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Hi all,
been lurking here a while and thought I'd submit a typical first
post. I've done a few heightfields and isosurfaces but this is my first
proper scene.
This was half-prompted by PM 2Rings post on 22/7/2005, and also by the
fact that I'm still waiting for sofa's. (you may recognise them as those
from Jaime's Lightsys indoor demo scene - from which this image is
descended thanks). I've also used Giles Tran's makeshelf macro thanks again.
Post a reply to this message
Attachments:
Download 'indoor.jpg' (54 KB)
Preview of image 'indoor.jpg'

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Verm <pov### [at] thirteeen dynu com> wrote:
> Hi all,
> been lurking here a while and thought I'd submit a typical first
> post. I've done a few heightfields and isosurfaces but this is my first
> proper scene.
> This was half-prompted by PM 2Rings post on 22/7/2005, and also by the
> fact that I'm still waiting for sofa's. (you may recognise them as those
> from Jaime's Lightsys indoor demo scene - from which this image is
> descended thanks). I've also used Giles Tran's makeshelf macro thanks again.
I like it. The sphere tex is gorgeous. Only complaint: who on earth would
put a bookshelf there? You can't use it w/o standing on the couch, or
worse, moving it!
-s
5TF!
Post a reply to this message
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Yeah, very nice, I like these kind of images.
Regards,
Oleguer
"stm31415" <sam### [at] cs com> escribió en el mensaje
news:web.4309c82335b6ce9de797f270@news.povray.org...
> Verm <pov### [at] thirteeen dynu com> wrote:
>> Hi all,
>> been lurking here a while and thought I'd submit a typical first
>> post. I've done a few heightfields and isosurfaces but this is my first
>> proper scene.
>> This was half-prompted by PM 2Rings post on 22/7/2005, and also by the
>> fact that I'm still waiting for sofa's. (you may recognise them as those
>> from Jaime's Lightsys indoor demo scene - from which this image is
>> descended thanks). I've also used Giles Tran's makeshelf macro thanks
>> again.
>
> I like it. The sphere tex is gorgeous. Only complaint: who on earth would
> put a bookshelf there? You can't use it w/o standing on the couch, or
> worse, moving it!
>
> -s
> 5TF!
>
Post a reply to this message
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stm31415 wrote:
> I like it. The sphere tex is gorgeous.
Thanks. erm...
Lifted directly from the table lamp base in Jaime's demo scene....
texture{
pigment{rgb ReflectiveSpectrum(RS_WindowAluminum)}
finish{metallic diffuse .4 reflection{.5,.7}}
}
It wasn't broke so I didn't fix it :-)
> Only complaint: who on earth would put a bookshelf there?
Me? I've not got the couch yet but the Ikea bookshelf is already there.
> You can't use it w/o standing on the couch, or worse, moving it!
Ok I won't be able to get to the bottom 2 shelves too easily but I'm
fairly sure I'll be able to get to the rest.
It's still a WIP as the colours are a bit washed out / wrong, and I've
not done the TV etc, or any curtains and the carpet is not right. I also
want to do more to the rug and get the fire working.
The carpet looked fine from one angle but from this angle it's lost all
its texture.
Is there any easy way to do curtains or carpets?
Post a reply to this message
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Hey, that's quite nice...
Post a reply to this message
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Verm wrote:
> Hi all,
> been lurking here a while and thought I'd submit a typical first
> post. I've done a few heightfields and isosurfaces but this is my first
> proper scene.
> This was half-prompted by PM 2Rings post on 22/7/2005, and also by the
> fact that I'm still waiting for sofa's. (you may recognise them as those
> from Jaime's Lightsys indoor demo scene - from which this image is
> descended thanks). I've also used Giles Tran's makeshelf macro thanks
> again.
>
> ------------------------------------------------------------------------
>
Nice take on it. I like the overall metallic cast and also how the real
subject becomes the reflection
Post a reply to this message
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Jim Charter wrote:
> Nice take on it. I like the overall metallic cast and also how the real
> subject becomes the reflection
thanks.
Camera angles like the following seemed to be pushing the RSOCP brief a
little. So I tried to just have the sphere and the chequered plane in view.
Post a reply to this message
Attachments:
Download 'indoor11.jpg' (36 KB)
Preview of image 'indoor11.jpg'

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Verm nous apporta ses lumieres en ce 2005-08-22 06:54:
> Hi all,
> been lurking here a while and thought I'd submit a typical first
> post. I've done a few heightfields and isosurfaces but this is my first
> proper scene.
