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13 Oct 2026 17:53:07 EDT (-0400)
  Another skeleton (Message 1 to 45 of 45)  
From: Marc
Subject: Another skeleton
Date: 24 Sep 2006 16:46:50
Message: <4516eeba@news.povray.org>
Steve, great minds mind don't they?
A try with skeleton as well and dynamic cloth.
I had to place HIM in  a Ankh-Morpok street
So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)

comments welcome as usual

Marc


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From: Marc
Subject: Re: Another skeleton
Date: 24 Sep 2006 16:47:53
Message: <4516eef9$1@news.povray.org>
"Marc" <jac### [at] wanadoofr> a écrit dans le message de news:
4516eeba@news.povray.org...
> Steve, great minds mind don't they?
 *great minds meet* of course

Marc


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From: St 
Subject: Re: Another skeleton
Date: 24 Sep 2006 17:35:27
Message: <4516fa1f$1@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote in message 
news:4516eeba@news.povray.org...
> Steve
> A try with skeleton as well and dynamic cloth.

     Hey, that's cool - nice scene, and you used fog too!  ;)



> I had to place HIM in  a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> comments welcome as usual

       You've done some good work there Marc, and to me, the street 
environment works well. What did you use for the flame in the lamp? (I want 
to put some flames along my bridge, and then have a castle/fort in the 
background, like some Oblivion scenes).

       ~Steve~


>
> Marc
>
>
>


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From: St 
Subject: Re: Another skeleton
Date: 24 Sep 2006 17:35:28
Message: <4516fa20@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote in message 
news:4516eef9$1@news.povray.org...

> *great minds meet* of course

      *I* have a great mind??!  Heh.... :o)

       ~Steve~



>
> Marc
>
>


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From: Rune
Subject: Re: Another skeleton
Date: 25 Sep 2006 01:47:56
Message: <45176d8c$1@news.povray.org>
Marc wrote:
> Steve, great minds mind don't they?
> A try with skeleton as well and dynamic cloth.
> I had to place HIM in  a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas
> :-)

This is cool! It fits very well my imagination of Ankh-Morpok and the mood 
in the image is just right. You only need to place another house next to 
this one and the make the street a cobblestone street or something. Oh, and 
make the house much more worn - this is Ankh-Morpok after all.

Rune
-- 
http://runevision.com


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From: Marc
Subject: Re: Another skeleton
Date: 25 Sep 2006 02:03:38
Message: <4517713a$1@news.povray.org>
"St." <dot### [at] dotcom> a écrit dans le message de news:
4516fa1f$1@news.povray.org...
>
> "Marc" <jac### [at] wanadoofr> wrote in message
> news:4516eeba@news.povray.org...
> > Steve
> > A try with skeleton as well and dynamic cloth.
>
>      Hey, that's cool - nice scene, and you used fog too!  ;)

Thanks :-)
Yes fog coming from Ankh river (though I wonder how such a river could emit
fog)

>
>
>
> > I had to place HIM in  a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > comments welcome as usual
>
>        You've done some good work there Marc, and to me, the street
> environment works well. What did you use for the flame in the lamp? (I
want
> to put some flames along my bridge, and then have a castle/fort in the
> background, like some Oblivion scenes).

 texture
      {
         pigment
         {
            color rgbt 1 }
      }
      interior
      {
         media
         {
            emission rgb <1.0, 0.85, 0.0>*30
            density
            {
               spherical
               poly_wave 4
            }
         }
      scale .1}


Marc


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From: Marc
Subject: Re: Another skeleton
Date: 25 Sep 2006 02:19:50
Message: <45177506@news.povray.org>
"Rune" <new### [at] runevisioncom> a écrit dans le message de news:
45176d8c$1@news.povray.org...
>
> This is cool! It fits very well my imagination of Ankh-Morpok and the mood
> in the image is just right. You only need to place another house next to
> this one and the make the street a cobblestone street or something. Oh,
and
> make the house much more worn - this is Ankh-Morpok after all.

Thank you Rune :-)
I agree about the cobblestoned street... I am just waiting for Captain
Vimes' advice :cp
For the extra house do you mean on the left of this one?
About the houses weariness, I could say that as they were just rebuilt after
the Colour of Magic ending fire but I think you're right and I'll work on
that.
Some litter on the street could be welcome too.
I have a to do list getting rather long LOL


Marc


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From: Rune
Subject: Re: Another skeleton
Date: 25 Sep 2006 03:04:32
Message: <45177f80@news.povray.org>
Marc wrote:
> Thank you Rune :-)
> I agree about the cobblestoned street... I am just waiting for Captain
> Vimes' advice :cp
> For the extra house do you mean on the left of this one?

