POV-Ray : Newsgroups : povray.binaries.images : Tuning radiosity? Server Time
14 Oct 2026 16:01:03 EDT (-0400)
  Tuning radiosity? (Message 1 to 13 of 13)  
From: Xavier Manget
Subject: Tuning radiosity?
Date: 14 Feb 2005 16:08:50
Message: <42111362@news.povray.org>
Hi all!

I'm learning how to use radiosity, so I've made a small image based on the
classic Cornell Box (see below)

I've used rather high quality settings (I think), roughly based on
Radiosity_OutdoorHQ in rad_def.inc . The render took more than 24h on my
poor 750 MHz PC and though, I think there are still some radiosity artifacts
on the image (especially between the toruses; also some kind of grainy
effect).

 I read the Povray docs several times, but I have a lot of difficulty
understanding how radiosity works precisely, in relation with the various
parameters. Could anybody help me find which parameter to tune to get a
better quality?

Luminous cylinders are ambient 2.8 diffuse 0

Walls are ambient 0 diffuse 0.98

Radiosity settings are:
{
    brightness       1.0
    count            500
    error_bound      0.1
    gray_threshold   0.0
    low_error_factor 0.5
    minimum_reuse    0.015
    nearest_count    7
    recursion_limit  3
    adc_bailout      0.0035
    max_sample       -1.0
    media            on
    normal           on
    always_sample    1
    pretrace_start   0.08
    pretrace_end     0.004
}

Thanks in advance!

Xavier


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From: dan B hentschel
Subject: Re: Tuning radiosity?
Date: 14 Feb 2005 16:35:01
Message: <web.42111850ddcdc699a3fcf12a0@news.povray.org>
>     count            500

Bump this up to somewhere between 800 and 1200

>     recursion_limit  3

In the scene you are using, you may be able to reduce this to 1 without any
noticeable sacrifice in quality, but it will likely reduce your render time
drastically.

 - dan B hentschel


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From: stm31415
Subject: Re: Tuning radiosity?
Date: 14 Feb 2005 16:35:01
Message: <web.4211187bddcdc6999b0dd50e0@news.povray.org>
"Xavier Manget" <REM### [at] freefr> wrote:
>
> Radiosity settings are:
> {
>     brightness       1.0
>     count            500
>     error_bound      0.1
>     gray_threshold   0.0
>     low_error_factor 0.5
>     minimum_reuse    0.015
>     nearest_count    7
>     recursion_limit  3
>     adc_bailout      0.0035
>     max_sample       -1.0
>     media            on
>     normal           on
>     always_sample    1
>     pretrace_start   0.08
>     pretrace_end     0.004
> }
>


I don't see any artifacts. It looks very clean to me. Unless you are using
normals and media, I would turn them off; it is slowing you down and giving
you nothing (or next to it). I am not sure I understand the max_sample
-1.0; where did you come up with that?

As far as I am concerned it looks quite good. There might be a little
unevenness in the far bottom corner/edge, and to fix that you can either
raise your count, or raise your error_bound. I think your only real problem
is the normal and media settings, which are slowing things WAY down.

-S
5TF!


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From: LightBeam
Subject: Re: Tuning radiosity?
Date: 14 Feb 2005 16:48:48
Message: <42111cc0@news.povray.org>
Nice, I love this one, really neat. :-))


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From: Xavier Manget
Subject: Re: Tuning radiosity?
Date: 14 Feb 2005 17:17:28
Message: <42112378@news.povray.org>
"LightBeam" <s.f### [at] tiscalifr> a écrit dans le message de news:
42111cc0@news.povray.org...
> Nice, I love this one, really neat. :-))

Thanks LB! (already posted it last week on news.zoo-logique.org, maybe you
missed it :-) )

Xavier


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From: Xavier Manget
Subject: Re: Tuning radiosity?
Date: 14 Feb 2005 17:20:20
Message: <42112424$1@news.povray.org>
Thanks, will try just now!

Xavier

"dan B hentschel" <dan### [at] alumritedu> a écrit dans le message de news:
web.42111850ddcdc699a3fcf12a0@news.povray.org...
>
> >     count            500
>
> Bump this up to somewhere between 800 and 1200
>
> >     recursion_limit  3
>
> In the scene you are using, you may be able to reduce this to 1 without
any
> noticeable sacrifice in quality, but it will likely reduce your render
time
> drastically.
>
>  - dan B hentschel
>


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From: Xavier Manget
Subject: Re: Tuning radiosity?
Date: 14 Feb 2005 17:29:52
Message: <42112660@news.povray.org>
"stm31415" <sam### [at] cscom> a écrit dans le message de news: >
>
> I don't see any artifacts. It looks very clean to me. Unless you are using
> normals and media, I would turn them off; it is slowing you down and
giving
> you nothing (or next to it). I am not sure I understand the max_sample
> -1.0; where did you come up with that?

