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7 Aug 2024 21:25:42 EDT (-0400)
  Belleville Dream - 0 (Message 3 to 12 of 12)  
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From: Rick Measham
Subject: Belleville Dream - 3
Date: 3 Jan 2006 22:39:15
Message: <43bb4363@news.povray.org>
(There is no Belleville Dream - 2)


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From: Rick Measham
Subject: Belleville Dream - 4
Date: 3 Jan 2006 22:40:03
Message: <43bb4393@news.povray.org>


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From: Kenneth
Subject: Re: Belleville Dream - 3
Date: 4 Jan 2006 02:00:05
Message: <web.43bb716917872235ae7b276a0@news.povray.org>
Beautiful rusty metal texture.  I especially like the reflections in the
parts of the paint that haven't weatherd away yet. A procedural texture or
an image_map? If procedural, mind sharing the code????

Ken


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From: Rick Measham
Subject: Re: Belleville Dream - 3
Date: 4 Jan 2006 03:12:24
Message: <43bb8368$1@news.povray.org>
Kenneth wrote:
> Beautiful rusty metal texture.  I especially like the reflections in the
> parts of the paint that haven't weatherd away yet. A procedural texture or
> an image_map? If procedural, mind sharing the code????

Sadly that is the only non-orignal element in the scene (other than the 
textures that come with povray) ..

Someone known as 'Xplo Eristotle' posted it back in 2000:
http://news.povray.org/povray.text.scene-files/thread/%3C38E7BA86.4122748B@unforgettable.com%3E/?ttop=213650&toff=400

Cheers!
Rick Measham


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From: John VanSickle
Subject: Re: Belleville Dream - 0
Date: 4 Jan 2006 21:25:04
Message: <43bc8380$1@news.povray.org>
Rick Measham wrote:

> Watching The Triplets of Belleville the other night and the dog goes 
> into a dream sequence several times. Always he's on the top of this 
> steam-engine type train device. I loved the look of it, so I drew it 
> from the screen, then created it in POV-Ray.
> 
> The gears are fully meshing and it uses the clock to determine the 
> piston, shaft, gear and wheel positions.
> 
> Detailed views to follow. Annimation to be posted in P.B.A.

Looks like something you'd see in a Myst game.

Regards,
John


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From: Thomas de Groot
Subject: Re: Belleville Dream - 0
Date: 5 Jan 2006 04:21:31
Message: <43bce51b@news.povray.org>
"Rick Measham" <rickm*at%isite.net.au> schreef in bericht
news:43bb42aa@news.povray.org...
> Watching The Triplets of Belleville the other night and the dog goes
> into a dream sequence several times. Always he's on the top of this
> steam-engine type train device. I loved the look of it, so I drew it
> from the screen, then created it in POV-Ray.
>
> The gears are fully meshing and it uses the clock to determine the
> piston, shaft, gear and wheel positions.
>
> Detailed views to follow. Annimation to be posted in P.B.A.
>
>
Very nice! Remembers me the film. Now you will have to model the dog too!!

Thomas


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From: Rick Measham
Subject: Re: Belleville Dream - 0
Date: 5 Jan 2006 05:27:22
Message: <43bcf48a@news.povray.org>
Thomas de Groot wrote:
> Very nice! Remembers me the film. Now you will have to model the dog too!!

Thanks! The dog would be fun .. but probably won't get done :)

My current task is to work out how to get the chrome and brass looking 
less 'plastic' ..

Cheers!
Rick Measham


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From: Trevor G Quayle
Subject: Re: Belleville Dream - 0
Date: 5 Jan 2006 13:20:00
Message: <web.43bd62ad8e8e738f6c4803960@news.povray.org>
Rick Measham <rickm*at%isite.net.au> wrote:
> My current task is to work out how to get the chrome and brass looking
> less 'plastic' ..
>
> Cheers!
> Rick Measham

Use the metallic keyword
Low diffuse and ambient (I always use ambient 0, for diffuse you can use 0
for highly polished, or use low values for slightly tarnished)

-tgq


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From: Rick Measham
Subject: Re: Belleville Dream - 0
Date: 5 Jan 2006 16:59:02
Message: <43bd96a6@news.povray.org>
Trevor G Quayle wrote:
> Use the metallic keyword
> Low diffuse and ambient (I always use ambient 0, for diffuse you can use 0
> for highly polished, or use low values for slightly tarnished)

Yeah, Immediately after I posted that, I realised that the default 
textures probably had an ambient set .. I was right :) .. I had a 
default finish ambient 0, but the default textures seem to explicitly 
have an ambient set.

Here's the new one, it's now just a little on the dark side, but at 
least it's looking metallic!

Cheers!
Rick Measham


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From: Trevor G Quayle
Subject: Re: Belleville Dream - 0
Date: 5 Jan 2006 23:15:38
Message: <43bdeeea$1@news.povray.org>
"Rick Measham" <rickm*at%isite.net.au> wrote in message 
news:43bd96a6@news.povray.org...
> Trevor G Quayle wrote:
>> Use the metallic keyword
>> Low diffuse and ambient (I always use ambient 0, for diffuse you can use 
>> 0
>> for highly polished, or use low values for slightly tarnished)
>
> Yeah, Immediately after I posted that, I realised that the default
> textures probably had an ambient set .. I was right :) .. I had a
> default finish ambient 0, but the default textures seem to explicitly
> have an ambient set.
>
> Here's the new one, it's now just a little on the dark side, but at
> least it's looking metallic!
>
> Cheers!
> Rick Measham
>

Much better.  A couple notes though
1) the rusted part seems to be reflecting too much for its level of 
corrosion
2) not sure what you're using for highlighting, but it's too diffuse to make 
a convincing polished chrome and brass, again here I prefer pureland style 
and not use the internal specular highlighting options but use visible light 
sorces instead and rely on reflection of the environment.  The 'true' feel 
of chrome is how it reflects it's environment.  However this may not give 
you the results you are looking for without background objects or scenery to 
reflect.  If you don't want to go through the trouble of building the 
environment, then adjust the specular highlighting to be much more sharp.

-tgq


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