POV-Ray : Newsgroups : povray.binaries.images : Failed Server Time
7 Aug 2024 11:19:53 EDT (-0400)
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From: Alain
Subject: Re: Failed
Date: 19 May 2006 11:45:55
Message: <446de833$1@news.povray.org>
Orchid XP v2 nous apporta ses lumieres en ce 19/05/2006 04:22:

>> As is, radiosity looks like it's a waste of time.
> 
> 
> Image is far too dark without it.
>
You can simply increase the light value. If rgb 1 is to low, there is nothing that
prevent you from 
using a larger value. If you have some media above the scene, try using extinction
with a value less 
than 1.

-- 
Alain
-------------------------------------------------
I drive way too fast to worry about cholesterol.


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From: Bill Hails
Subject: Re: Failed
Date: 20 May 2006 05:20:40
Message: <446edf68@news.povray.org>
"How Camp" <hac### [at] gmailcom> wrote:

> 
> "Orchid XP v2" <voi### [at] devnull> wrote in message
> news:446d7faf$1@news.povray.org...
> 
>>> Come to think of it, why aren't you using it?
>>
>> Well, I was *planning* to bevel all the letters in 3D... but I never got
>> round to it. :-\
> 
> Hmm, doesn't Elefont bevel text for you?
> 
> http://www.armanisoft.ch/webdesign/elefont/Elefont.html
> 
> - How

Fine if you're using windows :-)

Someone did post a macro a while back that would bevel any object,
I think it was done with a merge of many copies translated by a
set of equal length vectors in various (all) directions. The bigger
your set of vectors, the smoother the bevelling. Something like
that anyway.

-- 
Bill Hails
http://billhails.net/


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From: Cousin Ricky
Subject: Re: Failed
Date: 21 May 2006 23:25:00
Message: <web.44712da5bbca8b2385de7b680@news.povray.org>
Orchid XP v2 <voi### [at] devnull> wrote:
> How can I make this look cool?

Photons.  Lots of photons.

Dispersion.  Use a value less than 1.0 for a physically incorrect and
totally cool effect.

> (Text = CSG. The S in particular was very hard; it involves 4 cylinders
> and 2 cubes. (?!) Lighting is radiosity (bluish) + 1 light sournce
> ("sun", yellowish). Hmm...)

The macro Beveled_Text() in shapes.inc is slow and leaves some distracting
artifacts, but it's available until you program (or borrow) something
better.


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From: How Camp
Subject: Re: Failed
Date: 22 May 2006 07:48:47
Message: <4471a51f$1@news.povray.org>
"Bill Hails" <me### [at] billhailsnet> wrote in message 
news:446edf68@news.povray.org...

> Fine if you're using windows :-)

Whoops, sorry!

> Someone did post a macro a while back that would bevel any object,
> I think it was done with a merge of many copies translated by a
> set of equal length vectors in various (all) directions. The bigger
> your set of vectors, the smoother the bevelling. Something like
> that anyway.


Ah, hmm.  I think shapes.inc has a 'Bevelled_Text' macro.  Is this what 
you're talking about?

- How


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From: How Camp
Subject: Re: Failed
Date: 22 May 2006 07:50:15
Message: <4471a577$1@news.povray.org>
"How Camp" <hac### [at] gmailcom> wrote in message 
news:4471a51f$1@news.povray.org...

> Ah, hmm.  I think shapes.inc has a 'Bevelled_Text' macro.  Is this what 
> you're talking about?


Oh, never mind me.  Cousin Ricky already mentioned this.  serves me right 
for not reading all the new posts first...

- How


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