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From: Daniel Patrick Johnson
Subject: Dodecahedron based geometric thing (late Friday abstract)
Date: 14 Jan 2006 12:57:15
Message: <43c93b7b@news.povray.org>
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It has been so long since I have been a part of the povray community
that I don't even know if they still do Friday abstracts here. I
finished this on Friday morning, but then I fell asleep, and didn't get
around to posting it.
This has been in my head for I guess at least 6 months, and I finally
took the time to work it out because as I reasoned it would take me less
time to actually make it than I spent thinking about it. It is very
similar to a puzzle on this website that I found a while ago. [1]
I found that I have forgotten a lot about how to make things look good
in POV so I couldn't get it to look how I want, but I at least figured
out the geometry. Small changes in magic numbers seems to have dramatic
results. If anyone wants the code I will post it. I posted the actual
png render on my website. [2]
[1] http://www.johnrausch.com/PuzzlingWorld/chap17a.htm
[2] http://teknotus.sdf1.org/images/3d/intersection.png
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From: Tek
Subject: Re: Dodecahedron based geometric thing (late Friday abstract)
Date: 14 Jan 2006 15:47:37
Message: <43c96369@news.povray.org>
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Ow my brain!
That's very cool, I've always been fascinated by the geometric intricacies
of the platonic solids, though I've never taken it quite this far. I'm going
to have to see if I can find one of those wooden models for my desk...
--
Tek
http://evilsuperbrain.com
"Daniel Patrick Johnson" <tek### [at] gmail com> wrote in message
news:43c93b7b@news.povray.org...
> It has been so long since I have been a part of the povray community
> that I don't even know if they still do Friday abstracts here. I
> finished this on Friday morning, but then I fell asleep, and didn't get
> around to posting it.
>
> This has been in my head for I guess at least 6 months, and I finally
> took the time to work it out because as I reasoned it would take me less
> time to actually make it than I spent thinking about it. It is very
> similar to a puzzle on this website that I found a while ago. [1]
>
> I found that I have forgotten a lot about how to make things look good
> in POV so I couldn't get it to look how I want, but I at least figured
> out the geometry. Small changes in magic numbers seems to have dramatic
> results. If anyone wants the code I will post it. I posted the actual
> png render on my website. [2]
>
> [1] http://www.johnrausch.com/PuzzlingWorld/chap17a.htm
> [2] http://teknotus.sdf1.org/images/3d/intersection.png
>
--------------------------------------------------------------------------------
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Daniel Patrick Johnson <tek### [at] gmail com> wrote:
> It has been so long since I have been a part of the povray community
> that I don't even know if they still do Friday abstracts here. I
> finished this on Friday morning, but then I fell asleep, and didn't get
> around to posting it.
>
> This has been in my head for I guess at least 6 months, and I finally
> took the time to work it out because as I reasoned it would take me less
> time to actually make it than I spent thinking about it. It is very
> similar to a puzzle on this website that I found a while ago. [1]
>
> I found that I have forgotten a lot about how to make things look good
> in POV so I couldn't get it to look how I want, but I at least figured
> out the geometry. Small changes in magic numbers seems to have dramatic
> results. If anyone wants the code I will post it. I posted the actual
> png render on my website. [2]
>
> [1] http://www.johnrausch.com/PuzzlingWorld/chap17a.htm
> [2] http://teknotus.sdf1.org/images/3d/intersection.png
Reminds me of this mock-up of a puzzle I built a while ago.
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