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Preview render of what's currently on day 8, at line 25 on my other
machine...this one with simpler media settings and only one spotlight.
Render time 8 h 14 m 53 s on Intel Celeron 1.5 GHz with 512 MB RAM at
lowest render priority, POV 3.5.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Attachments:
Download '2005-01-13 untitled.jpg' (47 KB)
Preview of image '2005-01-13 untitled.jpg'
![2005-01-13 untitled.jpg](/povray.binaries.images/attachment/%3C41e67417%40news.povray.org%3E/2005-01-13%20untitled.jpg?ttop=441697&toff=5700&preview=1)
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Tim Cook wrote:
> Preview render of what's currently on day 8, at line 25 on my other
> machine...this one with simpler media settings and only one spotlight.
> Render time 8 h 14 m 53 s on Intel Celeron 1.5 GHz with 512 MB RAM at
> lowest render priority, POV 3.5.
Speechless. Wow.
The one with the higher media settings... whats the difference?
--
~Mike
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news:41e67417@news.povray.org...
> Preview render of what's currently on day 8, at line 25 on my other
> machine...this one with simpler media settings and only one spotlight.
> Render time 8 h 14 m 53 s on Intel Celeron 1.5 GHz with 512 MB RAM at
> lowest render priority, POV 3.5.
>
> --
> Tim Cook
Sweet and beautifull!!
I can't wait to see the final render!
Marc
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Mike Raiford wrote:
> The one with the higher media settings... whats the difference?
More samples, and an array of 45 spotlights behind the figure instead of 1.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
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PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Tim
Interesting. In this image (as opposed to your dec 24 WIP) my eye confuses
the left and right arms. I guess its aided by the dark cladding and low
detail of the torso and perhaps the twist of the head. Nice transparency. No
skeletal structure? Will you go for blood in the final?
DLM
"Tim Cook" <z99### [at] bellsouth net> wrote in message
news:41e67417@news.povray.org...
> Preview render of what's currently on day 8, at line 25 on my other
> machine...this one with simpler media settings and only one spotlight.
> Render time 8 h 14 m 53 s on Intel Celeron 1.5 GHz with 512 MB RAM at
> lowest render priority, POV 3.5.
>
> --
> Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>
Post a reply to this message
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dlm wrote:
> Will you go for blood in the final?
I'd like to, but not sure how to go about it...
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
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"Tim Cook" <z99### [at] bellsouth net> wrote in message
news:41e67417@news.povray.org...
Ooh, looking good to me Tim! Can't wait to see the final... :)
~Steve~
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Oh my! I love it!
Not sure what else to say, but I felt it was worthy of praise.
--
Jeremy
www.beantoad.com
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> More samples, and an array of 45 spotlights behind the figure instead of
1.
And you call that "a few lights"?!
I was *wondering* how media with some lights could take so long! =)
Honestly though, is there really a significant visible difference between
the 45-light version and the single light version? Are you using the 45
lights to create an area light effect or what?
- Slime
[ http://www.slimeland.com/ ]
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Slime wrote:
> Honestly though, is there really a significant visible difference between
> the 45-light version and the single light version? Are you using the 45
> lights to create an area light effect or what?
Yeah...area lights plus media are REALLY slow, compared to just using an
array of spot or point lights.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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