> This was half-prompted by PM 2Rings post on 22/7/2005, and also by the
> fact that I'm still waiting for sofa's. (you may recognise them as those
> from Jaime's Lightsys indoor demo scene - from which this image is
> descended thanks). I've also used Giles Tran's makeshelf macro thanks
> again.
>
> ------------------------------------------------------------------------
>
I like your "carpet". Make me thing of a plush bath towel
Alain
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Alain wrote:
> I like your "carpet". Make me thing of a plush bath towel
I agree .. it's the sort of shaggy carpet I picture (in an off-white --
no checkers) fitting nicely into Tim Nikias' 'Windows' scene
Cheers!
Rick Measham
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High!
Rick Measham wrote:
> I agree .. it's the sort of shaggy carpet I picture (in an off-white --
> no checkers) fitting nicely into Tim Nikias' 'Windows' scene
Yeah, a Greek flokati... with a long-haired hippie dude loafing on it!
Not to forget the famous Zappa toilet poster on the wall! Really radical
chic - 70s rule!!!
See you in Khyberspace!
Yadgar
Now playing: On the Rocks (Bakmak)
Post a reply to this message
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Verm wrote:
> Jim Charter wrote:
>
>> Nice take on it. I like the overall metallic cast and also how the
>> real subject becomes the reflection
>
> thanks.
>
> Camera angles like the following seemed to be pushing the RSOCP brief a
> little. So I tried to just have the sphere and the chequered plane in view.
>
> ------------------------------------------------------------------------
>
Someone else noted it:
That bookshelf is frustratingly crammed against that couch. Is this
scene a model of a room you have seen in real life?
Very nicely done living room, btw. You even got a reasonable facimile of
the "popcorn" ceiling material! :)
--
~Mike
Things! Billions of them!
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Mike Raiford wrote:
>
> That bookshelf is frustratingly crammed against that couch.
He got my wife to arrange the furniture. That's her signature style.
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Mike Raiford wrote:
> Someone else noted it:
>
> That bookshelf is frustratingly crammed against that couch. Is this
> scene a model of a room you have seen in real life?
I'm sitting in it. Ok there's no rug, reflective sphere, or any couches
yet. There are however 1.5 lovely orange futons and curtains and a TV.
The colour scheme is not entirely accurate - the walls are two tone and
the floor carpet is cream.
I don't think there is much choice about where to put the book shelf or
couches. Somehow I think it looks better in that corner than in front of
the doors, windows or TV. You'll still be able to get at all the shelves
(apart from the bottom two) when you stand infront of the couch.
Part of the reason for doing this scene was to help visualise how much
space the sofas would take.
If any of you (or your wife :-P Jim) have any better suggestions for
where to put the DVD and video covered bookshelf let me know.
(Suggestions that don't involve buying a bigger house - only just moved
into this one)
> Very nicely done living room, btw. You even got a reasonable facimile of
> the "popcorn" ceiling material! :)
Thanks. I wasn't sure how to do a swirly artex ceiling so I settled for
a generic textured ceiling. I think I'd probably prefer a plain one
anyway....
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Eventually some day no newbies will ever again come to povray, as the
standard for quality RSOCP will be unreachable in anyone's "first post" .
Post a reply to this message
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NICE!!!
Really well done initiation post!
"Verm" <pov### [at] thirteeen dynu com> wrote in message
news:430a5b93@news.povray.org...
> Jim Charter wrote:
>> Nice take on it. I like the overall metallic cast and also how the real
>> subject becomes the reflection
> thanks.
>
> Camera angles like the following seemed to be pushing the RSOCP brief a
> little. So I tried to just have the sphere and the chequered plane in
> view.
>
--------------------------------------------------------------------------------
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Greg M. Johnson wrote:
> Eventually some day no newbies will ever again come to povray, as the
> standard for quality RSOCP will be unreachable in anyone's "first post" .
>
Thanks I'll take that as an entertainingly oblique complement. I suppose
my offering is one of the least minimalistic RSOCPs that I've seen. Ah
well there's a new IRTC topic soon.
If people keep writing good docs and providing example scenes and
tutorials, POV should keep getting new recruits.
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"Greg M. Johnson" <gregj;-)565### [at] aol com> wrote:
> Eventually some day no newbies will ever again come to povray, as the
> standard for quality RSOCP will be unreachable in anyone's "first post" .
That's what I was thinking. When my post #300 is surpassed by others'
"first posts" (this one, definitely, as well as a few others recently), it
might be time to find a new hobby.
