POV-Ray : Newsgroups : povray.binaries.images : Leaf and cobbled street Server Time
14 Oct 2026 14:09:36 EDT (-0400)
  Leaf and cobbled street (Message 1 to 34 of 34)  
From: Fernando G  del Cueto
Subject: Leaf and cobbled street
Date: 8 Mar 2005 21:18:49
Message: <422e5d09@news.povray.org>
This is only a part of my never-really-started project for Povcomp. I 
managed to find some free time to implement some ideas. I used Photoshop 
to change tones and fix some little details.

Hope you like it. Comments and suggestions are welcomed.

Fernando G. del Cueto


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leaf_sepia.jpg


 

From: Jim Charter
Subject: Re: Leaf and cobbled street
Date: 8 Mar 2005 21:26:21
Message: <422e5ecd@news.povray.org>
Fernando G. del Cueto wrote:

Very nice.  Yes cobble stones tug at me too. These are great.  Maybe 
it's the finish on the leaf that doesn't quite read for me?  Perhaps 
either a little more gloss ormore apparent decay?  Go one direction or 
the other?


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From: Renderdog
Subject: Re: Leaf and cobbled street
Date: 8 Mar 2005 22:00:00
Message: <web.422e6606278a7f51a910b2100@news.povray.org>
Very nice! How did you create the cobbles and leaf?


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From: stm31415
Subject: Re: Leaf and cobbled street
Date: 8 Mar 2005 22:20:00
Message: <web.422e6b39278a7f51282612aa0@news.povray.org>
> Maybe
> it's the finish on the leaf that doesn't quite read for me?  Perhaps
> either a little more gloss ormore apparent decay?

I agree. Give that sucker a little bit of waxy feel. It is too much like a
matte plastic leaf, right now. Also, a littel bit of dewy/post rain water
would look nice, I think, but it really does look excellent. The cobbles
are beautiful.

-S
5TF!


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From: Tim Cook
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 00:30:59
Message: <422e8a13$1@news.povray.org>
You there!  Stop posting photographs!

This board is for POV renders!

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Stefan Viljoen
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 00:37:24
Message: <422e8b94@news.povray.org>
The right honourable Tim Cook spake:

> You there!  Stop posting photographs!
> 
> This board is for POV renders!
> 

Darn! And I just "discovered" image maps...

:)

-- 
---
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


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From: Rene Bui
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 02:35:00
Message: <web.422ea679278a7f511567d7730@news.povray.org>
"Fernando G. del Cueto" <fcu### [at] yahoocom> wrote:
> This is only a part of my never-really-started project for Povcomp. I
> managed to find some free time to implement some ideas. I used Photoshop
> to change tones and fix some little details.
>
> Hope you like it. Comments and suggestions are welcomed.
>
> Fernando G. del Cueto

It's a pity that you did'nt enter !
Maybe it could be better if the cobbles were worn and optionally wet,
because that makes me think more of a wall than a pavement.
Anyway, good job and very poetic ! love it !

Rene
----


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From: Paolo Gibellini
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 03:03:33
Message: <422eadd5$1@news.povray.org>
Fantastic!
;-)
Paolo


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From: Thomas de Groot
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 03:13:55
Message: <422eb043@news.povray.org>
"Fernando G. del Cueto" <fcu### [at] yahoocom> schreef in bericht
news:422e5d09@news.povray.org...
> This is only a part of my never-really-started project for Povcomp. I
> managed to find some free time to implement some ideas. I used Photoshop
> to change tones and fix some little details.
>
> Hope you like it. Comments and suggestions are welcomed.
>
> Fernando G. del Cueto
>
Excellent!

One strange thing, though: some of the cobbles seem to merge (lower left;
upper middle). That is certainly not natural!

Thomas


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From: Tom Melly
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 04:08:00
Message: <422ebcf0$1@news.povray.org>
"Fernando G. del Cueto" <fcu### [at] yahoocom> wrote in message
news:422e5d09@news.povray.org...
>
> Hope you like it. Comments and suggestions are welcomed.
>

Orsum Roleks


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From: Xplo Eristotle
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 07:11:12
Message: <422ee7e0@news.povray.org>
Fernando G. del Cueto wrote:

> This is only a part of my never-really-started project for Povcomp. I 
> managed to find some free time to implement some ideas. I used Photoshop 
> to change tones and fix some little details.
> 
> Hope you like it. Comments and suggestions are welcomed.

Realistically, the cobbles should be worn smoother than this as they've 
had people/horses/wagons/cars/whatever on them for X years (and if 
they're old enough, lots of rain). And as someone else pointed out, some 
of the stones appear to be merging together. Other than that, they look 
great.

That leaf could use some shine.