Actually I was thinking on the right side, where there seems to be nothing 
at the moment. What I see on the left side could be an alley.

> About the houses weariness, I could say that as they were just
> rebuilt after the Colour of Magic ending fire but I think you're
> right and I'll work on that.

I can't imagine anything in Ankh-Morpok looking new, even if just rebuilt. 
;)

> Some litter on the street could be welcome too.
> I have a to do list getting rather long LOL

Indeed! Looking forward to see the progress.

Rune
-- 
http://runevision.com


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From: Thomas de Groot
Subject: Re: Another skeleton
Date: 25 Sep 2006 03:10:21
Message: <451780dd$1@news.povray.org>
"Marc" <jac### [at] wanadoofr> schreef in bericht 
news:4516eeba@news.povray.org...
> Steve, great minds mind don't they?
> A try with skeleton as well and dynamic cloth.
> I had to place HIM in  a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> comments welcome as usual
>

Aah! Good to see my old houses again!  :-)
Very nice scene, Marc. Good start for a spooky tale!

Thomas


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From: Stephen
Subject: Re: Another skeleton
Date: 25 Sep 2006 03:55:01
Message: <web.45178ab842d57410f1cb1e660@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote:
> Some litter on the street could be welcome too.
> I have a to do list getting rather long LOL
>
“Rat on a stick” and some loose “Dried Frog” pills

Stephen


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From: Marc
Subject: Re: Another skeleton
Date: 25 Sep 2006 04:14:57
Message: <45179001$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> a écrit dans le message de news:
web.45178ab842d57410f1cb1e660@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
> > Some litter on the street could be welcome too.
> > I have a to do list getting rather long LOL
> >
> "Rat on a stick"
and some C.M.O.T. Dibbler's sausages remnants?
>and some loose "Dried Frog" pills
O_o forgot them


Marc


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From: Marc
Subject: Re: Another skeleton
Date: 25 Sep 2006 04:24:43
Message: <4517924b@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> a écrit dans le message de news:
451780dd$1@news.povray.org...
>
> "Marc" <jac### [at] wanadoofr> schreef in bericht
> news:4516eeba@news.povray.org...
> > Steve, great minds mind don't they?
> > A try with skeleton as well and dynamic cloth.
> > I had to place HIM in  a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > comments welcome as usual
> >
>
> Aah! Good to see my old houses again!  :-)
Thank you again :-D
> Very nice scene, Marc. Good start for a spooky tale!
I hope so!
I invite everybody who don't know Terry Pratchett's Discworld parodic
fantasy novels  to have a try at them.
http://en.wikipedia.org/wiki/Discworld


Marc


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From: St 
Subject: Re: Another skeleton
Date: 25 Sep 2006 05:53:23
Message: <4517a713@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote in message 
news:4517713a$1@news.povray.org...
>
> texture
>      {
>         pigment
[....]


   Thanks Marc!

  ~Steve~



> Marc
>
>


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From: Nekar
Subject: Re: Another skeleton
Date: 26 Sep 2006 05:30:04
Message: <4518f31c@news.povray.org>
Is dynamic cloth a feature of Poser 5? I haven't downloaded it yet.


-- 
-Nekar Xenos
"The truth is out there"


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From: Marc
Subject: Re: Another skeleton
Date: 26 Sep 2006 06:53:28
Message: <451906a8$1@news.povray.org>
"Nekar" <ger### [at] rpmmagcoza> a écrit dans le message de news:
4518f31c@news.povray.org...
> Is dynamic cloth a feature of Poser 5? I haven't downloaded it yet.

Yes it is... as well as dynamic hair but my character obviously doesn't need
this feature ;-)


Marc


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From: fls13
Subject: Re: Another skeleton
Date: 26 Sep 2006 15:40:00
Message: <web.4519812442d57410295ed4a70@news.povray.org>
Very sweet, just in time for Halloween. :O)


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From: Kenneth
Subject: Re: Another skeleton
Date: 26 Sep 2006 23:50:00
Message: <web.4519f31742d57410c710aa580@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote:
> Steve, great minds mind don't they?
> A try with skeleton as well and dynamic cloth.
> I had to place HIM in  a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> comments welcome as usual
>
> Marc

I'm not familiar with the Ankh-Morpok environment, so please excuse me if my
comments make no sense ... ;-)

That iron sign hanging outside the tavern -- it looks a bit "hi tech" to me.
 Like it was cut using some laser-like technology.  Perhaps a rougher,
fatted-shaped, more "hand-made" version would be more in keeping with the
general atmosphere of the scene.

