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Jaime Vives Piqueres wrote:
>
> I was tempted to do it with my main reference pic:
>
> http://home.att.net/~texhwyman/g_imgs/autobahn2b.jpg
So it is supposed to be a German 'Autobahn' - a few notes on realism there:
- the white strip at the outer (right) side of the road seperating it
from the 'Standstreifen' usually is much broader than the other
interrupted strips.
- those white (plastic) posts on the side of the road have the black
strip at the top going upward from inner to outer side.
- the trees are quite large and no german road authority would allow
such large and old trees to grow that near to a highway. ;-)
Apart from that great image of course.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 27 Feb. 2005 _____./\/^>_*_<^\/\.______
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote in message
news:42721f02@news.povray.org...
> Zeger Knaepen wrote:
> > My first reaction: "haha, very funny"
> > My second reaction: "ah, no, he probably just added his cars to this photo"
> > My third reaction: "OMG! this *isn't* a photo ?!?"
>
> I was tempted to do it with my main reference pic:
>
> http://home.att.net/~texhwyman/g_imgs/autobahn2b.jpg
>
> but I've not experience integrating renders with photos...
Well, for something like that, it's not that hard: the road can be just a plane
with the image projection_map'ed onto it:
//projection_map
#declare Pigment=function {pigment {image_map {jpg "autobahn2b.jpg" interpolate
2 } translate -.5}}
// perspectiveprojection: Px=x/z, Py=y/z, Pz=0
#declare Projection_pigment =
pigment {
average
pigment_map {
[function{Pigment(x/z,y/z,0).red} color_map {[0,rgb 0][1,red 4]}]
[function{Pigment(x/z,y/z,0).green} color_map {[0,rgb 0][1,green 4]}]
[function{Pigment(x/z,y/z,0).blue} color_map {[0,rgb 0][1,blue 4]}]
[function{Pigment(x/z,y/z,0).transmit}color_map {[0,rgb 0][1,transmit
4 ]}]
}
}
plane {y,0
texture {
pigment {Projection_pigment}
finish {ambient .5 diffuse .5 brilliance 2}
scale <4/3,1,1>
Reorient_Trans(z, camera_look_at-camera_location)
translate camera_location
}
that should do the trick.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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OUTSTANDING!!!
just a question, but pavement textures are procedurals or image_maps?
it's defenitely not a spanish nor italian highway, it's not messy enough :-)
very good job!
--
Best regards,
Stefano Tessarin
To follow the path:
look to the master,
follow the master,
walk with the master,
see through the master,
become the master.
Zen poem.
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"Stefano Tessarin" <s.t### [at] tin it> wrote in message
news:42722e52@news.povray.org...
>
> OUTSTANDING!!!
>
> just a question, but pavement textures are procedurals or image_maps?
Knowing Jaime, it's probably a proceduralized image_map:
http://ignorancia.org/tech_page.php?image=23&db=tips
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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Stephen wrote:
> How do others tell it is not a photograph? My reasons don’t do my critical
> faculties any credit :-)
>
I think it is mostly the foreground trees that give it away. It is not
that the trees aren't believable,
it is that they are identifyable raytraced tree "species".
That and a certain regularity to the general "randomness" and
perhaps some flaws introduced by photography itself. But suppose the
history of art had proceeded directly from painting to raytracing and
photography had never existed?
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Jaime Vives Piqueres wrote:
> Still playing with my Wings3D cars...
Oddly, I've never been attracted to cars, never have owned one, never
painted one, only modelled one once and it was barely an offhand four
hour shot at it. But I *love* highways. And highway scenes. I used to
hitch-hike extensively when I was young. And the poetry and drama
intrinsic to highway scenes always crowded my imagination. The tensions
of mundanity and modernity, engagement and alienation. It is in Gilles
work a lot also of course.
Very interesting subject from a raytracing point of view too. All the
regularity of the engineering versus the randomness of the texturing.
truck donations accepted! :)
Quick joke, but actually a pretty cool idea. And, with all the car
modelling that goes on, it is not something that has ever been done that
I know of. ( althought no doubt I'd be that last *to* know )
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Loki wrote:
> It's a sweet pic, no doubt about it.
