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From: Bob Hughes
Subject: WIP Twentieth Century Fox films logo (21st actually)
Date: 25 Feb 2006 13:48:28
Message: <4400a67c@news.povray.org>
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I haven't been using POV-Ray much lately, so to get back into the fun I put
this together over the past few days. This image is still a rough draft
while WIP is ongoing. Obvious subject for recreation in POV-Ray with those
searchlights in it.
Started with 20th atop there and made a change to 21st today, mainly because
I'm using artistic license anyway to update the look of the 1935 original--
which itself was updated a little in more recent years but still keeps the
same basic design.
Here's a link to the images I'm using to copy this from.
http://en.wikipedia.org/wiki/20th_Century_Fox
BTW, I searched around for any others made before and only found an sPatch
model (broken link to it), no renderings. Also a 3D Max model. I was fairly
certain someone had posted one here at some point in time, so if any of you
have, I'd love to see it.
Bob H
Post a reply to this message
Attachments:
Download '20th Century Fox logo 1st.jpg' (47 KB)
Preview of image '20th Century Fox logo 1st.jpg'

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From: Bob Hughes
Subject: Re: WIP Twentieth Century (21st this time)
Date: 25 Feb 2006 13:54:51
Message: <4400a7fb@news.povray.org>
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Oh heck! Um, that was the first saved as a jpeg. Confused by the file name.
Okay, here's the 21st century one. You'll notice the changes, no doubt. I
was using cylinder spotlights until I switched over to projected_through and
used regular spotlights that could be placed below the beam exit points.
Bob H
Post a reply to this message
Attachments:
Download '21st Century Fox logo 1st.jpg' (57 KB)
Preview of image '21st Century Fox logo 1st.jpg'

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"Bob Hughes" <omniverse@charter%net> wrote:
> BTW, I searched around for any others made before and ... if any of you
> have, I'd love to see it.
Nathan o'Brien posted the source code of a slightly modified logo back in
1997.
Look at
http://news.povray.org/povray.binaries.scene-files/thread/%3C347540cb.0%40news.povray.org%3E/?ttop=224092&toff=1000
Norbert Kern
Post a reply to this message
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From: Bob Hughes
Subject: Re: WIP Twentieth Century Fox films logo (21st actually)
Date: 27 Feb 2006 17:42:05
Message: <4403803d$1@news.povray.org>
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"Norbert Kern" <nor### [at] t-online de> wrote in message
news:web.4402fb318c068e9e143d8c0@news.povray.org...
> "Bob Hughes" <omniverse@charter%net> wrote:
>
>> BTW, I searched around for any others made before and ... if any of you
>> have, I'd love to see it.
I didn't search enough then!
> Nathan o'Brien posted the source code of a slightly modified logo back in
> 1997.
> Look at
>
http://news.povray.org/povray.binaries.scene-files/thread/%3C347540cb.0%40news.povray.org%3E/?ttop=224092&toff=1000
Thank you Norbert! Wow, almost 9 years ago and I still remembered (or
thought I did) that somebody else had done one of these before. Maybe my
memory isn't as bad as I suspect it to be.
Oh-oh. The zip file is said to be corrupt and his web site isn't there. The
one I found through a google search is just broken links. E-mail address is
there so maybe I could still make contact.
Bob H
Post a reply to this message
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I love the clouds a lot, is a problem share the texture?
Thanks,
;-)
Paolo
> "Bob Hughes" wrote:
> Oh heck! Um, that was the first saved as a jpeg. Confused by the file
name.
>
> Okay, here's the 21st century one. You'll notice the changes, no doubt. I
> was using cylinder spotlights until I switched over to projected_through
and
> used regular spotlights that could be placed below the beam exit points.
>
> Bob H
>
>
>
Post a reply to this message
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"Paolo Gibellini" <p.g### [at] teinos com> wrote in message
news:44058e5e$1@news.povray.org...
>I love the clouds a lot, is a problem share the texture?
And I will love to share that, Paolo. Not much to it at all. In fact, it's
probably way too simple for a good rendering. Is a WIP, of course.
I tried to get better cloud colors by using a gradient pattern on a plane
between them and the sunlight so it would look like it gets brighter toward
the horizon. I rendered this part alone before giving it to you and I added
the "air" because it wasn't dark enough without that. The camera needed to
be in this, too, or else it might be trouble to get looking right again.
