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Yes, I know that the ears suck, and the rest of the model probably needs
work. This was all modeled with the latest version of Lionsnake.
Regards,
John
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John VanSickle wrote:
> Yes, I know that the ears suck, and the rest of the model probably needs
> work. This was all modeled with the latest version of Lionsnake.
>
Most obviously, the nose is too short - I've never seen a real face with
such a wide space between nose tip and upper lip!
See you in Khyberspace!
Yadgar
Now playing: Twilight (Vangelis)
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=?ISO-8859-1?Q?J=F6rg_=27Yadgar=27_Bleimann?= <yaz### [at] gmx de> wrote:
> Most obviously, the nose is too short - I've never seen a real face with
> such a wide space between nose tip and upper lip!
I agree. but the rest is a very good start.
have a look here:
http://images.google.com/images?&q=face%20proportions
Jaap.
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John VanSickle wrote:
> Yes, I know that the ears suck, and the rest of the model probably needs
> work. This was all modeled with the latest version of Lionsnake.
>
> Regards,
> John
>
>
> ------------------------------------------------------------------------
>
Impressive! Are we looking at screen views from the actual software or
POV renders?
The head looks very symmetrical. Was it modelled that way or does the
modeller support a mirroring function?
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Jim Charter wrote:
> John VanSickle wrote:
>
>> Yes, I know that the ears suck, and the rest of the model probably
>> needs work. This was all modeled with the latest version of Lionsnake.
>>
>> Regards,
>> John
>>
>>
>> ------------------------------------------------------------------------
>>
> Impressive! Are we looking at screen views from the actual software or
> POV renders?
These are POV-Ray renders. The left-most image is the original mesh.
Going to the right are the results of one, two, and three subdivisions
of the surface. The top row shows flat polygons, and the bottom shows
smoothed ones. The surface subdivision process uses my Surface
Subdivision Suite (www.geocities.com/evilsnack/nsss.htm), and the
modeler is designed to export POV-Ray code that works with it.
> The head looks very symmetrical. Was it modelled that way or does the
> modeller support a mirroring function?
The modeler has a mirroring function (one copies with negative scaling
along one or more axes). I think the thing started as a cylindrical
mesh, which I edited heavily. The left ear was created by mirroring the
right.
And, while making the ear, I found another minor bug in the modeler...
Regards,
John
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> John VanSickle wrote:
>
>> Yes, I know that the ears suck, and the rest of the model probably
>> needs work. This was all modeled with the latest version of Lionsnake.
>>
>
> Most obviously, the nose is too short - I've never seen a real face with
> such a wide space between nose tip and upper lip!
I do have an art book with the proper proportions listed (Drawing From
the Right Side of the Brain), but that book is on loan at the moment.
Jaap (to whom thanks are due) pointed me towards a page with proportion
images.
Regards,
John
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Jaap wrote:
> =?ISO-8859-1?Q?J=F6rg_=27Yadgar=27_Bleimann?= <yaz### [at] gmx de> wrote:
>
>>Most obviously, the nose is too short - I've never seen a real face with
>> such a wide space between nose tip and upper lip!
>
>
> I agree. but the rest is a very good start.
> have a look here:
> http://images.google.com/images?&q=face%20proportions
Thanks. Now I can make a better start.
Regards,
John
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