POV-Ray : Newsgroups : povray.binaries.images : Pool wip Server Time
14 Oct 2026 13:12:51 EDT (-0400)
  Pool wip (Message 1 to 19 of 19)  
From: Warp
Subject: Pool wip
Date: 3 Apr 2005 17:07:15
Message: <42505b02@news.povray.org>
After a long time not poving I got an inspiration and started a scene.
Any suggestions how to continue? I don't want to start modelling too
complex objects but I would still like more details to the image.


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From: Tim Nikias
Subject: Re: Pool wip
Date: 3 Apr 2005 17:21:46
Message: <42505e6a@news.povray.org>
I'm not sure about the proper word for it, but what about a safety ring, one
of those floating thingies you throw in after someone goes overboard?

Or a rubber ducky. :-)

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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From: Larry Hudson
Subject: Re: Pool wip
Date: 3 Apr 2005 18:36:43
Message: <42506ffb$1@news.povray.org>
Warp wrote:
>   After a long time not poving I got an inspiration and started a scene.
> Any suggestions how to continue?...

It looks like this pool has a uniform depth -- how about tilting the 
bottom to give deep & shallow ends. And maybe a diving board?
If it is supposed to be a swimming pool instead of just a backyard pond, 
a change of scale might make it look a bit bigger.

I like the "bent" pole effect (just ior, of course), but I think the 
ripples are too big to match the existing scale.  Just a couple of 
personal thoughts...

     -=- Larry -=-


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From: Warp
Subject: Re: Pool wip
Date: 3 Apr 2005 19:18:27
Message: <425079c3@news.povray.org>
Larry Hudson <org### [at] yahoocom> wrote:
> If it is supposed to be a swimming pool instead of just a backyard pond, 

  It's supposed to be just a decorative pool, not a swimming pool.
Something a bit abstract.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Jim Charter
Subject: Re: Pool wip
Date: 3 Apr 2005 21:49:10
Message: <42509d16$1@news.povray.org>
Warp wrote:
>   After a long time not poving I got an inspiration and started a scene.
> Any suggestions how to continue? I don't want to start modelling too
> complex objects but I would still like more details to the image.
> 
> 
My immediate inclination would be to elaborate on the tile-grid v 
ripples-circle patterns somehow. Surround the pool with grass forced 
into a grid arrangement? or a grid of tiles that contain circles? or 
some other such play.

Alos right now there is quite a mystery about what is causing the 
ripples.  Perhaps enclude other phenomena that seem to defy causality?


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From: Jellby
Subject: Re: Pool wip
Date: 4 Apr 2005 14:45:52
Message: <3gr7i2-4nf.ln1@badulaque.unex.es>
Among other things, Warp saw fit to write:

>   After a long time not poving I got an inspiration and started a scene.
> Any suggestions how to continue? I don't want to start modelling too
> complex objects but I would still like more details to the image.

I don't see the ripples' reflecting back from the walls, are they? I'm not
talking about light reflection, but surface waves reflection.

It also needs some insects flying around the lamp.

-- 
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby


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From: Slime
Subject: Re: Pool wip
Date: 4 Apr 2005 16:02:25
Message: <42519d51$1@news.povray.org>
>   After a long time not poving I got an inspiration and started a scene.
> Any suggestions how to continue? I don't want to start modelling too
> complex objects but I would still like more details to the image.


Not sure where you intend to go with this, but a few thoughts:

What is the subject of the image? Is it the ripples? I'm wondering what
caused them. Ripples are generally a secondary effect, created by something
more important, so it's strange that they're the primary focus in this
image. Maybe that's what you're going for; if not, why not put something
else in there to hold the viewer's attention? What's the pool for, and
what's it being used for? The image creates a lot of unanswered questions.
And what's with the stick?

If you're going for realism, the grass needs some work and the fence could
benefit from a little more detail or variation (periodic fence posts, for
instance). Maybe also work on the transition from grass to pool edge (unless
you're going to cover that with some sort of grass mesh).