/* BEGIN */
camera {
location <18,-3.85,-24>
look_at <4.5,3.5,0>
angle 40
}
/* AIR */
box {
<-25,-5,-10>,<25,20,10>
hollow
pigment {
color rgbt 1
}
interior {
media {
samples 15
intervals 8
scattering {
1,0.02
extinction 0.9
}
}
}
}
light_group {
// sun
light_source {
150*z, <1.5,1.25,1>/2
media_interaction on
}
// cloud color projection trick
plane {
-z,-140
pigment {
function {abs(y)}
color_map {
[0 color rgbf <1,0.9,0.8,0.9>]
[0.2 color rgbf <1.1,1.1,0.1,1.1>]
[0.4 color rgbf <1.25,0.25,0.1,1.1>]
[0.6 color rgbf <1.5,0.1,0.25,1.1>]
[1 color rgbf <0.1,0.1,0.1,0.1>]
}
}
no_image no_reflection
}
/* CLOUDS */
box {
<-150,25,0>,<50,30,300>
hollow
pigment {
color rgbt 1
}
interior {
media {
//method 1
samples 50
//intervals 4
absorption <0.25,0.33,0.67>
emission <0.3,0.1,0.125>
scattering {
1,0.25
extinction 0.8
}
density {
granite
density_map {
[0.67 rgb 0]
[0.7 rgb 2]
[1 rgb 3]
}
scale <75,50,50>
}
}
}
} // end clouds
} // end light_group
sky_sphere {
pigment {
granite
color_map {
[0.1 color rgb <0.5,0.7,0.9>*3]
[0.125 color rgb <0.3,0.5,0.6>*1.5]
[0.15 color rgbt 1]
}
scale 0.025
}
pigment {
function {abs(y)}
color_map {
[0 color rgbt <1.4,1.2,0.3,0>]
[0.1 color rgbt <2,0.75,0.1,0.05>]
[0.3 color rgbt <0.1,0.3,0.6,0.1>]
[0.6 color rgbt <0.1,0.2,0.3,1>]
}
}
pigment {
gradient z
color_map {
[0 color rgbt 0.3]
[0.25 color rgbt 0.9]
[1 color rgbt 1]
}
scale 2 translate -z
}
}
/* END */
Post a reply to this message
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"Bob Hughes" <omniverse@charter%net> wrote in message
news:4403803d$1@news.povray.org...
> "Norbert Kern" <nor### [at] t-online de> wrote in message
> news:web.4402fb318c068e9e143d8c0@news.povray.org...
> > "Bob Hughes" <omniverse@charter%net> wrote:
> >
> >> BTW, I searched around for any others made before and ... if any of you
> >> have, I'd love to see it.
>
> I didn't search enough then!
>
> > Nathan o'Brien posted the source code of a slightly modified logo back
in
> > 1997.
> > Look at
> >
http://news.povray.org/povray.binaries.scene-files/thread/%3C347540cb.0%40news.povray.org%3E/?ttop=224092&toff=1000
>
> Thank you Norbert! Wow, almost 9 years ago and I still remembered (or
> thought I did) that somebody else had done one of these before. Maybe my
> memory isn't as bad as I suspect it to be.
>
> Oh-oh. The zip file is said to be corrupt and his web site isn't there.
The
> one I found through a google search is just broken links. E-mail address
is
> there so maybe I could still make contact.
I opened the zip using winzip with no problems and the files are readable.
Try the download again. If it fails we can make a plan.
DLM
Post a reply to this message
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From: Bob Hughes
Subject: Re: WIP Twentieth Century Fox films logo (21st actually)
Date: 2 Mar 2006 16:46:51
Message: <440767cb$1@news.povray.org>
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"DLM" <mae### [at] comb umbi umd edu> wrote in message
news:4407423c$1@news.povray.org...
>
> "Bob Hughes" <omniverse@charter%net> wrote in message
> news:4403803d$1@news.povray.org...
>> Oh-oh. The zip file is said to be corrupt and his web site isn't there.
>
> I opened the zip using winzip with no problems and the files are readable.
> Try the download again. If it fails we can make a plan.
I tried it a few times at first and again just now. Same thing. WinXP
complains it's invalid or corrupt, so I used a free zip program that could
do a repair if possible and that also said empty or bad file without any way
to fix it. I was guessing it had something to do with a special kind but
everyone usually uses common enough things for posting to the newsgroups.
If you could send the uncompressed file(s) to omn### [at] charter net I'd
really appreciate that. I could even send my scene file of this 20th Century
Fox WIP back to you if you'd like me to; meager as it is, and unchanged
since I last posted. ;)
I sent an email to Nathan O'Brien using pov### [at] 13net net but that got
returned as unknown address. He's probably still around someplace because
his last posting was a couple years ago from what I could find.
Bob H
Post a reply to this message
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From: dlm
Subject: Re: WIP Twentieth Century Fox films logo (21st actually)
Date: 2 Mar 2006 18:57:39
Message: <44078673@news.povray.org>
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"Bob Hughes" <omniverse@charter%net> wrote in message
news:440767cb$1@news.povray.org...
