POV-Ray : Newsgroups : povray.binaries.images : A banner Server Time
6 Aug 2024 19:31:24 EDT (-0400)
  A banner (Message 1 to 3 of 3)  
From: Samuel Benge
Subject: A banner
Date: 9 Sep 2006 22:07:46
Message: <45037372@news.povray.org>
Hello everyone. Here's a banner I made for my girlfriend. The design was 
made with SodiPodi and processed with the Gimp. I then rendered the 
three resulting images as two height_fields using POV-Ray. No 
post-processing was done to this image.

What do you think? It would be neat to get a job doing these things....

~Sam


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From: Kenneth
Subject: Re: A banner
Date: 12 Sep 2006 00:40:00
Message: <web.450639a183e34a7f40e82a460@news.povray.org>
Samuel Benge <stb### [at] hotmailcom> wrote:
> Hello everyone. Here's a banner I made for my girlfriend. The design was
> made with SodiPodi and processed with the Gimp. I then rendered the
> three resulting images as two height_fields using POV-Ray. No
> post-processing was done to this image.
>
> What do you think? It would be neat to get a job doing these things....
>
> ~Sam

Looks nice, but it's difficult to see any 3D depth to the heightfields. Can
you post another image with the camera in a different position?  Maybe
45-deg. up? Or nearly edge-on?

Ken


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From: Samuel Benge
Subject: Re: A banner
Date: 12 Sep 2006 19:33:04
Message: <450743b0@news.povray.org>
Kenneth wrote:
> Samuel Benge <stb### [at] hotmailcom> wrote:
>> Hello everyone. Here's a banner I made for my girlfriend.
<snip>
> 
> Looks nice, but it's difficult to see any 3D depth to the heightfields. Can
> you post another image with the camera in a different position?  Maybe
> 45-deg. up? Or nearly edge-on?
> 

OK, here's one taken from the top-left side of the height_fields. I had 
to stretch them out to render this view, so that you could see the 
topology better. They were originally 1 unit x 1 unit, rendered with an 
orthographic camera, and the image's width and height were exactly the 
same as the input for the height_fields.

This one was not rendered to match the input image's dimensions, so 
there are strange lines showing on the lit portions of the HFs.

The strange black regions you see on the backs of the HFs were made from 
a strong, planar surface normal I used to obscure the spot where the HFs 
were clipped by the water_level 0.n keyword.

Well, that's about it. They don't look so good from this view, because 
they were meant to be rendered at 800x244 pixels.

~Sam


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