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This is only a part of my never-really-started project for Povcomp. I
managed to find some free time to implement some ideas. I used Photoshop
to change tones and fix some little details.
Hope you like it. Comments and suggestions are welcomed.
Fernando G. del Cueto
Post a reply to this message
Attachments:
Download 'leaf_sepia.jpg' (197 KB)
Preview of image 'leaf_sepia.jpg'

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Fernando G. del Cueto wrote:
Very nice. Yes cobble stones tug at me too. These are great. Maybe
it's the finish on the leaf that doesn't quite read for me? Perhaps
either a little more gloss ormore apparent decay? Go one direction or
the other?
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Very nice! How did you create the cobbles and leaf?
Post a reply to this message
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> Maybe
> it's the finish on the leaf that doesn't quite read for me? Perhaps
> either a little more gloss ormore apparent decay?
I agree. Give that sucker a little bit of waxy feel. It is too much like a
matte plastic leaf, right now. Also, a littel bit of dewy/post rain water
would look nice, I think, but it really does look excellent. The cobbles
are beautiful.
-S
5TF!
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You there! Stop posting photographs!
This board is for POV renders!
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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The right honourable Tim Cook spake:
> You there! Stop posting photographs!
>
> This board is for POV renders!
>
Darn! And I just "discovered" image maps...
:)
--
---
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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"Fernando G. del Cueto" <fcu### [at] yahoo com> wrote:
> This is only a part of my never-really-started project for Povcomp. I
> managed to find some free time to implement some ideas. I used Photoshop
> to change tones and fix some little details.
>
> Hope you like it. Comments and suggestions are welcomed.
>
> Fernando G. del Cueto
It's a pity that you did'nt enter !
Maybe it could be better if the cobbles were worn and optionally wet,
because that makes me think more of a wall than a pavement.
Anyway, good job and very poetic ! love it !
Rene
----
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Fantastic!
;-)
Paolo
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"Fernando G. del Cueto" <fcu### [at] yahoo com> schreef in bericht
news:422e5d09@news.povray.org...
> This is only a part of my never-really-started project for Povcomp. I
> managed to find some free time to implement some ideas. I used Photoshop
> to change tones and fix some little details.
>
> Hope you like it. Comments and suggestions are welcomed.
>
> Fernando G. del Cueto
>
Excellent!
One strange thing, though: some of the cobbles seem to merge (lower left;
upper middle). That is certainly not natural!
Thomas
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"Fernando G. del Cueto" <fcu### [at] yahoo com> wrote in message
news:422e5d09@news.povray.org...
>
> Hope you like it. Comments and suggestions are welcomed.
>
Orsum Roleks
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Fernando G. del Cueto wrote:
> This is only a part of my never-really-started project for Povcomp. I
> managed to find some free time to implement some ideas. I used Photoshop
> to change tones and fix some little details.
>
> Hope you like it. Comments and suggestions are welcomed.
Realistically, the cobbles should be worn smoother than this as they've
had people/horses/wagons/cars/whatever on them for X years (and if
they're old enough, lots of rain). And as someone else pointed out, some
of the stones appear to be merging together. Other than that, they look
great.
That leaf could use some shine.
-Xplo
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don't be surprised if you find more unnatural things around you if you look
closely :-)
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Thanks Jim.
The problem with the leaf is that I'm using a bicubic patch with an
image/bump map of the leaf on it, with alpha channel for transparency.
When I put some positive specular, the whole square patch shows up...
Therefore I think I need to make it look more decayed perhaps...
Fernando
Jim Charter wrote:
> Fernando G. del Cueto wrote:
>
> Very nice. Yes cobble stones tug at me too. These are great. Maybe
> it's the finish on the leaf that doesn't quite read for me? Perhaps
> either a little more gloss ormore apparent decay? Go one direction or
> the other?
Post a reply to this message
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As I was telling Jim, the way I modeled the leaf does not let me put
some shiny finish on it, or the whole bicubic patch is visible...
Thanks for your comments :)
F
stm31415 wrote:
>>Maybe
>>it's the finish on the leaf that doesn't quite read for me? Perhaps
>>either a little more gloss ormore apparent decay?
>
>
> I agree. Give that sucker a little bit of waxy feel. It is too much like a
> matte plastic leaf, right now. Also, a littel bit of dewy/post rain water
> would look nice, I think, but it really does look excellent. The cobbles
> are beautiful.
>
> -S
> 5TF!
>
>
Post a reply to this message
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The cobbles are a 16-bit png heightfield, with a stone image map for
pigment and granite normal. Then there is a plane to change the color of
the "soil" between the cobbles. I tried to make it look like water, but
my results were not satisfactory... but I may still try later, perhaps
with HDR...
The leaf is a bicubic patch with an image/bump map with alpha channel.
I'm glad you liked it :)
Fernando
Renderdog wrote:
> Very nice! How did you create the cobbles and leaf?
Post a reply to this message
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He he he... thanks :)
Fernando
Tim Cook wrote:
> You there! Stop posting photographs!
