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From: Jaime Vives Piqueres
Subject: Citroen GS (Wings3D+MegaPOV) [83K]
Date: 22 Jul 2005 15:02:36
Message: <42e142cc@news.povray.org>
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After more than a month without time for poving, I found my self with a
lack of inspiration to take on the works in progress, so I used this
last week to continue learning to model with Wings3D, and this is the
result. It is not a concrete model, but a mix of details from several
models, depending on how visible they were on the photos I used for
reference.
I didn't use any tutorial, but tried to develop my own techniques. I
started from a cylinder, as it seemed more appropriate for the shape of
this car than a box. I created the main shape as a solid mesh, using
blueprints as guides. When I was satisfied with the general shape, I
intruded it a bit to create a double mesh. Then I cut from there all the
pieces with loop cuts, and smoothed them independently. All the pieces
where then exported to POV-Ray into separate files.
For the lighting on this test I used a mixed conventional/HDRI setup
based on skylight and my patio hdr, with skylight matching the sun
position on the hdr.
My excuses to GS owners for the many inaccuracies, they will be resolved
on the next model. :)
--
Jaime
Post a reply to this message
Attachments:
Download 'citroen_gs-7a.jpg' (83 KB)
Preview of image 'citroen_gs-7a.jpg'

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Jaime Vives Piqueres wrote:
> After more than a month without time for poving, I found my self with a
> lack of inspiration to take on the works in progress, so I used this
> last week to continue learning to model with Wings3D, and this is the
> result. It is not a concrete model, but a mix of details from several
> models, depending on how visible they were on the photos I used for
> reference.
>
> I didn't use any tutorial, but tried to develop my own techniques. I
> started from a cylinder, as it seemed more appropriate for the shape of
> this car than a box. I created the main shape as a solid mesh, using
> blueprints as guides. When I was satisfied with the general shape, I
> intruded it a bit to create a double mesh. Then I cut from there all the
> pieces with loop cuts, and smoothed them independently. All the pieces
> where then exported to POV-Ray into separate files.
>
> For the lighting on this test I used a mixed conventional/HDRI setup
> based on skylight and my patio hdr, with skylight matching the sun
> position on the hdr.
>
> My excuses to GS owners for the many inaccuracies, they will be resolved
> on the next model. :)
>
> --
> Jaime
>
>
>
>
> ------------------------------------------------------------------------
>
I didn't think photos were permitted... :)
Looks great, btw!
--
~Mike
Things! Billions of them!
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Jaime, my wife Jo, says that this is fantastic!
I think it's fantastic too. Well done. Inspirational for me. :)
~Steve~
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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> After more than a month without time for poving, I found my self with a
> lack of inspiration to take on the works in progress, so I used this
> last week to continue learning to model with Wings3D, and this is the
> result. It is not a concrete model, but a mix of details from several
> models, depending on how visible they were on the photos I used for
> reference.
>
> I didn't use any tutorial, but tried to develop my own techniques. I
> started from a cylinder, as it seemed more appropriate for the shape of
> this car than a box. I created the main shape as a solid mesh, using
> blueprints as guides. When I was satisfied with the general shape, I
> intruded it a bit to create a double mesh. Then I cut from there all the
> pieces with loop cuts, and smoothed them independently. All the pieces
> where then exported to POV-Ray into separate files.
>
> For the lighting on this test I used a mixed conventional/HDRI setup
> based on skylight and my patio hdr, with skylight matching the sun
> position on the hdr.
>
> My excuses to GS owners for the many inaccuracies, they will be resolved
> on the next model. :)
>
> --
> Jaime
Hola Jaime ! glad to read you !
one question : have you four hands ? ;-)
I find your GS fantastic too, it reminds me my adolescence. This car was
very popular in 70's and I see it with a little nostalagia ;-)
I have to model a nissan micra, so I read your method description with
interest...