-Xplo


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From: Eli
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 07:37:01
Message: <422eeded$1@news.povray.org>
don't be surprised if you find more unnatural things around you if you look 
closely :-)


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 13:55:39
Message: <422f46ab$1@news.povray.org>
Thanks Jim.

The problem with the leaf is that I'm using a bicubic patch with an 
image/bump map of the leaf on it, with alpha channel for transparency. 
When I put some positive specular, the whole square patch shows up...

Therefore I think I need to make it look more decayed perhaps...

Fernando



Jim Charter wrote:
> Fernando G. del Cueto wrote:
> 
> Very nice.  Yes cobble stones tug at me too. These are great.  Maybe 
> it's the finish on the leaf that doesn't quite read for me?  Perhaps 
> either a little more gloss ormore apparent decay?  Go one direction or 
> the other?


Post a reply to this message

From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 13:56:39
Message: <422f46e7@news.povray.org>
As I was telling Jim, the way I modeled the leaf does not let me put 
some shiny finish on it, or the whole bicubic patch is visible...

Thanks for your comments :)

F

stm31415 wrote:
>>Maybe
>>it's the finish on the leaf that doesn't quite read for me?  Perhaps
>>either a little more gloss ormore apparent decay?
> 
> 
> I agree. Give that sucker a little bit of waxy feel. It is too much like a
> matte plastic leaf, right now. Also, a littel bit of dewy/post rain water
> would look nice, I think, but it really does look excellent. The cobbles
> are beautiful.
> 
> -S
> 5TF!
> 
>


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 13:59:14
Message: <422f4782$1@news.povray.org>
The cobbles are a 16-bit png heightfield, with a stone image map for 
pigment and granite normal. Then there is a plane to change the color of 
the "soil" between the cobbles. I tried to make it look like water, but 
my results were not satisfactory... but I may still try later, perhaps 
with HDR...

The leaf is a bicubic patch with an image/bump map with alpha channel.

I'm glad you liked it :)

Fernando


Renderdog wrote:
> Very nice! How did you create the cobbles and leaf?


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 13:59:30
Message: <422f4792$1@news.povray.org>
He he he... thanks :)

Fernando

Tim Cook wrote:
> You there!  Stop posting photographs!
> 
> This board is for POV renders!
>


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 14:03:14
Message: <422f4872$1@news.povray.org>
Actually, in my original plan, I wanted to make puddles of water, but I 
didn't like my first results. I'll try to continue playing with the 
scene, but it's difficult to find free time!

I love cobbled streets, I'm happy that you liked it.

Fernando

Rene Bui wrote:

> It's a pity that you did'nt enter !
> Maybe it could be better if the cobbles were worn and optionally wet,
> because that makes me think more of a wall than a pavement.
> Anyway, good job and very poetic ! love it !
> 
> Rene
> ----


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 14:03:39
Message: <422f488b@news.povray.org>
Grazie molto!

Fernando

Paolo Gibellini wrote:
> Fantastic!
> ;-)
> Paolo


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 14:06:50
Message: <422f494a$1@news.povray.org>
I know! Actually there were a few that I fixed by hand in the 
heightfield... but it seems I overlooked a few :)

Perhaps I can fix it with Photoshop to avoid rerendering the scene :)
(~ 30 hours)

Thanks,

Fernando


Thomas de Groot wrote:
> "Fernando G. del Cueto" <fcu### [at] yahoocom> schreef in bericht
> news:422e5d09@news.povray.org...
> 
>>This is only a part of my never-really-started project for Povcomp. I
>>managed to find some free time to implement some ideas. I used Photoshop
>>to change tones and fix some little details.
>>
>>Hope you like it. Comments and suggestions are welcomed.
>>
>>Fernando G. del Cueto
>>
> 
> Excellent!
> 
> One strange thing, though: some of the cobbles seem to merge (lower left;
> upper middle). That is certainly not natural!
> 
> Thomas
> 
> 
>


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 14:07:17
Message: <422f4965$1@news.povray.org>
He he he... Thanks :)

Fernando

Tom Melly wrote:
> "Fernando G. del Cueto" <fcu### [at] yahoocom> wrote in message
> news:422e5d09@news.povray.org...
> 
>>Hope you like it. Comments and suggestions are welcomed.
>>
> 
> 
> Orsum Roleks


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 14:09:06
Message: <422f49d2$1@news.povray.org>
This is a new cobbled street! That's why it doesn't look eroded ;)

I'll try to improve the texture of the leaf and stones. Thanks for the 
comments!

