POV-Ray : Newsgroups : povray.binaries.images : Blue blob Server Time
14 Oct 2026 12:16:28 EDT (-0400)
  Blue blob (Message 1 to 23 of 23)  
From: Slime
Subject: Blue blob
Date: 25 Apr 2005 20:15:46
Message: <426d8832@news.povray.org>
Just playing with 3.7 beta 2 and came up with this. Isosurface, media,
refraction, sky_sphere.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Spock
Subject: Re: Blue blob
Date: 25 Apr 2005 20:36:22
Message: <426d8d06$1@news.povray.org>
Love it!  I think I see my new desktop wallpaper.  Any chance you would 
share the source?  Does it require 3.7 beta 2?

Slime wrote:
> Just playing with 3.7 beta 2 and came up with this. Isosurface, media,
> refraction, sky_sphere.
> 
>  - Slime
>  [ http://www.slimeland.com/ ]
> 
> 
>


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From: Renderdog
Subject: Re: Blue blob
Date: 25 Apr 2005 20:55:01
Message: <web.426d90529278652cbd230dd00@news.povray.org>
Beautiful and unique!


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From: Slime
Subject: Re: Blue blob
Date: 25 Apr 2005 21:35:50
Message: <426d9af6$1@news.povray.org>
> Love it!  I think I see my new desktop wallpaper.  Any chance you would
> share the source?  Does it require 3.7 beta 2?

Thanks. =)

Shouldn't require 3.7; here's the source:

// +w1280 +h502 +AM2 +A0.1 +R3

global_settings {
 max_trace_level 100
}

light_source {
 <0,1,-1>*999
 rgb 1
}

camera {
 location -10*z
 right x * image_width/image_height // intended: 2.55
 up y
 look_at z
}

sky_sphere {
 pigment {
  gradient y
  color_map {
   [0 rgb <0.2, 0.3, .65>*.7]
   [1 rgb <0.7, 1.2, 1.3>*1.1]
  }
  scale 2
  translate -y
 }
}

#include "functions.inc"

#declare scurve = function(x) {x*x*(3-2*x)};

isosurface {
 function {
  (f_noise_generator(x*5,y*5,z*5+20,2)-.4) +
  .4 * curve(max((pow(x*x + y*y + z*z,.5)-.7)/.3, 0)) // (round off edges)
 }
 max_gradient 4
 accuracy .001

 contained_by {
  sphere{0,1}
  //box {<-1,-1,-.01>,1}
 }

 all_intersections

 texture {
  pigment {rgbt 1}
  finish {
   specular .45
   roughness .01
  }
 }
 interior {
  ior 1.1

  media {
   emission <.2,.65,.8>*.08
   absorption .05
  }
 }

 hollow

 rotate -40*y
 rotate -30*x
 scale 9

 translate <2.5,-3.5,0>
}

 - Slime
 [ http://www.slimeland.com/ ]


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From: Dre
Subject: Re: Blue blob
Date: 25 Apr 2005 22:40:15
Message: <426daa0f@news.povray.org>
"Slime" <fak### [at] emailaddress> wrote in message
news:426d9af6$1@news.povray.org...
> > Love it!  I think I see my new desktop wallpaper.  Any chance you would
> > share the source?  Does it require 3.7 beta 2?
>
> Thanks. =)
>
> Shouldn't require 3.7; here's the source:
>
<snip>
> isosurface {
>  function {
>   (f_noise_generator(x*5,y*5,z*5+20,2)-.4) +
>   .4 * curve(max((pow(x*x + y*y + z*z,.5)-.7)/.3, 0)) // (round off edges)
<------
>  }
<snip>

I saw your image and thought WOW, and had to take a look for myself :)

I've tried to run the code, but it errors on the line i have marked.  It
complains about the curve function.  I'm running beta 2 of version 3.7 but
with no luck...

Any ideas?