>
> A point on composition though. The symmetry of the road, signs and so on is
> very eyecatching. The use of converging lines in film is common, to draw
> the eye to the point of interest. My only criticism here is that there is
> nothing at the convergence in this pic - the eye is being drawn to an empty
> point in the distance, which is a distraction from the nice detail in the
> foreground. Unless you plan to put something in the deep background where
> the perspective converges I'd suggest moving the camera to destroy the
> symmetry, allowing more focus on the detail - perhaps lower and off-centre
> to give a closer view of a car. You could maybe place the camera on the
> left carriageway say, and place a car in the right-hand-lane of it (as we
> look at the scene) so that the strong lines of the central reservation are
> obscured a little by it.
>
I am not sure I agree, While other angles for the shot may well get
some fruitful results, there are some great compositional elements at
play here. Not just the symmetry you mention, but the rectilinearity
with the picture plane of the signs, wires, and shadows of the wires,
that tease the eye in a subtle way. As far as what it at the
convergence point, I think there is some very interesting things, or
themes that are interesting to me at least. That is the sense of detail
that is barely perceptible and therefore puzzling to the mind. I try to
identify the nature the structure of what appears to be a distant span
of some sort. We always gaze toward the horizon a try to discern the
most distant of details. It is often key to our survival.
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Jaime Vives Piqueres wrote:
>
I knew there was going to be something crazy in here when I saw the
unread post count. I wasn't disappointed. You are leading the charge in
this community, of more and more technically advanced use of free software.
Are the trucks in this image not yours? If you're looking for
suggestions, I think the Isuzus are beautiful. They're models are ELF,
FORWARD, and GIGA. Here's a FORWARD made into a firetruck. COOOOL.
http://www.geocities.jp/fd_iwate/tank2.htm
-Shay
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Stephen wrote:
> How do others tell it is not a photograph? My reasons don’t do my critical
> faculties any credit :-)
The center of the road (between different-way lanes, I mean) somehow
doesn't look photorealistic. Maybe it's too perfect - the fences are
totally straight, theier posts are all in nice line etc.
But noticing that AFTER I realized that the pic is traced, it still
didn't keep me wondering which one of cars actually is added to the
photo :p.
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethis zbxt net invalid
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote in message
news:4271e0f3@news.povray.org...
> Still playing with my Wings3D cars... truck donations accepted! :)
>
> --
> Jaime
>
excellent. my only slightest criticism is that the blue signs look like they
are lighted differently from the rest of the scene. I don't know how to
explain it other than, it looks like they were cut and pasted in from a
different but similar scene.
the shrubs on the median between the two sides of the road look excellent
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Christoph Hormann wrote:
> Apart from that great image of course.
I spent a minute trying to figure out if it was a photo with cars
patched in or if it was a whole scene. I think an area light to soften
the shadows (esp. the power-line shadows) would make it virtually
impossible to tell.
--
Darren New / San Diego, CA, USA (PST)
You have to wonder what Mr. Smucker
thought of that tag line, don't you?
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This is really amazing ! Maybe a hitch-hicker on the side of the road or
some out of place animal would give the picture a feeling of loneliness...
And perhaps some birds on the power cables ?
Aren't the sign and power cables shadows a bit too sharp ? This is just to
say something ;o)
One could almost hear the cars passing by...
Sylvain
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Jaime - that is just great! Well done.
My only crits, (I'm a fine one to talk!) ;) would be that the road lines
could be a little dirtier, and I think I would add some off-yellow and grey
foliage under the bushes in that central reservation .
Man, I must learn your lighting system too.
~Steve~
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What the hell...?
I swear, a few more years and we're not going to be able to tell reality
from CG... 8^0
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B. Gimeno wrote:
> The radar of the road patrol shows that the green car on the left was
> running over the speed limit.
I spent a year in Germany while in the (US) army in the early 60's.
There was no speed limit on the autobahns. :-) Ordinary streets yes,
autobhan no.
Of course, being 45 years ago, this may have changed by now. Our German
friends in these newsgroups can correct me if this is so. ;-)
Since there were no hostilities at that time, it was a very enjoyable
year. (Except for the "annoyance" of being merely a private in the
military.) :-(
> Good job and nice photo!