Fernando


Xplo Eristotle wrote:
> Fernando G. del Cueto wrote:
> 
>> This is only a part of my never-really-started project for Povcomp. I 
>> managed to find some free time to implement some ideas. I used 
>> Photoshop to change tones and fix some little details.
>>
>> Hope you like it. Comments and suggestions are welcomed.
> 
> 
> Realistically, the cobbles should be worn smoother than this as they've 
> had people/horses/wagons/cars/whatever on them for X years (and if 
> they're old enough, lots of rain). And as someone else pointed out, some 
> of the stones appear to be merging together. Other than that, they look 
> great.
> 
> That leaf could use some shine.
> 
> -Xplo


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street - update
Date: 9 Mar 2005 14:12:50
Message: <422f4ab2@news.povray.org>
This is the version with less post-processing... perhaps the texture of 
the leaf looks a bit better...

I'm amazed of how much the image changes between my two monitors. I'm 
wondering how does it looks in your monitors...

Fernando

Fernando G. del Cueto wrote:
> This is only a part of my never-really-started project for Povcomp. I 
> managed to find some free time to implement some ideas. I used Photoshop 
> to change tones and fix some little details.
> 
> Hope you like it. Comments and suggestions are welcomed.
> 
> Fernando G. del Cueto
> 
> ------------------------------------------------------------------------
>


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Attachments:
Download 'leaf05c.jpg' (316 KB)

Preview of image 'leaf05c.jpg'
leaf05c.jpg


 

From: regdo
Subject: Re: Leaf and cobbled street - update
Date: 9 Mar 2005 15:16:39
Message: <422f59a7@news.povray.org>
Fernando G. del Cueto wrote:
> I'm amazed of how much the image changes between my two monitors. I'm 
> wondering how does it looks in your monitors...
> 
> Fernando
> 
Don't worry, it looks *very* nice. Love it ! But the leaf definitely has 
a little disturbing something.
Very good work.
Regis.


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From: Jim Charter
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 15:35:32
Message: <422f5e14$1@news.povray.org>
Fernando G. del Cueto wrote:
> Thanks Jim.
> 
> The problem with the leaf is that I'm using a bicubic patch with an 
> image/bump map of the leaf on it, with alpha channel for transparency. 
> When I put some positive specular, the whole square patch shows up...
> 
> Therefore I think I need to make it look more decayed perhaps...
> 
> Fernando
> 
> 
> 
> Jim Charter wrote:
> 
>> Fernando G. del Cueto wrote:
>>
>> Very nice.  Yes cobble stones tug at me too. These are great.  Maybe 
>> it's the finish on the leaf that doesn't quite read for me?  Perhaps 
>> either a little more gloss ormore apparent decay?  Go one direction or 
>> the other?
No you can do what you want you need to use the image_pattern with a b/w 
  profile or mask of the leaf as the image source.  You make two 
textures which duplicate the pigment and bump references but which 
differ in finish and transparency.


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From: Andrew the Orchid
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 17:08:49
Message: <422f73f1$1@news.povray.org>
With this level of JPEG compression, I'm hard pressed to tell this apart 
from a photograph.

Nice one.


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From: Ray Bellis
Subject: Re: Leaf and cobbled street - update
Date: 9 Mar 2005 17:32:17
Message: <422f7971$1@news.povray.org>
> Don't worry, it looks *very* nice.

If I have one criticism it's that the cobbles appear to have a diagnoal 
striation all aligned in the same direction.

I can't tell if it's deliberate or an artefact, but it shouldn't (IMHO) be 
there.

Ray


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 22:53:26
Message: <422fc4b6$1@news.povray.org>
I believe I'm doing what you're saying... the problem is that I can't 
use neither reflection nor specular settings for the finish, as these 
act on the whole patch, even those areas that are transparent... I don't 
know if there is an easy workaround for this.

Or perhaps there is a way to give values to the specular using an image map?

Fernando

Jim Charter wrote:
> Fernando G. del Cueto wrote:
> 
>> Thanks Jim.
>>
>> The problem with the leaf is that I'm using a bicubic patch with an 
>> image/bump map of the leaf on it, with alpha channel for transparency. 
>> When I put some positive specular, the whole square patch shows up...
>>
>> Therefore I think I need to make it look more decayed perhaps...
>>
>> Fernando
>>
>>
>>
>> Jim Charter wrote:
>>
>>> Fernando G. del Cueto wrote:
>>>
>>> Very nice.  Yes cobble stones tug at me too. These are great.  Maybe 
>>> it's the finish on the leaf that doesn't quite read for me?  Perhaps 
>>> either a little more gloss ormore apparent decay?  Go one direction 
>>> or the other?
> 
> No you can do what you want you need to use the image_pattern with a b/w 
>  profile or mask of the leaf as the image source.  You make two textures 
> which duplicate the pigment and bump references but which differ in 
> finish and transparency.


