POV-Ray : Newsgroups : povray.binaries.images : Another skeleton Server Time
6 Aug 2024 23:23:10 EDT (-0400)
  Another skeleton (Message 11 to 20 of 45)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Marc
Subject: Re: Another skeleton
Date: 25 Sep 2006 04:14:57
Message: <45179001$1@news.povray.org>

web.45178ab842d57410f1cb1e660@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
> > Some litter on the street could be welcome too.
> > I have a to do list getting rather long LOL
> >
> "Rat on a stick"
and some C.M.O.T. Dibbler's sausages remnants?
>and some loose "Dried Frog" pills
O_o forgot them


Marc


Post a reply to this message

From: Marc
Subject: Re: Another skeleton
Date: 25 Sep 2006 04:24:43
Message: <4517924b@news.povray.org>

451780dd$1@news.povray.org...
>
> "Marc" <jac### [at] wanadoofr> schreef in bericht
> news:4516eeba@news.povray.org...
> > Steve, great minds mind don't they?
> > A try with skeleton as well and dynamic cloth.
> > I had to place HIM in  a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > comments welcome as usual
> >
>
> Aah! Good to see my old houses again!  :-)
Thank you again :-D
> Very nice scene, Marc. Good start for a spooky tale!
I hope so!
I invite everybody who don't know Terry Pratchett's Discworld parodic
fantasy novels  to have a try at them.
http://en.wikipedia.org/wiki/Discworld


Marc


Post a reply to this message

From: St 
Subject: Re: Another skeleton
Date: 25 Sep 2006 05:53:23
Message: <4517a713@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote in message 
news:4517713a$1@news.povray.org...
>
> texture
>      {
>         pigment
[....]


   Thanks Marc!

  ~Steve~



> Marc
>
>


Post a reply to this message

From: Nekar
Subject: Re: Another skeleton
Date: 26 Sep 2006 05:30:04
Message: <4518f31c@news.povray.org>
Is dynamic cloth a feature of Poser 5? I haven't downloaded it yet.


-- 
-Nekar Xenos
"The truth is out there"


Post a reply to this message

From: Marc
Subject: Re: Another skeleton
Date: 26 Sep 2006 06:53:28
Message: <451906a8$1@news.povray.org>

4518f31c@news.povray.org...
> Is dynamic cloth a feature of Poser 5? I haven't downloaded it yet.

Yes it is... as well as dynamic hair but my character obviously doesn't need
this feature ;-)


Marc


Post a reply to this message

From: fls13
Subject: Re: Another skeleton
Date: 26 Sep 2006 15:40:00
Message: <web.4519812442d57410295ed4a70@news.povray.org>
Very sweet, just in time for Halloween. :O)


Post a reply to this message

From: Kenneth
Subject: Re: Another skeleton
Date: 26 Sep 2006 23:50:00
Message: <web.4519f31742d57410c710aa580@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote:
> Steve, great minds mind don't they?
> A try with skeleton as well and dynamic cloth.
> I had to place HIM in  a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> comments welcome as usual
>
> Marc

I'm not familiar with the Ankh-Morpok environment, so please excuse me if my
comments make no sense ... ;-)

That iron sign hanging outside the tavern -- it looks a bit "hi tech" to me.
 Like it was cut using some laser-like technology.  Perhaps a rougher,
fatted-shaped, more "hand-made" version would be more in keeping with the
general atmosphere of the scene.

Since the door is such a large element in the scene, it also seems to cry
out for a rougher-hewn, even slightly asymetrical shape. Stronger and
tougher-looking. Like those doors in the old Hammer horror films.
To keep the goblins out!

Great scene!!!

Ken W.


Post a reply to this message

From: Kenneth
Subject: Re: Another skeleton
Date: 27 Sep 2006 04:25:00
Message: <web.451a343742d57410c8438e760@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote:

> I had to place HIM in  a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)

Where can I get my greedy little hands on those medieval houses of which you
speak?

Ken


Post a reply to this message

From: Marc
Subject: Re: Another skeleton
Date: 27 Sep 2006 05:25:06
Message: <451a4372@news.povray.org>

web.451a343742d57410c8438e760@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
>
> > I had to place HIM in  a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> Where can I get my greedy little hands on those medieval houses of which
you
> speak?
>
> Ken
>
They are moray models downloadable here
http://www.stmuc.com/moray/meobjs.html

Marc


Post a reply to this message

From: Marc
Subject: Re: Another skeleton
Date: 27 Sep 2006 05:31:45
Message: <451a4501$1@news.povray.org>

web.4519f31742d57410c710aa580@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
> > Steve, great minds mind don't they?
> > A try with skeleton as well and dynamic cloth.
> > I had to place HIM in  a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > comments welcome as usual
> >
> > Marc
>
> I'm not familiar with the Ankh-Morpok environment, so please excuse me if
my
> comments make no sense ... ;-)
>
> That iron sign hanging outside the tavern -- it looks a bit "hi tech" to
me.
>  Like it was cut using some laser-like technology.  Perhaps a rougher,
> fatted-shaped, more "hand-made" version would be more in keeping with the
> general atmosphere of the scene.
Ill have a look at that though middleage ironsmiths could do marvels
>
> Since the door is such a large element in the scene, it also seems to cry
> out for a rougher-hewn, even slightly asymetrical shape. Stronger and
> tougher-looking. Like those doors in the old Hammer horror films.
> To keep the goblins out!
Shall try to improve that as well
>
> Great scene!!!

Thank you :-)

Marc


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.