I agree, this is a great image.
-=- Larry -=-
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Jaime Vives Piqueres wrote:
> casually was listening a song with that refrain: "paskire birebire
> bodavida". It means nothing from what I know: the author, Santi
> Ibarretxe, is an insane musician who invents improvised lyrics for his
> psycho-funky-dadaist(?) songs.
So it's not Basque?
--
Anton Sherwood, http://www.ogre.nu/
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Anton Sherwood wrote:
> So it's not Basque?
>
Mostly not... :) There are only a few real Euskera words, like there
are also a few real Spanish, English, Italian, Portuguese, etc... but
they rarely form a coherent sentence. Most of the vocals are just
improvised syllables put together with no message, letting you enjoy the
harmony (which is brilliant), and that is really a pleasant discovery
for a fan of instrumental music like me.
--
Jaime
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Christoph Hormann wrote:
> So it is supposed to be a German 'Autobahn'
Not really, but many of the reference pics I found on the net were
from the German autobahn, and being an old Kraftwerk fan, the title for
the scene was clear.
> - a few notes on realism there:
>
> - the white strip at the outer (right) side of the road seperating it
> from the 'Standstreifen' usually is much broader than the other
> interrupted strips.
Yes, and not only in Germany. I'm still using the first material_map I
painted to test the technique. I'm planing to create a better version
with another POV scene instead painting it: I'm really bad hand painting
the little details...
> - those white (plastic) posts on the side of the road have the black
> strip at the top going upward from inner to outer side.
That object was also a quick placeholder... but thanks for pointing
that it looks too fake.
> - the trees are quite large and no german road authority would allow
> such large and old trees to grow that near to a highway. ;-)
Yes, I think I exaggerated the size perhaps a bit... :)
> Apart from that great image of course.
Thanks!
--
Jaime
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Sylvain wrote:
> This is really amazing !
Thanks!
> Maybe a hitch-hicker on the side of the road or some out of place
> animal would give the picture a feeling of loneliness...
> And perhaps some birds on the power cables ?
These are good suggestions, and actually, I didn't even think on many
of them... I like specially the birds idea: it should not be that hard
to create some silhouettes with Wings3D.
> Aren't the sign and power cables shadows a bit too sharp ?
Yes, Darren and others also pointed it out... but I forgot to tell
this was only a WIP.
> One could almost hear the cars passing by...
I recommend using "Autobahn" by Kraftwerk as background music for
this scene, of course.
--
Jaime
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Zeger Knaepen wrote:
> Well, for something like that, it's not that hard: the road can be just a plane
> with the image projection_map'ed onto it:
That's very interesting, and should have an use also for other
experiments on my to-do list. I always wondered how this was done, but
never would have figured it out myself... many thanks!
--
Jaime
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Jim Charter wrote:
> That is the sense of detail that is barely perceptible and therefore
> puzzling to the mind. I try to identify the nature the structure of
> what appears to be a distant span of some sort.
Well, there is a barely modeled tunnel crossing a simple dome-like
hill. Just to give the impression that there is something...
--
Jaime
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> a écrit dans le message
de news:4271e0f3@news.povray.org...
> Still playing with my Wings3D cars... truck donations accepted! :)
>
> --
> Jaime
>
>
Hey Jaime!
Don't you know what happens to the guys who post photographs here?
They are poured molten tar on them, covered whith feathers, tied on a
rail.....
Now I stop kidding. Thats fantastic!!
The only critics I can do have yet be done: sharp shadows, blue signs too
clean.
And tree trunks slightly too gnarled (end trees too tall and close to the
road)
But WOW I can smell more or less well burned gaz , heated oil and tyres (I
think I'll go too the seaside to clean up my lungs lol)
Regards
Marc
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote in message
news:4273500e$1@news.povray.org...
> Zeger Knaepen wrote:
> > Well, for something like that, it's not that hard: the road can be just a
plane
> > with the image projection_map'ed onto it:
>
> That's very interesting, and should have an use also for other
> experiments on my to-do list. I always wondered how this was done, but
> never would have figured it out myself... many thanks!
no problem :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> a écrit dans le message
de news:42734825@news.povray.org...
