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Finally got a free copy of poser 5!
Couldn't help but try it out, but the hair is
messed up...
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Attachments:
Download 'gunrun.jpg' (40 KB)
Preview of image 'gunrun.jpg'
![gunrun.jpg](/povray.binaries.images/attachment/%3C4503f4f8%40news.povray.org%3E/gunrun.jpg?ttop=443866&toff=4250&preview=1)
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Tim Attwood wrote:
> Finally got a free copy of poser 5!
> Couldn't help but try it out, but the hair is
> messed up...
He's clearly a Xcom operative from Terror from the deep.
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethis zbxt net invalid
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> > ... but the hair is messed up...
Did you convert with PoseRay? If so, make sure you check the Include texture
coordinates (UV) box on the POV-Ray Output, Options tab. In the POV-Ray
scene file, you need max_trace_level 10 (or close to 10).
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> Did you convert with PoseRay? If so, make sure you check the Include
> texture
> coordinates (UV) box on the POV-Ray Output, Options tab. In the POV-Ray
> scene file, you need max_trace_level 10 (or close to 10).
I'll have to check in PoseRay if that was set, but the max _trace_level
should be fine. Thanks.
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Hi Tim,
"Tim Attwood" <tim### [at] comcast net> wrote:
> It was caused by the format I exported it into from
> poser, not by PoseRay. Here's a guy with hair...
Good start here! Now all you need is the bad guy to shoot, the damsel to
rescue, the escape boat/copter/rocket/whatever to get away in ... :-)
I've been playing with Poser too. Getting the right boxes ticked to get the
right bits of the model exported, in the right format, with the textures
uv-mapped ... but it is so satisfying to see the image render when you do
get it all right :-)
I'm playing with the dynamic cloth setup - almost there! My first two scenes
have been quite contemplative, but I think my next image will have to be
some sort of 'action' shot to show it off.
Bye for now,
Mike.
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