Cheers Dre


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From: Slime
Subject: Re: Blue blob
Date: 25 Apr 2005 22:46:03
Message: <426dab6b$1@news.povray.org>
> I've tried to run the code, but it errors on the line i have marked.  It
> complains about the curve function.

Serves me right for trying to edit it before posting. That should be
'scurve', the function defined a few lines earlier.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Dre
Subject: Re: Blue blob
Date: 25 Apr 2005 23:03:53
Message: <426daf99@news.povray.org>
"Slime" <fak### [at] emailaddress> wrote in message
news:426dab6b$1@news.povray.org...
> > I've tried to run the code, but it errors on the line i have marked.  It
> > complains about the curve function.
>
> Serves me right for trying to edit it before posting. That should be
> 'scurve', the function defined a few lines earlier.
>
>  - Slime
>  [ http://www.slimeland.com/ ]
>
>
Doh!  and serves me right for asking stupid questions before checking it out
fully :)

I *should* have picked that!

Thanks again!

Cheers Dre


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From: Marneus Calgar
Subject: Re: Blue blob
Date: 26 Apr 2005 03:04:33
Message: <426de801$1@news.povray.org>
Slime a écrit :
> Just playing with 3.7 beta 2 and came up with this. Isosurface, media,
> refraction, sky_sphere.
> 
>  - Slime
>  [ http://www.slimeland.com/ ]
> 
> 
> 
Hey, I love it! !!!

Could you render it in 1440x900, I want to put it as my new wallpaper 
without having to alter the picture quality !

-- 
Dark Skull Software
http://www.darkskull.net

A+


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From: Spock
Subject: Re: Blue blob
Date: 26 Apr 2005 11:13:32
Message: <426e5a9c@news.povray.org>
Re-rendered at 1600x1200 and installed as my wallpaper.  Beautiful and 
likely to keep me occupied tweaking, modifying, and maybe even 
understanding for weeks.  Thank you!

Now where did I hide that dolphin model... ?


Slime wrote:
>>I've tried to run the code, but it errors on the line i have marked.  It
>>complains about the curve function.
> 
> 
> Serves me right for trying to edit it before posting. That should be
> 'scurve', the function defined a few lines earlier.
> 
>  - Slime
>  [ http://www.slimeland.com/ ]
> 
>


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From: Slime
Subject: Re: Blue blob
Date: 26 Apr 2005 16:06:50
Message: <426e9f5a$1@news.povray.org>
> Could you render it in 1440x900, I want to put it as my new wallpaper
> without having to alter the picture quality !

You can render it in any resolution you want if you use the source code
provided in my other post. =)

 - Slime
 [ http://www.slimeland.com/ ]


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From: Jim Henderson
Subject: Re: Blue blob
Date: 26 Apr 2005 17:07:17
Message: <pan.2005.04.26.21.07.10.956337@nospam.com>
And it renders fairly quickly - with no AA on my lowly P-III laptop, it
took about 30 minutes at 1400x1050.

Very nice piece of work, going to have fun exploring the 'how it works'
aspect later. :-)

Jim


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From: dlm
Subject: Re: Blue blob
Date: 26 Apr 2005 17:45:39
Message: <426eb683@news.povray.org>
Great, Slime!
Here's 1280 x 960
DLM

"Marneus Calgar" <nos### [at] pleasecom> wrote in message 
news:426de801$1@news.povray.org...
> Slime a écrit :
>> Just playing with 3.7 beta 2 and came up with this. Isosurface, media,
>> refraction, sky_sphere.
>>
>>  - Slime
>>  [ http://www.slimeland.com/ ]
>>
>>
>>
> Hey, I love it! !!!
>
> Could you render it in 1440x900, I want to put it as my new wallpaper
> without having to alter the picture quality !
>
> -- 
> Dark Skull Software
> http://www.darkskull.net
>
> A+


