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Line 10 of 480.
135 pixels per hour.
Elapsed time: 3 days 8 hours.
And I'm not even using any photons, radiosity, reflections, or refractions.
Just some media...and a few lights.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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(good thing there's mosaic preview so I could actually set up the scene
and tweak it without spending too much time...)
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Where is the picture ?
Chris Holtorf
On Sat, 08 Jan 2005 03:11:14 -0500, Tim Cook <z99### [at] bellsouth net> wrote:
> Line 10 of 480.
> 135 pixels per hour.
> Elapsed time: 3 days 8 hours.
>
> And I'm not even using any photons, radiosity, reflections, or refractions.
>
> Just some media...and a few lights.
>
> --
> Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
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Chris Holtorf wrote:
> Where is the picture ?
Being rendered. It's on line 12 atm... o.o;;
It probably won't take the hundred-some-odd days to render I calculated
at its present rate, it's just on a complex mesh at the moment (and for
many moments to come...)
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Tim Cook wrote:
> Line 10 of 480.
> 135 pixels per hour.
> Elapsed time: 3 days 8 hours.
>
> And I'm not even using any photons, radiosity, reflections, or refractions.
>
> Just some media...and a few lights.
>
Time to upgrade the old 486 DX/2?
Oskar
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Oskar Bertrand wrote:
> Time to upgrade the old 486 DX/2?
1.8 GHz P4... T_T
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Tim Cook wrote:
> Line 10 of 480.
> 135 pixels per hour.
> Elapsed time: 3 days 8 hours.
>
> And I'm not even using any photons, radiosity, reflections, or
> refractions.
>
> Just some media...and a few lights.
>
Hehe... :)
Same here - 3 simple isosurfaces - been rendering more than 7 months now
24/7 - also on a 1.8 P4... Also with media and two lights.
--
Stefan Viljoen
Software Support Technician
Polar Design Solutions
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Stefan Viljoen wrote:
> Tim Cook wrote:
>
>
>>Line 10 of 480.
>>135 pixels per hour.
>>Elapsed time: 3 days 8 hours.
>>
>>And I'm not even using any photons, radiosity, reflections, or
>>refractions.
>>
>>Just some media...and a few lights.
>>
>
>
> Hehe... :)
>
> Same here - 3 simple isosurfaces - been rendering more than 7 months now
> 24/7 - also on a 1.8 P4... Also with media and two lights.
>
just a quick preview, then ?
stephen
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stephen parkinson wrote:
> just a quick preview, then ?
lol
...*cough* pretty much :P
I think there's a few things I'll want to tweak once I see the effect of
the full render; things that don't show up on quick mosaic previews or
with simpler materials/lighting...
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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"Tim Cook" wrote:
> I think there's a few things I'll want to tweak once I see
> the effect of the full render; things that don't show up on
> quick mosaic previews or with simpler materials/lighting...
Murphy's Law:
Tweaks required are proportional to render_time^a_big_number
Alf
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Tim Cook wrote:
> stephen parkinson wrote:
>
>> just a quick preview, then ?
>
>
> lol
>
> ...*cough* pretty much :P
>
> I think there's a few things I'll want to tweak once I see the effect of
> the full render; things that don't show up on quick mosaic previews or
> with simpler materials/lighting...
>
so are we talking sometime in 2006, 2007 or 2008 for a final version ?
i have a vague idea POVCOMP finishes b4 that, but sounds like you could
with the first prize about now :-)
please tell me you're not using a M$ based machine !!!
mind you an uptime of 7 months is a bit beyond them :-)
maybe you can see i'm not a fan of M$
stephen
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stephen parkinson wrote:
> so are we talking sometime in 2006, 2007 or 2008 for a final version ?
"What's a final version?"
> please tell me you're not using a M$ based machine !!!
> mind you an uptime of 7 months is a bit beyond them :-)
> maybe you can see i'm not a fan of M$
The machine is running Windows XP Pro...my last record uptime was over
50 days but got interrupted because of a power flicker, as was my
previous record uptime of 30 days. As long as I'm not running anything
that has a resource leak, or trying to install anything that requires a
reboot, it does fine...
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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I have no idea that exists Murphy's laws on POV-Ray.
Well...
Best regards,
Oleguer
"Alf Peake" <alf### [at] peake42 freeserve co uk> escribió en el mensaje
news:41e448b3@news.povray.org...
> "Tim Cook" wrote:
>> I think there's a few things I'll want to tweak once I see
>> the effect of the full render; things that don't show up on
>> quick mosaic previews or with simpler materials/lighting...
>
> Murphy's Law:
> Tweaks required are proportional to render_time^a_big_number
>
> Alf
>
>
>
>
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Hi Oleguer
>I have no idea that exists Murphy's laws on POV-Ray.
Perhaps this joke (but true;) Law is not as well known as I thought.
To explain, try this url http://www.murphys-laws.com/
or Google "Murphy's Laws"
Alf
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All right Alf, many thanks.
Regards,
Oleguer
"Alf Peake" <alf### [at] peake42 freeserve co uk> escribió en el mensaje
news:41e7b718$1@news.povray.org...
> Hi Oleguer
>
>>I have no idea that exists Murphy's laws on POV-Ray.
>
> Perhaps this joke (but true;) Law is not as well known as I thought.
>
> To explain, try this url http://www.murphys-laws.com/
> or Google "Murphy's Laws"
>
> Alf
>
>
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> Line 10 of 480.
> 135 pixels per hour.
> Elapsed time: 3 days 8 hours.
>
> And I'm not even using any photons, radiosity, reflections, or refractions.
>
> Just some media...and a few lights.
Uh... dude... how on earth did you manage that??
Either you have the sampling settings wrong, or that's one real complex
scene!
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Entre otras cosas, Alf Peake tuvo a bien escribir
> To explain, try this url http://www.murphys-laws.com/
> or Google "Murphy's Laws"
Another in-depth story about the *real* story behind Murphy's Law (well,
it's hard to know whats actually real, but it looks well-documented and
credible, and I've chosen to believe it, besides, it's the same story in
your link):
http://www.improbable.com/airchives/paperair/volume9/v9i5/murphy/murphy0.html
--
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
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"Jellby" wrote:
> Another in-depth story about the *real* story behind Murphy's Law
Well, Murphy sounds like an Irish name and the Irish are noted for
their (fairy) tales ;)
Alf
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