GS owners ? I think they are not many today ! maybe 4 or 5 ... ;-)
Rene
http://rene.bui.free.fr - online portfolio
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> My excuses to GS owners for the many inaccuracies, they will be
> resolved on the next model. :)
I'm not a GS owner, but it looks implausibly narrow. Otherwise it looks
fine.
--
"The rules of programming are transitory; only Tao is eternal.
Therefore you must contemplate Tao before you receive enlightenment."
"How will I know when I have received enlightenment?" asked the novice.
"Your program will then run correctly," replied the master.
Post a reply to this message
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From: Alberto Mendoza
Subject: Re: Citroen GS (Wings3D+MegaPOV) [83K]
Date: 22 Jul 2005 18:51:26
Message: <42E178BA.BF8F857@usb.ve>
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Hard to believe that it started as a cylinder.
Very nice work there. Congratulations.
Alberto.
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Jaime Vives Piqueres wrote:
That's a satisfying week's work.
I think it was summer of 1981 when I travelled in Europe. A Swiss man
who had stayed with us in New York was returning the favor and drove us
around his country in an old green Citroen. He was very much inot the
car and how it "handled" on the winding, guardless, mountain roads. I
remember sitting in the rear of that car and noticing in a rather
detached way that I could not will my toes to uncurl.
Post a reply to this message
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I am almost envious of the quasi-casual way you tell us of your "learning"
of Wings3D ;-)
I think you have mastered it.
Very well done!
Thomas
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From: Stefan Viljoen
Subject: Re: Citroen GS (Wings3D+MegaPOV) [83K]
Date: 23 Jul 2005 03:55:07
Message: <42e1f7db@news.povray.org>
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Jaime Vives Piqueres spake:
> After more than a month without time for poving, I found my self with a
> lack of inspiration to take on the works in progress, so I used this
> last week to continue learning to model with Wings3D, and this is the
> result. It is not a concrete model, but a mix of details from several
> models, depending on how visible they were on the photos I used for
> reference.
Ga...... (mouth open, drooling)
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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Rene Bui wrote:
> one question : have you four hands ? ;-)
No, but anyhow... what I would do with the other two? With Wings3d
you only need two (and I suppose with only one hand you can also make
amazing models... ;).
> I find your GS fantastic too, it reminds me my adolescence. This car was
> very popular in 70's and I see it with a little nostalagia ;-)
Me too... I had one when I was young. Well, mine was really a GSA X3,
but the classic GS was more appealing to model, with all these chromed
parts.
> I have to model a nissan micra, so I read your method description with
> interest...
I'm planning to make a quick tutorial if I've the time this summer.
My main discovery this time was to use "intrude" with inverted
selections: really useful for all these chromed details.
> GS owners ? I think they are not many today ! maybe 4 or 5 ... ;-)
I really meant "anyone who ever owned a GS"! :)
--
Jaime
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From: Jaime Vives Piqueres
Subject: Re: Citroen GS (Wings3D+MegaPOV) [83K]
Date: 25 Jul 2005 07:20:52
Message: <42e4cb14@news.povray.org>
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Daniel Hulme wrote:
>>My excuses to GS owners for the many inaccuracies, they will be
>>resolved on the next model. :)
>
> I'm not a GS owner, but it looks implausibly narrow. Otherwise it looks
> fine.
You are right. Now that I checked, I was using a distorted front view
as reference... it's only a bit too narrow, but the effect it's
increased by the view point (I suppose). Good catch! Thanks!
--
Jaime
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Jaime Vives Piqueres wrote:
>
> For the lighting on this test I used a mixed conventional/HDRI setup
> based on skylight and my patio hdr, with skylight matching the sun
> position on the hdr.
The modeling looks really good - i wonder about the finishes a bit:
- the hubs look a bit too clean - reminds me a bit of chrome coated
plastic you see in toy cars. This is probably emphasized by the lack of
holes.
- the rubber of the tires looks not completely rubber-like - maybe make
it darker and add some bright dirt on the outer surface. Did you use
the rubber spectra i made some time ago BTW?
