POV-Ray : Newsgroups : povray.binaries.images : Help wanted. I can't render this on my K6-400Mhz Server Time
14 Oct 2026 10:25:18 EDT (-0400)
  Help wanted. I can't render this on my K6-400Mhz (Message 1 to 14 of 14)  
From: B  Gimeno
Subject: Help wanted. I can't render this on my K6-400Mhz
Date: 13 May 2005 12:41:47
Message: <4284d8cb@news.povray.org>
Well, after 6 hours of swapping, this renders crashed with a Out Of Memory
Message. The problem is that I'm trying to render on a K-6 400 Mhz with only
128Mb of RAM. So, is there anyone with at least 1Gb of RAM which can render
(please) this and post or send me the image?
Details:
Parsing : 5 minutes on my K6, so... 10-20 secs on a AMD64 3200, and... 30-50
mins to render (I suppose)
40 lights_sources
70000 objects
No fotons
No radiosity
No focal blur
No area_lights

Note that english in not my mother tongue. Excuse for my bad english.
Thanks.
--
B Gimeno
estoeslarealidad
http://usuarios.lycos.es/game2413
light_source{0,1}#local C=cylinder{x*-2,x*2,0.9}difference{box{-1,1}
object{C pigment{red 1}}object{C rotate y*90pigment{green 1}}object{
C rotate z*90 pigment{blue 1}}pigment{rgb 3}rotate 45 translate z*4}


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Attachments:
Download 'Toros025_partial.jpg' (26 KB) Download 'toros025.pov.txt' (8 KB)

Preview of image 'Toros025_partial.jpg'
Toros025_partial.jpg

From: Mike Raiford
Subject: Re: Help wanted. I can't render this on my K6-400Mhz
Date: 13 May 2005 12:59:38
Message: <4284dcfa@news.povray.org>
B. Gimeno wrote:
> Well, after 6 hours of swapping, this renders crashed with a Out Of Memory
> Message. The problem is that I'm trying to render on a K-6 400 Mhz with only
> 128Mb of RAM. So, is there anyone with at least 1Gb of RAM which can render
> (please) this and post or send me the image?
> Details:
> Parsing : 5 minutes on my K6, so... 10-20 secs on a AMD64 3200, and... 30-50
> mins to render (I suppose)
> 40 lights_sources
> 70000 objects
> No fotons
> No radiosity
> No focal blur
> No area_lights
> 
> Note that english in not my mother tongue. Excuse for my bad english.
> Thanks.
> --
> B Gimeno
> estoeslarealidad
> http://usuarios.lycos.es/game2413
> light_source{0,1}#local C=cylinder{x*-2,x*2,0.9}difference{box{-1,1}
> object{C pigment{red 1}}object{C rotate y*90pigment{green 1}}object{
> C rotate z*90 pigment{blue 1}}pigment{rgb 3}rotate 45 translate z*4}
> 
> 
> 

I don't have 1 GB of ram, but have 512MB. I started the render a few 
minutes ago at 1024x768 with (+am1) .. Hope this is what you need. And 
your english is very good :)


-- 
~Mike

Things! Billions of them!


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From: B  Gimeno
Subject: Re: Help wanted. I can't render this on my K6-400Mhz
Date: 13 May 2005 14:17:26
Message: <4284ef36@news.povray.org>
thank you very much!
--
B Gimeno
estoeslarealidad
http://usuarios.lycos.es/game2413
light_source{0,1}#local C=cylinder{x*-2,x*2,0.9}difference{box{-1,1}
object{C pigment{red 1}}object{C rotate y*90pigment{green 1}}object{
C rotate z*90 pigment{blue 1}}pigment{rgb 3}rotate 45 translate z*4}


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From: dlm
Subject: Re: Help wanted. I can't render this on my K6-400Mhz
Date: 13 May 2005 15:11:09
Message: <4284fbcd@news.povray.org>
Here you go then...
Let me know if you want a bitmap or png.
DLM


"B. Gimeno" <no_### [at] yacom> wrote in message 
news:4284d8cb@news.povray.org...
> Well, after 6 hours of swapping, this renders crashed with a Out Of Memory
> Message. The problem is that I'm trying to render on a K-6 400 Mhz with 
> only
> 128Mb of RAM. So, is there anyone with at least 1Gb of RAM which can 
> render
> (please) this and post or send me the image?
> Details:
> Parsing : 5 minutes on my K6, so... 10-20 secs on a AMD64 3200, and... 
> 30-50
> mins to render (I suppose)
> 40 lights_sources
> 70000 objects
> No fotons
> No radiosity
> No focal blur
> No area_lights
>
> Note that english in not my mother tongue. Excuse for my bad english.
> Thanks.
> --
> B Gimeno
> estoeslarealidad
> http://usuarios.lycos.es/game2413
> light_source{0,1}#local C=cylinder{x*-2,x*2,0.9}difference{box{-1,1}
> object{C pigment{red 1}}object{C rotate y*90pigment{green 1}}object{
> C rotate z*90 pigment{blue 1}}pigment{rgb 3}rotate 45 translate z*4}
>
>
>


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Attachments:
Download 'toros025.jpg' (143 KB)

Preview of image 'toros025.jpg'
toros025.jpg


 

From: Mike Raiford
Subject: Re: Help wanted. I can't render this on my K6-400Mhz
Date: 13 May 2005 15:28:33
Message: <4284ffe1$1@news.povray.org>
dlm wrote:
> Here you go then...
> Let me know if you want a bitmap or png.
> DLM

Odd.

