 
Subject: Re: Update: Single coil version
Date: 30 Oct 2006 07:49:37
Message: <4545f4e1@news.povray.org>
"Smws" <smw### [at] poboxcom> wrote in message 
news:web.4542e698645287b3da53d9e40@news.povray.org...
> "St." <dot### [at] dotcom> wrote:
>> Last one, I promise! :o)
>>
>>    This is a single coil version with Garnet eyes.
>>
>>     ~Steve~
>
> Well, don't stop on my account, they just keep getting better. Surely this
> is just the kind of image that the POV-Ray news server is meant to host!

    Well, yes, I hope so!  :o)


>
> It seems from some of the previous messages that you make the rings in
> reality. Is this true?

   Yes, that's what I do, I design and make jewellery. I'm just about to 
start making this single coil snake ring in silver, so I'll post an image or 
two on my little personal website when it's finished.


Are you rendering it in POV-Ray for fun, or does it
> really inform your design and construction?

  Well, I've found that I'm using PoV-Ray a lot more now for jewellery 
design. Yes, it's fun! Last week I designed 5 rings and a pendant and 
earring set. That was the best and most enjoyable weeks work I've done for 
some time. Getting paid to play with PoV-Ray is good!  :o)


Do you make blueprints somehow
> and use them for the metalwork? (of course, you can ignore these very nosy
> questions if you wish, craftsmens secrest and all...)

      Oh, I don't worry about that. Basically, there are no blueprints as 
such for most common jewellery items, but when it comes to something that's 
going to be an expensive design, then sure, you either draw it correctly, or 
make an exact silver model so that the customer knows exactly what s/he is 
getting.


>
> If I was your client, I would want this one. I think the single coil is 
> more
> elegant and works better.

     It does work better. I was a little ambitious with my first snake... 
;)


>
> Definitly keep it up, and thanks for sharing.

  My pleasure. As long as my work is (sometimes) enjoyed, I'll keep on 
goin'!  :o)



Do you happen to have a
> website where you put POV-stuff?

    Oh, now you've gone and said it Stefan. ;)  I don't at the moment, but I 
now have many images, so I guess I should. I'll post a link sometime in the 
near future.

     ~Steve~


>
> -Stefan
>


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From: Jim Charter
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 12 Feb 2007 15:24:09
Message: <45d0cce9@news.povray.org>
St. wrote:
>     Ok, I think I've nailed this bump_mapping thingy.   ;)
> 
>    It was the only route I could take after trying loads of stuff with the 
> actual mesh.
> 
Steve, I for got to ask and now I am wondering, what did you use to do 
the UV mapping?

Wings? ...or something else such as UVmapper?


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From: St 
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 12 Feb 2007 22:34:04
Message: <45d131ac$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message 
news:45d0cce9@news.povray.org...
> St. wrote:
>>     Ok, I think I've nailed this bump_mapping thingy.   ;)
>>
>>    It was the only route I could take after trying loads of stuff with 
>> the actual mesh.
>>
> Steve, I for got to ask and now I am wondering, what did you use to do the 
> UV mapping?
>
> Wings? ...or something else such as UVmapper?

      Hey Jim, yes, I used Wings. I did it in reverse to the norm(?) though, 
I mapped and unfolded the flat inside of the snake to give it the normal 
gold texture, and then applied the bump_map to the outer, scaly, skin. 
(Doing it this way, I saved a whole heap of time by not selecting a trillion 
faces!) :o)

 //Material definitions =====

 // flat inside of snake

#declare Cube7_sep8_auv=texture{

  pigment{ colour Pink}

finish{
      diffuse 0.3
      ambient  -.055
      specular 0.6
      phong 1
      reflection {
        0.8
        metallic
      }
      conserve_energy
    }}


// Snake skin

#declare Default=texture{ pigment{ colour Pink}

finish{
      diffuse 0.3
      ambient  -.055
      specular 0.6
      phong 1
      reflection {
        0.8
        metallic
      }
      conserve_energy
    }
  normal {
      bump_map {
         jpeg "snake_tex4.jpg"
         bump_size 1
         interpolate 2
        map_type 3
      }
      scale .47
      rotate <0, 40, 0>
   }
   finish {ambient  -.055 phong .5 }}


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From: Jim Charter
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 13 Feb 2007 14:33:53
Message: <45d212a1$1@news.povray.org>
St. wrote:
> "Jim Charter" <jrc### [at] msncom> wrote in message 
> news:45d0cce9@news.povray.org...
> 
>>St. wrote:
>>
>>>    Ok, I think I've nailed this bump_mapping thingy.   ;)
>>>
>>>   It was the only route I could take after trying loads of stuff with 
>>>the actual mesh.
>>>
>>
>>Steve, I for got to ask and now I am wondering, what did you use to do the 
>>UV mapping?
>>
>>Wings? ...or something else such as UVmapper?
> 
> 
>       Hey Jim, yes, I used Wings. I did it in reverse to the norm(?) though, 
> I mapped and unfolded the flat inside of the snake to give it the normal 
> gold texture, and then applied the bump_map to the outer, scaly, skin. 
> (Doing it this way, I saved a whole heap of time by not selecting a trillion 
> faces!) :o)
> 


I am not sure what you mean.


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From: St 
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 14 Feb 2007 03:41:55
Message: <45d2cb53@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message 
news:45d212a1$1@news.povray.org...
> St. wrote:

>>>Steve, I for got to ask and now I am wondering, what did you use to do 
>>>the
>>>UV mapping?
>>>
>>>Wings? ...or something else such as UVmapper?
>>
>>
>>       Hey Jim, yes, I used Wings. I did it in reverse to the norm(?) 
>> though,
>> I mapped and unfolded the flat inside of the snake to give it the normal
>> gold texture, and then applied the bump_map to the outer, scaly, skin.
>> (Doing it this way, I saved a whole heap of time by not selecting a 
>> trillion
>> faces!) :o)
>>
>
>
> I am not sure what you mean.

    Oh, well all I meant is that most people (I guess) would try and UV_map 
the actual outer scales of a snake 'first', which seems a bit like walking 
backwards on a high-poly  model when all you need to do is reverse the 
routine. So I just UV_map the inside (see attached), export, and then open 
PoseRay to give it a gold texture on the inside, and then apply the same 
gold texture and bump_map to the outer surface -  rotate the bump_map until 
satisfied, and it's done.

     My workflow is this:

       > Select faces
       > Select .UV_mapping.
       > Select Continue
       > Select Unfold
       > Export to .obj
       > Open .obj in PoseRay
       > Apply textures

     But yes, I used Wings...   ;)


           ~Steve~


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