POV-Ray : Newsgroups : povray.binaries.images : Another skeleton Server Time
7 Aug 2024 05:13:17 EDT (-0400)
  Another skeleton (Message 6 to 15 of 45)  
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From: Marc
Subject: Re: Another skeleton
Date: 25 Sep 2006 02:03:38
Message: <4517713a$1@news.povray.org>

4516fa1f$1@news.povray.org...
>
> "Marc" <jac### [at] wanadoofr> wrote in message
> news:4516eeba@news.povray.org...
> > Steve
> > A try with skeleton as well and dynamic cloth.
>
>      Hey, that's cool - nice scene, and you used fog too!  ;)

Thanks :-)
Yes fog coming from Ankh river (though I wonder how such a river could emit
fog)

>
>
>
> > I had to place HIM in  a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > comments welcome as usual
>
>        You've done some good work there Marc, and to me, the street
> environment works well. What did you use for the flame in the lamp? (I
want
> to put some flames along my bridge, and then have a castle/fort in the
> background, like some Oblivion scenes).

 texture
      {
         pigment
         {
            color rgbt 1 }
      }
      interior
      {
         media
         {
            emission rgb <1.0, 0.85, 0.0>*30
            density
            {
               spherical
               poly_wave 4
            }
         }
      scale .1}


Marc


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From: Marc
Subject: Re: Another skeleton
Date: 25 Sep 2006 02:19:50
Message: <45177506@news.povray.org>

45176d8c$1@news.povray.org...
>
> This is cool! It fits very well my imagination of Ankh-Morpok and the mood
> in the image is just right. You only need to place another house next to
> this one and the make the street a cobblestone street or something. Oh,
and
> make the house much more worn - this is Ankh-Morpok after all.

Thank you Rune :-)
I agree about the cobblestoned street... I am just waiting for Captain
Vimes' advice :cp
For the extra house do you mean on the left of this one?
About the houses weariness, I could say that as they were just rebuilt after
the Colour of Magic ending fire but I think you're right and I'll work on
that.
Some litter on the street could be welcome too.
I have a to do list getting rather long LOL


Marc


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From: Rune
Subject: Re: Another skeleton
Date: 25 Sep 2006 03:04:32
Message: <45177f80@news.povray.org>
Marc wrote:
> Thank you Rune :-)
> I agree about the cobblestoned street... I am just waiting for Captain
> Vimes' advice :cp
> For the extra house do you mean on the left of this one?

Actually I was thinking on the right side, where there seems to be nothing 
at the moment. What I see on the left side could be an alley.

> About the houses weariness, I could say that as they were just
> rebuilt after the Colour of Magic ending fire but I think you're
> right and I'll work on that.

I can't imagine anything in Ankh-Morpok looking new, even if just rebuilt. 
;)

> Some litter on the street could be welcome too.
> I have a to do list getting rather long LOL

Indeed! Looking forward to see the progress.

Rune
-- 
http://runevision.com


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From: Thomas de Groot
Subject: Re: Another skeleton
Date: 25 Sep 2006 03:10:21
Message: <451780dd$1@news.povray.org>
"Marc" <jac### [at] wanadoofr> schreef in bericht 
news:4516eeba@news.povray.org...
> Steve, great minds mind don't they?
> A try with skeleton as well and dynamic cloth.
> I had to place HIM in  a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> comments welcome as usual
>

Aah! Good to see my old houses again!  :-)
Very nice scene, Marc. Good start for a spooky tale!

Thomas


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From: Stephen
Subject: Re: Another skeleton
Date: 25 Sep 2006 03:55:01
Message: <web.45178ab842d57410f1cb1e660@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote:
> Some litter on the street could be welcome too.
> I have a to do list getting rather long LOL
>


Stephen


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From: Marc
Subject: Re: Another skeleton
Date: 25 Sep 2006 04:14:57
Message: <45179001$1@news.povray.org>

web.45178ab842d57410f1cb1e660@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
> > Some litter on the street could be welcome too.
> > I have a to do list getting rather long LOL
> >
> "Rat on a stick"
and some C.M.O.T. Dibbler's sausages remnants?
>and some loose "Dried Frog" pills
O_o forgot them


Marc


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From: Marc
Subject: Re: Another skeleton
Date: 25 Sep 2006 04:24:43
Message: <4517924b@news.povray.org>

451780dd$1@news.povray.org...
>
> "Marc" <jac### [at] wanadoofr> schreef in bericht
> news:4516eeba@news.povray.org...
> > Steve, great minds mind don't they?
> > A try with skeleton as well and dynamic cloth.
> > I had to place HIM in  a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > comments welcome as usual
> >
>
> Aah! Good to see my old houses again!  :-)
Thank you again :-D
> Very nice scene, Marc. Good start for a spooky tale!
I hope so!
I invite everybody who don't know Terry Pratchett's Discworld parodic
fantasy novels  to have a try at them.
http://en.wikipedia.org/wiki/Discworld


Marc


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From: St 
Subject: Re: Another skeleton
Date: 25 Sep 2006 05:53:23
Message: <4517a713@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote in message 
news:4517713a$1@news.povray.org...
>
> texture
>      {
>         pigment
[....]


   Thanks Marc!

  ~Steve~



> Marc
>
>


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From: Nekar
Subject: Re: Another skeleton
Date: 26 Sep 2006 05:30:04
Message: <4518f31c@news.povray.org>
Is dynamic cloth a feature of Poser 5? I haven't downloaded it yet.


-- 
-Nekar Xenos
"The truth is out there"


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From: Marc
Subject: Re: Another skeleton
Date: 26 Sep 2006 06:53:28
Message: <451906a8$1@news.povray.org>

4518f31c@news.povray.org...
> Is dynamic cloth a feature of Poser 5? I haven't downloaded it yet.

Yes it is... as well as dynamic hair but my character obviously doesn't need
this feature ;-)


Marc


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