POV-Ray : Newsgroups : povray.binaries.images : GEOMORPH macro v.1.0 Server Time
14 Oct 2026 18:41:09 EDT (-0400)
  GEOMORPH macro v.1.0 (Message 1 to 16 of 16)  
From: Thomas de Groot
Subject: GEOMORPH macro v.1.0
Date: 2 Jan 2005 09:43:57
Message: <41d808ad@news.povray.org>
Folks,
Over the last couple of months, I have made a macro that generates
isosurface landscapes with a touch of geology or geomorphology. In
particular, the generation of islands or single rocks is made possible. You
can change and combine 50 different parameters.

This image is a (crude) example of what the macro can do.

The macro, and a pdf document, are zipped and made available in p.b.s.-f.
under the same header.

As always, comments are very welcome.

Enjoy!

Thomas


Post a reply to this message


Attachments:
Download 'El Barranco_01.jpg' (120 KB)

Preview of image 'El Barranco_01.jpg'
El Barranco_01.jpg


 

From: Neil Kolban
Subject: Re: GEOMORPH macro v.1.0
Date: 2 Jan 2005 11:47:57
Message: <41d825bd$1@news.povray.org>
Thomas,
This looks great.  Do you host this macro/docs on a web page?  I'd like very
much to add a link to this macro.  If not, I'd be happy to host for you.

Neil

"Thomas de Groot" <t.d### [at] internlnet> wrote in message
news:41d808ad@news.povray.org...
> Folks,
> Over the last couple of months, I have made a macro that generates
> isosurface landscapes with a touch of geology or geomorphology. In
> particular, the generation of islands or single rocks is made possible.
You
> can change and combine 50 different parameters.
>
> This image is a (crude) example of what the macro can do.
>
> The macro, and a pdf document, are zipped and made available in p.b.s.-f.
> under the same header.
>
> As always, comments are very welcome.
>
> Enjoy!
>
> Thomas
>
>
>


Post a reply to this message

From: Jaime Vives Piqueres
Subject: Re: GEOMORPH macro v.1.0
Date: 2 Jan 2005 14:07:34
Message: <41d84676$1@news.povray.org>
Thomas de Groot wrote:
> Folks,
> Over the last couple of months, I have made a macro that generates
> isosurface landscapes with a touch of geology or geomorphology. In
> particular, the generation of islands or single rocks is made possible. You
> can change and combine 50 different parameters.

   Sounds very interesting...

> This image is a (crude) example of what the macro can do.

   ...and looks even better.

> The macro, and a pdf document, are zipped and made available in p.b.s.-f.
> under the same header.

   Just downloaded it, to see if I can borrow some ideas for my own 
landscape generator... thanks for sharing!

--
Jaime


Post a reply to this message

From: Greybeard
Subject: Re: GEOMORPH macro v.1.0
Date: 2 Jan 2005 21:33:44
Message: <41d8af08$1@news.povray.org>
Thomas de Groot wrote:
>
> Enjoy!
> 
Wahoo!  Teriffic!

Greybeard


Post a reply to this message

From: Thomas de Groot
Subject: Re: GEOMORPH macro v.1.0
Date: 3 Jan 2005 02:55:42
Message: <41d8fa7e@news.povray.org>
"Neil Kolban" <kol### [at] kolbancom> schreef in bericht
news:41d825bd$1@news.povray.org...
> Thomas,
> This looks great.  Do you host this macro/docs on a web page?  I'd like
very
> much to add a link to this macro.  If not, I'd be happy to host for you.
>
Thank you Neil!
No, I do not have a web page. Never found time really to start one ;-)
someday, probably...
So, you are welcome to host the macro. Thanks indeed!

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: GEOMORPH macro v.1.0
Date: 3 Jan 2005 03:01:02
Message: <41d8fbbe@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> schreef in bericht
news:41d84676$1@news.povray.org...
> Thomas de Groot wrote:
>
> > This image is a (crude) example of what the macro can do.
>
>    ...and looks even better.

Thank you. It still lacks AA and a little bit higher max_gradient. Also the
texture is not correct in this render. The trees, by the way, were made with
Gena's POV-Tree.

>
> > The macro, and a pdf document, are zipped and made available in
p.b.s.-f.
> > under the same header.
>
>    Just downloaded it, to see if I can borrow some ideas for my own
> landscape generator... thanks for sharing!
>
You are very welcome! Quite probably you already used all the little tricks
:-)
I wrote something really straightforward as I am not that skilled in math.

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: GEOMORPH macro v.1.0
Date: 3 Jan 2005 03:01:37
Message: <41d8fbe1$1@news.povray.org>
"Darren New" <dne### [at] sanrrcom> schreef in bericht
news:41d846d2@news.povray.org...
> Thomas de Groot wrote:
> > Over the last couple of months, I have made a macro that generates
> > isosurface landscapes with a touch of geology or geomorphology.
>
> Very credible, to this untrained observer! :-)
>
Thank you indeed!

