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Nice, I love this one, really neat. :-))
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42111cc0@news.povray.org...
> Nice, I love this one, really neat. :-))
Thanks LB! (already posted it last week on news.zoo-logique.org, maybe you
missed it :-) )
Xavier
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Thanks, will try just now!
Xavier
web.42111850ddcdc699a3fcf12a0@news.povray.org...
>
> > count 500
>
> Bump this up to somewhere between 800 and 1200
>
> > recursion_limit 3
>
> In the scene you are using, you may be able to reduce this to 1 without
any
> noticeable sacrifice in quality, but it will likely reduce your render
time
> drastically.
>
> - dan B hentschel
>
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>
> I don't see any artifacts. It looks very clean to me. Unless you are using
> normals and media, I would turn them off; it is slowing you down and
giving
> you nothing (or next to it). I am not sure I understand the max_sample
> -1.0; where did you come up with that?
Actually, this is the default setting given by Moray, it is also the default
for Povray (I've just checked the documentation for that)
normal and media are also on by default, I will try to set them off.
> As far as I am concerned it looks quite good. There might be a little
> unevenness in the far bottom corner/edge, and to fix that you can either
> raise your count, or raise your error_bound. I think your only real
problem
> is the normal and media settings, which are slowing things WAY down.
Thanks, I will try!
Xavier
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Xavier Manget wrote:
> 42111cc0@news.povray.org...
>
>>Nice, I love this one, really neat. :-))
>
>
> Thanks LB! (already posted it last week on news.zoo-logique.org, maybe you
> missed it :-) )
>
> Xavier
So what ?! I can "officially" agree your work here too ! no ? ;-p
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Xavier Manget wrote:
> Hi all!
>
> I'm learning how to use radiosity, so I've made a small image based on the
> classic Cornell Box (see below)
>
> I've used rather high quality settings (I think), roughly based on
> Radiosity_OutdoorHQ in rad_def.inc . The render took more than 24h on my
> poor 750 MHz PC and though, I think there are still some radiosity artifacts
> on the image (especially between the toruses; also some kind of grainy
> effect).
That render time seems reasonable with such a scene and these settings.
You might try decreasing pretrace_end and low_error_count. Also
might try the 'randomize' option from MegaPOV.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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cv6ohh$2ht$1@chho.imagico.de...
effect).
>
> That render time seems reasonable with such a scene and these settings.
> You might try decreasing pretrace_end and low_error_count. Also
> might try the 'randomize' option from MegaPOV.
>
> Christoph
>
Thanks for the tips Christoph,
I don't have Megapov installed (and I don't think it is compatible with
Moray)
Anyway I've re-rendered a new version with better count and error_bound
settings (took 2.5 days!), there are less artifacts now and I'm happy with
the result.
Xavier
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news:4218f23c$1@news.povray.org...
news:
> cv6ohh$2ht$1@chho.imagico.de...
>
>
> I don't have Megapov installed (and I don't think it is compatible with
> Moray)
The gui does not work but there is a workaround, here is how I do
I create a InsertCode plugin object in which I put
#version unofficial megapov 1.1;
I check "Export at th beginning of export"
then I export the files to pov with Crl+F9
And to finish, I run the .ini file of the scene in Megapov
Marc
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42190055$1@news.povray.org...
>
> > I don't have Megapov installed (and I don't think it is compatible with
> > Moray)
> The gui does not work but there is a workaround, here is how I do
> I create a InsertCode plugin object in which I put
> #version unofficial megapov 1.1;
> I check "Export at th beginning of export"
>
> then I export the files to pov with Crl+F9
>
> And to finish, I run the .ini file of the scene in Megapov
>
>
> Marc
I see... So I suppose you have both Megapov and Povray 3.5 (for texture
preview) installed?
Well thanks Marc, maybe I'll try Megapov one day or the other (though I'm
very far from mastering all standard Povray features...)
Xavier
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news:421a1df8$1@news.povray.org...
>
> I see... So I suppose you have both Megapov and Povray 3.5 (for texture
> preview) installed?
Exactly :)
> Well thanks Marc, maybe I'll try Megapov one day or the other (though I'm
> very far from mastering all standard Povray features...)
Megapov is worth the installation even if you use only one or two features
Marc
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