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13 Oct 2026 20:30:16 EDT (-0400)
  Bridge over Abyss (50kbu) (Message 1 to 17 of 17)  
From: Gail Shaw
Subject: Bridge over Abyss (50kbu)
Date: 9 Mar 2006 15:50:47
Message: <44109527@news.povray.org>
Something I've been fiddling with on and off for several months. Loosly
inspired by a scene from the computer game "Knights of the Old Republic"

I've been trying, without much success to get the lighting right, forground
visible and background hinted at but not shown clearly. I think this is the
closst I've got.

I'm going to add some more statues along the walls of the cave with torches
and detail the cave walls a little more. Slow work since this is a 10 hour
render.

Comments?


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Bridge.jpg


 

From: Tim Nikias
Subject: Re: Bridge over Abyss (50kbu)
Date: 9 Mar 2006 17:40:59
Message: <4410aefb$1@news.povray.org>
> I've been trying, without much success to get the lighting right,
forground
> visible and background hinted at but not shown clearly. I think this is
the
> closst I've got.

It's *very* dark. Can't see much except the foreground. Three peeps standing
in very deep shadow.

> I'm going to add some more statues along the walls of the cave with
torches
> and detail the cave walls a little more. Slow work since this is a 10 hour
> render.

Are those gray/white beams media beams? If so, they don't look much like it.
I would have expected this to render it something closer to 5 minutes. I
can't see where all the rendertime is going. Anything I'm missing perhaps?

All that aside, the lighting difference from foreground to background is
really extreme. Sorry to disappoint, but I get the impression there's a lit
foreground, then some dark and slightly translucent wall with some
white-streaks and three figures standing in shadow. Not much more.

Regards,
Tim

-- 
aka "Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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From: dlm
Subject: Re: Bridge over Abyss (50kbu)
Date: 9 Mar 2006 19:13:55
Message: <4410c4c3$1@news.povray.org>
"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote in 
message news:4410aefb$1@news.povray.org...
>> I've been trying, without much success to get the lighting right,
> forground
>> visible and background hinted at but not shown clearly. I think this is
> the
>> closst I've got.
>
> It's *very* dark. Can't see much except the foreground. Three peeps 
> standing
> in very deep shadow.

I couldn't even see that.
Gamma???
After major brightening I can decipher the image.
3 pharoah dudes on the far side of an arched bridge.
The bridge crosses a chasm illuminated by filtered light from high overhead.
There is some secondary oblique light source high above the viewers right 
shoulder
The whole scene is almost monochromatic.
At first I took the media scattered downlighting to be some sort of veil or 
curtain.
Perhaps you need to thicken up your chasm media (for more scattering) and 
toss a whole lot more light at it.
DLM


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From: Gail Shaw
Subject: Re: Bridge over Abyss (50kbu)
Date: 9 Mar 2006 23:28:43
Message: <4411007b@news.povray.org>
"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote in
message news:4410aefb$1@news.povray.org...
> > I've been trying, without much success to get the lighting right,
> forground
> > visible and background hinted at but not shown clearly. I think this is
> the
> > closst I've got.
>
> It's *very* dark. Can't see much except the foreground. Three peeps
standing
> in very deep shadow.

I know. I want it to be dark, but this is a little too dark

> Are those gray/white beams media beams? If so, they don't look much like
it.
> I would have expected this to render it something closer to 5 minutes. I
> can't see where all the rendertime is going. Anything I'm missing perhaps?

They are scattering media with lightsource below. Also the cave walls (can't
see) are isosurfaces with pattern function.

> All that aside, the lighting difference from foreground to background is
> really extreme. Sorry to disappoint, but I get the impression there's a
lit
> foreground, then some dark and slightly translucent wall with some
> white-streaks and three figures standing in shadow. Not much more.

Well that's about all there is. Besides, it's a WIP. You should have seen
the last one *g*

Trying to give hint of mystery. Deep cave, light beams coming from an abyss,
pathway leading into darkness bordered by statues on either side.


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From: Gail Shaw
Subject: Re: Bridge over Abyss (50kbu)
Date: 9 Mar 2006 23:30:56
Message: <44110100@news.povray.org>
"dlm" <me### [at] addressinvalid> wrote in message
news:4410c4c3$1@news.povray.org...
>
> At first I took the media scattered downlighting to be some sort of veil
or
> curtain.
> Perhaps you need to thicken up your chasm media (for more scattering) and
> toss a whole lot more light at it.

Is beams of light coming from the abyss (hence the angled out) They're
partially blocked by some bumpy surfaces below. Maybe reduce the number of
beams? Just one or 2 might give better impression.


