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Hand coded. Procedural textures. Detail shot below.
-Shay
Post a reply to this message
Attachments:
Download 'pag.jpg' (295 KB)
Download 'detail.jpg' (71 KB)
Preview of image 'pag.jpg'

Preview of image 'detail.jpg'

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Shay wrote:
> Hand coded. Procedural textures. Detail shot below.
>
> -Shay
>
> ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
>
Wow ! How many objects ?
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"Shay" <ema### [at] yourhost com> wrote in message
news:41fab23f@news.povray.org
> Hand coded. Procedural textures. Detail shot below.
WOW - that *is* amazing!
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ema### [at] yourhost com news:41fab23f@news.povray.org
Neat :)
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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"Shay" <ema### [at] yourhost com> a écrit dans le message de
news:41fab23f@news.povray.org...
> Hand coded. Procedural textures. Detail shot below.
>
> -Shay
Amazing!
I'm missing words
SDL power but brain power too :-))
Marc
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You're one inspiring artist, you know that?! Great image!
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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Shay wrote:
> Hand coded. Procedural textures. Detail shot below.
Tweak the lighting a bit and remember that povcomp is just a few days from
completion...
Thorsten
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yikes. pretty danm cool.
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...hand coded? I can't believe you done it alone... sure you haven't
employed 20,000 Chinese craftsmen or so? ;)
--
Jaime
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"Shay" <ema### [at] yourhost com> wrote in message
news:41fab23f@news.povray.org...
> Hand coded. Procedural textures. Detail shot below.
>
This is a great demonstration of the power of POV-Ray's SDL. I can't
imagine modelling something that complex using a modeller. Well, actually I
can't imagine modelling something that complex at all, but it would
certainly not be a good idea without the aid of the SDL. ;-)
I certainly hope this is going in POVComp (in one form or another).
--
Jeremy
www.beantoad.com
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> Tweak the lighting a bit and remember that povcomp is just a few days from
> completion...
Seriously. Submit this. Good stuff.
I agree that the lighting could use some work - but even if you don't have
time or don't want to change it, you should submit this to povcomp.
- Slime
[ http://www.slimeland.com/ ]
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Shay wrote:
> Hand coded. Procedural textures. Detail shot below.
>
> -Shay
Impressive indeed. Nice work.
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Thomas Lake wrote:
> Shay wrote:
>
>> Hand coded. Procedural textures. Detail shot below.
>>
>> -Shay
>
> Impressive indeed. Nice work.
How long did you work on this?
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regdo wrote:
>>
> Wow ! How many objects ?
many thousands.
.... I'm not volunteering to count them!
-Shay
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Thorsten Froehlich wrote:
> Shay wrote:
>> Hand coded. Procedural textures. Detail shot below.
>
> Tweak the lighting a bit and remember that povcomp is just a few days
> from completion...
>
> Thorsten
Povcomp is three months *past* completion. And if you believe I've
developed a sense of humor about it in that time, you are mistaken.
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Thomas Lake wrote:
> Thomas Lake wrote:
>> Shay wrote:
>>
>>> Hand coded. Procedural textures. Detail shot below.
>>>
>>> -Shay
>>
>> Impressive indeed. Nice work.
>
> How long did you work on this?
Too
-Shay
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Slime wrote:
>
> Seriously. Submit this. Good stuff.
Seriously. I know you mean that as a compliment, but .... you know
better than that.
>
> I agree that the lighting could use some work -
I'm happy with it now, but very open to suggestions in that area. If you
mean the graininess and fuzziness, these are just byproducts of low
AA/Rad settings. This is a one hour render (got to love mesh).
-Shay
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"Marc Jacquier" <jac### [at] wanadoo fr> wrote in message
news:41fab74b@news.povray.org...
> I'm missing words
The man's a master.
~Steve~
> Marc
>
>
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Shay wrote:
> Hand coded.
Mesh or primitives? Inquiring minds want to know.
Procedural textures. Detail shot below.
>
A visual and technical feast! Intellectually I would love to know how
this morphed out of the earlier abstractions. Obviously there are
commonalities, but I feel there is something more too it. For instance,
in the past you have expressed a,... distaste, for the idea of using
raytracing to recreate from a photo source. So there is something
almost relaxed about this one. The spatial achievements in your post
exactly previous to this looked mindbending to me compared to this. Yet
I have done enough csg in loops to know there is some nasty stuff going
on here too. I know you are into martial arts and this architecture
looks Eastern.
