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or Bouncing reflective spheres over a checkered plane.
I haven't done one of these type images for ages.
5600 objects, 15 lightsources, 25 hour render time. I wanted to add photons
but I'm not willing to wait a week for the result.
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"Gail Shaw" <gshaw AT sentechsa com> schreef in bericht
news:43e50ce4@news.povray.org...
> or Bouncing reflective spheres over a checkered plane.
>
> I haven't done one of these type images for ages.
>
> 5600 objects, 15 lightsources, 25 hour render time. I wanted to add
photons
> but I'm not willing to wait a week for the result.
>
>
Fascinating! They are also bouncing from the walls, aren't they? I like
those multiple reflections of the light sources.
Thomas
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"Thomas de Groot" <t.d### [at] inter nl net> wrote in message
news:43e5b3ce@news.povray.org...
>
> Fascinating! They are also bouncing from the walls, aren't they?
No they aren't. The objects start in random positions along the walls with
varying velocities. They'll bounce off the floor but I didn't make the sim
detailed enought to accound for the walls
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Gail Shaw wrote:
> or Bouncing reflective spheres over a checkered plane.
>
> I haven't done one of these type images for ages.
>
> 5600 objects, 15 lightsources, 25 hour render time. I wanted to add photons
> but I'm not willing to wait a week for the result.
>
>
>
Abstract? I suppose. It seems like a number of scifi trappings,
collected and juxtaposed. Creates an intriging effect spacially, both
determinant and indeterminant. Also the puzzling out of fleeting
associations. The Matrix? Star Trek? Peter Pan?
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