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From: Rick Measham
Subject: Belleville Dream - 0
Date: 3 Jan 2006 22:36:10
Message: <43bb42aa@news.povray.org>
Watching The Triplets of Belleville the other night and the dog goes 
into a dream sequence several times. Always he's on the top of this 
steam-engine type train device. I loved the look of it, so I drew it 
from the screen, then created it in POV-Ray.

The gears are fully meshing and it uses the clock to determine the 
piston, shaft, gear and wheel positions.

Detailed views to follow. Annimation to be posted in P.B.A.


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From: Rick Measham
Subject: Belleville Dream - 1
Date: 3 Jan 2006 22:38:18
Message: <43bb432a@news.povray.org>


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From: Rick Measham
Subject: Belleville Dream - 3
Date: 3 Jan 2006 22:39:15
Message: <43bb4363@news.povray.org>
(There is no Belleville Dream - 2)


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From: Rick Measham
Subject: Belleville Dream - 4
Date: 3 Jan 2006 22:40:03
Message: <43bb4393@news.povray.org>


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From: Kenneth
Subject: Re: Belleville Dream - 3
Date: 4 Jan 2006 02:00:05
Message: <web.43bb716917872235ae7b276a0@news.povray.org>
Beautiful rusty metal texture.  I especially like the reflections in the
parts of the paint that haven't weatherd away yet. A procedural texture or
an image_map? If procedural, mind sharing the code????

Ken


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From: Rick Measham
Subject: Re: Belleville Dream - 3
Date: 4 Jan 2006 03:12:24
Message: <43bb8368$1@news.povray.org>
Kenneth wrote:
> Beautiful rusty metal texture.  I especially like the reflections in the
> parts of the paint that haven't weatherd away yet. A procedural texture or
> an image_map? If procedural, mind sharing the code????

Sadly that is the only non-orignal element in the scene (other than the 
textures that come with povray) ..

Someone known as 'Xplo Eristotle' posted it back in 2000:
http://news.povray.org/povray.text.scene-files/thread/%3C38E7BA86.4122748B@unforgettable.com%3E/?ttop=213650&toff=400

Cheers!
Rick Measham


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From: John VanSickle
Subject: Re: Belleville Dream - 0
Date: 4 Jan 2006 21:25:04
Message: <43bc8380$1@news.povray.org>
Rick Measham wrote:

> Watching The Triplets of Belleville the other night and the dog goes 
> into a dream sequence several times. Always he's on the top of this 
> steam-engine type train device. I loved the look of it, so I drew it 
> from the screen, then created it in POV-Ray.
> 
> The gears are fully meshing and it uses the clock to determine the 
> piston, shaft, gear and wheel positions.
> 
> Detailed views to follow. Annimation to be posted in P.B.A.

Looks like something you'd see in a Myst game.

Regards,
John


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From: Thomas de Groot
Subject: Re: Belleville Dream - 0
Date: 5 Jan 2006 04:21:31
Message: <43bce51b@news.povray.org>
"Rick Measham" <rickm*at%isite.net.au> schreef in bericht
news:43bb42aa@news.povray.org...
> Watching The Triplets of Belleville the other night and the dog goes
> into a dream sequence several times. Always he's on the top of this
> steam-engine type train device. I loved the look of it, so I drew it
> from the screen, then created it in POV-Ray.
>
> The gears are fully meshing and it uses the clock to determine the
> piston, shaft, gear and wheel positions.
>
> Detailed views to follow. Annimation to be posted in P.B.A.
>
>
Very nice! Remembers me the film. Now you will have to model the dog too!!

Thomas


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From: Rick Measham
Subject: Re: Belleville Dream - 0
Date: 5 Jan 2006 05:27:22
Message: <43bcf48a@news.povray.org>
Thomas de Groot wrote:
> Very nice! Remembers me the film. Now you will have to model the dog too!!

Thanks! The dog would be fun .. but probably won't get done :)

My current task is to work out how to get the chrome and brass looking 
less 'plastic' ..

Cheers!
Rick Measham


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From: Trevor G Quayle
Subject: Re: Belleville Dream - 0
Date: 5 Jan 2006 13:20:00
Message: <web.43bd62ad8e8e738f6c4803960@news.povray.org>
Rick Measham <rickm*at%isite.net.au> wrote:
> My current task is to work out how to get the chrome and brass looking
> less 'plastic' ..
>
> Cheers!
> Rick Measham

Use the metallic keyword
Low diffuse and ambient (I always use ambient 0, for diffuse you can use 0
for highly polished, or use low values for slightly tarnished)

-tgq


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