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From: Marneus Calgar
Subject: Re: Blue blob
Date: 27 Apr 2005 03:07:58
Message: <426f3a4e$1@news.povray.org>
Slime a écrit :
>>Could you render it in 1440x900, I want to put it as my new wallpaper
>>without having to alter the picture quality !
> 
> 
> You can render it in any resolution you want if you use the source code
> provided in my other post. =)


Oh, i had'nt seen it ^^

-- 
Dark Skull Software
http://www.darkskull.net

A+


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From: Marneus Calgar
Subject: Re: Blue blob
Date: 27 Apr 2005 03:08:35
Message: <426f3a73$1@news.povray.org>
dlm a écrit :
> Great, Slime!
> Here's 1280 x 960
> DLM

Thank you !

-- 
Dark Skull Software
http://www.darkskull.net

A+


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From: Emerald Orchid
Subject: Re: Blue blob
Date: 29 Apr 2005 16:02:45
Message: <427292e5$1@news.povray.org>
MOST impressive...

You know that "challenge" I "posted" in off-topic? I think you just won
it! ;-)



Now how come when I fiddle with POV-Ray I never accidentally produce
something this cool? Heh. Maybe I don't fiddle for long enough... LOL!


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From: Jim Henderson
Subject: Re: Blue blob
Date: 30 Apr 2005 14:41:18
Message: <pan.2005.04.30.18.41.17.911139@nospam.com>
On Tue, 26 Apr 2005 15:07:10 -0600, Jim Henderson wrote:

> And it renders fairly quickly - with no AA on my lowly P-III laptop, it
> took about 30 minutes at 1400x1050.

Of course, *with* AA it takes just *slightly* longer to render. ;-)

Now it's running on a Dual Processor HT 2.4 GHz Xeon system (wish there
was a beta of 3.7 for Linux), and after almost 85 hours, it's on line 240
out of 1050.  This was with AA set to a threshold of 0.1, depth 9, and
jitter 1.0.

It looks very good so far.

Jim


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From: Emerald Orchid
Subject: Re: Blue blob
Date: 30 Apr 2005 14:49:48
Message: <4273d34c$1@news.povray.org>
> Of course, *with* AA it takes just *slightly* longer to render. ;-)

Yep.

> Now it's running on a Dual Processor HT 2.4 GHz Xeon system (wish there
> was a beta of 3.7 for Linux), and after almost 85 hours, it's on line 240
> out of 1050.  This was with AA set to a threshold of 0.1, depth 9, and
> jitter 1.0.

Depth 9? :-0

> It looks very good so far.

Uh... yeah, I *bet* it does!

(I've never tried a depth of more than 5 myself... OTOH, never tried
different depths to compare the result either!)


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From: Jim Henderson
Subject: Re: Blue blob
Date: 30 Apr 2005 17:12:09
Message: <pan.2005.04.30.21.12.08.946860@nospam.com>
On Sat, 30 Apr 2005 19:50:16 +0100, Emerald Orchid wrote:

>> Of course, *with* AA it takes just *slightly* longer to render. ;-)
> 
> Yep.
> 
>> Now it's running on a Dual Processor HT 2.4 GHz Xeon system (wish there
>> was a beta of 3.7 for Linux), and after almost 85 hours, it's on line
>> 240 out of 1050.  This was with AA set to a threshold of 0.1, depth 9,
>> and jitter 1.0.
> 
> Depth 9? :-0

Yeah, I normally don't use anything beyond depth 5 myself, but I thought
I'd see what this "new-to-me" machine could do. :-)

>> It looks very good so far.
> 
> Uh... yeah, I *bet* it does!

I'll put a copy of it somewhere where it can be pulled if anyone's
interested - when it's done (should be another week or so at this rate <G>)

Jim


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From: Jim Henderson
Subject: Re: Blue blob
Date: 6 Sep 2005 15:10:53
Message: <pan.2005.09.06.19.10.52.566282@nospam.com>
I thought some might be interested in knowing that this render *finally*
finished (last night around 11 PM local time).  I actually stopped and
restarted a couple of times (system upgrades, actually), but only had
about 3 hours downtime between the start and the end.

