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Isosurface blood. The Reflected light on the surface comes from a sphere
with a high ambient value rather than an actual light. Two textures on the
text, with the upper layer being mostly transparent fading to an rgbf Red
using a marble pattern the same normal was applied to both textures.
I call it "Voice from the blood"
... as Drac' said ... "the blood is the life"
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![yog2.jpg](/povray.binaries.images/attachment/%3C43df2d8d%40news.povray.org%3E/yog2.jpg?ttop=443866&toff=4700&preview=1)
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Josh wrote:
> I call it "Voice from the blood"
I've never found blood to be even the slightest bit translucent, myself.
:-) Other than that, it's definitely creepy.
--
Darren New / San Diego, CA, USA (PST)
Crate & Barrel -
Furnishing Video Games Since 1962!
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>> I call it "Voice from the blood"
>
>
> I've never found blood to be even the slightest bit translucent, myself.
> :-) Other than that, it's definitely creepy.
It is if you haemolise it and then seperate off the blood cells...
Erm, let's just forget I said that. :-/
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Maybe its a very small scale hehe...
This reminds me of the slime in Ghostbusters II
Skip
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> I've never found blood to be even the slightest bit translucent, myself.
> :-) Other than that, it's definitely creepy.
Sometimes you "have" to play with reality. POV is art.
Or I suppose, rocket-science, if your one of the people who wrote the code
for POV-Ray.
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