>
> Mostly not... :) There are only a few real Euskera words, like there
> are also a few real Spanish, English, Italian, Portuguese, etc... but
> they rarely form a coherent sentence. Most of the vocals are just
> improvised syllables put together with no message, letting you enjoy the
> harmony (which is brilliant), and that is really a pleasant discovery
> for a fan of instrumental music like me.
>
> --
> Jaime
Any link to listen?
Marc
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breathtaking.
From my wacky perspective, somehow this would be even cooler if you were to
add to it something that ain't photorealistic or overly stylized in
construction. That would make it extra cool. If you were to say put this
image as-is on a subway billboard advertisement, who'd care-- it's just a
photograph.
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It is an amazing image. I also thought it was cars pasted into a picture!
"Stefano Tessarin" <s.t### [at] tin it> wrote in message
news:42722e52@news.povray.org...
> just a question, but pavement textures are procedurals or image_maps?
The pavement is very good looking. I'm not sure about the autobahn, but
normally worn asphault has a pattern of cracks that I haven't found a good
way to simulate. Concrete has bigger 'holes' that at highway speeds don't
make a thump as much as you think considering how deep they can be.
I also thought the way the lane wear was done was excellent.
== John ==
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Zeger Knaepen wrote:
> "Stefano Tessarin" <s.t### [at] tin it> wrote in message
> news:42722e52@news.povray.org...
>
>> just a question, but pavement textures are procedurals or
>> image_maps?
>
> Knowing Jaime, it's probably a proceduralized image_map:
> http://ignorancia.org/tech_page.php?image=23&db=tips
Yes, you know me! I used the same trick but a bit specialized for the
material_map which uses it. The base is a concrete photo from
imageafter.com, with a bit of turbulence on y, and a gradient x on top
for the dirty on the center of the lanes (not very well aligned, indeed).
--
Jaime
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Marc Jacquier wrote:
> Any link to listen?
His site www.primital.com has some samples:
http://www.primital.com/pages/en/primital.htm
and here is a complete song (legal link):
http://www.theborderlinemusic.com/primital.mp3
Hope you like it...
--
Jaime
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Eero Ahonen wrote:
> The center of the road (between different-way lanes, I mean) somehow
> doesn't look photorealistic. Maybe it's too perfect - the fences are
> totally straight, theier posts are all in nice line etc.
Yes, the placement of the fence pieces is totally straight... I should
do something to make it a bit winding. Thanks!
--
Jaime
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Jim Charter wrote:
> Oddly, I've never been attracted to cars, never have owned one, never
> painted one, only modelled one once and it was barely an offhand
> four hour shot at it. But I *love* highways.
I like cars, but not as much as I like driving. But I don't like
driving on the highway... it's boring: I prefer the city or rural roads.
I did a highway scene because it is easier to model than a city or a
rural road.
--
Jaime
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Shay wrote:
> Are the trucks in this image not yours?
Yes, but are very old and simple, recycled for the occasion (from my
IRTC entry for the NIGHT round). I tried some random seeds until they
all got placed at enough distance... :)
> If you're looking for suggestions, I think the Isuzus are beautiful.
> They're models are ELF, FORWARD, and GIGA. Here's a FORWARD made into
> a firetruck. COOOOL. http://www.geocities.jp/fd_iwate/tank2.htm
I was looking for some ready-to-use models, but thanks for the link:
it could help if I decide to model one with Wings3D.
--
Jaime
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Ross wrote:
> excellent. my only slightest criticism is that the blue signs look
> like they are lighted differently from the rest of the scene. I don't
> know how to explain it other than, it looks like they were cut and
> pasted in from a different but similar scene.
I think it's because the saturation of the image_map is excessive
compared with the rest of the colors of the scene. But that's easy to
fix with the Gimp...
> the shrubs on the median between the two sides of the road look
> excellent
Thanks!
--
Jaime
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On Fri, 29 Apr 2005 09:34:45 -0400, Jim Charter <jrc### [at] msn com>
wrote:
>I think it is mostly the foreground trees that give it away. It is not
>that the trees aren't believable,
> it is that they are identifyable raytraced tree "species".