Nah. I'm addicted.
Anyway, great post, absolutely!
Dave Matthews
Post a reply to this message
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Verm <pov### [at] thirteeen dynu com> wrote:
> Hi all,
> been lurking here a while and thought I'd submit a typical first
> post. I've done a few heightfields and isosurfaces but this is my first
> proper scene.
Welcome! (Sorry I'm late :)
> This was half-prompted by PM 2Rings post on 22/7/2005,
Excellent! Here's my latest version of the sofa (not using LightSys) which
was Jaime's armchair. I think I'd better reduce the reflection...
// Persistence of Vision Ray Tracer Scene Description File
// File: SofaTest.pov
// Vers: 3.5
// Desc: Sofa derived from LightsysIV indoor demo
// Auth: PM 2Ring
//
// -F -A0.4 +AM2 +R2
// -D +A0.1 +AM2 +R3
//
#version 3.5;
#include "colors.inc"
#include "finish.inc"
#include "functions.inc"
#declare Do_Floor=1;
#declare Do_Sky=1;
global_settings {
assumed_gamma 1
//max_trace_level 10
}
// ---Textures-------------------------------------
#declare PaleGold = colour rgb <.5 .305 .120>*1.75;
#declare BerryRed = colour rgb <.5 .05 .125>;
#declare fvinyl = finish{Phong_Shiny phong_size 30 diffuse .9
reflection{.01,.1}}
#declare fcloth = finish{phong .1 phong_size 3 diffuse .75 }
#declare t_sofa =
texture{
pigment{
//checker
//rgb .5
//SkyBlue * .7
//PaleGold
//BerryRed
blue 0.25
scale 10*2
rotate 45*z
}
finish{
fvinyl
//fcloth
}
normal{quilted scale 10 bump_size .05 rotate 45*z}
scale <1 1 10>
}
// ---Objects-------------------------------------
// sofa
#macro rbox(R)
isosurface{
function{f_rounded_box(x,y,z,R,1,1,1)}
max_gradient 1
contained_by{box{-1,1}}
scale .5
}
#end
#macro rbox1(R)
superellipsoid{<R, R>
scale .5
}
#end
//Isosurface is actually faster!!!
#declare br=1.0; //Box rounding
#declare cushion1 =
object{rbox(br*.60) //Seat cushion
scale <59,18,42.5>
translate -15*y
texture{t_sofa rotate x*90}
}
#declare sofa =
union{
object{rbox(br*.80) //Back
scale <190,80,30>
translate <0,0,30>
texture{t_sofa}
}
object{rbox(br*.25) //Base
scale <180,10,40>
translate -25*y
texture{t_sofa}
}
#declare I=-1;
#while (I<=1)
object{cushion1 translate I*56*x}
#declare I=I + 1;
#end
object{rbox(br*.70) //Left side
scale <20,55,60>
translate <-90,-15,10>
texture{t_sofa rotate y*90}
}
object{rbox(br*.70) //Right side
scale <20,55,60>
translate <90,-15,10>
texture{t_sofa rotate y*90}
}
translate 42*y
}
// ---The scene-------------------------------------
#declare RadL = 40;
object{sofa rotate 0*45*y scale .065}
// ----------------------------------------
#if(Do_Sky)
sphere {0,1 inverse
pigment {
function{abs(y)}
color_map {
[0.0 rgb <.1, .15, .5>]
[0.6 rgb <.8,.8,1>]
[.8 rgb 1]
[1 rgb <1,1,.9>]
}
}
finish{ambient 0.01 diffuse 0.825}
scale RadL
}
#else
background{rgb .5}
#end
#if(Do_Floor)
box {
<-1, -.01, -1>*RadL, <1, 0, 1>*RadL
pigment {
checker rgb .85, rgb 0 scale .05 * RadL
rotate 45*y
}
finish{
ambient 0.1 diffuse 0.85
reflection 0.175
}
}
#end
// ----------------------------------------
camera {
location vnormalize(<0.75, 1.5, -5.0>) * RadL * .65
direction z
right x*image_width/image_height up y
angle 35
look_at 3*y
//translate x * 0.014 * RadL * .65 //for 3D
}
light_source {vnormalize(<1, 2, -1.5>)*RadL*.9 rgb 1.1}
light_source {vnormalize(<-2, 1, -1.5>)*RadL*.5 rgb 0.5 }
// ----------------------------------------
Post a reply to this message
Attachments:
Download 'sofatestc2.jpg' (143 KB)
Preview of image 'sofatestc2.jpg'

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