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Steve, great minds mind don't they?
A try with skeleton as well and dynamic cloth.
I had to place HIM in a Ankh-Morpok street
So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
comments welcome as usual
Marc
Post a reply to this message
Attachments:
Download 'medhousefaucheur01.jpg' (48 KB)
Preview of image 'medhousefaucheur01.jpg'

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"Marc" <jac### [at] wanadoo fr> a écrit dans le message de news:
4516eeba@news.povray.org...
> Steve, great minds mind don't they?
*great minds meet* of course
Marc
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"Marc" <jac### [at] wanadoo fr> wrote in message
news:4516eeba@news.povray.org...
> Steve
> A try with skeleton as well and dynamic cloth.
Hey, that's cool - nice scene, and you used fog too! ;)
> I had to place HIM in a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> comments welcome as usual
You've done some good work there Marc, and to me, the street
environment works well. What did you use for the flame in the lamp? (I want
to put some flames along my bridge, and then have a castle/fort in the
background, like some Oblivion scenes).
~Steve~
>
> Marc
>
>
>
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"Marc" <jac### [at] wanadoo fr> wrote in message
news:4516eef9$1@news.povray.org...
> *great minds meet* of course
*I* have a great mind??! Heh.... :o)
~Steve~
>
> Marc
>
>
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Marc wrote:
> Steve, great minds mind don't they?
> A try with skeleton as well and dynamic cloth.
> I had to place HIM in a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas
> :-)
This is cool! It fits very well my imagination of Ankh-Morpok and the mood
in the image is just right. You only need to place another house next to
this one and the make the street a cobblestone street or something. Oh, and
make the house much more worn - this is Ankh-Morpok after all.
Rune
--
http://runevision.com
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"St." <dot### [at] dot com> a écrit dans le message de news:
4516fa1f$1@news.povray.org...
>
> "Marc" <jac### [at] wanadoo fr> wrote in message
> news:4516eeba@news.povray.org...
> > Steve
> > A try with skeleton as well and dynamic cloth.
>
> Hey, that's cool - nice scene, and you used fog too! ;)
Thanks :-)
Yes fog coming from Ankh river (though I wonder how such a river could emit
fog)
>
>
>
> > I had to place HIM in a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > comments welcome as usual
>
> You've done some good work there Marc, and to me, the street
> environment works well. What did you use for the flame in the lamp? (I
want
> to put some flames along my bridge, and then have a castle/fort in the
> background, like some Oblivion scenes).
texture
{
pigment
{
color rgbt 1 }
}
interior
{
media
{
emission rgb <1.0, 0.85, 0.0>*30
density
{
spherical
poly_wave 4
}
}
scale .1}
Marc
Post a reply to this message
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"Rune" <new### [at] runevision com> a écrit dans le message de news:
45176d8c$1@news.povray.org...
>
> This is cool! It fits very well my imagination of Ankh-Morpok and the mood
> in the image is just right. You only need to place another house next to
> this one and the make the street a cobblestone street or something. Oh,
and
> make the house much more worn - this is Ankh-Morpok after all.
Thank you Rune :-)
I agree about the cobblestoned street... I am just waiting for Captain
Vimes' advice :cp
For the extra house do you mean on the left of this one?
About the houses weariness, I could say that as they were just rebuilt after
the Colour of Magic ending fire but I think you're right and I'll work on
that.
Some litter on the street could be welcome too.
I have a to do list getting rather long LOL
Marc
Post a reply to this message
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Marc wrote:
> Thank you Rune :-)
> I agree about the cobblestoned street... I am just waiting for Captain
> Vimes' advice :cp
> For the extra house do you mean on the left of this one?
Actually I was thinking on the right side, where there seems to be nothing
at the moment. What I see on the left side could be an alley.
> About the houses weariness, I could say that as they were just
> rebuilt after the Colour of Magic ending fire but I think you're
> right and I'll work on that.
I can't imagine anything in Ankh-Morpok looking new, even if just rebuilt.
;)
> Some litter on the street could be welcome too.
> I have a to do list getting rather long LOL
Indeed! Looking forward to see the progress.
Rune
--
http://runevision.com
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"Marc" <jac### [at] wanadoo fr> schreef in bericht
news:4516eeba@news.povray.org...
> Steve, great minds mind don't they?
> A try with skeleton as well and dynamic cloth.