There is the idea of pattern. Then there is the idea of pattern in
space, tactile pattern. This raytracing, and this architecture, ( it is
based on a real architectural style I'm assuming ) seems to embody that
idea particularily well.
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"Shay" <s.s@s> wrote in message news:41faec62@news.povray.org...
>
> Povcomp is three months *past* completion. And if you believe I've
> developed a sense of humor about it in that time, you are mistaken.
Ahhh yes... (I won't go there, again.)
Ok, then. You've created a very impressive structure. Do something more
with it.
If it were me, I'd add trees, probably flowering cherry, and actually put it
in a setting with some foreground and background elements. But your tastes
are often quite different from mine.
Or perhaps a semi-nude cowboy with a couple of radios...
--
Jeremy
www.beantoad.com
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Shay wrote:
> Povcomp is three months *past* completion. And if you believe I've
> developed a sense of humor about it in that time, you are mistaken.
You know whom you are telling this, don't you? ;-) It is not, believe me!
Go and submit it, please!
Thorsten
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Jim Charter wrote:
>
> Mesh or primitives? Inquiring minds want to know.
All mesh, no primitives.
> A visual and technical feast! Intellectually I would love to know
> how this morphed out of the earlier abstractions. Obviously there
> are commonalities, but I feel there is something more too it.
All true. And there *is* something more. I wanted those free posters! :)
This is an improvement of my image for the original Povcomp.
> For instance, in the past you have expressed a,... distaste, for
> the idea of using raytracing to recreate from a photo source. So
> there is something almost relaxed about this one.
This is basic "model airplane" type stuff, but it's not from a photo. I
still found a lot of room to conform to my visual tastes. The
"composition" (of you want to call it that) reflects my intended
ultimate use for the picture, a gift for the ladies at my favorite Bun
Mi/pho shop. This is how the pagoda art (typically the Temple of Heaven)
looks in those places. Works for me, because it allowed me to use all
of my RAM on the pagoda itself.
> The spatial achievements in your post exactly previous to this looked
> mindbending to me compared to this.
Thank you, and it's posts like that one which compelled me to post
*this* image (not my original intention...too much like public wound
licking). I have seen a lot of amateur abstract work lately and become
very dissolusioned. Because it can be so technically easy to create, I
think that abstract has become a haven for the technically
unsophisticated. My capitalist nature tells me that consideration of
such technically simple things must be *earned*. This is my payment for
your future consideration. Hence my little inside joke, calling this
post 'the difference'. I will spoil it and share that 'the difference'
is short for:
"the difference between 'can't' and 'don't want to'".
...but I bet you'd guessed that already.
> I know you are into martial arts
No. Must be thinking of someone else.
> There is the idea of pattern. Then there is the idea of pattern in
> space, tactile pattern. This raytracing, and this architecture, ( it
> is based on a real architectural style I'm assuming ) seems to embody
> that idea particularily well.
Hey, model airplane or no, pagodas are *very* cool. Still, wouldn't hang
it on my wall.
-Shay
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I am lacking superlatives
How many years did you take to code this?
rémy closset
"Shay" <ema### [at] yourhost com> a écrit dans le message de news:
41fab23f@news.povray.org...
> Hand coded. Procedural textures. Detail shot below.
>
> -Shay
>
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
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"Shay" <s.s@s> wrote in message news:41faee3f$1@news.povray.org
> Slime wrote:
>>
>> Seriously. Submit this. Good stuff.
>
> Seriously. I know you mean that as a compliment, but .... you know
> better than that.
>
>>
>> I agree that the lighting could use some work -
>
> I'm happy with it now, but very open to suggestions in that area.
> If you mean the graininess and fuzziness, these are just byproducts
> of low AA/Rad settings. This is a one hour render (got to love
> mesh).
IMO the underneath sides of it (in shadow) need to be *much* darker. This
photo I took in sunlight and as you can see the bits in shadow are much
darker.
Post a reply to this message
Attachments:
Download 'nara_2431.JPG' (99 KB)
Preview of image 'nara_2431.JPG'

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CSG or SDL routine that creates mesh or something else?
Nice work.
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Shay wrote:
> Jim Charter wrote:
>
>>
>> Mesh or primitives? Inquiring minds want to know.