Since the door is such a large element in the scene, it also seems to cry
out for a rougher-hewn, even slightly asymetrical shape. Stronger and
tougher-looking. Like those doors in the old Hammer horror films.
To keep the goblins out!

Great scene!!!

Ken W.


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From: Kenneth
Subject: Re: Another skeleton
Date: 27 Sep 2006 04:25:00
Message: <web.451a343742d57410c8438e760@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote:

> I had to place HIM in  a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)

Where can I get my greedy little hands on those medieval houses of which you
speak?

Ken


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From: Marc
Subject: Re: Another skeleton
Date: 27 Sep 2006 05:25:06
Message: <451a4372@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> a écrit dans le message de news:
web.451a343742d57410c8438e760@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
>
> > I had to place HIM in  a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> Where can I get my greedy little hands on those medieval houses of which
you
> speak?
>
> Ken
>
They are moray models downloadable here
http://www.stmuc.com/moray/meobjs.html

Marc


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From: Marc
Subject: Re: Another skeleton
Date: 27 Sep 2006 05:31:45
Message: <451a4501$1@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> a écrit dans le message de news:
web.4519f31742d57410c710aa580@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
> > Steve, great minds mind don't they?
> > A try with skeleton as well and dynamic cloth.
> > I had to place HIM in  a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > comments welcome as usual
> >
> > Marc
>
> I'm not familiar with the Ankh-Morpok environment, so please excuse me if
my
> comments make no sense ... ;-)
>
> That iron sign hanging outside the tavern -- it looks a bit "hi tech" to
me.
>  Like it was cut using some laser-like technology.  Perhaps a rougher,
> fatted-shaped, more "hand-made" version would be more in keeping with the
> general atmosphere of the scene.
Ill have a look at that though middleage ironsmiths could do marvels
>
> Since the door is such a large element in the scene, it also seems to cry
> out for a rougher-hewn, even slightly asymetrical shape. Stronger and
> tougher-looking. Like those doors in the old Hammer horror films.
> To keep the goblins out!
Shall try to improve that as well
>
> Great scene!!!

Thank you :-)

Marc


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From: Stephen
Subject: Re: Another skeleton
Date: 27 Sep 2006 05:55:01
Message: <web.451a4a6242d57410f1cb1e660@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote:
> "Kenneth" <kdw### [at] earthlinknet> a écrit dans le message de news:
> web.451a343742d57410c8438e760@news.povray.org...
> > "Marc" <jac### [at] wanadoofr> wrote:
> >
> > > I had to place HIM in  a Ankh-Morpok street
> > > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > Where can I get my greedy little hands on those medieval houses of which
> you
> > speak?
> >
> > Ken
> >
> They are moray models downloadable here
> http://www.stmuc.com/moray/meobjs.html
>

Don’t forget that Ken will need Moray to export them to Pov-Ray script. Also
they are version 3.2 will Moray 3.5 open them?

Stephen


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From: Marc
Subject: Re: Another skeleton
Date: 27 Sep 2006 06:02:54
Message: <451a4c4e$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> a écrit dans le message de news:
web.451a4a6242d57410f1cb1e660@news.povray.org...
>
> Don't forget that Ken will need Moray to export them to Pov-Ray script.
Yes though if Thomas agrees, I could export them as POV include files and
post them at p.b.s-f
>Also
> they are version 3.2 will Moray 3.5 open them?
As a breeze :-)

Marc


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From: Thomas de Groot
Subject: Re: Another skeleton
Date: 27 Sep 2006 10:31:01
Message: <451a8b25$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.451a4a6242d57410f1cb1e660@news.povray.org...
>>
>
> Don't forget that Ken will need Moray to export them to Pov-Ray script. 
> Also
> they are version 3.2 will Moray 3.5 open them?
>

To be entirely correct: version 3.3 (and higher) :-)

You will also notice that number 3 and 4 are missing. I uploaded them, years 
ago, but Lutz never made them available (booohh...booohh...).
If you are interested however, I can put them in moray.binaries.