> I had to place HIM in a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> comments welcome as usual
>
Aah! Good to see my old houses again! :-)
Very nice scene, Marc. Good start for a spooky tale!
Thomas
Post a reply to this message
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"Marc" <jac### [at] wanadoo fr> wrote:
> Some litter on the street could be welcome too.
> I have a to do list getting rather long LOL
>
“Rat on a stick” and some loose “Dried Frog” pills
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> a écrit dans le message de news:
web.45178ab842d57410f1cb1e660@news.povray.org...
> "Marc" <jac### [at] wanadoo fr> wrote:
> > Some litter on the street could be welcome too.
> > I have a to do list getting rather long LOL
> >
> "Rat on a stick"
and some C.M.O.T. Dibbler's sausages remnants?
>and some loose "Dried Frog" pills
O_o forgot them
Marc
Post a reply to this message
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"Thomas de Groot" <t.d### [at] inter nl net> a écrit dans le message de news:
451780dd$1@news.povray.org...
>
> "Marc" <jac### [at] wanadoo fr> schreef in bericht
> news:4516eeba@news.povray.org...
> > Steve, great minds mind don't they?
> > A try with skeleton as well and dynamic cloth.
> > I had to place HIM in a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > comments welcome as usual
> >
>
> Aah! Good to see my old houses again! :-)
Thank you again :-D
> Very nice scene, Marc. Good start for a spooky tale!
I hope so!
I invite everybody who don't know Terry Pratchett's Discworld parodic
fantasy novels to have a try at them.
http://en.wikipedia.org/wiki/Discworld
Marc
Post a reply to this message
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"Marc" <jac### [at] wanadoo fr> wrote in message
news:4517713a$1@news.povray.org...
>
> texture
> {
> pigment
[....]
Thanks Marc!
~Steve~
> Marc
>
>
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Is dynamic cloth a feature of Poser 5? I haven't downloaded it yet.
--
-Nekar Xenos
"The truth is out there"
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"Nekar" <ger### [at] rpmmag co za> a écrit dans le message de news:
4518f31c@news.povray.org...
> Is dynamic cloth a feature of Poser 5? I haven't downloaded it yet.
Yes it is... as well as dynamic hair but my character obviously doesn't need
this feature ;-)
Marc
Post a reply to this message
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Very sweet, just in time for Halloween. :O)
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"Marc" <jac### [at] wanadoo fr> wrote:
> Steve, great minds mind don't they?
> A try with skeleton as well and dynamic cloth.
> I had to place HIM in a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> comments welcome as usual
>
> Marc
I'm not familiar with the Ankh-Morpok environment, so please excuse me if my
comments make no sense ... ;-)
That iron sign hanging outside the tavern -- it looks a bit "hi tech" to me.
Like it was cut using some laser-like technology. Perhaps a rougher,
fatted-shaped, more "hand-made" version would be more in keeping with the
general atmosphere of the scene.
Since the door is such a large element in the scene, it also seems to cry
out for a rougher-hewn, even slightly asymetrical shape. Stronger and
tougher-looking. Like those doors in the old Hammer horror films.
To keep the goblins out!
Great scene!!!
Ken W.
Post a reply to this message
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"Marc" <jac### [at] wanadoo fr> wrote:
> I had to place HIM in a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
Where can I get my greedy little hands on those medieval houses of which you
speak?
Ken
Post a reply to this message
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"Kenneth" <kdw### [at] earthlink net> a écrit dans le message de news:
web.451a343742d57410c8438e760@news.povray.org...
> "Marc" <jac### [at] wanadoo fr> wrote:
>
> > I had to place HIM in a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> Where can I get my greedy little hands on those medieval houses of which
you
> speak?
>
> Ken
>
They are moray models downloadable here
http://www.stmuc.com/moray/meobjs.html
Marc
Post a reply to this message
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"Kenneth" <kdw### [at] earthlink net> a écrit dans le message de news:
web.4519f31742d57410c710aa580@news.povray.org...
> "Marc" <jac### [at] wanadoo fr> wrote:
> > Steve, great minds mind don't they?
> > A try with skeleton as well and dynamic cloth.
> > I had to place HIM in a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > comments welcome as usual
> >
> > Marc
>
> I'm not familiar with the Ankh-Morpok environment, so please excuse me if
my
> comments make no sense ... ;-)
>
> That iron sign hanging outside the tavern -- it looks a bit "hi tech" to
me.