The final hour count was 3153 hours (render time of 131 days 9 hours).  I
did try to run it at the highest processor priority (nice level -19) most
of the time, but didn't run it that way continuously.

I'm now rerunning at a depth of 3; after 15 minutes, it's about a quarter
of the way finished.  I'm going to be interested to see if the differences
are visible at all...

Jim


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From: Tyler Eaves
Subject: Re: Blue blob
Date: 6 Sep 2005 15:56:32
Message: <op.swo5p6ov05glvk@localhost.localdomain>
On Tue, 06 Sep 2005 15:10:52 -0400, Jim Henderson <nos### [at] nospamcom>  
wrote:

> I thought some might be interested in knowing that this render *finally*
> finished (last night around 11 PM local time).  I actually stopped and
> restarted a couple of times (system upgrades, actually), but only had
> about 3 hours downtime between the start and the end.
>
> The final hour count was 3153 hours (render time of 131 days 9 hours).  I
> did try to run it at the highest processor priority (nice level -19) most
> of the time, but didn't run it that way continuously.
>
> I'm now rerunning at a depth of 3; after 15 minutes, it's about a quarter
> of the way finished.  I'm going to be interested to see if the  
> differences
> are visible at all...
>
> Jim

How can you say this AND NOT POST THE IMAGE!?!?!

-- 
Using Opera's revolutionary e-mail client: http://www.opera.com/mail/


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From: Jim Henderson
Subject: Re: Blue blob
Date: 6 Sep 2005 19:33:21
Message: <pan.2005.09.06.23.33.21.63042@nospam.com>
On Tue, 06 Sep 2005 15:57:32 -0400, Tyler Eaves wrote:

> How can you say this AND NOT POST THE IMAGE!?!?!

Sorry, meant to include a link - I've had problems posting images here
using Mozilla in the past. :-)

http://hendersj.dyndns.org/short/blueblob-9x9.html is the ray depth 9
image.  The other is still going, about 90% complete.  I'll add it to the
parent album when it's completed, but so far, it's looking identical to
the other.  I'm going to do a binary diff on it to see if there's any real
difference.

Jim


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From: Tyler Eaves
Subject: Re: Blue blob
Date: 6 Sep 2005 19:52:49
Message: <op.swpgn0rs05glvk@localhost.localdomain>
On Tue, 06 Sep 2005 19:33:21 -0400, Jim Henderson <nos### [at] nospamcom>  
wrote:

> On Tue, 06 Sep 2005 15:57:32 -0400, Tyler Eaves wrote:
>
>> How can you say this AND NOT POST THE IMAGE!?!?!
>
> Sorry, meant to include a link - I've had problems posting images here
> using Mozilla in the past. :-)
>

VERY cool! The full size version is my new background. But 3000  
hours....yeesh. Were you rendering on a 486 or something?



-- 
Using Opera's revolutionary e-mail client: http://www.opera.com/mail/


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From: Jim Henderson
Subject: Re: Blue blob
Date: 6 Sep 2005 22:52:27
Message: <pan.2005.09.07.02.52.27.305295@nospam.com>
On Tue, 06 Sep 2005 19:53:50 -0400, Tyler Eaves wrote:

> On Tue, 06 Sep 2005 19:33:21 -0400, Jim Henderson <nos### [at] nospamcom>
> wrote:
> 
>> [quoted text muted]
> VERY cool! The full size version is my new background. But 3000
> hours....yeesh. Were you rendering on a 486 or something?

Dual Xeon, 2.4 GHz per processor.  +R9 is what made it take so long
(that's the AA depth, and is the maximum value).  The +R3 version finished
after a little over 6 hours.

Visibly, there's not much difference.

Jim


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