POV-Ray : Newsgroups : povray.binaries.images : SF: Preview 11+: Imperial Carrier Server Time
13 Oct 2026 18:30:14 EDT (-0400)
  SF: Preview 11+: Imperial Carrier (Message 1 to 13 of 13)  
From: Sven Littkowski
Subject: SF: Preview 11+: Imperial Carrier
Date: 7 May 2006 00:52:10
Message: <445d7cfa@news.povray.org>
Scene:
The current stage of the developments at the bays of the imperial carrier 
SENECA goes on. I added thousands of small details such as antennas, 
position- and warning lights, and additional superstructures.

This relatively small image makes it difficult to spot all the details but 
the 6400x4800 rendering shows everything!

More details to come, especially at the surfaces of the bays, before I go on 
with the middle section of the ship.


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From: Slime
Subject: Re: Preview 11+: Imperial Carrier
Date: 7 May 2006 04:30:59
Message: <445db043@news.povray.org>
Nice. I think some areas need better lighting to make details more visible,
especially against the same color background.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Sven Littkowski
Subject: @ Slime
Date: 7 May 2006 10:44:33
Message: <445e07d1$1@news.povray.org>
Hi Slime,

about different lighting: yes for better visibility, no because of realism. 
Watch the real space photos: the contrast values in space are very high, 
beside the earth - black is blacker and white is whiter.

I wanted with full intention that parts of the ship are not really visible 
but only to guess based on the ship's many lights.

I am happy you like the image! And thanks for your feedback! All feedbacks 
are important to me.

Greetings,

Sven





"Slime" <fak### [at] emailaddress> schrieb im Newsbeitrag 
news:445db043@news.povray.org...
> Nice. I think some areas need better lighting to make details more 
> visible,
> especially against the same color background.
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>


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From: Sven Littkowski
Subject: Preview 11+: Weapon Systems: Automatic Defense Gun, small
Date: 8 May 2006 00:14:14
Message: <445ec596@news.povray.org>
The SENECA will have a strong armament of smaller and larger guns.

This here is one of the lightest guns, an automatic multi-purpose defense 
gun. Can fire small rockets and high-speed particles.

Dimensions:
Diameter 10 m, Height 6.75 m, Gun Z-12 m

The gun is modelled as a macro which enables the gun to rotate left-right 
and up-down.


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From: Sven Littkowski
Subject: Preview 12: Imperial Carrier
Date: 8 May 2006 11:48:43
Message: <445f685b@news.povray.org>
The first new AMPDG defense guns are being installed on the SENECA. There 
are at the moment 240 of the AMPDGs installed, all can be pointed to 
different direction since the AMPDG's SDL source code is done as macro.

There will be more of these defense guns, and also some other heavier weapon 
systems (of both defense and offensive purpose).


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From: Sven Littkowski
Subject: Preview 11+: Weapon Systems: Automatic Defense Gun,medium
Date: 8 May 2006 17:32:26
Message: <445fb8ea@news.povray.org>
This here is one of the medium guns, an automatic multi-purpose defense gun. 
Can fire small rockets and high-speed particles. Will be used for the 
SENECA.

Dimensions:
Diameter 15 m, Height 11.5 m, Gun Z-9 m

The gun is modelled as a macro which enables the gun to rotate left-right 
and up-down.


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From: How Camp
Subject: Re: Preview 11+: Weapon Systems: Automatic Defense Gun,medium
Date: 9 May 2006 07:41:33
Message: <44607fed$1@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message 
news:445fb8ea@news.povray.org...

> This here is one of the medium guns, an automatic multi-purpose defense 
> gun.

Would you be willing to post the texture you're using for the main sphere? 
It's very interesting to me.

...And what's the small bluish thing in the bottom-right of the image?  A 
human to show scale, perhaps?

- How


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From: Sven Littkowski
Subject: Re: Preview 11+: Weapon Systems: Automatic Defense Gun,medium
Date: 9 May 2006 09:27:12
Message: <446098b0@news.povray.org>
Yes, How Camp, you're right! It is a human for better interpretion of the 
item's dimensions.

I added the sphere's texture. Remember to use the proper map_type for 
spherical objects.

Greetings,

Sven





"How Camp" <hac### [at] gmailcom> schrieb im Newsbeitrag 
news:44607fed$1@news.povray.org...
>
> Would you be willing to post the texture you're using for the main sphere?
> It's very interesting to me.
>
> ...And what's the small bluish thing in the bottom-right of the image?  A
> human to show scale, perhaps?
>
> - How


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From: Sven Littkowski
Subject: Preview 13: Imperial Carrier
Date: 9 May 2006 12:39:58
Message: <4460c5de@news.povray.org>
Here's a section of the large bay. It has now many details, but rendering is 
sooo slow...

I still have to add many more weapons and the surface structures for other 
sections of the ship.

