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From: Tim Nikias
Subject: Miss you - WIP Update
Date: 19 Dec 2004 13:12:07
Message: <41c5c477@news.povray.org>
So, latest installment. After the macros for dropping snow onto objects were
working, I tweaked a few hours (parsing times can get high at times, and
small tweaks can have great impact, and thus, you quickly add up to long
hours...) and went on with the image. A selection of four more trees were
generated with Arbaro and are used with a randomization process to create
the forest, which actually consists of roughly 3200 trees.

Some cleaning up of the sources is in order soon, as I've had to move quite
some things around for several lightgroups. The main tree's trunk casts an
arealight-shadow, but doesn't receive arealights itself, the foreground
casts and receives arealights, the background only point-lights... I'm
pondering what to place above (image-wise speaking, not in 3D) the cat. I've
been experimenting with a small macro to create some random houses and
create a little town, then again, I'd also find it fitting to somehow
encircle the cat with a space of white, to further point out that it is
alone and waiting for it's friend, the bird, to return (which is "back in
spring", hence the small note on the tree).

The sky will of course get some clouds in due time.

Suggestions, comments and questions welcome,

regards,
Tim

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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From: stephen parkinson
Subject: Re: Miss you - WIP Update
Date: 19 Dec 2004 14:45:23
Message: <41c5da53@news.povray.org>
Tim Nikias wrote:
> So, latest installment. After the macros for dropping snow onto objects were
> working, I tweaked a few hours (parsing times can get high at times, and
> small tweaks can have great impact, and thus, you quickly add up to long
> hours...) and went on with the image. A selection of four more trees were
> generated with Arbaro and are used with a randomization process to create
> the forest, which actually consists of roughly 3200 trees.
> 
> Some cleaning up of the sources is in order soon, as I've had to move quite
> some things around for several lightgroups. The main tree's trunk casts an
> arealight-shadow, but doesn't receive arealights itself, the foreground
> casts and receives arealights, the background only point-lights... I'm
> pondering what to place above (image-wise speaking, not in 3D) the cat. I've
> been experimenting with a small macro to create some random houses and
> create a little town, then again, I'd also find it fitting to somehow
> encircle the cat with a space of white, to further point out that it is
> alone and waiting for it's friend, the bird, to return (which is "back in
> spring", hence the small note on the tree).
> 
> The sky will of course get some clouds in due time.
> 
> Suggestions, comments and questions welcome,
> 
> regards,
> Tim
> 
> 

i dont think you need anything in the gap, seems to emphasize the 
emptiness already


couple of nit picks

do you really get snow that deep on branches ( two stand out )?
sorry, i'm in the uk, odds for xmas snow are rumoured to to be 
significantly lower this year !

maybe snow on 'Back in Spring' board ??

snow at base of tree, applicable to all trees in forest or just say 2/3 
in from edge ?
trees on the leeward side of forest would logically get less

slightly more bark effect on main tree ?

did you repeat the same tree throughout ? maybe some variation in height 
is needed at random

but as usual for you - WOW

stephen


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From: Tim Nikias
Subject: Re: Miss you - WIP Update
Date: 19 Dec 2004 17:57:43
Message: <41c60767@news.povray.org>
> i dont think you need anything in the gap, seems to emphasize the
> emptiness already

That's what I thought. The gap is a little too large, so I think I'll pull
the forest closer unless I find something suitable for the expanse.

> do you really get snow that deep on branches ( two stand out )?
> sorry, i'm in the uk, odds for xmas snow are rumoured to to be
> significantly lower this year !

It is a little overdone, true. I want to tone it down somewhat, problem is,
reference pics I found so far have that much snow on them, the branches are
all drooping under the weight... Additionally, the amount of snow makes it
easier to see how much there really is, and to get a sense of when it's too
much.

> maybe snow on 'Back in Spring' board ??

That should actually be paper, nailed to the tree, but I'm not yet sure if
that's final.

> snow at base of tree, applicable to all trees in forest or just say 2/3
> in from edge ?
> trees on the leeward side of forest would logically get less

Yup, that's on my to-do list. The forest was just a rough first
implementation to spread it, the snow was added as an afterthought to every
tree within a 250 unit range.

> slightly more bark effect on main tree ?

I'll try, though I like this one. Too much makes it obvious that it's just a
normal map, so it has to be carefully checked.

> did you repeat the same tree throughout ? maybe some variation in height
> is needed at random

Nope, four new different trees for the forest, with random height/size and
position. Maybe I need to enlargen the randomness in height a little.

> but as usual for you - WOW

Eh, thanks for the praise... :-)

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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From: EagleSun
Subject: Re: Miss you - WIP Update
Date: 19 Dec 2004 22:20:00
Message: <web.41c6441bc5f2ea51d4e150cd0@news.povray.org>
"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote:

> I'm
> pondering what to place above (image-wise speaking, not in 3D) the cat.

How about the moon?

And nice cat/snow/tree, etc!


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From: stephen parkinson
Subject: Re: Miss you - WIP Update
Date: 20 Dec 2004 01:41:34
Message: <41c6741e$1@news.povray.org>
Tim Nikias wrote:
> 
>>but as usual for you - WOW
> 
> 
> Eh, thanks for the praise... :-)
> 

i'm english, expect understatement

most i usually give is 'Not bad' :-)

stephen


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From: Anonymous
Subject: Re: Miss you - WIP Update
Date: 20 Dec 2004 02:40:42
Message: <41c681fa@news.povray.org>
Tim

Great idea, excellent execution but ....

