POV-Ray : Newsgroups : povray.binaries.images : Another failed render (~300 KB) Server Time
7 Aug 2024 01:17:48 EDT (-0400)
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From: Orchid XP v3
Subject: Re: Another failed render (~300 KB)
Date: 9 Oct 2006 13:37:37
Message: <452a88e1$1@news.povray.org>
> The exponential comes from Beer's law, which holds for simple homogeneous
> materials that don't absorb incredibly strongly (like water).

OMG... water is blue due to *beer's law*? LMAO!


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From: Orchid XP v3
Subject: Re: Another failed render (~300 KB)
Date: 10 Oct 2006 14:29:53
Message: <452be6a1$1@news.povray.org>
>>>> I wouldn't have thought assumed_gamma 1 would have *any* effect...
>>>> surely that just means that each colour component is raised to
>>>> the power of 1 before being output?
>>> Yeah that confused the hell out of me when I first encountered it.
>> Here's a random question: does LCD require gamma correction?
> 
> Yes, PC LCDs are designed specifically to match the response of CRTs.

Gah! >_<

Why don't they just make everything linear like it should be?


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From: Orchid XP v3
Subject: Re: Another failed render (~300 KB)
Date: 10 Oct 2006 14:33:46
Message: <452be78a$1@news.povray.org>
>>> My main problem seems to be getting a decent sky. :-S
>>
>> Nope I disagree, if you have a realistic water material from this 
>> angle it would be almost completely transparent, the reflection would 
>> only show up on the top edge of the ripples (see attached picture).
> 
> Mmm, OK. In that case, my water is going to be completely black...

OMG! It actually works... I put some stuff *under* the water and made 
the water completely transparent to completely reflective with fresnel 
reflection, and suddenly it looks cool! o__O

That's amazing! Heh.

The sky is just plain blue, and it still looks good...


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From: Tek
Subject: Re: Another failed render (~300 KB)
Date: 11 Oct 2006 21:15:42
Message: <452d973e$1@news.povray.org>
"Orchid XP v3" <voi### [at] devnull> wrote in message 
news:452be6a1$1@news.povray.org...
>
> Why don't they just make everything linear like it should be?

Well the human eye isn't linear, so if you make a linear display device you 
end up with horrible colour banding even in 24-bit colour.

And I could make that answer a lot longer if I wanted to... don't tempt 
me... ;-)
-- 
Tek
http://evilsuperbrain.com


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