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I don't feel that it's a great result, but I have to
start something new. Hope someone likes it.
--
Bill Hails
http://thyme.homelinux.net/
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Attachments:
Download 'kotoji-final.jpg' (163 KB)
Preview of image 'kotoji-final.jpg'

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I think it is excellent. Very impressionist. The only thing I don't like is
the tree trunk, but that hardly detracts from the scene. Very nice.
-S
5TF!
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stm31415 wrote:
> I think it is excellent. Very impressionist. The only thing I don't like
> is the tree trunk, but that hardly detracts from the scene. Very nice.
>
> -S
> 5TF!
Thanks, yes the tree trunk (stick of celery / slug :-) was originally
a blob with a continuously transformed texture. It looked better
but the render time became unbearable as the base texture got more
complex, so I had to re-do it as a mesh with uv mapped texture,
and it's not a good shape.
--
Bill Hails
http://thyme.homelinux.net/
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I like it, I am especially interested in how you made the Kotoji, is it a
mesh or did you use isosurfaces?
Sean
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"Bill Hails" <bil### [at] europe yahoo-inc com> wrote in message
news:423fb352@news.povray.org...
> stm31415 wrote:
>
> > I think it is excellent. Very impressionist. The only thing I don't like
> > is the tree trunk, but that hardly detracts from the scene. Very nice.
> >
> > -S
> > 5TF!
>
> Thanks, yes the tree trunk (stick of celery / slug :-) was originally
> a blob with a continuously transformed texture. It looked better
> but the render time became unbearable as the base texture got more
> complex, so I had to re-do it as a mesh with uv mapped texture,
> and it's not a good shape.
however, this texture is a lot better than some of the WIP version. my only
complaint is the water looks too grainy up close. looks good on the distant
water, just a little unnatural on the near water.
nice work
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Bill Hails wrote:
> I don't feel that it's a great result, but I have to
> start something new. Hope someone likes it.
>
>
> ------------------------------------------------------------------------
>
Lovely, very contemplative. Soft, volumetric shadows always induces a
contemplative mood which in this case is entirely at one with the
subject. But you knew that.
I also like the treatment of the far shore. Reinforces the mood of
peaceful reflection.
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Ross wrote:
>
> however, this texture is a lot better than some of the WIP version. my
> only complaint is the water looks too grainy up close. looks good on the
> distant water, just a little unnatural on the near water.
>
> nice work
Thanks, I was feeling a bit flat last night, I'd been expecting
more from the higher quality settings.
The bark texture does look pretty good imo (see attached jpg), shame it
doesn't come across so well in the final.
The AA is pretty high as it is:
Sampling_Method=1
Antialias_Threshold=0.1
Antialias_Depth=4
I'd experimented with method 2 but the render times went way up,
I'd have to commit to some pretty slow renders to get rid of the
last of the graininess from the water.
--
Bill Hails
http://thyme.homelinux.net/
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Attachments:
Download 'bark.jpg' (69 KB)
Preview of image 'bark.jpg'

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s.day wrote:
> I like it, I am especially interested in how you made the Kotoji, is it a
> mesh or did you use isosurfaces?
>
> Sean
Thanks. It's actually pure hand-written CSG, with splines guiding
prisms for the legs, and lots of sphere sweeps to bevel all the edges.
--
Bill Hails
http://thyme.homelinux.net/
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Jim Charter wrote:
> Bill Hails wrote:
>> I don't feel that it's a great result, but I have to
>> start something new. Hope someone likes it.
>>
>>
>> ------------------------------------------------------------------------
>>
> Lovely, very contemplative. Soft, volumetric shadows always induces a
> contemplative mood which in this case is entirely at one with the
> subject. But you knew that.
>
> I also like the treatment of the far shore. Reinforces the mood of
> peaceful reflection.
Thanks!
I was right to leave the speedboat out then :-)
--
Bill Hails
http://thyme.homelinux.net/
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Bill Hails wrote:
| The AA is pretty high as it is:
| Sampling_Method=1
| Antialias_Threshold=0.1
| Antialias_Depth=4
| I'd experimented with method 2 but the render times went way up,
| I'd have to commit to some pretty slow renders to get rid of the
| last of the graininess from the water.
|
Remember that Antialias_Depth does not have exactly the same meaning
for methods 1 and 2. A depth of 4 translates to 16 potential samples
for method 1 but to 289 (!) potential samples for method 2 (of course,
they won't all be taken all the time, but it's still a *lot* more
samples for method 2). You should try method 2 with a depth of 2
(which may still take up to 25 samples), this shouldn't be too much
slower than your settings but give better results.