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From: dlm
Subject: Re: Bridge over Abyss (50kbu)
Date: 10 Mar 2006 01:19:57
Message: <44111a8d$1@news.povray.org>
> Trying to give hint of mystery. Deep cave, light beams coming from an 
> abyss,
> pathway leading into darkness bordered by statues on either side.

There's great stuff lurking in the gloom - I'm looking forward to your next 
iteration.
An idea - could the light from below be a diffuse red glow (as in lava) and 
the shaft of sunlight from above be bright and white.
That would give you a neat a layer of symbolism on the Stygian metaphor.
DLM


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From: Ross
Subject: Re: Bridge over Abyss (50kbu)
Date: 10 Mar 2006 11:30:29
Message: <4411a9a5$1@news.povray.org>
"Gail Shaw" <gshaw AT sentechsa com> wrote in message
news:44110100@news.povray.org...
>
> "dlm" <me### [at] addressinvalid> wrote in message
> news:4410c4c3$1@news.povray.org...
> >
> > At first I took the media scattered downlighting to be some sort of veil
> or
> > curtain.
> > Perhaps you need to thicken up your chasm media (for more scattering)
and
> > toss a whole lot more light at it.
>
> Is beams of light coming from the abyss (hence the angled out) They're
> partially blocked by some bumpy surfaces below. Maybe reduce the number of
> beams? Just one or 2 might give better impression.
>
>

They also appear curtain-like. If they were at some angle rather than nearly
vertical, it might give more of a feeling as to what they are.


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From: Ross
Subject: Re: Bridge over Abyss (50kbu)
Date: 10 Mar 2006 11:32:14
Message: <4411aa0e@news.povray.org>
"Gail Shaw" <gshaw AT sentechsa com> wrote in message
news:4411007b@news.povray.org...
>
> "Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote in
> message news:4410aefb$1@news.povray.org...
> > > I've been trying, without much success to get the lighting right,
> > forground
> > > visible and background hinted at but not shown clearly. I think this
is
> > the
> > > closst I've got.
> >
> > It's *very* dark. Can't see much except the foreground. Three peeps
> standing
> > in very deep shadow.
>
> I know. I want it to be dark, but this is a little too dark
>

maybe fake it the way they do in the movies or t.v., cool colored low-light
areas where it's dark, and warm colored light where it's brighter. They
manage to give the impression that it's dark without it being hard to see


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From: Gail Shaw
Subject: Re: Bridge over Abyss (50kbu)
Date: 10 Mar 2006 14:33:51
Message: <4411d49f@news.povray.org>
"Ross" <rli### [at] everestkcnet> wrote in message
news:4411aa0e@news.povray.org...
>
> maybe fake it the way they do in the movies or t.v., cool colored
low-light
> areas where it's dark, and warm colored light where it's brighter. They
> manage to give the impression that it's dark without it being hard to see

Ah! Brilliant idea. Where did you pick that up? Do you work in TV?


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From: Ross
Subject: Re: Bridge over Abyss (50kbu)
Date: 10 Mar 2006 15:14:59
Message: <4411de43$1@news.povray.org>
"Gail Shaw" <gshaw AT sentechsa com> wrote in message
news:4411d49f@news.povray.org...
>
> "Ross" <rli### [at] everestkcnet> wrote in message
> news:4411aa0e@news.povray.org...
> >
> > maybe fake it the way they do in the movies or t.v., cool colored
> low-light
> > areas where it's dark, and warm colored light where it's brighter. They
> > manage to give the impression that it's dark without it being hard to
see
>
> Ah! Brilliant idea. Where did you pick that up? Do you work in TV?
>
>

Nope, just grew up watching way too much of it :)


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From: Stephen
Subject: Re: Bridge over Abyss (50kbu)
Date: 14 Mar 2006 06:30:01
Message: <web.4416a88facf1a8c6b1b469160@news.povray.org>
"Gail Shaw" <gshaw AT sentechsa com> wrote:
> "Ross" <rli### [at] everestkcnet> wrote in message
> news:4411aa0e@news.povray.org...
> >
> > maybe fake it the way they do in the movies or t.v., cool colored
> low-light
> > areas where it's dark, and warm colored light where it's brighter. They
> > manage to give the impression that it's dark without it being hard to see
>
> Ah! Brilliant idea. Where did you pick that up? Do you work in TV?