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street - update
Date: 9 Mar 2005 22:56:05
Message: <422fc555$1@news.povray.org>
Ray Bellis wrote:
>>Don't worry, it looks *very* nice.
> 
> 
> If I have one criticism it's that the cobbles appear to have a diagnoal 
> striation all aligned in the same direction.
> 
> I can't tell if it's deliberate or an artefact, but it shouldn't (IMHO) be 
> there.
> 
> Ray

You're a very perceptive person. I actually tried to diminish them with 
postprocessing. In the unprocessed image, they are very noticeable. I 
have to find the correct setting for the image map for the edges to be 
not visible when tiling it.

Fernando.


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 22:58:03
Message: <422fc5cb$1@news.povray.org>
Thanks for the compliment! The JPEG compression was set rather high, IIRC...

Fernando

Andrew the Orchid wrote:
> With this level of JPEG compression, I'm hard pressed to tell this apart 
> from a photograph.
> 
> Nice one.


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From: Jim Charter
Subject: Re: Leaf and cobbled street
Date: 10 Mar 2005 03:09:25
Message: <423000b5@news.povray.org>
Hmmm  Actually I could not reproduce your problem

I put runnable sdl and maps in p.b.scene-files

but the relevant sdl looked like this:

         #local MyTex =
         texture {
                 pigment {
                         image_map {
                                 tga "im_oak.tga"
                         }
                 }
                 normal {
                         bump_map {
                                 tga "bm_oak.tga" bump_size 4
                         }
                 }
                 finish {
                         diffuse .7
                         specular .5
                         roughness .1
                         reflection 0
                 }
         }

         bicubic_patch {
           type 1
            flatness 0.1
           u_steps 3
           v_steps 3
           <0, 1,  3> <1, 1, 3> <2, 1, 3> <3, 1, 3>
           <0, 1,  2> <1, 1, 2> <2, 1, 2> <3, 1, 2>
           <0, 1,  1> <1, 1, 1> <2, 1, 1> <3, 1, 1>
           <0, 1,  0> <1, 1, 0> <2, 1, 0> <3, 1, 0>

           texture {
              image_pattern {
                 tga "ip_oak.tga" use_alpha
              }
              texture_map {
                 [0
                         pigment { rgb 1 transmit 1 }
                         finish {
                                 diffuse 0
                                 specular 0
                                 reflection 0
                                 ambient 0
                         }
                 ]
                 [1
                         MyTex
                 ]

              }
              scale 3
              rotate x*90

           }


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Attachments:
Download '001.jpg' (37 KB)

Preview of image '001.jpg'
001.jpg


 

From: Thomas de Groot
Subject: Re: Leaf and cobbled street
Date: 10 Mar 2005 03:14:35
Message: <423001eb@news.povray.org>
"Fernando G. del Cueto" <fcu### [at] yahoocom> schreef in bericht
news:422f4872$1@news.povray.org...
> Actually, in my original plan, I wanted to make puddles of water, but I
> didn't like my first results. I'll try to continue playing with the
> scene, but it's difficult to find free time!
>
> I love cobbled streets, I'm happy that you liked it.
>

<free ad> Do you know my cobblestreet macro, Fernando? I posted it last year
in p.b.s-f. Cobbles can be traced on a heightfield...

Thomas


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From: Thomas de Groot
Subject: Re: Leaf and cobbled street - update
Date: 11 Mar 2005 03:13:36
Message: <42315330@news.povray.org>
"regdo" <reg### [at] wanadoofr> schreef in bericht
news:422f59a7@news.povray.org...
But the leaf definitely has
> a little disturbing something.
> Very good work.
> Regis.

Perhaps rotating the leaf around the vertical axis a bit (and a bit about
one of the horizontal ones) will help. It seems now aligned with the
cobbles.

Thomas


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 15 Mar 2005 01:17:28
Message: <42367df8@news.povray.org>
Thanks for the info, I'll try to take a look at it as soon as I find 
some free time :)

Thanks,

Fernando.

Thomas de Groot wrote:
> "Fernando G. del Cueto" <fcu### [at] yahoocom> schreef in bericht
> news:422f4872$1@news.povray.org...
> 
>>Actually, in my original plan, I wanted to make puddles of water, but I
>>didn't like my first results. I'll try to continue playing with the
>>scene, but it's difficult to find free time!
>>
>>I love cobbled streets, I'm happy that you liked it.
>>
> 
> 
> <free ad> Do you know my cobblestreet macro, Fernando? I posted it last year
> in p.b.s-f. Cobbles can be traced on a heightfield...
> 
> Thomas
> 
>


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 15 Mar 2005 01:18:14
Message: <42367e26$1@news.povray.org>
Interesting... thanks!!! I'll definitely try it,

Fernando.


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