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* Finally fixed the candle flame. I'm reasonably pleased with it. (I
know everybody else will tell me it's rubbish...)
* Took Gail's suggestion to make the marble stand rounded. I think it
looks better this way.
* Spend countless hours tearing my hair out attempting to make the ice
crystals look like... um... ice crystals. In the end, I took the fill
light and made it white instead of blue, and decreased the fade_distance
on the candle flame. This makes the crystals look less blue and more
white, which sort-of achieves the desired effect. (The crystals are also
smaller now, which helps... though not as much as I had hoped.)
At present, the ice crystals don't look enough like ice, and the overall
colour balance of the image is wrong. I doubt I can actually fix either
of these. (Suggestions welcome tho.)
This is rendered without radiosity. It bearly makes any difference now,
but does result in a very slightly redder image, which is probably
better. I'm rendering it now. Not sure which version I will submit.
Render time for this image was 2 hours + 48.3 seconds.
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Attachments:
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Preview of image 'candle-ip-08+rad=off.jpg'
![candle-ip-08+rad=off.jpg](/povray.binaries.images/attachment/%3C44018c1e%40news.povray.org%3E/candle-ip-08%2Brad%3Doff.jpg?ttop=441697&toff=4550&preview=1)
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"Orchid XP v2" <voi### [at] dev null> wrote in message
news:44018c1e@news.povray.org...
>* Finally fixed the candle flame. I'm reasonably pleased with it. (I
> know everybody else will tell me it's rubbish...)
It looks ok to me.
Three suggestions, time permitting:
1. Try to make the wick black at the top, and white(ish) at the bottom.
2. Give your ice crystals a higher ambient.
3. Make the flame bigger.
Looking good though.
~Steve~
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"Orchid XP v2" <voi### [at] dev null> wrote in message
news:44018c1e@news.povray.org...
>
> At present, the ice crystals don't look enough like ice, and the overall
> colour balance of the image is wrong. I doubt I can actually fix either
> of these. (Suggestions welcome tho.)
What's the finish on the ice crystals? Specifically specular and roughness,
or phong and phong_size
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Orc,
Suggestions:
Bring the base of the flame down to the bottom of the black part of the wick
where it can actually melt the wax and generate a wax puddle to feed off.
The puddle doesn't need to be any more visible than it already is.
Paint the asphalt chips/kidney stones matte white!
:D
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> Bring the base of the flame down to the bottom of the black part of the wick
> where it can actually melt the wax and generate a wax puddle to feed off.
> The puddle doesn't need to be any more visible than it already is.
Might have time...
> Paint the asphalt chips/kidney stones matte white!
>
> :D
They already have pigment {rgb 1}... The fact that they look that colour
is some kind of lighting issue. :-(
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>>At present, the ice crystals don't look enough like ice, and the overall
>>colour balance of the image is wrong. I doubt I can actually fix either
>>of these. (Suggestions welcome tho.)
>
>
> What's the finish on the ice crystals? Specifically specular and roughness,
> or phong and phong_size
No phong.
Specular is 0.5; roughness (and brilliance) are both at default.
(And for the record, colour = rgb 1.)
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"Orchid XP v2" <voi### [at] dev null> wrote in message
news:440370ca$1@news.povray.org...
> >>At present, the ice crystals don't look enough like ice, and the overall
> >>colour balance of the image is wrong. I doubt I can actually fix either
> >>of these. (Suggestions welcome tho.)
> >
> >
> > What's the finish on the ice crystals? Specifically specular and
roughness,
> > or phong and phong_size
>
> No phong.
>
> Specular is 0.5; roughness (and brilliance) are both at default.
>
> (And for the record, colour = rgb 1.)
try specular 1 roughness 0.0002 (if you still have time)
Should give them a bit more gleam
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OK, well... I just submitted my entry!
Never done this before... kinda scary...
Made minor adjustments to the image:
* Flame is bigger. (Not sure it looks better this way, actually.)
* Ice is more shiny now. (Not drastically.)
I guess you'll all have to wait until the voting opens to see it...
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"Orchid XP v2" <voi### [at] dev null> wrote in message
news:4404c7b8@news.povray.org...
> OK, well... I just submitted my entry!
>
> Never done this before... kinda scary...
You're gonna cop it now... Just wait... You'll get phone calls at
3am...
:op
>
> Made minor adjustments to the image:
> * Flame is bigger. (Not sure it looks better this way, actually.)
Proportionately, your original flame was just about to... disappear.
In RL, it needed to be big... ger.
> I guess you'll all have to wait until the voting opens to see it...
Yep, only another twenty days to go... ;)
~Steve~
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