That looks like the original, the file attached with the request renders 
differently.. hmm.

-- 
~Mike

Things! Billions of them!


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From: Mike Raiford
Subject: Re: Help wanted. I can't render this on my K6-400Mhz
Date: 13 May 2005 15:29:20
Message: <42850010@news.povray.org>
B. Gimeno wrote:
> thank you very much!
> --
> B Gimeno
> estoeslarealidad
> http://usuarios.lycos.es/game2413
> light_source{0,1}#local C=cylinder{x*-2,x*2,0.9}difference{box{-1,1}
> object{C pigment{red 1}}object{C rotate y*90pigment{green 1}}object{
> C rotate z*90 pigment{blue 1}}pigment{rgb 3}rotate 45 translate z*4}

Augh. someone may have it done before I can get it to you. Expect it 
late this evening or tomorrow morning. (CDT,US)

-- 
~Mike

Things! Billions of them!


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From: B  Gimeno
Subject: Re: Help wanted. I can't render this on my K6-400Mhz
Date: 13 May 2005 17:01:56
Message: <428515c4$1@news.povray.org>
You have had to take the version original that I sent to
povray.binaries.scene-files. This thread contains an improved version of
this file. Sorry for inconveniences.

--
B Gimeno
estoeslarealidad
http://usuarios.lycos.es/game2413
light_source{0,1}#local C=cylinder{x*-2,x*2,0.9}difference{box{-1,1}
object{C pigment{red 1}}object{C rotate y*90pigment{green 1}}object{
C rotate z*90 pigment{blue 1}}pigment{rgb 3}rotate 45 translate z*4}
"dlm" <me### [at] addressinvalid> escribió en el mensaje
news:4284fbcd@news.povray.org...
> Here you go then...
> Let me know if you want a bitmap or png.
> DLM
>
>
> "B. Gimeno" <no_### [at] yacom> wrote in message
> news:4284d8cb@news.povray.org...
> > Well, after 6 hours of swapping, this renders crashed with a Out Of
Memory
> > Message. The problem is that I'm trying to render on a K-6 400 Mhz with
> > only
> > 128Mb of RAM. So, is there anyone with at least 1Gb of RAM which can
> > render
> > (please) this and post or send me the image?
> > Details:
> > Parsing : 5 minutes on my K6, so... 10-20 secs on a AMD64 3200, and...
> > 30-50
> > mins to render (I suppose)
> > 40 lights_sources
> > 70000 objects
> > No fotons
> > No radiosity
> > No focal blur
> > No area_lights
> >
> > Note that english in not my mother tongue. Excuse for my bad english.
> > Thanks.
> > --
> > B Gimeno
> > estoeslarealidad
> > http://usuarios.lycos.es/game2413
> > light_source{0,1}#local C=cylinder{x*-2,x*2,0.9}difference{box{-1,1}
> > object{C pigment{red 1}}object{C rotate y*90pigment{green 1}}object{
> > C rotate z*90 pigment{blue 1}}pigment{rgb 3}rotate 45 translate z*4}
> >
> >
> >
>
>
>


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From: Michael Raiford
Subject: Re: Help wanted. I can't render this on my K6-400Mhz
Date: 13 May 2005 22:38:49
Message: <428564b9$1@news.povray.org>
B. Gimeno wrote:

> thank you very much!

Just an update: Render Time: 4 hrs, 52% complete. The water seems to 
have slowed it down significantly.. but it looks great. I'm sorry, but 
it may be by morning before I'm ready to post. Do you want it in JPG or PNG?


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From: Fredrik Eriksson
Subject: Re: Help wanted. I can't render this on my K6-400Mhz
Date: 13 May 2005 22:53:10
Message: <op.sqqvrek4cs6ysw@frogeater.bredbandsbolaget.se>
On Fri, 13 May 2005 18:46:57 +0200, B. Gimeno <no_### [at] yacom>  
wrote:
> Well, after 6 hours of swapping, this renders crashed with a Out Of  
> Memory
> Message. The problem is that I'm trying to render on a K-6 400 Mhz with  
> only
> 128Mb of RAM. So, is there anyone with at least 1Gb of RAM which can  
> render
> (please) this and post or send me the image?


Judging from the render statistics, you could probably get by with just  
256 MB of RAM (Peak mem.: 239 MiB).

How big do you need it? I've got a 1600x1200 render I could send to you if  
you want. Is that your real e-mail address (apart from the "no_spam_"  
part)?

