POV-Ray : Newsgroups : povray.binaries.images : Preview Server Time
14 Oct 2026 17:49:41 EDT (-0400)
  Preview (Message 1 to 15 of 15)  
From: Tim Cook
Subject: Preview
Date: 13 Jan 2005 08:13:59
Message: <41e67417@news.povray.org>
Preview render of what's currently on day 8, at line 25 on my other 
machine...this one with simpler media settings and only one spotlight. 
Render time 8 h 14 m 53 s on Intel Celeron 1.5 GHz with 512 MB RAM at 
lowest render priority, POV 3.5.

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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Attachments:
Download '2005-01-13 untitled.jpg' (47 KB)

Preview of image '2005-01-13 untitled.jpg'
2005-01-13 untitled.jpg


 

From: Mike Raiford
Subject: Re: Preview
Date: 13 Jan 2005 08:37:02
Message: <41e6797e$1@news.povray.org>
Tim Cook wrote:
> Preview render of what's currently on day 8, at line 25 on my other 
> machine...this one with simpler media settings and only one spotlight. 
> Render time 8 h 14 m 53 s on Intel Celeron 1.5 GHz with 512 MB RAM at 
> lowest render priority, POV 3.5.

Speechless. Wow.

The one with the higher media settings... whats the difference?

-- 
~Mike


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From: Marc Jacquier
Subject: Re: Preview
Date: 13 Jan 2005 09:09:26
Message: <41e68116@news.povray.org>
"Tim Cook" <z99### [at] bellsouthnet> a écrit dans le message de
news:41e67417@news.povray.org...
> Preview render of what's currently on day 8, at line 25 on my other
> machine...this one with simpler media settings and only one spotlight.
> Render time 8 h 14 m 53 s on Intel Celeron 1.5 GHz with 512 MB RAM at
> lowest render priority, POV 3.5.
>
> -- 
> Tim Cook

Sweet and beautifull!!
I can't wait to see the final render!
Marc


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From: Tim Cook
Subject: Re: Preview
Date: 13 Jan 2005 09:41:43
Message: <41e688a7@news.povray.org>
Mike Raiford wrote:
> The one with the higher media settings... whats the difference?

More samples, and an array of 45 spotlights behind the figure instead of 1.

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: dlm
Subject: Re: Preview
Date: 13 Jan 2005 10:16:56
Message: <41e690e8$1@news.povray.org>
Tim
Interesting. In this image (as opposed to your dec 24 WIP) my eye confuses 
the left and right arms. I guess its aided by the dark cladding and low 
detail of the torso and perhaps the twist of the head. Nice transparency. No 
skeletal structure? Will you go for blood in the final?
DLM

"Tim Cook" <z99### [at] bellsouthnet> wrote in message 
news:41e67417@news.povray.org...
> Preview render of what's currently on day 8, at line 25 on my other
> machine...this one with simpler media settings and only one spotlight.
> Render time 8 h 14 m 53 s on Intel Celeron 1.5 GHz with 512 MB RAM at
> lowest render priority, POV 3.5.
>
> -- 
> Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>


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From: Tim Cook
Subject: Re: Preview
Date: 13 Jan 2005 12:00:00
Message: <41e6a910$2@news.povray.org>
dlm wrote:
> Will you go for blood in the final?

I'd like to, but not sure how to go about it...

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: St 
Subject: Re: Preview
Date: 13 Jan 2005 13:51:03
Message: <41e6c317@news.povray.org>
"Tim Cook" <z99### [at] bellsouthnet> wrote in message 
news:41e67417@news.povray.org...

  Ooh, looking good to me Tim! Can't wait to see the final... :)


  ~Steve~


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From: Jeremy M  Praay
Subject: Re: Preview
Date: 13 Jan 2005 19:52:17
Message: <41e717c1$1@news.povray.org>
Oh my!  I love it!

Not sure what else to say, but I felt it was worthy of praise.

-- 
Jeremy
www.beantoad.com


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From: Slime
Subject: Re: Preview
Date: 13 Jan 2005 22:10:20
Message: <41e7381c$1@news.povray.org>
> More samples, and an array of 45 spotlights behind the figure instead of
1.


And you call that "a few lights"?!

I was *wondering* how media with some lights could take so long! =)

Honestly though, is there really a significant visible difference between
the 45-light version and the single light version? Are you using the 45
lights to create an area light effect or what?

 - Slime
 [ http://www.slimeland.com/ ]


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From: Tim Cook
Subject: Re: Preview
Date: 14 Jan 2005 02:07:09
Message: <41e76f9d$1@news.povray.org>
Slime wrote:
> Honestly though, is there really a significant visible difference between
> the 45-light version and the single light version? Are you using the 45
> lights to create an area light effect or what?

Yeah...area lights plus media are REALLY slow, compared to just using an 
array of spot or point lights.

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Slime
Subject: Re: Preview
Date: 14 Jan 2005 02:11:18
Message: <41e77096@news.povray.org>
> Yeah...area lights plus media are REALLY slow, compared to just using an
> array of spot or point lights.

I find that very surprising... what evidence do you have that points to that
conclusion?

 - Slime
 [ http://www.slimeland.com/ ]


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From: Paolo Gibellini
Subject: Re: Preview
Date: 14 Jan 2005 03:16:14
Message: <41e77fce$1@news.povray.org>
> Preview render of what's currently on day 8, at line 25 on my other
> machine...this one with simpler media settings and only one spotlight.
A very nice and poetic image!
;-)
Paolo


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From: Marc-Hendrik Bremer
Subject: Re: Preview
Date: 14 Jan 2005 05:46:50
Message: <41e7a31a@news.povray.org>
Hi,

there is something odd happening with the wings. See the attached file.

Or ist it just me?

Greetings,

Marc-Hendrik


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Attachments:
Download 'Post.png' (7 KB)

Preview of image 'Post.png'
Post.png


 

From: Tim Cook
Subject: Re: Preview
Date: 14 Jan 2005 06:18:34
Message: <41e7aa8a$1@news.povray.org>
Slime wrote:
> I find that very surprising... what evidence do you have that points to that
> conclusion?

um...*runs some test renders with a sphere with media*

array of 3x3 point lights:  31 s
3x3 area light, adaptive 0: 11 s (13 s with jitter)
3x3 area light, adaptive 1: 22 s (24 s with jitter)
3x3 area light, adaptive 2: 23 s (25 s with jitter)
...
hrm.  I stand corrected.

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Tim Cook
Subject: Re: Preview
Date: 14 Jan 2005 06:20:12
Message: <41e7aaec$1@news.povray.org>
Marc-Hendrik Bremer wrote:
> there is something odd happening with the wings. See the attached file.

Vertical line is cause by shadow cast by no_image no_reflection box used 
to shape the spotlight to be like the array of spotlights in the other 
image.

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

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