POV-Ray : Newsgroups : povray.binaries.images : gunrun Server Time
6 Aug 2024 19:32:29 EDT (-0400)
  gunrun (Message 1 to 5 of 5)  
From: Tim Attwood
Subject: gunrun
Date: 10 Sep 2006 07:20:24
Message: <4503f4f8@news.povray.org>
Finally got a free copy of poser 5!
Couldn't help but try it out, but the hair is
messed up...


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From: Eero Ahonen
Subject: Re: gunrun
Date: 10 Sep 2006 07:26:04
Message: <4503f64c$1@news.povray.org>
Tim Attwood wrote:
> Finally got a free copy of poser 5!
> Couldn't help but try it out, but the hair is
> messed up... 

He's clearly a Xcom operative from Terror from the deep.

-- 
Eero "Aero" Ahonen
   http://www.zbxt.net
      aer### [at] removethiszbxtnetinvalid


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From: Janet
Subject: Re: gunrun
Date: 10 Sep 2006 13:05:00
Message: <web.450444bfc322217ed04ee4700@news.povray.org>
> > ... but the hair is messed up...
Did you convert with PoseRay? If so, make sure you check the Include texture
coordinates (UV) box on the POV-Ray Output, Options tab. In the POV-Ray
scene file, you need max_trace_level 10 (or close to 10).


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From: Tim Attwood
Subject: Re: gunrun
Date: 10 Sep 2006 15:19:53
Message: <45046559@news.povray.org>
> Did you convert with PoseRay? If so, make sure you check the Include 
> texture
> coordinates (UV) box on the POV-Ray Output, Options tab. In the POV-Ray
> scene file, you need max_trace_level 10 (or close to 10).
I'll have to check in PoseRay if that was set, but the max _trace_level
should be fine. Thanks.


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From: Mike Andrews
Subject: Re: gunrun
Date: 11 Sep 2006 07:35:00
Message: <web.45054926c322217e5e1e98150@news.povray.org>
Hi Tim,

"Tim Attwood" <tim### [at] comcastnet> wrote:
> It was caused by the format I exported it into from
> poser, not by PoseRay. Here's a guy with hair...

Good start here! Now all you need is the bad guy to shoot, the damsel to
rescue, the escape boat/copter/rocket/whatever to get away in ... :-)

I've been playing with Poser too. Getting the right boxes ticked to get the
right bits of the model exported, in the right format, with the textures
uv-mapped ... but it is so satisfying to see the image render when you do
get it all right :-)

I'm playing with the dynamic cloth setup - almost there! My first two scenes
have been quite contemplative, but I think my next image will have to be
some sort of 'action' shot to show it off.

Bye for now,

Mike.


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