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web.45178ab842d57410f1cb1e660@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
> > Some litter on the street could be welcome too.
> > I have a to do list getting rather long LOL
> >
> "Rat on a stick"
and some C.M.O.T. Dibbler's sausages remnants?
>and some loose "Dried Frog" pills
O_o forgot them
Marc
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451780dd$1@news.povray.org...
>
> "Marc" <jac### [at] wanadoofr> schreef in bericht
> news:4516eeba@news.povray.org...
> > Steve, great minds mind don't they?
> > A try with skeleton as well and dynamic cloth.
> > I had to place HIM in a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > comments welcome as usual
> >
>
> Aah! Good to see my old houses again! :-)
Thank you again :-D
> Very nice scene, Marc. Good start for a spooky tale!
I hope so!
I invite everybody who don't know Terry Pratchett's Discworld parodic
fantasy novels to have a try at them.
http://en.wikipedia.org/wiki/Discworld
Marc
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"Marc" <jac### [at] wanadoofr> wrote in message
news:4517713a$1@news.povray.org...
>
> texture
> {
> pigment
[....]
Thanks Marc!
~Steve~
> Marc
>
>
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Is dynamic cloth a feature of Poser 5? I haven't downloaded it yet.
--
-Nekar Xenos
"The truth is out there"
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4518f31c@news.povray.org...
> Is dynamic cloth a feature of Poser 5? I haven't downloaded it yet.
Yes it is... as well as dynamic hair but my character obviously doesn't need
this feature ;-)
Marc
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Very sweet, just in time for Halloween. :O)
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"Marc" <jac### [at] wanadoofr> wrote:
> Steve, great minds mind don't they?
> A try with skeleton as well and dynamic cloth.
> I had to place HIM in a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> comments welcome as usual
>
> Marc
I'm not familiar with the Ankh-Morpok environment, so please excuse me if my
comments make no sense ... ;-)
That iron sign hanging outside the tavern -- it looks a bit "hi tech" to me.
Like it was cut using some laser-like technology. Perhaps a rougher,
fatted-shaped, more "hand-made" version would be more in keeping with the
general atmosphere of the scene.
Since the door is such a large element in the scene, it also seems to cry
out for a rougher-hewn, even slightly asymetrical shape. Stronger and
tougher-looking. Like those doors in the old Hammer horror films.
To keep the goblins out!
Great scene!!!
Ken W.
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"Marc" <jac### [at] wanadoofr> wrote:
> I had to place HIM in a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
Where can I get my greedy little hands on those medieval houses of which you
speak?
Ken
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web.451a343742d57410c8438e760@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
>
> > I had to place HIM in a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> Where can I get my greedy little hands on those medieval houses of which
you
> speak?
>
> Ken
>
They are moray models downloadable here
http://www.stmuc.com/moray/meobjs.html
Marc
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web.4519f31742d57410c710aa580@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
> > Steve, great minds mind don't they?
> > A try with skeleton as well and dynamic cloth.
> > I had to place HIM in a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > comments welcome as usual
> >
> > Marc
>
> I'm not familiar with the Ankh-Morpok environment, so please excuse me if
my
> comments make no sense ... ;-)
>
> That iron sign hanging outside the tavern -- it looks a bit "hi tech" to
me.
> Like it was cut using some laser-like technology. Perhaps a rougher,
> fatted-shaped, more "hand-made" version would be more in keeping with the
> general atmosphere of the scene.
Ill have a look at that though middleage ironsmiths could do marvels
>
> Since the door is such a large element in the scene, it also seems to cry
> out for a rougher-hewn, even slightly asymetrical shape. Stronger and
> tougher-looking. Like those doors in the old Hammer horror films.
> To keep the goblins out!
Shall try to improve that as well
>
> Great scene!!!
Thank you :-)
Marc
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