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"St." <dot### [at] dotcom> schreef in bericht news:453bf2af$2@news.povray.org...
>
> "Thomas de Groot" <t.d### [at] internlnet> wrote in message
> news:4539c595@news.povray.org...
>> What can I say? This is really splendid, and splendid modelling too. It
>> brings harshly home that I have still a long way to go in Wings and/or
>> Silo!
>
> Thank you Thomas! Kind words indeed from someone that's waaaay ahead of
> me!
>
You're kidding?? In modelling I have not grown beyond fairly basic
techniques! I have still a lot to learn (and to do, because it is really
also a matter of practice). I am, basically, a slow grower.
>
>> Your technique for the scales is an ingenious one.
>
> It's the same technique as I used in my IRTC entry for the Mythology
> round: http://www.irtc.org/ftp/pub/stills/2004-02-29/dusk.jpg
>
> LOL! When I look at that image, I see that I was on the right track, but
> lacking somehow. ;)
>
Interesting, isn't it? Do you see the way you have come?
Thomas
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From: Thomas de Groot
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 23 Oct 2006 03:04:59
Message: <453c699b$1@news.povray.org>
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"St." <dot### [at] dotcom> schreef in bericht news:453be7d1@news.povray.org...
>
> Ok, I think I've nailed this bump_mapping thingy. ;)
>
> It was the only route I could take after trying loads of stuff with the
> actual mesh.
>
> Comments welcome!
>
Wow (too)!! Just give me one dozen of those and... eerrr... one dozen of
those others.... Do you accept credit cards?
Thomas
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453be7d1@news.povray.org...
>
> Ok, I think I've nailed this bump_mapping thingy. ;)
>
> It was the only route I could take after trying loads of stuff with the
> actual mesh.
>
> Comments welcome!
Great!!!
You don't plan to make them real, do you?
Marc
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St. wrote:
> Ok, I think I've nailed this bump_mapping thingy. ;)
Yah, I think that you nailed it. Very nice look on the rings.
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St. nous apporta ses lumieres en ce 22/10/2006 17:50:
> Ok, I think I've nailed this bump_mapping thingy. ;)
>
> It was the only route I could take after trying loads of stuff with the
> actual mesh.
>
> Comments welcome!
>
> ~Steve~
>
>
>
>
>
>
Stunning!
--
Alain
-------------------------------------------------
I just got lost in thought. It wasn't familiar territory.
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The Second picture is better than the first! more great stuff! :)
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"mine" <nomail@nomail> wrote in message
news:web.45404ca16c10637deb6fb8530@news.povray.org...
> The Second picture is better than the first! more great stuff! :)
Thank you, I hope you enjoy the last one with Garnet eyes.
~Steve~
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"Alain" <ele### [at] netscapenet> wrote in message
news:453eac08$1@news.povray.org...
> Stunning!
Thank you Alain!
~Steve~
>
> --
> Alain
> -------------------------------------------------
> I just got lost in thought. It wasn't familiar territory.
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"Art Flint" <afl### [at] stxrrcom> wrote in message
news:453d8048$1@news.povray.org...
> St. wrote:
>> Ok, I think I've nailed this bump_mapping thingy. ;)
> Yah, I think that you nailed it. Very nice look on the rings.
Thank you! By the way, your post is doing that weird thing again where
when I open it, there is usually the words from the last post that I opened.
I have to go into properties to see what you've actually typed. Very
strange.
~Steve~
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"Marc" <jac### [at] wanadoofr> wrote in message
news:453c9680$1@news.povray.org...
>
> 453be7d1@news.povray.org...
>>
>> Ok, I think I've nailed this bump_mapping thingy. ;)
>>
>> It was the only route I could take after trying loads of stuff with
>> the
>> actual mesh.
>>
>> Comments welcome!
> Great!!!
> You don't plan to make them real, do you?
A smooth version of the latest image I've just posted is what I'll be
making for the customer. Oh, and I'm itching to make the Escher version too.
:o)
~Steve~
>
> Marc
>
>
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