POV-Ray : Newsgroups : povray.binaries.images : Some rings... Server Time
8 Aug 2024 16:16:45 EDT (-0400)
  Some rings... (Message 1 to 6 of 6)  
From: St 
Subject: Some rings...
Date: 21 May 2005 16:04:47
Message: <428f945f@news.povray.org>
The small diamonds look ok(ish) to me, but taking into account that those 
gems are all one model, ('combined' in Wings), I wonder why the larger stone 
has a darker appearance given that they all have the same pigment, texture, 
etc?


   ~Steve~


Post a reply to this message


Attachments:
Download 'rings.jpg' (181 KB)

Preview of image 'rings.jpg'
rings.jpg


 

From: stm31415
Subject: Re: Some rings...
Date: 21 May 2005 18:40:00
Message: <web.428fb857c7d66dc4f30faf5b0@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> The small diamonds look ok(ish) to me, but taking into account that those
> gems are all one model, ('combined' in Wings), I wonder why the larger stone
> has a darker appearance given that they all have the same pigment, texture,
> etc?
>
>
>    ~Steve~

Interiors scale poorly. Give the large diamond's interior a scale equal to
1/[the scale factor of the whole diamond]. That should fix it.

-s
5TF!


Post a reply to this message

From: Jim Charter
Subject: Re: Some rings...
Date: 21 May 2005 19:20:55
Message: <428fc257@news.povray.org>
St. wrote:
> The small diamonds look ok(ish) to me, but taking into account that 
> those gems are all one model, ('combined' in Wings), I wonder why the 
> larger stone has a darker appearance given that they all have the same 
> pigment, texture, etc?
> 
> 
>   ~Steve~
> 
> 
> ------------------------------------------------------------------------
> 
Fascinating rings.  Great design details, that degree of scale change 
(between the imprints and teh ring over all ) is fairly difficult in 
mesh which your notes suggest to me you are using.

The display feels a bit forced to me though.  I am guessing that you 
trying to act on the usual advice have lots of textures to be reflected 
in the metal surface.  But I find the horizontal texture just too muddy 
and busy and it's slight greenish cast does poorly together with the 
strong yellow.  I keep wanting either a more desaturated yellow in the 
ring or some red somewhere to set it off.  Did you by any chance try a 
less busy stone texture for the dislay surface?  And I would take away 
the blue infinite plane altogether.  I have been looking at the display 
pedestals that artists like Giacometti or Brancusi made for their own works.
http://www.compendiuminstitute.org/library/presentations/kmitalk/images/Giacometti.jpg
http://www.artlex.com/ArtLex/s/images/sculp_branc.mus.lg.jpg
Just the idea of embrassing the display as an abbreviated element that 
is a matter of convention and artistry
http://www21.brinkster.com/jrcsurvey/digital%20art/large/rcavalli.html


Post a reply to this message

From: Alain
Subject: Re: Some rings...
Date: 22 May 2005 14:19:54
Message: <4290cd4a$1@news.povray.org>
St. nous apporta ses lumieres en ce 2005-05-21 22:02:
> The small diamonds look ok(ish) to me, but taking into account that 
> those gems are all one model, ('combined' in Wings), I wonder why the 
> larger stone has a darker appearance given that they all have the same 
> pigment, texture, etc?
> 
> 
>   ~Steve~
> 
> 
> ------------------------------------------------------------------------
> 
The scane use fade_color and fade_distance to colour the diamonds. When you scale up
the object, 
there is more interior to concidere. As the size augment, it become a multiple of the
fade_distance, 
causing the whole to become darker.
The solution is, usualy, to increase the fade_distance.

Alain


Post a reply to this message

From: Shay
Subject: Re: Some rings...
Date: 25 May 2005 17:34:11
Message: <4294ef53$1@news.povray.org>
St. wrote:
 >

I like the design on the stamped ring. Very macho.

  -Shay


Post a reply to this message

From: Emerald Orchid
Subject: Re: Some rings...
Date: 29 May 2005 06:12:10
Message: <4299957a$1@news.povray.org>
I like those rings... and the small diamonds are pretty nice too.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.