> Like it was cut using some laser-like technology. Perhaps a rougher,
> fatted-shaped, more "hand-made" version would be more in keeping with the
> general atmosphere of the scene.
Ill have a look at that though middleage ironsmiths could do marvels
>
> Since the door is such a large element in the scene, it also seems to cry
> out for a rougher-hewn, even slightly asymetrical shape. Stronger and
> tougher-looking. Like those doors in the old Hammer horror films.
> To keep the goblins out!
Shall try to improve that as well
>
> Great scene!!!
Thank you :-)
Marc
Post a reply to this message
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"Marc" <jac### [at] wanadoo fr> wrote:
> "Kenneth" <kdw### [at] earthlink net> a écrit dans le message de news:
> web.451a343742d57410c8438e760@news.povray.org...
> > "Marc" <jac### [at] wanadoo fr> wrote:
> >
> > > I had to place HIM in a Ankh-Morpok street
> > > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > Where can I get my greedy little hands on those medieval houses of which
> you
> > speak?
> >
> > Ken
> >
> They are moray models downloadable here
> http://www.stmuc.com/moray/meobjs.html
>
Don’t forget that Ken will need Moray to export them to Pov-Ray script. Also
they are version 3.2 will Moray 3.5 open them?
Stephen
Post a reply to this message
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"Stephen" <mcavoys_AT_aolDOT.com> a écrit dans le message de news:
web.451a4a6242d57410f1cb1e660@news.povray.org...
>
> Don't forget that Ken will need Moray to export them to Pov-Ray script.
Yes though if Thomas agrees, I could export them as POV include files and
post them at p.b.s-f
>Also
> they are version 3.2 will Moray 3.5 open them?
As a breeze :-)
Marc
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.451a4a6242d57410f1cb1e660@news.povray.org...
>>
>
> Don't forget that Ken will need Moray to export them to Pov-Ray script.
> Also
> they are version 3.2 will Moray 3.5 open them?
>
To be entirely correct: version 3.3 (and higher) :-)
You will also notice that number 3 and 4 are missing. I uploaded them, years
ago, but Lutz never made them available (booohh...booohh...).
If you are interested however, I can put them in moray.binaries.
It would also be time for me to update them a bit, but as I am very lazy....
Thomas
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"Thomas de Groot" <t.d### [at] inter nl net> a écrit dans le message de news:
451a8b25$1@news.povray.org...
>
>
> You will also notice that number 3 and 4 are missing. I uploaded them,
years
> ago, but Lutz never made them available (booohh...booohh...).
> If you are interested however, I can put them in moray.binaries.
Yes indeed :D
>
> It would also be time for me to update them a bit, but as I am very
lazy....
Oh well yes, I mean... architecture has evolved a bit since ;-)
Marc
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"Thomas de Groot" <t.d### [at] inter nl net> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.451a4a6242d57410f1cb1e660@news.povray.org...
> >>
> >
> > Don't forget that Ken will need Moray to export them to Pov-Ray script.
> > Also
> > they are version 3.2 will Moray 3.5 open them?
> >
>
> To be entirely correct: version 3.3 (and higher) :-)
>
> You will also notice that number 3 and 4 are missing. I uploaded them, years
> ago, but Lutz never made them available (booohh...booohh...).
> If you are interested however, I can put them in moray.binaries.
That’s a good idea. I have used a couple of you models and have appreciated
them.
> It would also be time for me to update them a bit, but as I am very lazy....
>
That's no excuse :-)
Stephen
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"Marc" <jac### [at] wanadoo fr> wrote:
>
> Thanks :-)
> Yes fog coming from Ankh river (though I wonder how such a river could emit
> fog)
I really love this scene. I'd suggest trying ground fog instead of (or as
well as) distance fog - that would give more the impression that it's heavy
acrid fog rolling across the streets from the river Ankh; or that it's
clinging to the heels of the reaper, either of which could be good!
Post a reply to this message
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"Random Pete" <pet### [at] gmail com> a écrit dans le message de news:
web.451a943d42d574109cf609e10@news.povray.org...
> "Marc" <jac### [at] wanadoo fr> wrote:
> >
> > Thanks :-)
> > Yes fog coming from Ankh river (though I wonder how such a river could
emit
> > fog)
>
> I really love this scene. I'd suggest trying ground fog instead of (or as
> well as) distance fog - that would give more the impression that it's
heavy
> acrid fog rolling across the streets from the river Ankh; or that it's
> clinging to the heels of the reaper, either of which could be good!