>
> This board is for POV renders!
>
Post a reply to this message
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Actually, in my original plan, I wanted to make puddles of water, but I
didn't like my first results. I'll try to continue playing with the
scene, but it's difficult to find free time!
I love cobbled streets, I'm happy that you liked it.
Fernando
Rene Bui wrote:
> It's a pity that you did'nt enter !
> Maybe it could be better if the cobbles were worn and optionally wet,
> because that makes me think more of a wall than a pavement.
> Anyway, good job and very poetic ! love it !
>
> Rene
> ----
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Grazie molto!
Fernando
Paolo Gibellini wrote:
> Fantastic!
> ;-)
> Paolo
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I know! Actually there were a few that I fixed by hand in the
heightfield... but it seems I overlooked a few :)
Perhaps I can fix it with Photoshop to avoid rerendering the scene :)
(~ 30 hours)
Thanks,
Fernando
Thomas de Groot wrote:
> "Fernando G. del Cueto" <fcu### [at] yahoo com> schreef in bericht
> news:422e5d09@news.povray.org...
>
>>This is only a part of my never-really-started project for Povcomp. I
>>managed to find some free time to implement some ideas. I used Photoshop
>>to change tones and fix some little details.
>>
>>Hope you like it. Comments and suggestions are welcomed.
>>
>>Fernando G. del Cueto
>>
>
> Excellent!
>
> One strange thing, though: some of the cobbles seem to merge (lower left;
> upper middle). That is certainly not natural!
>
> Thomas
>
>
>
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He he he... Thanks :)
Fernando
Tom Melly wrote:
> "Fernando G. del Cueto" <fcu### [at] yahoo com> wrote in message
> news:422e5d09@news.povray.org...
>
>>Hope you like it. Comments and suggestions are welcomed.
>>
>
>
> Orsum Roleks
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This is a new cobbled street! That's why it doesn't look eroded ;)
I'll try to improve the texture of the leaf and stones. Thanks for the
comments!
Fernando
Xplo Eristotle wrote:
> Fernando G. del Cueto wrote:
>
>> This is only a part of my never-really-started project for Povcomp. I
>> managed to find some free time to implement some ideas. I used
>> Photoshop to change tones and fix some little details.
>>
>> Hope you like it. Comments and suggestions are welcomed.
>
>
> Realistically, the cobbles should be worn smoother than this as they've
> had people/horses/wagons/cars/whatever on them for X years (and if
> they're old enough, lots of rain). And as someone else pointed out, some
> of the stones appear to be merging together. Other than that, they look
> great.
>
> That leaf could use some shine.
>
> -Xplo
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From: Fernando G del Cueto
Subject: Re: Leaf and cobbled street - update
Date: 9 Mar 2005 14:12:50
Message: <422f4ab2@news.povray.org>
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This is the version with less post-processing... perhaps the texture of
the leaf looks a bit better...
I'm amazed of how much the image changes between my two monitors. I'm
wondering how does it looks in your monitors...
Fernando
Fernando G. del Cueto wrote:
> This is only a part of my never-really-started project for Povcomp. I
> managed to find some free time to implement some ideas. I used Photoshop
> to change tones and fix some little details.
>
> Hope you like it. Comments and suggestions are welcomed.
>
> Fernando G. del Cueto
>
> ------------------------------------------------------------------------
>
Post a reply to this message
Attachments:
Download 'leaf05c.jpg' (316 KB)
Preview of image 'leaf05c.jpg'

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Fernando G. del Cueto wrote:
> I'm amazed of how much the image changes between my two monitors. I'm
> wondering how does it looks in your monitors...
>
> Fernando
>
Don't worry, it looks *very* nice. Love it ! But the leaf definitely has
a little disturbing something.
Very good work.
Regis.
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Fernando G. del Cueto wrote:
> Thanks Jim.
>
> The problem with the leaf is that I'm using a bicubic patch with an
> image/bump map of the leaf on it, with alpha channel for transparency.
> When I put some positive specular, the whole square patch shows up...
>
> Therefore I think I need to make it look more decayed perhaps...
>
> Fernando
>
>
>
> Jim Charter wrote:
>
>> Fernando G. del Cueto wrote:
>>
>> Very nice. Yes cobble stones tug at me too. These are great. Maybe
>> it's the finish on the leaf that doesn't quite read for me? Perhaps
>> either a little more gloss ormore apparent decay? Go one direction or
>> the other?
No you can do what you want you need to use the image_pattern with a b/w
profile or mask of the leaf as the image source. You make two
textures which duplicate the pigment and bump references but which
differ in finish and transparency.
Post a reply to this message
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With this level of JPEG compression, I'm hard pressed to tell this apart
from a photograph.
Nice one.
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> Don't worry, it looks *very* nice.
If I have one criticism it's that the cobbles appear to have a diagnoal
striation all aligned in the same direction.
I can't tell if it's deliberate or an artefact, but it shouldn't (IMHO) be
there.
