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Very sweet, just in time for Halloween. :O)
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"Marc" <jac### [at] wanadoofr> wrote:
> Steve, great minds mind don't they?
> A try with skeleton as well and dynamic cloth.
> I had to place HIM in a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> comments welcome as usual
>
> Marc
I'm not familiar with the Ankh-Morpok environment, so please excuse me if my
comments make no sense ... ;-)
That iron sign hanging outside the tavern -- it looks a bit "hi tech" to me.
Like it was cut using some laser-like technology. Perhaps a rougher,
fatted-shaped, more "hand-made" version would be more in keeping with the
general atmosphere of the scene.
Since the door is such a large element in the scene, it also seems to cry
out for a rougher-hewn, even slightly asymetrical shape. Stronger and
tougher-looking. Like those doors in the old Hammer horror films.
To keep the goblins out!
Great scene!!!
Ken W.
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"Marc" <jac### [at] wanadoofr> wrote:
> I had to place HIM in a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
Where can I get my greedy little hands on those medieval houses of which you
speak?
Ken
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web.451a343742d57410c8438e760@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
>
> > I had to place HIM in a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> Where can I get my greedy little hands on those medieval houses of which
you
> speak?
>
> Ken
>
They are moray models downloadable here
http://www.stmuc.com/moray/meobjs.html
Marc
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web.4519f31742d57410c710aa580@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
> > Steve, great minds mind don't they?
> > A try with skeleton as well and dynamic cloth.
> > I had to place HIM in a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > comments welcome as usual
> >
> > Marc
>
> I'm not familiar with the Ankh-Morpok environment, so please excuse me if
my
> comments make no sense ... ;-)
>
> That iron sign hanging outside the tavern -- it looks a bit "hi tech" to
me.
> Like it was cut using some laser-like technology. Perhaps a rougher,
> fatted-shaped, more "hand-made" version would be more in keeping with the
> general atmosphere of the scene.
Ill have a look at that though middleage ironsmiths could do marvels
>
> Since the door is such a large element in the scene, it also seems to cry
> out for a rougher-hewn, even slightly asymetrical shape. Stronger and
> tougher-looking. Like those doors in the old Hammer horror films.
> To keep the goblins out!
Shall try to improve that as well
>
> Great scene!!!
Thank you :-)
Marc
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"Marc" <jac### [at] wanadoofr> wrote:
> web.451a343742d57410c8438e760@news.povray.org...
> > "Marc" <jac### [at] wanadoofr> wrote:
> >
> > > I had to place HIM in a Ankh-Morpok street
> > > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > Where can I get my greedy little hands on those medieval houses of which
> you
> > speak?
> >
> > Ken
> >
> They are moray models downloadable here
> http://www.stmuc.com/moray/meobjs.html
>
they are version 3.2 will Moray 3.5 open them?
Stephen
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web.451a4a6242d57410f1cb1e660@news.povray.org...
>
> Don't forget that Ken will need Moray to export them to Pov-Ray script.
Yes though if Thomas agrees, I could export them as POV include files and
post them at p.b.s-f
>Also
> they are version 3.2 will Moray 3.5 open them?
As a breeze :-)
Marc
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.451a4a6242d57410f1cb1e660@news.povray.org...
>>
>
> Don't forget that Ken will need Moray to export them to Pov-Ray script.
> Also
> they are version 3.2 will Moray 3.5 open them?
>
To be entirely correct: version 3.3 (and higher) :-)
You will also notice that number 3 and 4 are missing. I uploaded them, years
ago, but Lutz never made them available (booohh...booohh...).
If you are interested however, I can put them in moray.binaries.
It would also be time for me to update them a bit, but as I am very lazy....
Thomas
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451a8b25$1@news.povray.org...
>
>
> You will also notice that number 3 and 4 are missing. I uploaded them,
years
> ago, but Lutz never made them available (booohh...booohh...).
> If you are interested however, I can put them in moray.binaries.
Yes indeed :D
>
> It would also be time for me to update them a bit, but as I am very
lazy....
Oh well yes, I mean... architecture has evolved a bit since ;-)
Marc
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"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.451a4a6242d57410f1cb1e660@news.povray.org...
> >>
> >
> > Don't forget that Ken will need Moray to export them to Pov-Ray script.
> > Also
> > they are version 3.2 will Moray 3.5 open them?
> >
>
> To be entirely correct: version 3.3 (and higher) :-)
>
> You will also notice that number 3 and 4 are missing. I uploaded them, years
> ago, but Lutz never made them available (booohh...booohh...).
> If you are interested however, I can put them in moray.binaries.
them.
> It would also be time for me to update them a bit, but as I am very lazy....
>
That's no excuse :-)
Stephen
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