Please look at the colour of tree trunks!

Sorry to bug you with this but it's one of the few things that really annoy 
me.

Mick


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From: Tim Nikias
Subject: Re: Miss you - WIP Update
Date: 20 Dec 2004 04:31:49
Message: <41c69c05@news.povray.org>
> Great idea, excellent execution but ....

Thanks!

> Please look at the colour of tree trunks!

> Sorry to bug you with this but it's one of the few things that really
annoy
> me.

Is it because tree trunks tend to be generally more gray/green than my
wooden brown? I'll test it, but sometimes, a little artistic license is
required...

Regards,
Tim

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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From: Tim Nikias
Subject: Re: Miss you - WIP Update
Date: 20 Dec 2004 04:32:48
Message: <41c69c40$1@news.povray.org>
> > I'm
> > pondering what to place above (image-wise speaking, not in 3D) the cat.
>
> How about the moon?

I didn't mean the sky, but the landscape, but thanks for the suggestions
anyway. The sky will get some media clouds, I'll have to see if a moon fits.

> And nice cat/snow/tree, etc!

Thank you!

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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From: Marc Jacquier
Subject: Re: Miss you - WIP Update
Date: 20 Dec 2004 06:13:46
Message: <41c6b3ea@news.povray.org>

le message de news:41c5c477@news.povray.org...
This is becoming very nice!!
Just a suggestion: usually, along the border of a wood, trees tend to be
smaller and have branches starting lower than inside the wood  because they
don't have to seek light.
Well another suggestion: two or three fences across that wide field
range....

regards

Marc


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From: Mike Thorn
Subject: Re: Miss you - WIP Update
Date: 20 Dec 2004 09:35:37
Message: <41c6e339$1@news.povray.org>
Tim Nikias wrote:
> So, latest installment. After the macros for dropping snow onto objects were
> working, I tweaked a few hours (parsing times can get high at times, and
> small tweaks can have great impact, and thus, you quickly add up to long
> hours...) and went on with the image. A selection of four more trees were
> generated with Arbaro and are used with a randomization process to create
> the forest, which actually consists of roughly 3200 trees.
> 
> Some cleaning up of the sources is in order soon, as I've had to move quite
> some things around for several lightgroups. The main tree's trunk casts an
> arealight-shadow, but doesn't receive arealights itself, the foreground
> casts and receives arealights, the background only point-lights... I'm
> pondering what to place above (image-wise speaking, not in 3D) the cat. I've
> been experimenting with a small macro to create some random houses and
> create a little town, then again, I'd also find it fitting to somehow
> encircle the cat with a space of white, to further point out that it is
> alone and waiting for it's friend, the bird, to return (which is "back in
> spring", hence the small note on the tree).
> 
> The sky will of course get some clouds in due time.
> 
> Suggestions, comments and questions welcome,
> 
> regards,
> Tim

I'm floored every time you come out with a new image, time. Very 
impressed...and inspired too.

One comment, one suggestion and two questions. First the comment, the 
face on the cat looks a little strange. Maybe it doesn't at a higher 
resolution, I don't know. It's just a little difficult to tell where the 
facial features are. It almost looks like the cat's head is tilted to 
its left about 45 degrees, but then it also looks like it's pointing its 
nose at the sign and smiling. Is this just an illusion at the smaller 
size or am I right somehow? :)

Now for the questions. I was taking the garbage out this morning and had 
POV and snow on my mind (I promised myself I wasn't going to open up 
POV-Ray for about a month, but so far I've broken my promise twice and 
it's only half past nine.). I was trying to figure out what made the 
difference between real snow and raytraced snow - somehow the fake stuff 
always looked, well, fake...yours has excellent distribution, the right 
"blobbiness" - yes, it looks that way in real life, I checked - but it's 
missing that granulated powdery look. The snow at the base of the tree 
has it somewhat, but that's all.

I suppose this could be accomplished with a bump map or some averaged 
normals or something, but I was trying to think of a better way to do 
it. There seems to be a general sentiment running that bump-mapping is 
cheating somehow, and I don't like using normals to simulate actual 
shapes (personal preference, probably completely unfounded). So I 
wondered...would it be possible to use Surcoat to do the general snow 
layer with a good blob factor, then to do it again on top of that and 
shrink the blobs to a really tiny size so that they don't join at all, 
but rather look like little crystals sitting on top of the snow layer? 
Kind of like powdered sugar, in a way.

Second question: how does Surcoat handle the snow layers? Does it call 
them all blobs as a union or a merge or is it handled after the scene is 
created? I'm wondering whether it's possible to do extra 
texturing/finishing/interiors/normals on the snow particles without 
having to internally modify Surcoat.

Lastly, the suggestion...it seems likt there's a high "blue factor" in 
your snow. With such strong shadows I think it would be a tad more 
realistic if it were more blindingly white. Maybe it's that "artistic 
license" again...just a thought.

Overall incredible work. You're in my HOF book now. :)

~Mike


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