>
>
> All mesh, no primitives.
If I'd gone ahead and bet my chips I'd've won. But I didn't bet them,
did I?
>
>> A visual and technical feast! Intellectually I would love to know
>> how this morphed out of the earlier abstractions. Obviously there
>> are commonalities, but I feel there is something more too it.
>
>
> All true. And there *is* something more. I wanted those free posters! :)
> This is an improvement of my image for the original Povcomp.
>
I'm glad you were able to improve it. In some ways you are just as
twisted as I am.
>> For instance, in the past you have expressed a,... distaste, for
>> the idea of using raytracing to recreate from a photo source. So
>> there is something almost relaxed about this one.
>
>
> This is basic "model airplane" type stuff, but it's not from a photo. I
> still found a lot of room to conform to my visual tastes. The
> "composition" (of you want to call it that) reflects my intended
> ultimate use for the picture, a gift for the ladies at my favorite Bun
> Mi/pho shop. This is how the pagoda art (typically the Temple of Heaven)
> looks in those places. Works for me, because it allowed me to use all
> of my RAM on the pagoda itself.
We've talked of these issues before. Anyway I noticed the framing and
camera angle. (It would have be difficult for me, personally, to hide
the actual topmost point of the tower as you do, but that is precisely
what sets the image in motion.) I noticed also your elegant solution to
the "background problem". Just clouds, but very, very believable clouds,
which don't let the viewer down when it comes their turn to offer some
small visual relief from the intensity of the pagoda.
>
>> The spatial achievements in your post exactly previous to this looked
>> mindbending to me compared to this.
>
>
> Thank you, and it's posts like that one which compelled me to post
> *this* image
Whoosh, right over my head.
(not my original intention...too much like public wound
> licking).
Oh is that what it is. The timing was not lost on me though I didn't
make the connection that it was your Actual intended entry.
I have seen a lot of amateur abstract work lately and become
> very dissolusioned. Because it can be so technically easy to create, I
> think that abstract has become a haven for the technically
> unsophisticated.
Fine, though abstract art, whatever the medium, always takes that hit.
Here there is a certain miscibility between abstract and mathematical
that other forms don't have so much. So usually it is thought of a
something about truth, form, or essence in some Platonic sense.
My capitalist nature tells me that consideration of
> such technically simple things must be *earned*.
I would have said Puritanical rather that capitalist.
This is my payment for
> your future consideration. Hence my little inside joke, calling this
> post 'the difference'. I will spoil it and share that 'the difference'
> is short for:
>
> "the difference between 'can't' and 'don't want to'".
>
> ...but I bet you'd guessed that already.
I hadn't, but I get it. It is pretty common, especially among artists
who anticipate the less trodden path, to do something early on to
eastablish their bone fides with the,... more prosaic minded, shall we say?
What is interesting to me about the picture is the line it walks between
the worst of kitsch, exotic, travel photography ( which I am addicted to
by the way ) and some of your more stringent conceptualizing. ie the
Temple of Heaven telescopes upward,... as the program loops.
>
>> I know you are into martial arts
>
>
> No. Must be thinking of someone else.
Guess so. Thought I remembered something about that you like to keep in
shape but your paradigm was not athletics but rather fighting prowess.
>
>> There is the idea of pattern. Then there is the idea of pattern in
>> space, tactile pattern. This raytracing, and this architecture, ( it
>> is based on a real architectural style I'm assuming ) seems to embody
>> that idea particularily well.
>
>
> Hey, model airplane or no, pagodas are *very* cool. Still, wouldn't hang
> it on my wall.
>
Telling indeed. A homeless picture.
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Shay nous apporta ses lumieres en ce 2005-01-28 16:44:
> Hand coded. Procedural textures. Detail shot below.
>
> -Shay
>
> ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
>
WOW!!!
And to think that some fool said that POVers don't make professional grade images...
or that it
can't be done.
Alain
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Shay wrote:
> Thank you, and it's posts like that one which compelled me to post
> *this* image (not my original intention...too much like public wound
> licking). I have seen a lot of amateur abstract work lately and become
> very dissolusioned. Because it can be so technically easy to create, I
> think that abstract has become a haven for the technically
> unsophisticated. My capitalist nature tells me that consideration of
> such technically simple things must be *earned*. This is my payment for
> your future consideration. Hence my little inside joke, calling this
> post 'the difference'. I will spoil it and share that 'the difference'
> is short for:
Technically easy doesn't meant worse by any means. While I lauded your
work on this and am quite impressed by the results I actually like a few
of these abstract images posted recently, actually I'm thinking of some
posted a little while back, just as much if not more.