It would also be time for me to update them a bit, but as I am very lazy....

Thomas


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From: Marc
Subject: Re: Another skeleton
Date: 27 Sep 2006 11:06:00
Message: <451a9358@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> a écrit dans le message de news:
451a8b25$1@news.povray.org...
>
>
> You will also notice that number 3 and 4 are missing. I uploaded them,
years
> ago, but Lutz never made them available (booohh...booohh...).
> If you are interested however, I can put them in moray.binaries.
Yes indeed :D
>
> It would also be time for me to update them a bit, but as I am very
lazy....
Oh well yes, I mean... architecture has evolved a bit since ;-)


Marc


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From: Stephen
Subject: Re: Another skeleton
Date: 27 Sep 2006 11:10:00
Message: <web.451a935742d57410f1cb1e660@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.451a4a6242d57410f1cb1e660@news.povray.org...
> >>
> >
> > Don't forget that Ken will need Moray to export them to Pov-Ray script.
> > Also
> > they are version 3.2 will Moray 3.5 open them?
> >
>
> To be entirely correct: version 3.3 (and higher) :-)
>
> You will also notice that number 3 and 4 are missing. I uploaded them, years
> ago, but Lutz never made them available (booohh...booohh...).
> If you are interested however, I can put them in moray.binaries.

That’s a good idea. I have used a couple of you models and have appreciated
them.

> It would also be time for me to update them a bit, but as I am very lazy....
>
That's no excuse :-)

Stephen


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From: Random Pete
Subject: Re: Another skeleton
Date: 27 Sep 2006 11:10:00
Message: <web.451a943d42d574109cf609e10@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote:
>
> Thanks :-)
> Yes fog coming from Ankh river (though I wonder how such a river could emit
> fog)

I really love this scene. I'd suggest trying ground fog instead of (or as
well as) distance fog - that would give more the impression that it's heavy
acrid fog rolling across the streets from the river Ankh; or that it's
clinging to the heels of the reaper, either of which could be good!


Post a reply to this message

From: Marc
Subject: Re: Another skeleton
Date: 27 Sep 2006 12:22:16
Message: <451aa538@news.povray.org>
"Random Pete" <pet### [at] gmailcom> a écrit dans le message de news:
web.451a943d42d574109cf609e10@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
> >
> > Thanks :-)
> > Yes fog coming from Ankh river (though I wonder how such a river could
emit
> > fog)
>
> I really love this scene. I'd suggest trying ground fog instead of (or as
> well as) distance fog - that would give more the impression that it's
heavy
> acrid fog rolling across the streets from the river Ankh; or that it's
> clinging to the heels of the reaper, either of which could be good!
>
Thanks
I take note and I'll consider  that though rendering time is getting longer
and longer.
I think a patterned media will not reduce it ;-)

Marc


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From: Kenneth
Subject: Re: Another skeleton
Date: 27 Sep 2006 23:00:01
Message: <web.451b39a742d57410ab4d53000@news.povray.org>
> > > Where can I get my greedy little hands on those medieval houses of which
> > > you speak?
> > >
> > > Ken
> > >
> > They are moray models downloadable here
> > http://www.stmuc.com/moray/meobjs.html
> >
>

Thanks!

> Don’t forget that Ken will need Moray to export them to Pov-Ray script. Also
> they are version 3.2 will Moray 3.5 open them?

I have a copy of 3.5--though I haven't used  it in a *long* time. Downloaded
it before I started learning to use POV-Ray, but couldn't make any sense of
it at the time. NO fault of MORAY, just my own then-ignorance of POV-Ray.
Not now, of course!  :-P

I thought POSERAY could do the conversion, but I see not. So I'll crank up
MORAY again.  A good idea anyway.

Ken


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From: Thomas de Groot
Subject: Re: Another skeleton
Date: 28 Sep 2006 03:17:55
Message: <451b7723$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.451a935742d57410f1cb1e660@news.povray.org...
>
> That's a good idea. I have used a couple of you models and have 
> appreciated
> them.
>
OK. I shall do that shortly.

>> It would also be time for me to update them a bit, but as I am very 
>> lazy....
>>
> That's no excuse :-)
>
Really?  :-)
But, seriously, if I can find the time, I shall certainly revisit the 
houses. In particular, the use of the materials can be much improved, and 
some building aspects are not up to my own standards anymore...

