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Posted here for the benefit of anyone not looking at the IRTC. (And because
I'm too impatient to wait for voting to end before I get comments on it!)
Okay, although I'm very pleased with this image, I didn't think it was all
that amazing. However it has so far fooled 3 people at work into thinking it
was a photo! (these are computer games professionals, not laymen). In
fairness none of these people were paying much attention, they just saw it
on my screen and wondered where it is in the world. But still it's the first
time I've had that reaction to one of my images :)
So, I submit it to you folks as a curiosity. Fool your friends, be the life
of the party, etc.
Comments/critiques welcome.
--
Tek
http://evilsuperbrain.com
Post a reply to this message
Attachments:
Download 'elements.jpg' (205 KB)
Preview of image 'elements.jpg'

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Would you like source with that, sir?
Available on this page of my website (and on the IRTC too):
http://evilsuperbrain.com/gallery/finished/index.php?image=elements
--
Tek
http://evilsuperbrain.com
"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:4372d96b@news.povray.org...
> Posted here for the benefit of anyone not looking at the IRTC. (And
> because I'm too impatient to wait for voting to end before I get comments
> on it!)
>
> Okay, although I'm very pleased with this image, I didn't think it was all
> that amazing. However it has so far fooled 3 people at work into thinking
> it was a photo! (these are computer games professionals, not laymen). In
> fairness none of these people were paying much attention, they just saw it
> on my screen and wondered where it is in the world. But still it's the
> first time I've had that reaction to one of my images :)
>
> So, I submit it to you folks as a curiosity. Fool your friends, be the
> life of the party, etc.
>
> Comments/critiques welcome.
> --
> Tek
> http://evilsuperbrain.com
>
>
>
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Tek spake:
> Would you like source with that, sir?
>
> Available on this page of my website (and on the IRTC too):
> http://evilsuperbrain.com/gallery/finished/index.php?image=elements
Incredible - looked like a photo to me too! Can't find anything technical
IMO that gives it away, except that fire does not burn in seawater, unless
some potassium dropped in there, o'course...
Very well done - definitely good enough for the IRTC, maybe even to win?
Would get my vote.
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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Tek wrote:
> Comments/critiques welcome.
Realism is fantastic .. however I'm not so keen on the composition ..
including the fire in the foreground would lead me to expect that it
would be in focus .. as it's slightly out, I feel that the whole photo
is out (until I look)
I'd prefer the fire to be focussed and the dino-rock to be slightly out.
Cheers!
Rick Measham
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"Tek" <tek### [at] evilsuperbrain com> schreef in bericht
news:4372d96b@news.povray.org...
> Posted here for the benefit of anyone not looking at the IRTC. (And
because
> I'm too impatient to wait for voting to end before I get comments on it!)
>
It is an original interpretation of the four elements, Tek. The fire burning
in the water is a bit strange, but in the alchemist concept perhaps not
entirely unusual?
Well done!!
Thomas
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Well most of the wood's above the water level, my thinking is that the tide
is coming in, about to put the fire out.
--
Tek
http://evilsuperbrain.com
"Thomas de Groot" <t.d### [at] inter nl net> wrote in message
news:4372ff7e@news.povray.org...
>
> "Tek" <tek### [at] evilsuperbrain com> schreef in bericht
> news:4372d96b@news.povray.org...
>> Posted here for the benefit of anyone not looking at the IRTC. (And
> because
>> I'm too impatient to wait for voting to end before I get comments on it!)
>>
>
> It is an original interpretation of the four elements, Tek. The fire
> burning
> in the water is a bit strange, but in the alchemist concept perhaps not
> entirely unusual?
> Well done!!
>
> Thomas
>
>
Post a reply to this message
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"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:4373138d$1@news.povray.org
> Well most of the wood's above the water level, my thinking is that
> the tide is coming in, about to put the fire out.
That's what I thought of too, but then wouldn't there be some steam/smoke
coming off the bottom?
Post a reply to this message
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Interesting...
The wood doesn't seem to be on fire, despite being surrounded by it. And
the flames don't seem to cast any light on the surrounding rocks. But
other than that...
Actually, that's the best CG flames I've ever seen. How did you do that?
Post a reply to this message
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I have to second the above - certainly the most photo-realistic raytrace
I've ever seen! Personally, I like the slight blurred effect - it makes it
more real. Perfectly focused and framed photographs are very difficult to
take - the blur is suggestive of the flames' dancing and the waves rolling
in, and also hides that crisp 'CG' look that so many otherwise incredible
images possess.
Now that I come to think about it, most 'nice' effects obtained using
photography are actually artifacts of an imperfect recording - the quest
for photo-realism is a matter of hunting down lens and film glitches. And
then shooting them, stuffing them and mounting them so they look pretty
hanging on the wall.
With regard to the flames in water - could be firewood soaked in gasoline?
:)
Bill, not worthy
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Yeah that's kinda my thoughts on the subject too: When you take a photo you
go to great lengths to avoid these errors, but when it's CG you should
intentionally create them so it loses the perfection people expect in CG :)
--
Tek
http://evilsuperbrain.com
"Bill Pragnell" <bil### [at] hotmail com> wrote in message
news:web.43732ff8af2812b6731f01d10@news.povray.org...