Sven


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From: Sven Littkowski
Subject: Preview 14: Imperial Carrier
Date: 9 May 2006 12:40:06
Message: <4460c5e6@news.povray.org>
Another small preview - here a surface construction which serves as
conference center and has a panoramic view. Somewhen later, when all works
on the SENECA have been finished, I am adding a few persons to the scene.
Some of these persons will be inside the visible conference deck. I am also
going to add some comfortable and stylish furniture.Persons deciding about
interstellar situations just require a comfortable furniture!   :-)

There are a few locations inside the huge ship where floors and equipment do 
exist, and where people will be visible. These decks will also offer some 
windows which invite you to have a look to some parts of the ship from the 
crew's perspective!

The conference deck is real. It has already a floor and its windows. But not 
yet much more.

Sven


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From: Sven Littkowski
Subject: Preview 15: Imperial Carrier
Date: 11 May 2006 21:49:53
Message: <4463e9c1@news.povray.org>
Current level of details.


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From: Sven Littkowski
Subject: Invitation to the POV-Ray Community
Date: 11 May 2006 21:54:51
Message: <4463eaeb$1@news.povray.org>
Greetings, people!

I would like to invite some artists to join my current project, the design
of a starship. While I have nearly completed the ship itself, I would like
some interior artists to design some really nice rooms for that ship.

The name of the artist(s) will be mentioned in each future posting and
inside the scene file(s).

What I want:

The room(s) should be stylish and made of soft warm colors and shapes. The
overall design should be modern but not cold or with corners. The rooms
should contain comfortable sitting arrangements, some selected plants,
carptets or some kind of underground material, ceiling, maybe room dividers,
walls, and low tables.

Despite of that your room is for a starship, this is much more a work really
for the true interior designers among you!

The first room I want someone talented for, is inside a conference and
meeting structure. the fllors are within a sphere:

sphere { < 0.0, 0.0, 0.0 > 27.0 }

The floors inside are defined as follows (but should be replaced by your own
floors and ceilings):

  difference //
.........................................................................................................................
Räume in den 4 Beobachtungskuppeln
  {
   sphere { < 0.0, 450.0, 55.0 > 26.5 }
   cylinder { < 0.0, 425.0, 55.0 > < 0.0, 465.0, 55.0 > 28.0 }
   cylinder { < 0.0, 468.0, 55.0 > < 0.0, 468.5, 55.0 > 28.0 }
   cylinder { < 0.0, 469.5, 55.0 > < 0.0, 470.0, 55.0 > 28.0 }
   cylinder { < 0.0, 473.0, 55.0 > < 0.0, 473.5, 55.0 > 28.0 }
   cylinder { < 0.0, 474.5, 55.0 > < 0.0, 475.0, 55.0 > 28.0 }
   object { KuppelFenster translate < 0.0, 465.0, 55.0 > }       // Fenster
in den 4 Beobachtungskuppeln
   pigment { LightBlue }
   finish { Glossy ambient 0.5}
  }

And the windows are defined as such:

#declare KuppelFenster=union
{
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 000.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 005.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 010.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 015.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 020.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 025.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 030.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 035.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 040.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 045.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 050.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 055.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 060.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 065.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 070.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 075.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 080.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 085.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 090.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 095.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 100.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 105.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 110.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 115.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 120.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 125.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 130.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 135.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 140.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 145.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 150.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 155.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 160.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 165.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 170.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 175.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 180.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 185.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 190.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 195.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 200.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 205.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 210.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 215.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 220.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 225.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 230.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 235.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 240.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 245.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 250.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 255.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 260.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 265.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 270.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 275.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 280.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 285.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 290.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 295.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 300.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 305.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 310.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 315.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 320.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 325.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 330.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 335.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 340.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 345.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 350.0, 0.0 > }
 box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 355.0, 0.0 > }
 pigment { White }
}

I suggest that you create the entire sphere on your own. Put comfortable
conference rooms in it, a simple bar (Hmmm, did someone just say "C-4,
front" by thinking for the Enterprise?), nice decorations, broad elegant
stairways and/or automatic stairways, soft descent lighting, hologram panels
for the display of tactical situations, and  - why not - some descent art.
Bear in mind to use the windows (or your own windows) as panoramic feature
being integrated to one of the floors, maybe the bar section in the middle
of the conference and meeting rooms.

Important: There is one sphere above the ship, and one below the ship.

I am looking forward to hear from you!

Sven


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From: Sven Littkowski
Subject: Preview 16: Athmosperical Freight Gliders
Date: 13 May 2006 00:01:20
Message: <44655a10@news.povray.org>
This simple preview shows around 100 freight gliders (medium.sized, with 
gravition drives) of the SENECA. Those freighters could contain parts for 
buildings and vehicles in case of a colonization. Inside the SENECA, they 
can be stored one over the other one.

Their surfaces are highly reflective chrome, and the curves of the wings 
surfaces can be adjusted based on the individual atmosphere type.

To keep the preview fast and simple, the gliders were positioned randomly.


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