Yes I see that now you mention it. I haven't used trees yet and they
do look a bit gnarly.
I thought that the shadows were just a bit off as if the sun was too
close. But then I was looking hard for a clue. What decided me was
when I tiled it on my desktop as wallpaper. The symmetry is a
give-a-way. So I agree with Loki.
> That and a certain regularity to the general "randomness" and
>perhaps some flaws introduced by photography itself. But suppose the
>history of art had proceeded directly from painting to raytracing and
>photography had never existed?
Does that exclude paintings made with the help of a camera obscura?
Which leads onto "no television" no computer displays hence no
raytracing! Hmm! Big thoughts. I know, we suspend disbelieve.
The pre Raphaelites never got started and impressionism leaked into
mainstream GUI's. The Dada school designed keyboards and all the keys
felt like dead fish.
My head hurts I wish you had not thought that thought :-)
Regards
Stephen
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Stephen McAvoy wrote:
> On Fri, 29 Apr 2005 09:34:45 -0400, Jim Charter <jrc### [at] msn com>
> wrote:
>
>
>>I think it is mostly the foreground trees that give it away. It is not
>>that the trees aren't believable,
>> it is that they are identifyable raytraced tree "species".
>
>
> Yes I see that now you mention it. I haven't used trees yet and they
> do look a bit gnarly.
Yes, I later wished that I'd made that point clearer. Identifying it as
a raytracing had a lot to do with being able to assume it was, then look
for clues.
> I thought that the shadows were just a bit off as if the sun was too
> close. But then I was looking hard for a clue. What decided me was
> when I tiled it on my desktop as wallpaper. The symmetry is a
> give-a-way. So I agree with Loki.
Yes, a photo with high degree of symmetry would spawn a different set of
questions.
>
>
>> That and a certain regularity to the general "randomness" and
>>perhaps some flaws introduced by photography itself. But suppose the
>>history of art had proceeded directly from painting to raytracing and
>>photography had never existed?
>
>
> Does that exclude paintings made with the help of a camera obscura?
Oooo, good example! That would mean an exceptional degree of empirical
information, but still, no matter how passive the artist's hand, via the
mind, it would introduce some regularity. Meanwhile, the viewer,
knowing the picture was the product of an artist's hand, would demand
less in the way of empirical randomness before experiencing verite.
> Which leads onto "no television" no computer displays hence no
> raytracing!
Spoil sport.
Hmm! Big thoughts. I know, we suspend disbelieve.
> The pre Raphaelites never got started and impressionism leaked into
> mainstream GUI's. The Dada school designed keyboards and all the keys
> felt like dead fish.
> My head hurts I wish you had not thought that thought :-)
>
>
> Regards
> Stephen
I assume you are aware of this:
http://www.koopfilms.com/hockney/
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High!
Stephen McAvoy schrieb:
> Does that exclude paintings made with the help of a camera obscura?
> Which leads onto "no television" no computer displays hence no
> raytracing! Hmm! Big thoughts. I know, we suspend disbelieve.
> The pre Raphaelites never got started and impressionism leaked into
> mainstream GUI's. The Dada school designed keyboards and all the keys
> felt like dead fish.
> My head hurts I wish you had not thought that thought :-)
Ever heard that German 15th century painter Albrecht Dürer is considered
to have invented raytracing?
See you in Khyberspace!
Yadgar
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> a écrit dans le message
de news:4273c6e8$1@news.povray.org...
> His site www.primital.com has some samples:
>
> http://www.primital.com/pages/en/primital.htm
>
> and here is a complete song (legal link):
>
> http://www.theborderlinemusic.com/primital.mp3
>
> Hope you like it...
>
> --
> Jaime
Thank you!
yes I like it, this man is crazy but his incrustation of the voice in the
instrumental (back)ground is very sucessfull.
Marc
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On Sun, 01 May 2005 22:26:01 -0400, Jim Charter <jrc### [at] msn com>
wrote:
>
>Oooo, good example! That would mean an exceptional degree of empirical
>information, but still, no matter how passive the artist's hand, via the
>mind, it would introduce some regularity. Meanwhile, the viewer,
>knowing the picture was the product of an artist's hand, would demand
>less in the way of empirical randomness before experiencing verite.