Thomas


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From: Thomas de Groot
Subject: Re: Another skeleton
Date: 28 Sep 2006 03:19:15
Message: <451b7773$1@news.povray.org>
"Marc" <jac### [at] wanadoofr> schreef in bericht 
news:451a9358@news.povray.org...
>> If you are interested however, I can put them in moray.binaries.
> Yes indeed :D

That will be done shortly.

>>
>> It would also be time for me to update them a bit, but as I am very
> lazy....
> Oh well yes, I mean... architecture has evolved a bit since ;-)
>
Yes, that's what I noticed when I woke up!

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: Another skeleton
Date: 28 Sep 2006 03:22:59
Message: <451b7853@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> schreef in bericht 
news:web.451b39a742d57410ab4d53000@news.povray.org...
>
> I have a copy of 3.5--though I haven't used  it in a *long* time. 
> Downloaded
> it before I started learning to use POV-Ray, but couldn't make any sense 
> of
> it at the time. NO fault of MORAY, just my own then-ignorance of POV-Ray.
> Not now, of course!  :-P
>
Oh, Moray is a whole different world of experience! :-)
In fact, it is very easy to use, very fast for building rapidly complex 
scenes, and with a treasure trove of nice and useful plugins.

> I thought POSERAY could do the conversion, but I see not. So I'll crank up
> MORAY again.  A good idea anyway.
>
No, no! You definitely will need Moray! You won't regret it.

Thomas


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From: Thomas de Groot
Subject: Re: Another skeleton / Medieval houses available
Date: 28 Sep 2006 04:44:11
Message: <451b8b5b@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> schreef in bericht 
news:web.451a343742d57410c8438e760@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
>
>> I had to place HIM in  a Ankh-Morpok street
>> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> Where can I get my greedy little hands on those medieval houses of which 
> you
> speak?
>

Apart from the three houses available at the Moray objects download site, 
the two missing houses are now available at the moray.binaries ng.

Enjoy!

Thomas


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From: Kenneth
Subject: Re: Another skeleton / Medieval houses available
Date: 2 Oct 2006 03:40:01
Message: <web.4520c21d451328838226be9a0@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "Kenneth" <kdw### [at] earthlinknet> schreef in bericht
>
> >
> > Where can I get my greedy little hands on those medieval houses of which
> > you
> > speak?
> >
>
> Apart from the three houses available at the Moray objects download site,
> the two missing houses are now available at the moray.binaries ng.
>
> Enjoy!

Excellent!  Thank you.

Ken


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From: Stephen
Subject: Re: Another skeleton
Date: 2 Oct 2006 05:05:00
Message: <web.4520d51342d57410f1cb1e660@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote:
> Yes, that's what I noticed when I woke up!
>
> Thomas

Thomas Van Winkle ? :-)


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From: Stephen
Subject: Re: Another skeleton
Date: 2 Oct 2006 05:10:00
Message: <web.4520d67f42d57410f1cb1e660@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
>> > That's no excuse :-)
> >
> Really?  :-)

Really, it's a reason :-)

> But, seriously, if I can find the time, I shall certainly revisit the
> houses. In particular, the use of the materials can be much improved, and
> some building aspects are not up to my own standards anymore...
>
That would be good, but don’t take too much time off from “Eavesdropping”.

Stephen


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From: Thomas de Groot
Subject: Re: Another skeleton
Date: 2 Oct 2006 10:23:02
Message: <452120c6@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.4520d67f42d57410f1cb1e660@news.povray.org...
>> But, seriously, if I can find the time, I shall certainly revisit the
>> houses. In particular, the use of the materials can be much improved, and
>> some building aspects are not up to my own standards anymore...
>>
> That would be good, but don't take too much time off from "Eavesdropping".
>

Er... no, that's true. It seems I have several projects running at the same 
time at this moment!! Also the IRTC is craving for attention, and I have 
finally downoladed Poser5, so there is work to do there too...
So Moray will have to wait.

Thomas


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From: Thomas de Groot
Subject: Re: Another skeleton
Date: 2 Oct 2006 10:25:17
Message: <4521214d@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.4520d51342d57410f1cb1e660@news.povray.org...
>
> Thomas Van Winkle ? :-)
>

<grin>
well... you are more close than you may realise... :-)

Thomas


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From: Thomas de Groot
Subject: Re: Another skeleton / Medieval houses available
Date: 2 Oct 2006 10:27:26
Message: <452121ce$1@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> schreef in bericht 
news:web.4520c21d451328838226be9a0@news.povray.org...
>> Enjoy!
>
> Excellent!  Thank you.
>

Of course, if you didn't read the small print, be aware that it says: "if 
not used within 30 days, will go up in smoke and fire".