See http://www.povray.org/documentation/view/3.6.1/223/ for complete
details and a table giving the number of samples at each depth for
both methods.
Jerome
PS: Very nice pic by the way :)
- --
******************************
* Jerome M. Berger *
* mailto:jbe### [at] ifrance com *
* http://jeberger.free.fr/ *
******************************
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Version: GnuPG v1.2.4 (GNU/Linux)
iD8DBQFCQI5GqIYJdJhyixIRAjfiAJ9IYDhDTx49aIT60Xyv1DCjzYzdSACfTwQZ
mkQ9o9PAdEhhQc8UZy+BSe8=
=/EhE
-----END PGP SIGNATURE-----
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Bill Hails a couché sur son écran :
> I don't feel that it's a great result, but I have to
> start something new. Hope someone likes it.
I love it !!!
Can you render it in 1440x900 (or in 1024x768) ??
--
Ceci est une signature automatique de MesNews.
Site : http://www.mesnews.net
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Marneus Calgar wrote:
> Bill Hails a couché sur son écran :
>> I don't feel that it's a great result, but I have to
>> start something new. Hope someone likes it.
>
> I love it !!!
> Can you render it in 1440x900 (or in 1024x768) ??
>
Thanks.
I guess I could try a bigger render, it's currently
960x980 so I could double that for 1920x1960, and
take on board Jerome's antialiasing advice. I still
have the radiosity save file.
It should take about a week, I'll post a link if/when
I've done it.
--
Bill Hails
http://thyme.homelinux.net/
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Bill Hails avait énoncé :
> Marneus Calgar wrote:
>
>> Bill Hails a couché sur son écran :
>>> I don't feel that it's a great result, but I have to
>>> start something new. Hope someone likes it.
>>
>> I love it !!!
>> Can you render it in 1440x900 (or in 1024x768) ??
>>
>
> Thanks.
> I guess I could try a bigger render, it's currently
> 960x980 so I could double that for 1920x1960, and
> take on board Jerome's antialiasing advice. I still
> have the radiosity save file.
> It should take about a week, I'll post a link if/when
> I've done it.
Hmmm, 960x980 is enough, don't waste your CPU time for me !!!!
(but thank you for your proposal)
--
Ceci est une signature automatique de MesNews.
Site : http://www.mesnews.net
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Marneus Calgar wrote:
> Bill Hails avait énoncé :
>> Marneus Calgar wrote:
>>
>>> Bill Hails a couché sur son écran :
>>>> I don't feel that it's a great result, but I have to
>>>> start something new. Hope someone likes it.
>>>
>>> I love it !!!
>>> Can you render it in 1440x900 (or in 1024x768) ??
>>>
>>
>> Thanks.
>> I guess I could try a bigger render, it's currently
>> 960x980 so I could double that for 1920x1960, and
>> take on board Jerome's antialiasing advice. I still
>> have the radiosity save file.
>> It should take about a week, I'll post a link if/when
>> I've done it.
>
> Hmmm, 960x980 is enough, don't waste your CPU time for me !!!!
> (but thank you for your proposal)
>
Too late! :-)
it didn't take nearly that long anyway, though there are some
radiosity issues it seems.
Stitched from 3 parallel renders:
==> 0Kotoji.log <==
Total Time: 32 hours 15 minutes 32 seconds (116132 seconds)
==> 1Kotoji.log <==
Total Time: 47 hours 51 minutes 43 seconds (172303 seconds)
==> 2Kotoji.log <==
Total Time: 46 hours 40 minutes 41 seconds (168041 seconds)
http://thyme.homelinux.net/Gallery/Kotoji.html
or if that's too slow
http://homepage.ntlworld.com/w.hails/Gallery/Kotoji.html
but that may not be up to date.
(click through the image to get the full size one)
--
Bill Hails
http://thyme.homelinux.net/
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Thank you !!!
Bill Hails a présenté l'énoncé suivant :
> Too late! :-)
>
> it didn't take nearly that long anyway, though there are some
> radiosity issues it seems.
> Stitched from 3 parallel renders:
>
> ==> 0Kotoji.log <==
> Total Time: 32 hours 15 minutes 32 seconds (116132 seconds)
>
> ==> 1Kotoji.log <==
> Total Time: 47 hours 51 minutes 43 seconds (172303 seconds)
>
> ==> 2Kotoji.log <==
> Total Time: 46 hours 40 minutes 41 seconds (168041 seconds)
>
> http://thyme.homelinux.net/Gallery/Kotoji.html
> or if that's too slow
> http://homepage.ntlworld.com/w.hails/Gallery/Kotoji.html
> but that may not be up to date.
> (click through the image to get the full size one)
--
Dark Skull Software
http://www.darkskull.net
A+
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