Attached a 640x480 downsample for everyone to see.



-- 
FE


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Attachments:
Download 'toros025_640.jpg' (57 KB)

Preview of image 'toros025_640.jpg'
toros025_640.jpg


 

From: Fredrik Eriksson
Subject: Re: Help wanted. I can't render this on my K6-400Mhz
Date: 13 May 2005 23:42:06
Message: <op.sqqx0zo1cs6ysw@frogeater.bredbandsbolaget.se>
On second thought, just get it from:
http://hem.bredband.net/b230591/povray/toros025_1600.png



-- 
FE


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From: Matthias Weißer
Subject: Re: Help wanted. I can't render this on my K6-400Mhz
Date: 14 May 2005 06:28:11
Message: <4285d2bb$1@news.povray.org>
B. Gimeno schrieb:
> Well, after 6 hours of swapping, this renders crashed with a Out Of Memory
> Message. The problem is that I'm trying to render on a K-6 400 Mhz with only
> 128Mb of RAM. So, is there anyone with at least 1Gb of RAM which can render
> (please) this and post or send me the image?

Here http://www.matwei.de/tmp/toros025.png you find a 1600x1200 AA 0.3 
POVRay 3.6.1 image of the file you have attached here.


-- 
Matthias Weißer
mat### [at] matweide
http://www.matwei.de


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From: Michael Raiford
Subject: Re: Help wanted. I can't render this on my K6-400Mhz
Date: 14 May 2005 13:35:46
Message: <428636f2@news.povray.org>
Michael Raiford wrote:
> B. Gimeno wrote:
> 
>> thank you very much!
> 
> 
> Just an update: Render Time: 4 hrs, 52% complete. The water seems to 
> have slowed it down significantly.. but it looks great. I'm sorry, but 
> it may be by morning before I'm ready to post. Do you want it in JPG or 
> PNG?
> 
> 

Looks like others were able to render sooner. :)

I think that says something about the community in that several people 
were willing to donate processor time for someone whose computer 
couldn't handle the render. :D


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From: B  Gimeno
Subject: Re: Help wanted. I can't render this on my K6-400Mhz
Date: 14 May 2005 13:58:06
Message: <42863c2e@news.povray.org>
Thanks to all those who have helped me generating this image.  But obvious,
nobody can be happy with the results.  In the first version the only light
comes of a point located over the rings.  Result:  A fire ring that does
"not" illuminate grass ring next to him.  In this second version each sphere
that forms the fire ring emits a light center whose fade_distance is the
radius of the ring.  This, and the improved version of the texture of the
water improves the scene on one hand, but by another one the grass rings is
now too dark. Some suggestions?


[spanish]
Gracias a todos los que han ayudado generando esta imágen por mí. Pero
obviamente, nadie puede estar contento con el resultado. En la primera
versión la única luz venia de un punto situado por encima de los anillos.
Resultado: Un anillo de fuego que "no" ilumina el cesped más próximo a él.
En esta segunda versión cada esfera que forma el anillo de fuego emite un
foco de luz cuya máxima distancia es el radio del toro. Esto, y la versión
mejorada de la textura del agua mejoran la escena por un lado, pero por otro
el cesped ofrece ahora un aspecto penoso. ¿alguna sugerencia?
--
B Gimeno
estoeslarealidad
http://usuarios.lycos.es/game2413
light_source{0,1}#local C=cylinder{x*-2,x*2,0.9}difference{box{-1,1}
object{C pigment{red 1}}object{C rotate y*90pigment{green 1}}object{
C rotate z*90 pigment{blue 1}}pigment{rgb 3}rotate 45 translate z*4}
"B. Gimeno" <no_### [at] yacom> escribió en el mensaje
news:4284d8cb@news.povray.org...


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From: Alain
Subject: Re: Help wanted. I can't render this on my K6-400Mhz
Date: 14 May 2005 22:04:08
Message: <4286ae18@news.povray.org>
B. Gimeno nous apporta ses lumieres en ce 2005-05-14 20:03:
> Thanks to all those who have helped me generating this image.  But obvious,
> nobody can be happy with the results.  In the first version the only light
> comes of a point located over the rings.  Result:  A fire ring that does
> "not" illuminate grass ring next to him.  In this second version each sphere
> that forms the fire ring emits a light center whose fade_distance is the
> radius of the ring.  This, and the improved version of the texture of the
> water improves the scene on one hand, but by another one the grass rings is
> now too dark. Some suggestions?
> 
>
With a small value for the fade_distance you need to increase the intencity of the
light by using a 
value greater than 1.
Alterations: reduced fade_power to 1 (200 was somewhat extreem) increased the filter
value a bit, 
added some transmit and added 10 spheres in the blob for the water ring, lights
intencity raised to 
10 and placed around the ring (they where all in the center of the ring) for the fire
ring.

Alain


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Attachments:
Download 'toros025.jpg' (73 KB)

Preview of image 'toros025.jpg'
toros025.jpg


 

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