Ray
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I believe I'm doing what you're saying... the problem is that I can't
use neither reflection nor specular settings for the finish, as these
act on the whole patch, even those areas that are transparent... I don't
know if there is an easy workaround for this.
Or perhaps there is a way to give values to the specular using an image map?
Fernando
Jim Charter wrote:
> Fernando G. del Cueto wrote:
>
>> Thanks Jim.
>>
>> The problem with the leaf is that I'm using a bicubic patch with an
>> image/bump map of the leaf on it, with alpha channel for transparency.
>> When I put some positive specular, the whole square patch shows up...
>>
>> Therefore I think I need to make it look more decayed perhaps...
>>
>> Fernando
>>
>>
>>
>> Jim Charter wrote:
>>
>>> Fernando G. del Cueto wrote:
>>>
>>> Very nice. Yes cobble stones tug at me too. These are great. Maybe
>>> it's the finish on the leaf that doesn't quite read for me? Perhaps
>>> either a little more gloss ormore apparent decay? Go one direction
>>> or the other?
>
> No you can do what you want you need to use the image_pattern with a b/w
> profile or mask of the leaf as the image source. You make two textures
> which duplicate the pigment and bump references but which differ in
> finish and transparency.
Post a reply to this message
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Ray Bellis wrote:
>>Don't worry, it looks *very* nice.
>
>
> If I have one criticism it's that the cobbles appear to have a diagnoal
> striation all aligned in the same direction.
>
> I can't tell if it's deliberate or an artefact, but it shouldn't (IMHO) be
> there.
>
> Ray
You're a very perceptive person. I actually tried to diminish them with
postprocessing. In the unprocessed image, they are very noticeable. I
have to find the correct setting for the image map for the edges to be
not visible when tiling it.
Fernando.
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Thanks for the compliment! The JPEG compression was set rather high, IIRC...
Fernando
Andrew the Orchid wrote:
> With this level of JPEG compression, I'm hard pressed to tell this apart
> from a photograph.
>
> Nice one.
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Hmmm Actually I could not reproduce your problem
I put runnable sdl and maps in p.b.scene-files
but the relevant sdl looked like this:
#local MyTex =
texture {
pigment {
image_map {
tga "im_oak.tga"
}
}
normal {
bump_map {
tga "bm_oak.tga" bump_size 4
}
}
finish {
diffuse .7
specular .5
roughness .1
reflection 0
}
}
bicubic_patch {
type 1
flatness 0.1
u_steps 3
v_steps 3
<0, 1, 3> <1, 1, 3> <2, 1, 3> <3, 1, 3>
<0, 1, 2> <1, 1, 2> <2, 1, 2> <3, 1, 2>
<0, 1, 1> <1, 1, 1> <2, 1, 1> <3, 1, 1>
<0, 1, 0> <1, 1, 0> <2, 1, 0> <3, 1, 0>
texture {
image_pattern {
tga "ip_oak.tga" use_alpha
}
texture_map {
[0
pigment { rgb 1 transmit 1 }
finish {
diffuse 0
specular 0
reflection 0
ambient 0
}
]
[1
MyTex
]
}
scale 3
rotate x*90
}
Post a reply to this message
Attachments:
Download '001.jpg' (37 KB)
Preview of image '001.jpg'

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"Fernando G. del Cueto" <fcu### [at] yahoo com> schreef in bericht
news:422f4872$1@news.povray.org...
> Actually, in my original plan, I wanted to make puddles of water, but I
> didn't like my first results. I'll try to continue playing with the
> scene, but it's difficult to find free time!
>
> I love cobbled streets, I'm happy that you liked it.
>
<free ad> Do you know my cobblestreet macro, Fernando? I posted it last year
in p.b.s-f. Cobbles can be traced on a heightfield...
Thomas
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From: Thomas de Groot
Subject: Re: Leaf and cobbled street - update
Date: 11 Mar 2005 03:13:36
Message: <42315330@news.povray.org>
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"regdo" <reg### [at] wanadoo fr> schreef in bericht
news:422f59a7@news.povray.org...
But the leaf definitely has
> a little disturbing something.
> Very good work.
> Regis.
Perhaps rotating the leaf around the vertical axis a bit (and a bit about
one of the horizontal ones) will help. It seems now aligned with the
cobbles.
Thomas
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Thanks for the info, I'll try to take a look at it as soon as I find
some free time :)
Thanks,
Fernando.
Thomas de Groot wrote:
> "Fernando G. del Cueto" <fcu### [at] yahoo com> schreef in bericht
> news:422f4872$1@news.povray.org...
>
>>Actually, in my original plan, I wanted to make puddles of water, but I
>>didn't like my first results. I'll try to continue playing with the
>>scene, but it's difficult to find free time!
>>
>>I love cobbled streets, I'm happy that you liked it.
>>
>
>
> <free ad> Do you know my cobblestreet macro, Fernando? I posted it last year
> in p.b.s-f. Cobbles can be traced on a heightfield...
>
> Thomas
>
>
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Interesting... thanks!!! I'll definitely try it,
Fernando.
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