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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Jim Charter wrote:
> I think it was summer of 1981 when I travelled in Europe. A Swiss
> man who had stayed with us in New York was returning the favor and
> drove us around his country in an old green Citroen. He was very
> much inot the car and how it "handled" on the winding, guardless,
> mountain roads. I remember sitting in the rear of that car and
> noticing in a rather detached way that I could not will my toes to
> uncurl.
Jim, your messages are always a challenge for my "simple english"
skills. But it's a fun challenge, don't worry. If I understand well, you
are complaining about the experience of being a rear passenger on an old
Citroen driven by an European... no surprise there. With the GSA, all my
rear passenger always complained about it!
This, and other Citroen cars were specially well known because the
"boat" effect they had on rear passengers... but I can assure you that
it was very comfortable for the driver! The problem was mainly on how
you had to take the turns to not lose speed, as the car had little
acceleration for the exits. And side wind had a very annoying effect on
the chassis (although it did not affect the driving).
--
Jaime
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From: Jaime Vives Piqueres
Subject: Re: Citroen GS (Wings3D+MegaPOV) [83K]
Date: 25 Jul 2005 08:07:54
Message: <42e4d61a@news.povray.org>
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Thomas de Groot wrote:
> I am almost envious of the quasi-casual way you tell us of your "learning"
> of Wings3D ;-)
I can promise that I don't have any special learning abilities... I
tried before with many other modelers and never accomplished properly
the most basic tasks. It's just that Wings3D seems very well suited for
my usual "quasi-casual" way of thinking.
> I think you have mastered it.
Well, that's hardly true for someone that almost never uses RMB on
the advanced menus and fears to know what a magnet is... :)
> Very well done!
Thanks!
--
Jaime
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Christoph Hormann wrote:
> - the hubs look a bit too clean - reminds me a bit of chrome coated
> plastic you see in toy cars. This is probably emphasized by the lack of
> holes.
Yes: it's already changed on the current model. It was the same
texture as the rest of the chromed details, but on the hubs it looked a
bit like that "fake chrome" plastic used on modern cheap hubs. :)
> - the rubber of the tires looks not completely rubber-like - maybe make
> it darker and add some bright dirt on the outer surface. Did you use
> the rubber spectra i made some time ago BTW?
Sorry, it's just pigment{Gray20}... I will give a try to your rubber
samples, but I think the problem is mainly with the finish and the lack
of a normal.
Thanks!
--
Jaime
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Jaime Vives Piqueres wrote:
I am glad you have mentioned that. I know I use complex structure and
doubtful grammar when I write. I am also aware that this probably makes
my writing difficult for non-English readers. But then I forget. I will
try to do better. Especially because I have enormous respect for those
who can use more than one language.
I remember when I submitted a version of my master's thesis to one of my
advisors, she threw up her arms and declared that it was the writing of
a schizophrenic. What killed me was that I had really tried to keep the
structure simple.
You know, when you are frightened you body will react with certain
autonomic reflexes. For example, the reflex of "curling" the toes under
the foot. So yes, what I was talking about was that after entire days
of speeding around high mountain curves on roads with no guard rails, my
toes were "permanently" curled.
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The main quality of raytraced GS is that they need no gas... ;)
JYR
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From: Thomas de Groot
Subject: Re: Citroen GS (Wings3D+MegaPOV) [83K]
Date: 26 Jul 2005 03:16:04
Message: <42e5e334@news.povray.org>
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> schreef in bericht
news:42e4d61a@news.povray.org...
> I can promise that I don't have any special learning abilities... I
> tried before with many other modelers and never accomplished properly
> the most basic tasks. It's just that Wings3D seems very well suited for
> my usual "quasi-casual" way of thinking.
>
That is very true, and also my experience with Wings3D and Silo.
> > I think you have mastered it.
>
> Well, that's hardly true for someone that almost never uses RMB on
> the advanced menus and fears to know what a magnet is... :)
>
He he! Yes, yes! But you will see: RMB and magnets are really great!!
Thomas
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