Thomas


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From: Stephen
Subject: Re: Another skeleton
Date: 2 Oct 2006 10:35:00
Message: <web.4521238842d57410f1cb1e660@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht

> > That would be good, but don't take too much time off from "Eavesdropping".
> >
>
> Er... no, that's true. It seems I have several projects running at the same
> time at this moment!! Also the IRTC is craving for attention, and I have
> finally downoladed Poser5, so there is work to do there too...
> So Moray will have to wait.
>

It’s not as if Poser takes up a lot of time :-)
I’ve got two poser models I need and learn how to use the rope macro then
....

Stephen


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From: Marc
Subject: Re: Another skeleton
Date: 2 Oct 2006 10:59:25
Message: <4521294d@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> a écrit dans le message de news:
web.4521238842d57410f1cb1e660@news.povray.org...
>
> It's not as if Poser takes up a lot of time :-)
> I've got two poser models I need and learn how to use the rope macro then
> ....
O_o do you plan to hang them?

Marc


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From: Stephen
Subject: Re: Another skeleton
Date: 2 Oct 2006 11:20:00
Message: <web.45212d7c42d57410f1cb1e660@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> a écrit dans le message de news:
> web.4521238842d57410f1cb1e660@news.povray.org...
> >
> > It's not as if Poser takes up a lot of time :-)
> > I've got two poser models I need and learn how to use the rope macro then
> > ....
> O_o do you plan to hang them?
>
> Marc

I sometimes wonder about the youth of today.
It’s for a wishing well.


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From: Marc
Subject: Re: Another skeleton
Date: 2 Oct 2006 12:28:30
Message: <45213e2e@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> a écrit dans le message de news:
web.45212d7c42d57410f1cb1e660@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
> > "Stephen" <mcavoys_AT_aolDOT.com> a écrit dans le message de news:
> > web.4521238842d57410f1cb1e660@news.povray.org...
> > >
> > > It's not as if Poser takes up a lot of time :-)
> > > I've got two poser models I need and learn how to use the rope macro
then
> > > ....
> > O_o do you plan to hang them?
> >
> > Marc
>
> I sometimes wonder about the youth of today.

Which youth are you talking of?

> It's for a wishing well.
do you want to throw them into?


Oh eerr excuse me

Marc


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From: Stephen
Subject: Re: Another skeleton
Date: 2 Oct 2006 16:06:53
Message: <e8s2i21ng6kt2rdbm6vh7ms7s5ugqhre8q@4ax.com>
On Mon, 2 Oct 2006 18:28:34 +0200, "Marc"
<jac### [at] wanadoofr> wrote:

>

>> I sometimes wonder about the youth of today.
>
>Which youth are you talking of?

Yon callow youth :-)

>> It's for a wishing well.
>do you want to throw them into?
>
No need they live there, Kelpies ye ken :-)

>Oh eerr excuse me

I did on your first post :-)


Regards
	Stephen


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From: Marc
Subject: Re: Another skeleton
Date: 2 Oct 2006 16:50:55
Message: <45217baf$1@news.povray.org>
"Stephen" <mcavoysATaolDOTcom@> a écrit dans le message de news:
e8s2i21ng6kt2rdbm6vh7ms7s5ugqhre8q@4ax.com...
> On Mon, 2 Oct 2006 18:28:34 +0200, "Marc"
> <jac### [at] wanadoofr> wrote:
>
> >
>
> >> I sometimes wonder about the youth of today.
> >
> >Which youth are you talking of?
>
> Yon callow youth :-)

So I'm not involved :-D


Marc


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From: Thomas de Groot
Subject: Re: Another skeleton
Date: 3 Oct 2006 07:22:54
Message: <4522480e@news.povray.org>
"Marc" <jac### [at] wanadoofr> schreef in bericht 
news:45217baf$1@news.povray.org...
>>
>> >> I sometimes wonder about the youth of today.
>> >
>> >Which youth are you talking of?
>>
>> Yon callow youth :-)
>
> So I'm not involved :-D
>
>

Now this is real pixie talk :-)
how pointed are your ears?

Thomas


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