>> "Bob Hughes" <omniverse@charter%net> wrote in message
>> news:4403803d$1@news.povray.org...
>>> Oh-oh. The zip file is said to be corrupt and his web site isn't there.
>>
>> I opened the zip using winzip with no problems and the files are
>> readable.
>> Try the download again. If it fails we can make a plan.
Bob,
The files needed a bit of updating as they were written in POV 0.0?
In any event I bullied them into submission and managed a quick render of
Nathan O'Brien's original 1997 work.
Search sources in attached 20Cfox.zip for DLM to spot commented changes.
I have posted sources to p.b.s-f in plain text.
DLM
Post a reply to this message
Attachments:
Download '20Cfox.zip' (7 KB)
Download '13a&e.png' (324 KB)
Preview of image '13a&e.png'

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"Bob Hughes" <omniverse@charter%net> wrote in message
news:4403803d$1@news.povray.org...
> "Norbert Kern" <nor### [at] t-online de> wrote in message
> news:web.4402fb318c068e9e143d8c0@news.povray.org...
>> "Bob Hughes" <omniverse@charter%net> wrote:
>>
>>> BTW, I searched around for any others made before and ... if any of you
>>> have, I'd love to see it.
>
> I didn't search enough then!
>
>> Nathan o'Brien posted the source code of a slightly modified logo back in
>> 1997.
>> Look at
>>
http://news.povray.org/povray.binaries.scene-files/thread/%3C347540cb.0%40news.povray.org%3E/?ttop=224092&toff=1000
>
> Thank you Norbert! Wow, almost 9 years ago and I still remembered (or
> thought I did) that somebody else had done one of these before. Maybe my
> memory isn't as bad as I suspect it to be.
>
> Oh-oh. The zip file is said to be corrupt and his web site isn't there.
> The one I found through a google search is just broken links. E-mail
> address is there so maybe I could still make contact.
>
> Bob H
>
>
I think you may find a live Nathan O'Brien presence at
http://www.no13.net/
and some fabulous architectural renderings at
http://www.fbe.unsw.edu.au/exhibits/rayshade/church/
DLM
Post a reply to this message
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From: Alain
Subject: Re: WIP Twentieth Century Fox films logo (21st actually)
Date: 2 Mar 2006 19:41:52
Message: <440790d0$1@news.povray.org>
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Bob Hughes nous apporta ses lumieres en ce 02/03/2006 16:46:
> "DLM" <mae### [at] comb umbi umd edu> wrote in message
> news:4407423c$1@news.povray.org...
>
>>"Bob Hughes" <omniverse@charter%net> wrote in message
>>news:4403803d$1@news.povray.org...
>>
>>
>>I opened the zip using winzip with no problems and the files are readable.
>>Try the download again. If it fails we can make a plan.
>
>
> I tried it a few times at first and again just now. Same thing. WinXP
> complains it's invalid or corrupt, so I used a free zip program that could
> do a repair if possible and that also said empty or bad file without any way
> to fix it. I was guessing it had something to do with a special kind but
> everyone usually uses common enough things for posting to the newsgroups.
>
> If you could send the uncompressed file(s) to omn### [at] charter net I'd
> really appreciate that. I could even send my scene file of this 20th Century
> Fox WIP back to you if you'd like me to; meager as it is, and unchanged
> since I last posted. ;)
>
> I sent an email to Nathan O'Brien using pov### [at] 13net net but that got
> returned as unknown address. He's probably still around someplace because
> his last posting was a couple years ago from what I could find.
>
> Bob H
>
>
You may be redownloading the same corrupt file from the internet cache. Go in your
internet
properties and clear the internet cache. Once done, try again, you'll get a fresh
copy.
--
Alain
-------------------------------------------------
Eat drink and be merry, for tomorrow they may make it illegal.
Post a reply to this message
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>> Bob H
>>
>>
> I think you may find a live Nathan O'Brien presence at
> http://www.no13.net/
> and some fabulous architectural renderings at
> http://www.fbe.unsw.edu.au/exhibits/rayshade/church/
>
> DLM
>
and the original render
http://www.no13.net/gallery3/images/image01.jpg
Post a reply to this message
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From: Bob Hughes
Subject: Re: WIP Twentieth Century Fox films logo (21st actually)
Date: 2 Mar 2006 20:17:42
Message: <44079936@news.povray.org>
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"Alain" <ele### [at] netscape net> wrote in message
news:440790d0$1@news.povray.org...
>>
> You may be redownloading the same corrupt file from the internet cache. Go
> in your internet properties and clear the internet cache. Once done, try
> again, you'll get a fresh copy.