>
I think that's shown in the Impressionist movement, if I understand
you correctly.
This goes down the old "we see what we expect to see" road, which is
fascinating. IMHO Huxley (A) was on the right path when he said that
the mind is a reducing valve to the universe. It enables us to have an
understandable view of it.
>
>I assume you are aware of this:
>http://www.koopfilms.com/hockney/
I saw it when it was first broadcast in the UK. Hence the mention of
the camera obscura.
Regards
Stephen
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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> Loki wrote:
> > A point on composition though. The symmetry of the road, signs and
> > so on is very eyecatching. The use of converging lines in film is
> > common, to draw the eye to the point of interest. My only criticism
> > here is that there is nothing at the convergence in this pic
>
> Hey! That's a boring traffic-control camera! Wait for the coming
> renders at car perspective, like you suggested.
He he, nope, I can't wait... ;) Good stuff mate.
L
-
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Larry Hudson wrote:
> I spent a year in Germany while in the (US) army in the early 60's.
> There was no speed limit on the autobahns. :-) Ordinary streets yes,
> autobhan no.
> Of course, being 45 years ago, this may have changed by now. Our German
> friends in these newsgroups can correct me if this is so. ;-)
There are speed limits on the "autobahns" in these days. But when you're
lucky you can still find some parts that don't have any speed limits.
But it isn't fun to drive, because today the "autobahns" are too crowded
and you have to be so careful to survive. ;-)
Just my two eurocents,
Bonsai
--
<--------------------------->
___ __ __ _ ___ ___ _
| _ ) \ \( ) _) _ )( )
| _ \() |\ \ |\ \/ _ \| |
|___/__/_)\__)___)/ \_)_)
www.b0n541.net
<--------------------------->
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Stephen McAvoy wrote:
> This goes down the old "we see what we expect to see" road, which is
> fascinating.
All it takes for me, is that I get "turned around" in my sense of
directions. Suddenly an environment I am used to "looks totally
strange". Yesterday I was walking around a park here called Marcus
Garvey Gardens. It lies directly across 5th Avenue. The avenue just
stops at one side then continues again on the other side. I was on the
north side of the park where 5th abutts but I *thought* I was on the
south side. Total disorientation.
IMHO Huxley (A) was on the right path when he said that
> the mind is a reducing valve to the universe. It enables us to have an
> understandable view of it.
I loved Huxley's writings on art. I especially liked the line that went
something like: "If religion is the opiate of the masses, then surely
draperies are the opiate of painters". Loved his discussion of the late
work of Goya.
>
>
>>I assume you are aware of this:
>>http://www.koopfilms.com/hockney/
>
>
> I saw it when it was first broadcast in the UK. Hence the mention of
> the camera obscura.
>
I haven't seen the program. I happened to read a bit about it recently,
just what I could find on the web, but I didn't really dig in. Put it
off to later then lost the link. I think it is pretty interesting
though. I had been trying turn up anything I could on the subject of
Vermeer, and/or the Dutch painting of his time, and mirrors, in the hope
that I could make some connections vis-a-vis Rene Bui's entry in POVCOMP.
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John D. Gwinner wrote:
> The pavement is very good looking.
Thanks!
> I'm not sure about the autobahn, but normally worn asphault has a
> pattern of cracks that I haven't found a good way to simulate.
Yes, I also tried that with the crackle pattern, but without much
success... so I didn't use it for that image. But after you mentioned
it, I played with the metric of the crackle and it looks now a bit more
credible, so I included it on the last version.
--
Jaime
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St. wrote:
> I think I would add some off-yellow and grey foliage under the bushes
> in that central reservation .
Yes, you are right... only with 2 different colorations it looks much
better now. And it was not that hard without consuming much additional
memory: on the mesh include generated by POVTree, I changed the
placement of the textures statement from inside the FOLIAGE object to
the object instance on the TREE union, and created another union TREE2
with a different texture.
Thanks!
--
Jaime
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Greg M. Johnson wrote:
> breathtaking.
Thanks!
> From my wacky perspective, somehow this would be even cooler if you
> were to add to it something that ain't photorealistic or overly
> stylized in construction. That would make it extra cool. If you
> were to say put this image as-is on a subway billboard
> advertisement, who'd care-- it's just a photograph.