>I have to second the above - certainly the most photo-realistic raytrace
> I've ever seen! Personally, I like the slight blurred effect - it makes it
> more real. Perfectly focused and framed photographs are very difficult to
> take - the blur is suggestive of the flames' dancing and the waves rolling
> in, and also hides that crisp 'CG' look that so many otherwise incredible
> images possess.
>
> Now that I come to think about it, most 'nice' effects obtained using
> photography are actually artifacts of an imperfect recording - the quest
> for photo-realism is a matter of hunting down lens and film glitches. And
> then shooting them, stuffing them and mounting them so they look pretty
> hanging on the wall.
>
> With regard to the flames in water - could be firewood soaked in gasoline?
> :)
>
> Bill, not worthy
>
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"Orchid XP v2" <voi### [at] dev null> wrote in message
news:43732846$1@news.povray.org...
> The wood doesn't seem to be on fire, despite being surrounded by it. And
> the flames don't seem to cast any light on the surrounding rocks. But
> other than that...
The lack of light is probably accurate, in fact the flames are brighter than
they should be. I have full radiosity in the scene so if you can't see
lighting from the flames it's because they're so much darker than the sun.
In fact I've actually cheated an made the flames brighter than they should
be in daylight (I looked at some photos of flames).
> Actually, that's the best CG flames I've ever seen. How did you do that?
Emissive media with a little absorption, granite pattern with some
turbulence for the density, modulated by a spherical pattern. Then a couple
of adjustments to the pattern to give a very sudden change in density from
outside the flame to inside. Then tweak all the parameters until it looks
right. The source code makes it look pretty complex but all those nested
pigment_patterns are just to control the boundary between inside and outside
the flame.
--
Tek
http://evilsuperbrain.com
Post a reply to this message
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>>Actually, that's the best CG flames I've ever seen. How did you do that?
>
>
> Emissive media with a little absorption, granite pattern with some
> turbulence for the density, modulated by a spherical pattern. Then a couple
> of adjustments to the pattern to give a very sudden change in density from
> outside the flame to inside. Then tweak all the parameters until it looks
> right. The source code makes it look pretty complex but all those nested
> pigment_patterns are just to control the boundary between inside and outside
> the flame.
...so fundamentally, it's granite and turbulence?
(I just couldn't think of a pattern that looks flame-like, that's all.)
Post a reply to this message
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Among other things, Tek saw fit to write:
> So, I submit it to you folks as a curiosity. Fool your friends, be the
> life of the party, etc.
>
> Comments/critiques welcome.
Very nice, it has some kind of Myst/Riven flavour...
My only comment is that there seem to be a couple of black spots in the
stones, and there are some bright pixels in the beach areas of the left
edge. Also, maybe a very faint smudge of cloud somewhere could add a bit
of atmosphere, not that the image needs it much, though.
--
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
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Amazing work. One of the most pleasing things I've seen in a long time.
Compositionally, it has both elements of stylization (what a boring waste to
do actual realism), but shows a lot of deference to the physics of
plausible-universe (if not our planet) landscapes.
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"Orchid XP v2" <voi### [at] dev null> wrote in message
news:437484e3$1@news.povray.org...
> ...so fundamentally, it's granite and turbulence?
>
> (I just couldn't think of a pattern that looks flame-like, that's all.)
Yeah basically, though you can get stuff that doesn't look at all like fire
if you just use granite and turbulence, hence all the extra info :)
Oh, and it's low frequency turbulence (2 octaves I think). That's important.
--
Tek
http://evilsuperbrain.com
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Those black spots look dark brown on my monitor, and they're intentional,
just imperfections in the stone. The bright pixels are some kinda wierd
error that I couldn't track down.
The cloud's a nice suggestion, I'll try it if I work on the image some more.
--
Tek
http://evilsuperbrain.com
"Jellby" <me### [at] privacy net> wrote in message
news:aq5### [at] badulaque unex es...
> Among other things, Tek saw fit to write:
>
>> So, I submit it to you folks as a curiosity. Fool your friends, be the
>> life of the party, etc.
>>
>> Comments/critiques welcome.
>
> Very nice, it has some kind of Myst/Riven flavour...
>
> My only comment is that there seem to be a couple of black spots in the
> stones, and there are some bright pixels in the beach areas of the left
> edge. Also, maybe a very faint smudge of cloud somewhere could add a bit
> of atmosphere, not that the image needs it much, though.
>
> --
> light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
> 9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
> 0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
Post a reply to this message
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>>...so fundamentally, it's granite and turbulence?
>>
>>(I just couldn't think of a pattern that looks flame-like, that's all.)
>
>
> Yeah basically, though you can get stuff that doesn't look at all like fire
> if you just use granite and turbulence, hence all the extra info :)
>
> Oh, and it's low frequency turbulence (2 octaves I think). That's important.
Bet it doesn't look flamey when animated. ;-)
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"Orchid XP v2" <voi### [at] dev null> wrote in message
news:4378f150$1@news.povray.org...
> Bet it doesn't look flamey when animated. ;-)
You know, if I were bored and had nothing better to do with my free time,
I'd prove you wrong.
(have a look at p.b.a)
:)
--
Tek
http://evilsuperbrain.com
Post a reply to this message
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