>
Thanks
I take note and I'll consider that though rendering time is getting longer
and longer.
I think a patterned media will not reduce it ;-)
Marc
Post a reply to this message
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> > > Where can I get my greedy little hands on those medieval houses of which
> > > you speak?
> > >
> > > Ken
> > >
> > They are moray models downloadable here
> > http://www.stmuc.com/moray/meobjs.html
> >
>
Thanks!
> Don’t forget that Ken will need Moray to export them to Pov-Ray script. Also
> they are version 3.2 will Moray 3.5 open them?
I have a copy of 3.5--though I haven't used it in a *long* time. Downloaded
it before I started learning to use POV-Ray, but couldn't make any sense of
it at the time. NO fault of MORAY, just my own then-ignorance of POV-Ray.
Not now, of course! :-P
I thought POSERAY could do the conversion, but I see not. So I'll crank up
MORAY again. A good idea anyway.
Ken
Post a reply to this message
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.451a935742d57410f1cb1e660@news.povray.org...
>
> That's a good idea. I have used a couple of you models and have
> appreciated
> them.
>
OK. I shall do that shortly.
>> It would also be time for me to update them a bit, but as I am very
>> lazy....
>>
> That's no excuse :-)
>
Really? :-)
But, seriously, if I can find the time, I shall certainly revisit the
houses. In particular, the use of the materials can be much improved, and
some building aspects are not up to my own standards anymore...
Thomas
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"Marc" <jac### [at] wanadoo fr> schreef in bericht
news:451a9358@news.povray.org...
>> If you are interested however, I can put them in moray.binaries.
> Yes indeed :D
That will be done shortly.
>>
>> It would also be time for me to update them a bit, but as I am very
> lazy....
> Oh well yes, I mean... architecture has evolved a bit since ;-)
>
Yes, that's what I noticed when I woke up!
Thomas
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"Kenneth" <kdw### [at] earthlink net> schreef in bericht
news:web.451b39a742d57410ab4d53000@news.povray.org...
>
> I have a copy of 3.5--though I haven't used it in a *long* time.
> Downloaded
> it before I started learning to use POV-Ray, but couldn't make any sense
> of
> it at the time. NO fault of MORAY, just my own then-ignorance of POV-Ray.
> Not now, of course! :-P
>
Oh, Moray is a whole different world of experience! :-)
In fact, it is very easy to use, very fast for building rapidly complex
scenes, and with a treasure trove of nice and useful plugins.
> I thought POSERAY could do the conversion, but I see not. So I'll crank up
> MORAY again. A good idea anyway.
>
No, no! You definitely will need Moray! You won't regret it.
Thomas
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From: Thomas de Groot
Subject: Re: Another skeleton / Medieval houses available
Date: 28 Sep 2006 04:44:11
Message: <451b8b5b@news.povray.org>
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"Kenneth" <kdw### [at] earthlink net> schreef in bericht
news:web.451a343742d57410c8438e760@news.povray.org...
> "Marc" <jac### [at] wanadoo fr> wrote:
>
>> I had to place HIM in a Ankh-Morpok street
>> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> Where can I get my greedy little hands on those medieval houses of which
> you
> speak?
>
Apart from the three houses available at the Moray objects download site,
the two missing houses are now available at the moray.binaries ng.
Enjoy!
Thomas
Post a reply to this message
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"Thomas de Groot" <t.d### [at] inter nl net> wrote:
> "Kenneth" <kdw### [at] earthlink net> schreef in bericht
>
> >
> > Where can I get my greedy little hands on those medieval houses of which
> > you
> > speak?
> >
>
> Apart from the three houses available at the Moray objects download site,
> the two missing houses are now available at the moray.binaries ng.
>
> Enjoy!
Excellent! Thank you.
Ken
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"Thomas de Groot" <t.d### [at] inter nl net> wrote:
> Yes, that's what I noticed when I woke up!
>
> Thomas
Thomas Van Winkle ? :-)
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"Thomas de Groot" <t.d### [at] inter nl net> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
>> > That's no excuse :-)
> >
> Really? :-)
Really, it's a reason :-)
> But, seriously, if I can find the time, I shall certainly revisit the
> houses. In particular, the use of the materials can be much improved, and
> some building aspects are not up to my own standards anymore...
>
That would be good, but don’t take too much time off from “Eavesdropping”.
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.4520d67f42d57410f1cb1e660@news.povray.org...