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Jim Charter wrote:
>>
>>> The spatial achievements in your post exactly previous to this looked
>>> mindbending to me compared to this.
>>
>> Thank you, and it's posts like that one which compelled me to post
>> *this* image
>
> Whoosh, right over my head.
I meant posts like my own post previous to this one. Everything I post
here has been received *very* positively, but I wonder sometimes if I'm
not painting myself as some purist curmudgeon substituting philosophy
for chops. This one I think shows that I can have a little fun as well,
and it's definitely "chopped".
> I hadn't, but I get it. It is pretty common, especially among
> artists who anticipate the less trodden path, to do something
> early on to eastablish their bone fides with the,... more prosaic
> minded, shall we say?
Yeah, but the itch isn't *quite* scratched. I made this according to the
Povcomp rules, so it's all one pass. I want to make something where I
can cheat a little bit. Render in sections and paste the whole thing
back together. Too big, as well. Looks good HUGE, but I want to make
something that looks perfect at 1024x768. Every inch filled with details.
> What is interesting to me about the picture is the line it walks
> between the worst of kitsch, exotic, travel photography ( which I
> am addicted to by the way )
An almost perfect description of that look. I'm sure you've seen it many
times in NYC. I would add 'reverent' somewhere in the description, this
all having religious significance.
> Telling indeed. A homeless picture.
Not forever. This will go into the pho shop. I might render it at work
on the next three day weekend. Then there's affording the print and
frame. It's on the list. You know how it goes.
-Shay
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Remy Closset wrote:
> How many years did you take to code this?
>
You are "[over]estimating the time to make...pictures". Worked for about
nine weeks on the original. Another couple of days to get here. And one
more for a new render this weekend.
-Shay
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Greg M. Johnson wrote:
> CSG or SDL routine that creates mesh or something else?
>
> Nice work.
>
>
SDL Routine that creates a mesh.
-Shay
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"Shay" <ema### [at] yourhost com> wrote in message
news:41fe4f97$1@news.povray.org...
>
> SDL Routine that creates a mesh.
>
Just curious:
Is this your preferred way of doing something like this? Or was it because
meshes are more memory effecient? Or is it due to something else, like
texturing?
I am curious, simply because I find myself often doing things and saying
"the heck with memory usage / render time!" In other words, I have this
belief that if it takes a longer time to render, and uses lots of RAM, then
it should be better. More of a subconscious thought, perhaps, since it's
not completely rational. Just something I often find myself dealing with.
BTW, my "Do something with it" comment was meant to imply that I hope p.b.i.
is not the only place that this model/render shows up (Zazzle?), but my post
sounded like I meant something else.
--
Jeremy
www.beantoad.com
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Jeremy M. Praay wrote:
> "Shay" <ema### [at] yourhost com> wrote in message
> news:41fe4f97$1@news.povray.org...
>
>>SDL Routine that creates a mesh.
>>
>
> Just curious:
> Is this your preferred way of doing something like this? Or was it
> because meshes are more memory effecient? Or is it due to something
> else, like texturing?
This is my preferred way. Texturing and freedom with the shape mostly.
Render time would have been impossible using CSG.
> BTW, my "Do something with it" comment was meant to imply that I hope
> p.b.i. is not the only place that this model/render shows up (Zazzle?),
> but my post sounded like I meant something else.
Not to me. I think I got the right meaning from you. This will
eventually end up hanging in a local pho(soup) shop. I think that
qualifies as "doing something with it". I've always been curious,
however, whether someone could pass off a picture on another CG board
and have no one realize that it was done in POV. Don't know anyone with
a membership on another board, however.
Thanks for the comments.
-Shay
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"Shay" <ema### [at] yourhost com> wrote in message
news:41fe8ba2$1@news.povray.org...
> This will eventually end up hanging in a local pho(soup) shop. I think
> that qualifies as "doing something with it".
I don't think you'd get turned away from 'any' pho shop, that's for sure.
(You'd probably get more orders in time too... Be prepared to hurt your
fingers!!) ;)
~Steve~
> -Shay
>
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