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I tried (x,0,z) but it looked a bit boring. I agree the flying rocks look
wierd, but my brother might be able to get rid of them in photoshop when he
works on the pictures so I didn't fix them.
--
Tek
http://evilsuperbrain.com
"Mike Williams" <nos### [at] econym demon co uk> wrote in message
news:Rtp### [at] econym demon co uk...
> Wasn't it Tek who wrote:
>>My brother asked me to knock together a few quick sci-fi backgrounds that
>>he's going to draw cartoon characters on later. They look pretty neat so I
>>thought I'd share.
>>
>>I'll probably post the versions with characters once they're finished.
>
> I'm not sure whether I like those flying rocks in BG-1.jpg.
>
> It looks like you intended to use an isosurface function with (x,0,z),
> like a height field, but typed (x,y,z) by mistake.
>
> --
> Mike Williams
> Gentleman of Leisure
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Tek spake:
> My brother asked me to knock together a few quick sci-fi backgrounds that
> he's going to draw cartoon characters on later. They look pretty neat so I
> thought I'd share.
>
> I'll probably post the versions with characters once they're finished.
>
Wowie - how'd you do the green, inverted (planet above, not below) one?
VERY nice.
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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"Stefan Viljoen polard.com>" <spamnot@<removethis> wrote in message
news:4434bbb1@news.povray.org...
> Wowie - how'd you do the green, inverted (planet above, not below) one?
The planet's just a couple of spheres with granite based textures for the
ground and clouds. Then there's a scattering green media with a spherical
exponential density and high extinction which makes the colour more
interesting. Then there's a crazy emitting media for the sun in the bottom
right. Did you want to know about any specific part of it?
--
Tek
http://evilsuperbrain.com
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"Martin Magnusson" <martin@-xxx-eyra-xxx-.se> wrote in message
news:4434a535$1@news.povray.org...
> The skies are excellent! I especially like the two "halos" in BG-1.
Yeah I like those, they're just a couple of planar patterns on the
sky_sphere.
--
Tek
http://evilsuperbrain.com
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Tek wrote:
> I tried (x,0,z) but it looked a bit boring. I agree the flying rocks look
> wierd, but my brother might be able to get rid of them in photoshop when he
> works on the pictures so I didn't fix them.
I like the flying rocks, too. Adds some extra mystery to the scene. If I
would change anything, it would be the sand(?) in the foreground. The
shape looks odd.
/ martin
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Tek spake:
> "Stefan Viljoen polard.com>" <spamnot@<removethis> wrote in message
> news:4434bbb1@news.povray.org...
>> Wowie - how'd you do the green, inverted (planet above, not below) one?
>
> The planet's just a couple of spheres with granite based textures for the
> ground and clouds. Then there's a scattering green media with a spherical
> exponential density and high extinction which makes the colour more
> interesting. Then there's a crazy emitting media for the sun in the bottom
> right. Did you want to know about any specific part of it?
Nope - I think I understand some of how it is made. I hope...!
I've wanted to try making something similar for a while now, now I've got an
idea where to start.
Thanks for the reply!
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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Tek wrote:
> My brother asked me to knock together a few quick sci-fi backgrounds that
> he's going to draw cartoon characters on later. They look pretty neat so I
> thought I'd share.
>
> I'll probably post the versions with characters once they're finished.
Picture 1 (the last one posted) with its floating rock parts instantly
reminded me of Roger Dean's Yes cover illustrations!
But the dunes need work certainly...
See you in Khyberspace!
Yadgar
Now playing: Castles in the Air (Little Heroes)
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Couldn't you just try (x,y/10,z) or something similar? I think it would
still allow for overhangs, while diminishing the appearance of floating
rocks.
And yes, I'm still around (sort of :).
~Sam
"Tek" <tek### [at] evilsuperbrain com> wrote:
> I tried (x,0,z) but it looked a bit boring. I agree the flying rocks look
> wierd, but my brother might be able to get rid of them in photoshop when he
> works on the pictures so I didn't fix them.
>
> --
> Tek
> http://evilsuperbrain.com
>
> "Mike Williams" <nos### [at] econym demon co uk> wrote in message
> news:Rtp### [at] econym demon co uk...
> > I'm not sure whether I like those flying rocks in BG-1.jpg.
> >
> > It looks like you intended to use an isosurface function with (x,0,z),
> > like a height field, but typed (x,y,z) by mistake.
> >
> > --
> > Mike Williams
> > Gentleman of Leisure
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"Samuel Benge" <stb### [at] hotmail com> wrote in message
news:web.443558dc64fa3fee8a401a3b0@news.povray.org...
> Couldn't you just try (x,y/10,z) or something similar? I think it would
> still allow for overhangs, while diminishing the appearance of floating
> rocks.
The scales I'm using are f_granite(x/20,y/50,z/20) and IMO looks better for
this scene than any bigger or smaller numbers, apart from the floating bits.
Anyway this is just a background so it doesn't have to be all that perfect,
I have no plans to work on it further unless my brother requests fixes to it
:)
--
Tek
http://evilsuperbrain.com
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Tek nous apporta ses lumieres en ce 06/04/2006 00:07:
> My brother asked me to knock together a few quick sci-fi backgrounds that
> he's going to draw cartoon characters on later. They look pretty neat so I
> thought I'd share.
>
> I'll probably post the versions with characters once they're finished.
>
>
I realy like BG-1! Love those floating rocks, and that outlandish sand... UNreal
realism
--
Alain
-------------------------------------------------
Methodist: It's not so bad if shit happens, as long as you serve grape juice with it.
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