This is an occupational disease  known as YKYHBRTTL :-)
As if you didn’t know :-}


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From: Gail Shaw
Subject: Re: Bridge over Abyss (50kbu)
Date: 14 Mar 2006 08:29:01
Message: <4416c51d@news.povray.org>
"Stephen" <mca### [at] hotmailcom> wrote in message
news:web.4416a88facf1a8c6b1b469160@news.povray.org...

> This is an occupational disease  known as YKYHBRTTL :-)
> As if you didn't know :-}

All too well, it's one I suffer from too.

Staring at the wall for 20 minutes pondering how to create that texture. *g*


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From: Stephen
Subject: Re: Bridge over Abyss (50kbu)
Date: 14 Mar 2006 08:35:01
Message: <web.4416c606acf1a8c6b1b469160@news.povray.org>
"Gail Shaw" <gshaw AT sentechsa com> wrote:
> "Stephen" <mca### [at] hotmailcom> wrote in message
> news:web.4416a88facf1a8c6b1b469160@news.povray.org...
>
> > This is an occupational disease  known as YKYHBRTTL :-)
> > As if you didn't know :-}
>
> All too well, it's one I suffer from too.
>
> Staring at the wall for 20 minutes pondering how to create that texture. *g*

You’re lucky, if you can get away with that one at work :-)


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From: Gail Shaw
Subject: Re: Bridge over Abyss (50kbu)
Date: 14 Mar 2006 10:41:31
Message: <4416e42b@news.povray.org>
"Stephen" <mca### [at] hotmailcom> wrote in message
news:web.4416c606acf1a8c6b1b469160@news.povray.org...

> You're lucky, if you can get away with that one at work :-)

Work's all glass and chrome (modern office block). Now resteraunts tend to
have interesting walls, especially the rustic-type ones.


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From: Stephen
Subject: Re: Bridge over Abyss (50kbu)
Date: 14 Mar 2006 11:35:00
Message: <web.4416f060acf1a8c6b1b469160@news.povray.org>
"Gail Shaw" <gshaw AT sentechsa com> wrote:
> "Stephen" <mca### [at] hotmailcom> wrote in message
> news:web.4416c606acf1a8c6b1b469160@news.povray.org...
>
> > You're lucky, if you can get away with that one at work :-)
>
> Work's all glass and chrome (modern office block). Now resteraunts tend to
> have interesting walls, especially the rustic-type ones.

That is not what I meant, you’ve got it bad :-)
Glass and chrome is too hard to get looking good. How do you distress it?
I’ve never found a simple method.


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From: Ross
Subject: lighting test ~25k jpg (was Re: Bridge over Abyss (50kbu))
Date: 15 Mar 2006 18:58:47
Message: <4418aa37$1@news.povray.org>
"Gail Shaw" <gshaw AT sentechsa com> wrote in message
news:4411d49f@news.povray.org...
>
> "Ross" <rli### [at] everestkcnet> wrote in message
> news:4411aa0e@news.povray.org...
> >
> > maybe fake it the way they do in the movies or t.v., cool colored
> low-light
> > areas where it's dark, and warm colored light where it's brighter. They
> > manage to give the impression that it's dark without it being hard to
see
>
> Ah! Brilliant idea. Where did you pick that up? Do you work in TV?
>
>

Just for kicks, I thought I'd try it with a simple scene (I was just
assuming it could be done earlier ;)

I think it looks kind of good. It took some fiddling with fade_power,
fade_distance, and light intensities.


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Attachments:
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c_test.jpg


 

From: Thomas de Groot
Subject: Re: lighting test ~25k jpg (was Re: Bridge over Abyss (50kbu))
Date: 16 Mar 2006 03:33:09
Message: <441922c5@news.povray.org>
"Ross" <rli### [at] everestkcnet> schreef in bericht
news:4418aa37$1@news.povray.org...
> "Gail Shaw" <gshaw AT sentechsa com> wrote in message
> news:4411d49f@news.povray.org...
> >
> > "Ross" <rli### [at] everestkcnet> wrote in message
> > news:4411aa0e@news.povray.org...
> > >
> > > maybe fake it the way they do in the movies or t.v., cool colored
> > low-light
> > > areas where it's dark, and warm colored light where it's brighter.
They
> > > manage to give the impression that it's dark without it being hard to
> see
> >
> > Ah! Brilliant idea. Where did you pick that up? Do you work in TV?
> >
> >
>
> Just for kicks, I thought I'd try it with a simple scene (I was just
> assuming it could be done earlier ;)
>
> I think it looks kind of good. It took some fiddling with fade_power,
> fade_distance, and light intensities.
>
>

Looks like it! Could this be a case where light_group{} could be useful?

Thomas


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