I have a hard time getting a sense of scale; judging by the fence, those
lights look like they're about knee high, the stairs look smaller than my
feet, and the pool looks about half a foot deep.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Eero Ahonen
Subject: Re: Pool wip
Date: 4 Apr 2005 16:04:26
Message: <42519dca$1@news.povray.org>
Warp wrote:
>   After a long time not poving I got an inspiration and started a scene.
> Any suggestions how to continue? I don't want to start modelling too
> complex objects but I would still like more details to the image.
> 
> 

The waves are calling for a reason to exists. While there's a clear, 
certain center of them, it looks like some weird, invisible force is 
moving the water. It can't be the stick, or there would be other waves 
too (nearer to the stick).

IF you're heading realistic, I mean ;).

-- 
Eero "Aero" Ahonen
    http://www.zbxt.net
       aer### [at] removethiszbxtnetinvalid


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From: Warp
Subject: Re: Pool wip
Date: 4 Apr 2005 16:23:31
Message: <4251a242@news.povray.org>
Jim Charter <jrc### [at] msncom> wrote:
> Alos right now there is quite a mystery about what is causing the 
> ripples.  Perhaps enclude other phenomena that seem to defy causality?

  That's an interesting idea.

  My intention was really to create odd-looking, almost unnatural ripples.
All by themselves they don't work as I want. The viewer will only think
the modelling is crappy. However, if other things in the scene would
clearly also defy naturality, that would be a better hint.
  Any suggestions?

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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From: Warp
Subject: Re: Pool wip
Date: 4 Apr 2005 16:24:05
Message: <4251a264@news.povray.org>
Jellby <me### [at] privacynet> wrote:
> I don't see the ripples' reflecting back from the walls, are they? I'm not
> talking about light reflection, but surface waves reflection.

  They are. They just decay so fast that it's hard to see...

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Warp
Subject: Re: Pool wip
Date: 4 Apr 2005 16:26:10
Message: <4251a2e1@news.povray.org>
Slime <fak### [at] emailaddress> wrote:
> If you're going for realism, the grass needs some work and the fence could
> benefit from a little more detail or variation (periodic fence posts, for
> instance). Maybe also work on the transition from grass to pool edge (unless
> you're going to cover that with some sort of grass mesh).

  I'll definitely try the fence posts and some grass...

> I have a hard time getting a sense of scale; judging by the fence, those
> lights look like they're about knee high, the stairs look smaller than my
> feet, and the pool looks about half a foot deep.

  It's supposed to be a small decorative pond, not a swimming pool.
Granted, the tiles hint at a swimming pool, but they look so cool I would
not want to change them to anything else... :P

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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From: Warp
Subject: Re: Pool wip
Date: 4 Apr 2005 16:26:50
Message: <4251a309@news.povray.org>
Eero Ahonen <aer### [at] removethiszbxtnetinvalid> wrote:
> The waves are calling for a reason to exists. While there's a clear, 
> certain center of them, it looks like some weird, invisible force is 
> moving the water. It can't be the stick, or there would be other waves 
> too (nearer to the stick).

  Some unknown force it is... :P

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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From: Ross
Subject: Re: Pool wip
Date: 4 Apr 2005 16:41:58
Message: <4251a696$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:4251a2e1@news.povray.org...
> Slime <fak### [at] emailaddress> wrote:
> > If you're going for realism, the grass needs some work and the fence
could
> > benefit from a little more detail or variation (periodic fence posts,
for
> > instance). Maybe also work on the transition from grass to pool edge
(unless
> > you're going to cover that with some sort of grass mesh).
>
>   I'll definitely try the fence posts and some grass...
>
> > I have a hard time getting a sense of scale; judging by the fence, those
> > lights look like they're about knee high, the stairs look smaller than
my
> > feet, and the pool looks about half a foot deep.
>
>   It's supposed to be a small decorative pond, not a swimming pool.
> Granted, the tiles hint at a swimming pool, but they look so cool I would
> not want to change them to anything else... :P
>

i havn't seen many small decorative ponds or pools that are just square.


