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From: Orchid XP v3
Subject: Now with radiosity... (~130KB)
Date: 13 Oct 2006 14:27:37
Message: <452fda99@news.povray.org>
OK, here's a new version with a different floor (ment to look like sand) 
and now with radiosity as well.

I'm pretty please with it, personally. :-)

Right, now how about modelling the *glassware* that's actually supposed 
to be the focal point... LOL!


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From: St 
Subject: Re: Now with radiosity... (~130KB)
Date: 13 Oct 2006 14:49:36
Message: <452fdfc0@news.povray.org>
"Orchid XP v3" <voi### [at] devnull> wrote in message 
news:452fda99@news.povray.org...
> OK, here's a new version with a different floor (ment to look like sand)
> and now with radiosity as well.
>
> I'm pretty please with it, personally. :-)

      That's looking better. It looks like your block is actually sitting on 
something now.

>
> Right, now how about modelling the *glassware* that's actually supposed
> to be the focal point... LOL!


       Get on with it then, don't hang about...

        ~Steve~


>


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From: Data Banks
Subject: Re: Now with radiosity... (~130KB)
Date: 13 Oct 2006 15:04:38
Message: <452fe346@news.povray.org>
Almost looks like a stone fragment I used to own as a child :) I like it

-- 
-------------------------------------

"Cats do not think that they are little people. They think that we are big 
cats. This influences their behavior in many ways."

~ Law of the Last Word: "Hey, watch this!"

WWFSMD?

"Orchid XP v3" <voi### [at] devnull> wrote in message 
news:452fda99@news.povray.org...
> OK, here's a new version with a different floor (ment to look like sand)
> and now with radiosity as well.
>
> I'm pretty please with it, personally. :-)
>
> Right, now how about modelling the *glassware* that's actually supposed
> to be the focal point... LOL!
>


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From: Orchid XP v3
Subject: Re: Now with radiosity... (~130KB)
Date: 13 Oct 2006 15:21:06
Message: <452fe722@news.povray.org>
>       That's looking better. It looks like your block is actually sitting on 
> something now.

Er, yuh! And it looks more like actual water rather than some CG thing...

FWIW, 5 hours for this image. Which shouldn't be too bad for the final 
thing. I doubt adding some glassware will slow it down much.

>> Right, now how about modelling the *glassware* that's actually supposed
>> to be the focal point... LOL!
> 
>        Get on with it then, don't hang about...

I have 2 glasses now. Very simple ones. I'm about to add a whisky glass.

Tell me, what is the name of that quadratic that looks like a blunt cone?


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From: Orchid XP v3
Subject: Re: Now with radiosity... (~130KB)
Date: 13 Oct 2006 15:22:04
Message: <452fe75c$1@news.povray.org>
> Almost looks like a stone fragment I used to own as a child :) I like it

Yeah, I have a collection of stone fragments on my wall. My mum keeps 
buying me things... not sure why.

Anyway, sadly the stone texture is just one of POV-Ray's built-in ones. 
But hey, it looks nice.


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From: St 
Subject: Re: Now with radiosity... (~130KB)
Date: 13 Oct 2006 15:30:55
Message: <452fe96f$1@news.povray.org>
"Orchid XP v3" <voi### [at] devnull> wrote in message 
news:452fe722@news.povray.org...
>>       That's looking better. It looks like your block is actually sitting 
>> on something now.
>
> Er, yuh! And it looks more like actual water rather than some CG thing...
>
> FWIW, 5 hours for this image. Which shouldn't be too bad for the final 
> thing. I doubt adding some glassware will slow it down much.
>
>>> Right, now how about modelling the *glassware* that's actually supposed
>>> to be the focal point... LOL!
>>
>>        Get on with it then, don't hang about...
>
> I have 2 glasses now. Very simple ones. I'm about to add a whisky glass.

    8-O  That was quick!


>
> Tell me, what is the name of that quadratic that looks like a blunt cone?

     Paraboloid: x^2+z^2=y


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From: St 
Subject: Re: Now with radiosity... (~130KB)
Date: 13 Oct 2006 15:34:51
Message: <452fea5b@news.povray.org>
"Orchid XP v3" <voi### [at] devnull> wrote in message 
news:452fe75c$1@news.povray.org...
>> Almost looks like a stone fragment I used to own as a child :) I like it
>
> Yeah, I have a collection of stone fragments on my wall. My mum keeps 
> buying me things... not sure why.
>
> Anyway, sadly the stone texture is just one of POV-Ray's built-in ones. 
> But hey, it looks nice.

     Why don't you find a nice rock texture and use it as a bump map? It's 
fun trying to get it right and watching the render(s).

      ~Steve~


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From: Orchid XP v3
Subject: Re: Now with radiosity... (~130KB)
Date: 13 Oct 2006 16:08:57
Message: <452ff259$1@news.povray.org>
>>>> Right, now how about modelling the *glassware* that's actually supposed
>>>> to be the focal point... LOL!
>>>        Get on with it then, don't hang about...
>> I have 2 glasses now. Very simple ones. I'm about to add a whisky glass.
> 
>     8-O  That was quick!

How long does it *take* to place 5 cylinders and 3 torii? ;-)

>> Tell me, what is the name of that quadratic that looks like a blunt cone?
> 
>      Paraboloid: x^2+z^2=y 

Cool. I just found out what shape the bottom of my whisky glass will be. ;-)


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From: Orchid XP v3
Subject: Re: Now with radiosity... (~130KB)
Date: 13 Oct 2006 16:09:50
Message: <452ff28e$1@news.povray.org>
>>> Almost looks like a stone fragment I used to own as a child :) I like it
>> Yeah, I have a collection of stone fragments on my wall. My mum keeps 
>> buying me things... not sure why.
>>
>> Anyway, sadly the stone texture is just one of POV-Ray's built-in ones. 
>> But hey, it looks nice.
> 
>      Why don't you find a nice rock texture and use it as a bump map? It's 
> fun trying to get it right and watching the render(s).

I try not to use bitmaps and I try not to use meshes. I prefer the 
conceptual purity of using only algorithmically defined shapes and 
textures. ;-)


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From: St 
Subject: Re: Now with radiosity... (~130KB)
Date: 13 Oct 2006 16:29:12
Message: <452ff718$1@news.povray.org>
"Orchid XP v3" <voi### [at] devnull> wrote in message 
news:452ff28e$1@news.povray.org...
>>>> Almost looks like a stone fragment I used to own as a child :) I like 
>>>> it
>>> Yeah, I have a collection of stone fragments on my wall. My mum keeps 
>>> buying me things... not sure why.
>>>
>>> Anyway, sadly the stone texture is just one of POV-Ray's built-in ones. 
>>> But hey, it looks nice.
>>
>>      Why don't you find a nice rock texture and use it as a bump map? 
>> It's fun trying to get it right and watching the render(s).
>
> I try not to use bitmaps and I try not to use meshes. I prefer the 
> conceptual purity of using only algorithmically defined shapes and 
> textures. ;-)

    LOL! That's the funniest thing you've ever said! :op

     Ok, but you do also say, "try not to use..."   It might be worth a try 
after you've sorted it all out algorithmically.   ;)

    ~Steve~


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