Great idea, Alain, I hadn't thought of that. Gave that a try now and it
still says "invalid or corrupt", so I give up. Thanks to DLM I won't need to
get that anymore. And I finally got to see that original render, too.
Bob H.
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From: Bob Hughes
Subject: Re: WIP Twentieth Century Fox films logo (21st actually)
Date: 2 Mar 2006 20:46:33
Message: <44079ff9@news.povray.org>
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Sure glad you found that original render! I couldn't get anywhere except to
the web ring at that page. The architecture link is broken for me and no
"gallery" that I could find either. The page about the church is a nice
surprise.
Thanks so much for posting the files, too, DLM. I see that the old
atmosphere keyword was being used, and that it actually dates back to 1996
not 1998 like I had thought. I was still a POV-Ray newbie, maybe two years
into it.
If I can, I'm going to try and recreate that "lamp" object of Nathan's to be
like the 1935 to 1953 design. Looks like it might have glass or chrome in
that, the pictures aren't exactly clear to me. Which is why I went ahead
with my idea of how that building's lower front part might be glass and
squared pillars, since I didn't think of it as cylindrical pillars there.
Anyway... thanks again!
Bob H
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Thank you indeed,
;-)
Paolo
> "Bob Hughes" wrote:
>
> And I will love to share that, Paolo. Not much to it at all. In fact, it's
> probably way too simple for a good rendering. Is a WIP, of course.
>
> I tried to get better cloud colors by using a gradient pattern on a plane
> between them and the sunlight so it would look like it gets brighter
toward
> the horizon. I rendered this part alone before giving it to you and I
added
> the "air" because it wasn't dark enough without that. The camera needed to
> be in this, too, or else it might be trouble to get looking right again.
>
Post a reply to this message
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"Bob Hughes" <omniverse@charter%net> wrote in message
news:44079ff9@news.povray.org...
> Sure glad you found that original render! I couldn't get anywhere except
> to the web ring at that page. The architecture link is broken for me and
> no "gallery" that I could find either. The page about the church is a nice
> surprise.
Nathan's page is pretty much a stone wall last touched 3 years ago - in
2003,
but looking at the source clued me in to his structure.
So http://www.no13.net/html/ for the html (check the functional
galleryN.html) and
http://www.no13.net/gallery1/ etc for the gallery of POV images.
and http://www.thiessen-architects.com/ for his then current work place.
>
> Thanks so much for posting the files, too, DLM. I see that the old
> atmosphere keyword was being used, and that it actually dates back to 1996
> not 1998 like I had thought. I was still a POV-Ray newbie, maybe two years
> into it.
>
Before I discovered POV, but I figured as much - also had to add semicolons
for syntax compliance on declares;
> If I can, I'm going to try and recreate that "lamp" object of Nathan's to
> be like the 1935 to 1953 design. Looks like it might have glass or chrome
> in that, the pictures aren't exactly clear to me. Which is why I went
> ahead with my idea of how that building's lower front part might be glass
> and squared pillars, since I didn't think of it as cylindrical pillars
> there.
For your beams do you use a parabolic reflector? Or is that a pair of cones?
>
> Anyway... thanks again!
My pleasure...
D
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From: Bob Hughes
Subject: Re: WIP Twentieth Century Fox films logo (21st actually)
Date: 4 Mar 2006 17:29:43
Message: <440a14d7$1@news.povray.org>
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"dlm" <me### [at] address invalid> wrote in message
news:4409fb0a$1@news.povray.org...
>
> For your beams do you use a parabolic reflector? Or is that a pair of
> cones?
Alas, I cheated on the beams. Added narrow, nearly transparent, cones to the
centers of those two spotlights. Wasn't even sure anyone would notice that.
I hadn't dared to try photons yet.
The lights themselves are actual the 'spotlight' type, so they are conical
in shape too. I used copies of the bowl and glowing sphere as
'projected_through' objects so I could place the light_source far below the
actual exit points. Without projected_through I would have been limited to
using cylinder spotlights, which I did render with for the first one posted,
and they appear to narrow with height or distance.
That reminds me... I tried to align the light on the left to point straight
up because the perspective camera was making that look odd compared to the
old drawing style. In fact, that original really makes the "20th" loom large
overhead, as though it leans toward the viewer. While putting mine together
I kept thinking of how many times the artist(s) must have presented the film
company with rough drafts until they accepted a design. Doing this on a
computer versus paper or canvas is a great thing, but there's always
something to be said for hand-drawn pictures such as the ability to create
it with your own hands. Likewise sculpturing, etc.
--
Bob H www.3digitaleyes.com
http://3digitaleyes.com/imagery/
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