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Well, this is my first scene where I use Daz|Studio's Michael 3. It is a
zoom into a larger scene that will be called "eavesdropping" (by a third
figure). This one is called "the last attempt". I made clothes (fairly
basic) in Silo with the extremely useful Topology Brush.
WIP, so different things may change.
As always, comments are very welcome.
Thomas
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Attachments:
Download 'A last attempt.jpg' (54 KB)
Preview of image 'A last attempt.jpg'
![A last attempt.jpg](/povray.binaries.images/attachment/%3C44d4aa56%40news.povray.org%3E/A%20last%20attempt.jpg?ttop=443866&toff=4300&preview=1)
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I like it very much. Terrific lighting. Always happy to see Poser figures in
Pov-ray scenes. More Poser figures, fewer mirrored balls I say.
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"fls13" <fls### [at] netzero net> schreef in bericht
news:web.44d55a68e3bcbeec5039bea90@news.povray.org...
>I like it very much. Terrific lighting. Always happy to see Poser figures
>in
> Pov-ray scenes. More Poser figures, fewer mirrored balls I say.
>
>
Thank you!
Mirrored balls are more difficult to do right...
Thomas
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"Thomas de Groot" <t.d### [at] inter nl net> wrote:
> Well, this is my first scene where I use Daz|Studio's Michael 3. It is a
> zoom into a larger scene that will be called "eavesdropping" (by a third
> figure). This one is called "the last attempt". I made clothes (fairly
> basic) in Silo with the extremely useful Topology Brush.
>
> WIP, so different things may change.
>
> As always, comments are very welcome.
>
> Thomas
I really like the composition of this image, as-is. No zoom-out required!
;-)
Nice columns; isosurfaces, I presume?
Ken W.
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"Kenneth" <kdw### [at] earthlink net> schreef in bericht
news:web.44d85e23e3bcbeece22fe6bb0@news.povray.org...
>
> I really like the composition of this image, as-is. No zoom-out required!
> ;-)
>
Thank you! It is indeed a scene by itself. However, I shall post also the
zoom out. You will be able to judge. It becomes a different scene (in
context and composition).
> Nice columns; isosurfaces, I presume?
No. Meshes. I rebuilt the Apollo temple at Didyma (Turkey) in Wings3D and
Moray a couple of years ago. Renders very fast although the temple is huge
and complex. The Moray parts (walls mainly) should eventually be exchanged
to meshes too.
In fact, most of what you see in this scene are meshes.
Thomas
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