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Thomas de Groot wrote:
>
> The blurring is the result of the rather low definition of the original
> images as provided. They look better from farther away. Unfortunately I can
> do nothing about that.
Maybe boost the resolution of the bitmap in an editor. The image
information will be the same density, of course, but less pixelated
perhaps? Then add some grunge or other texture information at the
higher resolution. You might gain the effect of the image looking faded
rather than just low-res. Or maybe not...
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"Jim Charter" <jrc### [at] msn com> schreef in bericht
news:440f1e31$1@news.povray.org...
> Thomas de Groot wrote:
>
> >
> > The blurring is the result of the rather low definition of the original
> > images as provided. They look better from farther away. Unfortunately I
can
> > do nothing about that.
>
> Maybe boost the resolution of the bitmap in an editor. The image
> information will be the same density, of course, but less pixelated
> perhaps? Then add some grunge or other texture information at the
> higher resolution. You might gain the effect of the image looking faded
> rather than just low-res. Or maybe not...
Hmmm... yes, might work. I shall have a few experiments.
Thomas
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"Paolo Gibellini" <p.g### [at] teinos com> schreef in bericht
news:440ee2ad$1@news.povray.org...
> The bird is fantastic!
> How do you did the motion blur effect?
> ;-)
> Paolo
>
Very simple: with motion_blur in MegaPOV. This scene was a good reason to
experiment with it, and it paid off!
More in detail: I built the complete scene in Moray and rendered the wip's
in POV-Ray version 3.5; then I made the final render in MegaPOV 1.2.1, after
tweaking the different necessary settings for motion_blur.
Thomas
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"Merrin Cullen" <tim### [at] woh rr com> schreef in bericht
news:440ecff6@news.povray.org...
> Ahhh the birds! Now we know why the cat looks so content. I think the
> plastic over the statue defines why the statue has been placed there. A
very
> imaginative and elegant solution. I too think that there needs to be
> droppings around/under the birds nest. The placement of the nest is
> excellent.
>
>
> Thomas, I am very much looking forward to the third panel.
>
> Tim
>
Thank you Merrin!
Yes, I am working on the dropings (a fist wip yesterday was worth nothing).
The third panel has been started yesterday too.
Thomas
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"Thomas de Groot" <t.d### [at] inter nl net> wrote:
> A number of things have been corrected, changed or added. I consider this
> the final version, but comments are always appreciated!
Some object don't look well anti-aliased--especially the pipes (or cables?)
under the arches.
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"Cousin Ricky" <ric### [at] yahoo com> schreef in bericht
news:web.4411a0e916f5964e43a5e2560@news.povray.org...
> "Thomas de Groot" <t.d### [at] inter nl net> wrote:
> > A number of things have been corrected, changed or added. I consider
this
> > the final version, but comments are always appreciated!
>
> Some object don't look well anti-aliased--especially the pipes (or
cables?)
> under the arches.
>
Yes, that is correct. The traction bars look bad. I am currently making a
new render with a better aa setting. However, I cannot get rid totally of
the effect.
Thomas
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