Actually, this is the default setting given by Moray, it is also the default
for Povray (I've just checked the documentation for that)
normal and media are also on by default, I will try to set them off.

> As far as I am concerned it looks quite good. There might be a little
> unevenness in the far bottom corner/edge, and to fix that you can either
> raise your count, or raise your error_bound. I think your only real
problem
> is the normal and media settings, which are slowing things WAY down.

Thanks, I will try!

Xavier


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From: LightBeam OW
Subject: Re: Tuning radiosity?
Date: 15 Feb 2005 16:14:16
Message: <42126628$1@news.povray.org>
Xavier Manget wrote:
> "LightBeam" <s.f### [at] tiscalifr> a écrit dans le message de news:
> 42111cc0@news.povray.org...
> 
>>Nice, I love this one, really neat. :-))
> 
> 
> Thanks LB! (already posted it last week on news.zoo-logique.org, maybe you
> missed it :-) )
> 
> Xavier

So what ?! I can "officially" agree your work here too ! no ? ;-p


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From: Christoph Hormann
Subject: Re: Tuning radiosity?
Date: 19 Feb 2005 02:10:02
Message: <cv6ohh$2ht$1@chho.imagico.de>
Xavier Manget wrote:
> Hi all!
> 
> I'm learning how to use radiosity, so I've made a small image based on the
> classic Cornell Box (see below)
> 
> I've used rather high quality settings (I think), roughly based on
> Radiosity_OutdoorHQ in rad_def.inc . The render took more than 24h on my
> poor 750 MHz PC and though, I think there are still some radiosity artifacts
> on the image (especially between the toruses; also some kind of grainy
> effect).

That render time seems reasonable with such a scene and these settings. 
    You might try decreasing pretrace_end and low_error_count.  Also 
might try the 'randomize' option from MegaPOV.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______


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From: Xavier Manget
Subject: Re: Tuning radiosity?
Date: 20 Feb 2005 15:25:32
Message: <4218f23c$1@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> a écrit dans le message de news:
cv6ohh$2ht$1@chho.imagico.de...
 effect).
>
> That render time seems reasonable with such a scene and these settings.
>     You might try decreasing pretrace_end and low_error_count.  Also
> might try the 'randomize' option from MegaPOV.
>
> Christoph
>

Thanks for the tips Christoph,

I don't have Megapov installed (and I don't think it is compatible with
Moray)

Anyway I've re-rendered a new version with better count and error_bound
settings (took 2.5 days!), there are less artifacts now and I'm happy with
the result.

Xavier


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From: Marc Jacquier
Subject: Re: Tuning radiosity?
Date: 20 Feb 2005 16:25:41
Message: <42190055$1@news.povray.org>
"Xavier Manget" <REM### [at] freefr> a écrit dans le message de
news:4218f23c$1@news.povray.org...
> "Christoph Hormann" <chr### [at] gmxde> a écrit dans le message de
news:
> cv6ohh$2ht$1@chho.imagico.de...
>
>
> I don't have Megapov installed (and I don't think it is compatible with
> Moray)
The gui does not work but there is a workaround, here is how I do
I create a InsertCode plugin object in which I put
#version unofficial megapov 1.1;
I check "Export at th beginning of export"

 then I  export the files to pov with Crl+F9

And to finish, I run the .ini file of the scene in Megapov


Marc


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From: Xavier Manget
Subject: Re: Tuning radiosity?
Date: 21 Feb 2005 12:44:24
Message: <421a1df8$1@news.povray.org>
"Marc Jacquier" <jac### [at] wanadoofr> a écrit dans le message news:
42190055$1@news.povray.org...
>
> > I don't have Megapov installed (and I don't think it is compatible with
> > Moray)
> The gui does not work but there is a workaround, here is how I do
> I create a InsertCode plugin object in which I put
> #version unofficial megapov 1.1;
> I check "Export at th beginning of export"
>
>  then I  export the files to pov with Crl+F9
>
> And to finish, I run the .ini file of the scene in Megapov
>
>
> Marc

I see... So I suppose you have both Megapov and Povray 3.5 (for texture
preview) installed?
Well thanks Marc, maybe I'll try Megapov one day or the other (though I'm
very far from mastering all standard Povray features...)

Xavier


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From: Marc Jacquier
Subject: Re: Tuning radiosity?
Date: 21 Feb 2005 13:29:13
Message: <421a2879$1@news.povray.org>
"Xavier Manget" <REM### [at] freefr> a écrit dans le message de
news:421a1df8$1@news.povray.org...
> "Marc Jacquier" <jac### [at] wanadoofr> a écrit dans le message news:
>
> I see... So I suppose you have both Megapov and Povray 3.5 (for texture
> preview) installed?

Exactly :)

> Well thanks Marc, maybe I'll try Megapov one day or the other (though I'm
> very far from mastering all standard Povray features...)
Megapov is worth the installation even if you use only one or two features

Marc


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