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"David Brickell" <d.b### [at] nospamgmailcom> wrote in message
news:44714a83$1@news.povray.org...
> Excellent work.
>
> They could both pass as space ships already. The texture and lighting
> really add to the feel of it.
thank you :)
> How many different types of greeble are used?
well, every "greeble-cell" has up to 5 cylindrical components
(superellipsoids), up to 5 box-like components (triangle mesh), up to 5
horizontal tubes (also a mesh) and up to 5 vertical tubes (cylinders and
spheres).
that makes 4 types of greeble :)
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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"Zeger Knaepen" <zeg### [at] povplacecom> wrote in message
news:4470a2a3@news.povray.org...
>I had to do this with a lot of triangles, because doing it with
>intersections of cylinders was way too slow.
>
> parse time: 17 seconds
> render time: 3 minutes 50 seconds
>
> Comments welcome :)
>
> (oh, I also attached an image made with the latest update of the
> polygon-greeble-macro :))
Really, really nice work. I hope you don't mind if the community steals--
er, learns from... your techniques!
- How
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"How Camp" <hac### [at] gmailcom> wrote in message
news:4471a2a5$1@news.povray.org...
> Really, really nice work.
thank you :)
> I hope you don't mind if the community steals--
> er, learns from... your techniques!
In the contrary! that's why I also attached the source :)
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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Best space ship type greebls I've seen. Nice.
--
to all the companies who wait until a large user base becomes
dependent on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.
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"Zeger Knaepen" <zeg### [at] povplacecom> wrote:
> I had to do this with a lot of triangles, because doing it with intersections of
> cylinders was way too slow.
>
> parse time: 17 seconds
> render time: 3 minutes 50 seconds
>
> Comments welcome :)
>
> (oh, I also attached an image made with the latest update of the
> polygon-greeble-macro :))
>
> cu!
> --
They both look awesome! What is the CPU speed and amount of RAM for those
times?
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