The problem is my imagination... for that kind of touch it's really
poor... but let me see what I can do. :)
--
Jaime
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Thanks to all for the criticism! I've corrected some of the flaws
mentioned and will be working on the rest for the final version, ASAP.
I'm sending a test without radiosity nor focal blur, because with
area_light is taking now *very long* to render (10 hours so far, and it
didn't complete half of the image).
--
Jaime
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Attachments:
Download 'autobahn-050501-2.jpg' (126 KB)
Preview of image 'autobahn-050501-2.jpg'

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Jaime Vives Piqueres wrote:
> Thanks to all for the criticism! I've corrected some of the flaws
> mentioned and will be working on the rest for the final version, ASAP.
>
Damn. I'm wordless now.
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethis zbxt net invalid
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Jaime Vives Piqueres wrote:
> Thanks to all for the criticism! I've corrected some of the flaws
> mentioned and will be working on the rest for the final version, ASAP.
>
> I'm sending a test without radiosity nor focal blur, because with
> area_light is taking now *very long* to render (10 hours so far, and it
> didn't complete half of the image).
>
> --
> Jaime
>
>
> ------------------------------------------------------------------------
>
Some comments:
1.- Thanks God I was sit in my chair when I saw it.
2.- My wife said "... and?"; "It's 3D" I answered; "Whoao..."
3.- My little daughter couldn't believe the trees and the cars were done
on a computer.
4.- I'm very proud of you. Great job Jaime.
5.- Sure it's redundant but "Stop posting photographsssssss" ;-)
... keep it up
________________________
Txemi Jendrix
www.txemijendrix.com
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> a écrit dans le message
de news:42767763@news.povray.org...
> Thanks to all for the criticism! I've corrected some of the flaws
> mentioned and will be working on the rest for the final version, ASAP.
>
> I'm sending a test without radiosity nor focal blur, because with
> area_light is taking now *very long* to render (10 hours so far, and it
> didn't complete half of the image).
>
> --
> Jaime
Wow that's even much better :-)
I don't know if it is the no radiosity option but wet can see a lot more
details.
When I compare our 2 images, it's definitely the last which is a photo ;-)
Marc
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Yadgar <yaz### [at] gmx de> wrote:
> High!
>
>>
> Ever heard that German 15th century painter Albrecht Dürer is considered
> to have invented raytracing?
>
> See you in Khyberspace!
>
> Yadgar
Woodcuts --> Raytracing ??? :-)
I’ve got a book of Dürer prints although I’ve not looked at it in ages.
Shame on me!
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Jim Charter <jrc### [at] msn com> wrote:
> Stephen McAvoy wrote:
>
>
> > This goes down the old "we see what we expect to see" road, which is
> > fascinating.
>
> All it takes for me, is that I get "turned around" in my sense of
> directions. Suddenly an environment I am used to "looks totally
> strange". Yesterday I was walking around a park here called Marcus
> Garvey Gardens.
That renowned son of Jamaica has a garden in NY? Fame!
>It lies directly across 5th Avenue. The avenue just
> stops at one side then continues again on the other side. I was on the
> north side of the park where 5th abutts but I *thought* I was on the
> south side. Total disorientation.
It generally takes mothers little helpers (if your mother is Jamaican) to
get me in that state:-) Seriously tho’ Seeing things through a child’s eye
is one of the wonders of “the” artist. Putting the view on canvas (?) is
another.
> IMHO Huxley (A) was on the right path when he said that
> > the mind is a reducing valve to the universe. It enables us to have an
> > understandable view of it.
>
> I loved Huxley's writings on art. I especially liked the line that went
> something like: "If religion is the opiate of the masses, then surely
> draperies are the opiate of painters".
LOL in fact I had to leave the office I was giggling so.
>Loved his discussion of the late
> work of Goya.
>
Missed that.
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It is amazing!!
Just two little corrections... :)
1) There is no speed limit on this high way.
2) It is not realistic because it can not be that the white markings on the road
have faded spots. at least not in Germany...:)
When I teach my students some CG and ray tracing, I always show them the work
here.
Eyal
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