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Orchid XP v2 nous apporta ses lumieres en ce 19/05/2006 04:22:
>> As is, radiosity looks like it's a waste of time.
>
>
> Image is far too dark without it.
>
You can simply increase the light value. If rgb 1 is to low, there is nothing that
prevent you from
using a larger value. If you have some media above the scene, try using extinction
with a value less
than 1.
--
Alain
-------------------------------------------------
I drive way too fast to worry about cholesterol.
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"How Camp" <hac### [at] gmailcom> wrote:
>
> "Orchid XP v2" <voi### [at] devnull> wrote in message
> news:446d7faf$1@news.povray.org...
>
>>> Come to think of it, why aren't you using it?
>>
>> Well, I was *planning* to bevel all the letters in 3D... but I never got
>> round to it. :-\
>
> Hmm, doesn't Elefont bevel text for you?
>
> http://www.armanisoft.ch/webdesign/elefont/Elefont.html
>
> - How
Fine if you're using windows :-)
Someone did post a macro a while back that would bevel any object,
I think it was done with a merge of many copies translated by a
set of equal length vectors in various (all) directions. The bigger
your set of vectors, the smoother the bevelling. Something like
that anyway.
--
Bill Hails
http://billhails.net/
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Orchid XP v2 <voi### [at] devnull> wrote:
> How can I make this look cool?
Photons. Lots of photons.
Dispersion. Use a value less than 1.0 for a physically incorrect and
totally cool effect.
> (Text = CSG. The S in particular was very hard; it involves 4 cylinders
> and 2 cubes. (?!) Lighting is radiosity (bluish) + 1 light sournce
> ("sun", yellowish). Hmm...)
The macro Beveled_Text() in shapes.inc is slow and leaves some distracting
artifacts, but it's available until you program (or borrow) something
better.
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"Bill Hails" <me### [at] billhailsnet> wrote in message
news:446edf68@news.povray.org...
> Fine if you're using windows :-)
Whoops, sorry!
> Someone did post a macro a while back that would bevel any object,
> I think it was done with a merge of many copies translated by a
> set of equal length vectors in various (all) directions. The bigger
> your set of vectors, the smoother the bevelling. Something like
> that anyway.
Ah, hmm. I think shapes.inc has a 'Bevelled_Text' macro. Is this what
you're talking about?
- How
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"How Camp" <hac### [at] gmailcom> wrote in message
news:4471a51f$1@news.povray.org...
> Ah, hmm. I think shapes.inc has a 'Bevelled_Text' macro. Is this what
> you're talking about?
Oh, never mind me. Cousin Ricky already mentioned this. serves me right
for not reading all the new posts first...
- How
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