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From: Ross
Subject: Re: Pool wip
Date: 4 Apr 2005 16:53:33
Message: <4251a94d$1@news.povray.org>
"Ross" <rli### [at] everestkcnet> wrote in message
news:4251a696$1@news.povray.org...
> "Warp" <war### [at] tagpovrayorg> wrote in message
> news:4251a2e1@news.povray.org...
> > Slime <fak### [at] emailaddress> wrote:
> > > If you're going for realism, the grass needs some work and the fence
> could
> > > benefit from a little more detail or variation (periodic fence posts,
> for
> > > instance). Maybe also work on the transition from grass to pool edge
> (unless
> > > you're going to cover that with some sort of grass mesh).
> >
> >   I'll definitely try the fence posts and some grass...
> >
> > > I have a hard time getting a sense of scale; judging by the fence,
those
> > > lights look like they're about knee high, the stairs look smaller than
> my
> > > feet, and the pool looks about half a foot deep.
> >
> >   It's supposed to be a small decorative pond, not a swimming pool.
> > Granted, the tiles hint at a swimming pool, but they look so cool I
would
> > not want to change them to anything else... :P
> >
>
> i havn't seen many small decorative ponds or pools that are just square.
>
>

I mean, a more interesting form for the pool would liven up the image a lot.
I didn't intend to be harshly critical of it.


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Pool wip
Date: 4 Apr 2005 17:32:23
Message: <4251b267$1@news.povray.org>
Warp wrote:

 >  It's supposed to be just a decorative pool, not a swimming pool.
 > Something a bit abstract.
 >
...and it seems to be in a low-gravity environment, such as the Moon or 
Titan... or is it instead filled with some slimy transparent jelly 
rather than water?

See you in Khyberspace!

Yadgar

Now playing: Searching for the Spark, live 1978 (Steve Hillage)


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From: Banan Banansen
Subject: Re: Pool wip
Date: 4 Apr 2005 18:17:37
Message: <4251bd01$1@news.povray.org>
like jellby said, definately insects
one or two in the water

"Warp" <war### [at] tagpovrayorg> skrev i melding
news:42505b02@news.povray.org...
>   After a long time not poving I got an inspiration and started a scene.
> Any suggestions how to continue? I don't want to start modelling too
> complex objects but I would still like more details to the image.
>
>


----------------------------------------------------------------------------
----


>
>
> -- 
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb
x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
Warp -


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From: Paolo Gibellini
Subject: Re: Pool wip
Date: 5 Apr 2005 04:06:06
Message: <425246ee@news.povray.org>
Very relaxing image ;-)

> Any suggestions how to continue?
I remeber a friend's pool plenty of ladybugs, and he twice or thrice a day
dredged the pool with a butterfly net trying to save them.
;-)
Paolo


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From: Spock
Subject: Re: Pool wip
Date: 5 Apr 2005 08:36:36
Message: <42528654$1@news.povray.org>
Warp wrote:
>   After a long time not poving I got an inspiration and started a scene.
> Any suggestions how to continue? I don't want to start modelling too
> complex objects but I would still like more details to the image.
> 
> 

I agree with all the comments that say the waves should have a reason to 
exist...  this gives you a wide range of possibilities to choose from.

I think it is the stairs that lead most of us to believe this is a 
swimming pool and added confusion about the scale.

Awesome start!  Looking forward to future revisions.


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From: andrel
Subject: Re: Pool wip
Date: 5 Apr 2005 11:53:26
Message: <4252B3F9.4020605@hotmail.com>
Warp wrote:
> Jim Charter <jrc### [at] msncom> wrote:
> 
>>Alos right now there is quite a mystery about what is causing the 
>>ripples.  Perhaps enclude other phenomena that seem to defy causality?
> 
> 
>   That's an interesting idea.
> 
>   My intention was really to create odd-looking, almost unnatural ripples.
> All by themselves they don't work as I want. The viewer will only think
> the modelling is crappy. However, if other things in the scene would
> clearly also defy naturality, that would be a better hint.
>   Any suggestions?
A mirror that reflects the pool without ripples? Possibly including
the object that should have made the ripples?


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