>> But, seriously, if I can find the time, I shall certainly revisit the
>> houses. In particular, the use of the materials can be much improved, and
>> some building aspects are not up to my own standards anymore...
>>
> That would be good, but don't take too much time off from "Eavesdropping".
>
Er... no, that's true. It seems I have several projects running at the same
time at this moment!! Also the IRTC is craving for attention, and I have
finally downoladed Poser5, so there is work to do there too...
So Moray will have to wait.
Thomas
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.4520d51342d57410f1cb1e660@news.povray.org...
>
> Thomas Van Winkle ? :-)
>
<grin>
well... you are more close than you may realise... :-)
Thomas
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From: Thomas de Groot
Subject: Re: Another skeleton / Medieval houses available
Date: 2 Oct 2006 10:27:26
Message: <452121ce$1@news.povray.org>
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"Kenneth" <kdw### [at] earthlink net> schreef in bericht
news:web.4520c21d451328838226be9a0@news.povray.org...
>> Enjoy!
>
> Excellent! Thank you.
>
Of course, if you didn't read the small print, be aware that it says: "if
not used within 30 days, will go up in smoke and fire".
Thomas
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"Thomas de Groot" <t.d### [at] inter nl net> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> > That would be good, but don't take too much time off from "Eavesdropping".
> >
>
> Er... no, that's true. It seems I have several projects running at the same
> time at this moment!! Also the IRTC is craving for attention, and I have
> finally downoladed Poser5, so there is work to do there too...
> So Moray will have to wait.
>
It’s not as if Poser takes up a lot of time :-)
I’ve got two poser models I need and learn how to use the rope macro then
....
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> a écrit dans le message de news:
web.4521238842d57410f1cb1e660@news.povray.org...
>
> It's not as if Poser takes up a lot of time :-)
> I've got two poser models I need and learn how to use the rope macro then
> ....
O_o do you plan to hang them?
Marc
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"Marc" <jac### [at] wanadoo fr> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> a écrit dans le message de news:
> web.4521238842d57410f1cb1e660@news.povray.org...
> >
> > It's not as if Poser takes up a lot of time :-)
> > I've got two poser models I need and learn how to use the rope macro then
> > ....
> O_o do you plan to hang them?
>
> Marc
I sometimes wonder about the youth of today.
It’s for a wishing well.
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"Stephen" <mcavoys_AT_aolDOT.com> a écrit dans le message de news:
web.45212d7c42d57410f1cb1e660@news.povray.org...
> "Marc" <jac### [at] wanadoo fr> wrote:
> > "Stephen" <mcavoys_AT_aolDOT.com> a écrit dans le message de news:
> > web.4521238842d57410f1cb1e660@news.povray.org...
> > >
> > > It's not as if Poser takes up a lot of time :-)
> > > I've got two poser models I need and learn how to use the rope macro
then
> > > ....
> > O_o do you plan to hang them?
> >
> > Marc
>
> I sometimes wonder about the youth of today.
Which youth are you talking of?
> It's for a wishing well.
do you want to throw them into?
Oh eerr excuse me
Marc
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On Mon, 2 Oct 2006 18:28:34 +0200, "Marc"
<jac### [at] wanadoo fr> wrote:
>
>> I sometimes wonder about the youth of today.
>
>Which youth are you talking of?
Yon callow youth :-)
>> It's for a wishing well.
>do you want to throw them into?
>
No need they live there, Kelpies ye ken :-)
>Oh eerr excuse me
I did on your first post :-)
Regards
Stephen
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"Stephen" <mcavoysATaolDOTcom@> a écrit dans le message de news:
e8s2i21ng6kt2rdbm6vh7ms7s5ugqhre8q@4ax.com...
> On Mon, 2 Oct 2006 18:28:34 +0200, "Marc"
> <jac### [at] wanadoo fr> wrote:
>
> >
>
> >> I sometimes wonder about the youth of today.
> >
> >Which youth are you talking of?
>
> Yon callow youth :-)
So I'm not involved :-D
Marc
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"Marc" <jac### [at] wanadoo fr> schreef in bericht
news:45217baf$1@news.povray.org...
>>
>> >> I sometimes wonder about the youth of today.
>> >
>> >Which youth are you talking of?
>>
>> Yon callow youth :-)
>
> So I'm not involved :-D
>
>
Now this is real pixie talk :-)
how pointed are your ears?
Thomas
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