POV-Ray : Newsgroups : povray.binaries.images : Another skeleton Server Time
7 Aug 2024 03:25:05 EDT (-0400)
  Another skeleton (Message 16 to 25 of 45)  
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From: fls13
Subject: Re: Another skeleton
Date: 26 Sep 2006 15:40:00
Message: <web.4519812442d57410295ed4a70@news.povray.org>
Very sweet, just in time for Halloween. :O)


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From: Kenneth
Subject: Re: Another skeleton
Date: 26 Sep 2006 23:50:00
Message: <web.4519f31742d57410c710aa580@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote:
> Steve, great minds mind don't they?
> A try with skeleton as well and dynamic cloth.
> I had to place HIM in  a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> comments welcome as usual
>
> Marc

I'm not familiar with the Ankh-Morpok environment, so please excuse me if my
comments make no sense ... ;-)

That iron sign hanging outside the tavern -- it looks a bit "hi tech" to me.
 Like it was cut using some laser-like technology.  Perhaps a rougher,
fatted-shaped, more "hand-made" version would be more in keeping with the
general atmosphere of the scene.

Since the door is such a large element in the scene, it also seems to cry
out for a rougher-hewn, even slightly asymetrical shape. Stronger and
tougher-looking. Like those doors in the old Hammer horror films.
To keep the goblins out!

Great scene!!!

Ken W.


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From: Kenneth
Subject: Re: Another skeleton
Date: 27 Sep 2006 04:25:00
Message: <web.451a343742d57410c8438e760@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote:

> I had to place HIM in  a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)

Where can I get my greedy little hands on those medieval houses of which you
speak?

Ken


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From: Marc
Subject: Re: Another skeleton
Date: 27 Sep 2006 05:25:06
Message: <451a4372@news.povray.org>

web.451a343742d57410c8438e760@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
>
> > I had to place HIM in  a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> Where can I get my greedy little hands on those medieval houses of which
you
> speak?
>
> Ken
>
They are moray models downloadable here
http://www.stmuc.com/moray/meobjs.html

Marc


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From: Marc
Subject: Re: Another skeleton
Date: 27 Sep 2006 05:31:45
Message: <451a4501$1@news.povray.org>

web.4519f31742d57410c710aa580@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
> > Steve, great minds mind don't they?
> > A try with skeleton as well and dynamic cloth.
> > I had to place HIM in  a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > comments welcome as usual
> >
> > Marc
>
> I'm not familiar with the Ankh-Morpok environment, so please excuse me if
my
> comments make no sense ... ;-)
>
> That iron sign hanging outside the tavern -- it looks a bit "hi tech" to
me.
>  Like it was cut using some laser-like technology.  Perhaps a rougher,
> fatted-shaped, more "hand-made" version would be more in keeping with the
> general atmosphere of the scene.
Ill have a look at that though middleage ironsmiths could do marvels
>
> Since the door is such a large element in the scene, it also seems to cry
> out for a rougher-hewn, even slightly asymetrical shape. Stronger and
> tougher-looking. Like those doors in the old Hammer horror films.
> To keep the goblins out!
Shall try to improve that as well
>
> Great scene!!!

Thank you :-)

Marc


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From: Stephen
Subject: Re: Another skeleton
Date: 27 Sep 2006 05:55:01
Message: <web.451a4a6242d57410f1cb1e660@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote:

> web.451a343742d57410c8438e760@news.povray.org...
> > "Marc" <jac### [at] wanadoofr> wrote:
> >
> > > I had to place HIM in  a Ankh-Morpok street
> > > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > Where can I get my greedy little hands on those medieval houses of which
> you
> > speak?
> >
> > Ken
> >
> They are moray models downloadable here
> http://www.stmuc.com/moray/meobjs.html
>


they are version 3.2 will Moray 3.5 open them?

Stephen


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From: Marc
Subject: Re: Another skeleton
Date: 27 Sep 2006 06:02:54
Message: <451a4c4e$1@news.povray.org>

web.451a4a6242d57410f1cb1e660@news.povray.org...
>
> Don't forget that Ken will need Moray to export them to Pov-Ray script.
Yes though if Thomas agrees, I could export them as POV include files and
post them at p.b.s-f
>Also
> they are version 3.2 will Moray 3.5 open them?
As a breeze :-)

Marc


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From: Thomas de Groot
Subject: Re: Another skeleton
Date: 27 Sep 2006 10:31:01
Message: <451a8b25$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.451a4a6242d57410f1cb1e660@news.povray.org...
>>
>
> Don't forget that Ken will need Moray to export them to Pov-Ray script. 
> Also
> they are version 3.2 will Moray 3.5 open them?
>

To be entirely correct: version 3.3 (and higher) :-)

You will also notice that number 3 and 4 are missing. I uploaded them, years 
ago, but Lutz never made them available (booohh...booohh...).
If you are interested however, I can put them in moray.binaries.

It would also be time for me to update them a bit, but as I am very lazy....

Thomas


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From: Marc
Subject: Re: Another skeleton
Date: 27 Sep 2006 11:06:00
Message: <451a9358@news.povray.org>

451a8b25$1@news.povray.org...
>
>
> You will also notice that number 3 and 4 are missing. I uploaded them,
years
> ago, but Lutz never made them available (booohh...booohh...).
> If you are interested however, I can put them in moray.binaries.
Yes indeed :D
>
> It would also be time for me to update them a bit, but as I am very
lazy....
Oh well yes, I mean... architecture has evolved a bit since ;-)


Marc


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From: Stephen
Subject: Re: Another skeleton
Date: 27 Sep 2006 11:10:00
Message: <web.451a935742d57410f1cb1e660@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.451a4a6242d57410f1cb1e660@news.povray.org...
> >>
> >
> > Don't forget that Ken will need Moray to export them to Pov-Ray script.
> > Also
> > they are version 3.2 will Moray 3.5 open them?
> >
>
> To be entirely correct: version 3.3 (and higher) :-)
>
> You will also notice that number 3 and 4 are missing. I uploaded them, years
> ago, but Lutz never made them available (booohh...booohh...).
> If you are interested however, I can put them in moray.binaries.


them.

> It would also be time for me to update them a bit, but as I am very lazy....
>
That's no excuse :-)

Stephen


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