Thomas


Post a reply to this message

From: Neil Kolban
Subject: Re: GEOMORPH macro v.1.0
Date: 3 Jan 2005 12:06:25
Message: <41d97b91$1@news.povray.org>
Thomas,
No problems my friend.  All done ...

http://www.kolban.com/3d/POVMacros.htm

Neil

"Thomas de Groot" <t.d### [at] internlnet> wrote in message
news:41d8fa7e@news.povray.org...
>
> "Neil Kolban" <kol### [at] kolbancom> schreef in bericht
> news:41d825bd$1@news.povray.org...
> > Thomas,
> > This looks great.  Do you host this macro/docs on a web page?  I'd like
> very
> > much to add a link to this macro.  If not, I'd be happy to host for you.
> >
> Thank you Neil!
> No, I do not have a web page. Never found time really to start one ;-)
> someday, probably...
> So, you are welcome to host the macro. Thanks indeed!
>
> Thomas
>
>


Post a reply to this message

From: Marc Jacquier
Subject: Re: GEOMORPH macro v.1.0
Date: 3 Jan 2005 15:04:32
Message: <41d9a550@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> a écrit dans le message de
news:41d808ad@news.povray.org...
> Folks,
> Over the last couple of months, I have made a macro that generates
> isosurface landscapes with a touch of geology or geomorphology. In
> particular, the generation of islands or single rocks is made possible.
You
> can change and combine 50 different parameters.
>
> This image is a (crude) example of what the macro can do.
>
>
Crude? wow looks great!!
I'm very interested. The neighbouring of different rock formations gives an
amazing look

Marc


Post a reply to this message

From: St 
Subject: Re: GEOMORPH macro v.1.0
Date: 3 Jan 2005 19:34:17
Message: <41d9e489@news.povray.org>
THANK you Thomas. It looks great! 

 Will have a play...   :)

 (I only wish I can give you guys something back one day).


  ~Steve~


Post a reply to this message

From: Thomas de Groot
Subject: Re: GEOMORPH macro v.1.0
Date: 4 Jan 2005 04:01:20
Message: <41da5b60$1@news.povray.org>
"Neil Kolban" <kol### [at] kolbancom> schreef in bericht
news:41d97b91$1@news.povray.org...
> Thomas,
> No problems my friend.  All done ...
>
> http://www.kolban.com/3d/POVMacros.htm
>

Thank you indeed, Neil!
I shall make a better render of the image and post it. This one makes my
teeth ache ;-)

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: GEOMORPH macro v.1.0
Date: 4 Jan 2005 04:02:36
Message: <41da5bac$1@news.povray.org>
"Greybeard" <hid### [at] hiddednet> schreef in bericht
news:41d8af08$1@news.povray.org...
> Thomas de Groot wrote:
> >
> > Enjoy!
> >
> Wahoo!  Teriffic!
>
Thank you  :-))
Glad you like it

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: GEOMORPH macro v.1.0
Date: 4 Jan 2005 04:08:04
Message: <41da5cf4$1@news.povray.org>
"Marc Jacquier" <jac### [at] wanadoofr> schreef in bericht
news:41d9a550@news.povray.org...
>
> Crude? wow looks great!!
> I'm very interested. The neighbouring of different rock formations gives
an
> amazing look
>
Well... crude, in the sense of a render with low settings, and an error in
the texture (which gives an interesting effect by the way).
What excites me, is that the macro generates landscapes very rapidly, and
very often with surprising effects. This image came unexpected, and I saved
the settings for use in a more elaborate future scene with the working title
"El Barranco".

Glad you like it!

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: GEOMORPH macro v.1.0
Date: 4 Jan 2005 04:11:09
Message: <41da5dad@news.povray.org>
"St." <dot### [at] dotcom> schreef in bericht news:41d9e489@news.povray.org...
> THANK you Thomas. It looks great!
>
>  Will have a play...   :)
>
>  (I only wish I can give you guys something back one day).
>
>
thank you indeed!
Don't worry, just soak up everything that is offered here!

Thomas


Post a reply to this message

From: Neil Kolban
Subject: Re: GEOMORPH macro v.1.0
Date: 4 Jan 2005 15:50:41
Message: <41db01a1@news.povray.org>
Thomas,
With the new (and great) Wiki, you can change yourself ... see

http://povray.tirnalong.com/ow.asp?GeoMorph

Neil

"Thomas de Groot" <t.d### [at] internlnet> wrote in message
news:41da5b60$1@news.povray.org...
>
> "Neil Kolban" <kol### [at] kolbancom> schreef in bericht
> news:41d97b91$1@news.povray.org...
> > Thomas,
> > No problems my friend.  All done ...
> >
> > http://www.kolban.com/3d/POVMacros.htm
> >
>
> Thank you indeed, Neil!
> I shall make a better render of the image and post it. This one makes my
> teeth ache ;-)
>
> Thomas
>
>


Post a reply to this message

From: Thomas de Groot
Subject: Re: GEOMORPH macro v.1.0
Date: 5 Jan 2005 03:08:34
Message: <41dba082@news.povray.org>
"Neil Kolban" <kol### [at] kolbancom> schreef in bericht
news:41db01a1@news.povray.org...
> Thomas,
> With the new (and great) Wiki, you can change yourself ... see
>
> http://povray.tirnalong.com/ow.asp?GeoMorph
>

WOW!!!

Done! Thanks Neil. I had heard rumors about Wiki, without knowing what it
was. Now, I know.

Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.