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This is a project that I started some 3 years ago but never got to finish
it. A few weeks ago I came across the source files again and decided to
spend some more time on it.
Even though it's still not all finished I'm pleased with the outcome so far.
C&C welcome as ever
--
Ger
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Attachments:
Download 'dk440-034-1024.jpg' (175 KB)
Preview of image 'dk440-034-1024.jpg'
![dk440-034-1024.jpg](/povray.binaries.images/attachment/%3C42b67fec%40news.povray.org%3E/dk440-034-1024.jpg?ttop=441697&toff=5200&preview=1)
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Ger wrote:
> This is a project that I started some 3 years ago but never got to finish
> it. A few weeks ago I came across the source files again and decided to
> spend some more time on it.
> Even though it's still not all finished I'm pleased with the outcome so far.
Nice, is it done with Eagle3D or did you do it "manually"?
Eagle3D:
http://www.matwei.de/eng/index.php?page1=eagle3d
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Severi Salminen wrote:
> Ger wrote:
>> This is a project that I started some 3 years ago but never got to finish
>> it. A few weeks ago I came across the source files again and decided to
>> spend some more time on it.
>> Even though it's still not all finished I'm pleased with the outcome so
>> far.
>
> Nice, is it done with Eagle3D or did you do it "manually"?
>
Thanks.
The tracks and placement of the parts I did with a program which I wrote
myself. Designing the parts is all done by hand in pure SDL.
> Eagle3D:
>
> http://www.matwei.de/eng/index.php?page1=eagle3d
I think that's more for designing a board from scratch. For this render I
used an actual board. The Intel DK440LX, a dual PII board.
--
Ger
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Ger spake:
> Severi Salminen wrote:
>
>> Ger wrote:
>>> This is a project that I started some 3 years ago but never got to
>>> finish it. A few weeks ago I came across the source files again and
>>> decided to spend some more time on it.
>>> Even though it's still not all finished I'm pleased with the outcome so
>>> far.
> I think that's more for designing a board from scratch. For this render I
> used an actual board. The Intel DK440LX, a dual PII board.
>
Astounding! The level of detail is incredible. Care to describe just how you
made it using SDL? What kinds of objects?
Regards,
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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Stefan Viljoen wrote:
> Ger spake:
>
>> Severi Salminen wrote:
>>
>>> Ger wrote:
>>>> This is a project that I started some 3 years ago but never got to
>>>> finish it. A few weeks ago I came across the source files again and
>>>> decided to spend some more time on it.
>>>> Even though it's still not all finished I'm pleased with the outcome so
>>>> far.
>
>> I think that's more for designing a board from scratch. For this render I
>> used an actual board. The Intel DK440LX, a dual PII board.
>>
>
> Astounding! The level of detail is incredible.
Thanks
> Care to describe just how
> you made it using SDL? What kinds of objects?
>
Basically it's all a matter of measuring every chip/connector/resistor and
such and model then in SDL with boxes, cylinders, planes and tori.
The tracks are nothing but cylinders and spheres and placed in the right
position by using a scan of the board.
--
Ger
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Ger spake:
> Stefan Viljoen wrote:
>> Care to describe just how
>> you made it using SDL? What kinds of objects?
>>
>
> Basically it's all a matter of measuring every chip/connector/resistor and
> such and model then in SDL with boxes, cylinders, planes and tori.
> The tracks are nothing but cylinders and spheres and placed in the right
> position by using a scan of the board.
Ouch - as I suspected. Time? How long did you work on it?
I really consider this the most detailed and complex scene I personally have
seen done with Pov in a very long time.
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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> I really consider this the most detailed and complex scene I personally have
> seen done with Pov in a very long time.
Ger can you send on this ng the "scene statistics" parts of your render
? Just for fun ;)
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Stefan Viljoen wrote:
> Ger spake:
>
>> Stefan Viljoen wrote:
>
>>> Care to describe just how
>>> you made it using SDL? What kinds of objects?
>>>
>>
>> Basically it's all a matter of measuring every chip/connector/resistor
>> and such and model then in SDL with boxes, cylinders, planes and tori.
>> The tracks are nothing but cylinders and spheres and placed in the right
>> position by using a scan of the board.
>
> Ouch - as I suspected.
:)
> Time? How long did you work on it?
>
Overall? I don't really know, I started it about 3 years ago and worked on
it every now and then. Only the last 4-5 weeks I have spend a lot of time
on it.
As for the render I posted, it took ~48 hours to complete.
> I really consider this the most detailed and complex scene I personally
> have seen done with Pov in a very long time.
>
--
Ger
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zorglub wrote:
> Stefan Viljoen <sviljoen@ a écrit :
>> I really consider this the most detailed and complex scene I personally
>> have seen done with Pov in a very long time.
>
>
> Ger can you send on this ng the "scene statistics" parts of your render
> ? Just for fun ;)
I would if I still had them. But I'll make sure to add them to the next post
(if any)
--
Ger
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Ger <No.### [at] Thank You> wrote:
> zorglub wrote:
>
> > Stefan Viljoen <sviljoen@ a écrit :
> >> I really consider this the most detailed and complex scene I personally
> >> have seen done with Pov in a very long time.
> >
> >
> > Ger can you send on this ng the "scene statistics" parts of your render
> > ? Just for fun ;)
>
> I would if I still had them. But I'll make sure to add them to the next post
> (if any)
>
> --
> Ger
Great Job !! Perfect Scene for an Animation ;o))
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